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- {
- "ac": 27,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 4,
- "creature_ability": [
- "Great Despair",
- "Rejuvenation",
- "Undead Mastery",
- "Attack of Opportunity",
- "Channel Rot",
- "Insidious Mummy Rot",
- "Sandstorm Wrath"
- ],
- "creature_family": "Mummy",
- "creature_family_markdown": "[Mummy](/MonsterFamilies.aspx?ID=74)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 19,
- "hp": 165,
- "hp_raw": "165 ( negative healing )",
- "id": "creature-305",
- "image": [
- "/Images/Monsters/Mummy_MummyPharaoh.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "paralyzed",
- "poison",
- "unconscious"
- ],
- "immunity_markdown": "death effects, disease, paralyzed, poison, unconscious",
- "intelligence": 0,
- "language": [
- "Necril",
- "plus any two ancient languages"
- ],
- "language_markdown": "[Necril](/Languages.aspx?ID=20); plus any two ancient languages",
- "level": 9,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Mummy Pharaoh](/Monsters.aspx?ID=305)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nWhile mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath is no less awful and painful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact. Although in most cases a mummy pharaoh is formed from a particularly depraved ruler instructing their priests to perform complex rituals that grant the ruler eternal unlife, a ruler who was filled with incredible anger in life might spontaneously arise from death as a mummy pharaoh without undergoing this ritual. Depending on the nature of the ruler, a mummy pharaoh might have spellcasting or other class features instead of its Attack of Opportunity and disruptive abilities—the exact nature of the abilities the ruler had in life can significantly change or strengthen the mummy pharaoh presented here (which represents the least powerful variety of this deadly undead foe).\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 31\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 29\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 26\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Mummy_MummyPharaoh.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Mummy Pharaoh](/Monsters.aspx?ID=305)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Mummy\" url=\"/Traits.aspx?ID=228\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 241</row>\n\n**Perception** +20; darkvision\r\n\r\n**Languages**\r\n[Necril](/Languages.aspx?ID=20); plus any two ancient languages\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +18, [Intimidation](/Skills.aspx?ID=7) +20, [Occultism](/Skills.aspx?ID=11) +15, [Religion](/Skills.aspx?ID=13) +20, [Stealth](/Skills.aspx?ID=15) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** +0\r\n\r\n**Wis** +5\r\n\r\n**Cha** +5\r\n</row>\n\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [longspear](/Weapons.aspx?ID=6)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 27 \r\n\r\n**Fort** +19 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +20 \r\n\r\n+1 status to all saves vs. positive\r\n</row>\r\n\r\n**HP** 165\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\ndeath effects, disease, paralyzed, poison, unconscious\n\n**Weaknesses**\r\nfire 10\r\n\r\n**Great Despair** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [incapacitation](/Traits.aspx?ID=93), [mental](/Traits.aspx?ID=106)) 30 feet. Living creatures are frightened 1 while in a mummy guardian’s despair aura. They can’t naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 26 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.<br /> **Rejuvenation** ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the re-forming body is destroyed during that time, the process starts anew. A slain mummy pharaoh can be destroyed for good with a [_consecrate_](/Rituals.aspx?ID=8) ritual.<br /> **Undead Mastery** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117)) 100 feet. Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.<br /> **Attack of Opportunity** <actions string=\"Reaction\" /> The mummy pharaoh can use Attack of Opportunity when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +20 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d10+11 bludgeoning plus insidious mummy rot\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_longspear_ +21 ([Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+11 piercing plus insidious mummy rot\n\n**Channel Rot** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) The mummy pharaoh can deliver insidious mummy rot through melee weapons it wields.\r\n\r\n**Insidious Mummy Rot** ([Curse](/Traits.aspx?ID=38), [Disease](/Traits.aspx?ID=46), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) This disease and any damage from it can’t be healed until this curse is removed. A creature killed by insidious mummy rot turns to sand and can’t be resurrected except by a 7th-level [_resurrect_](/Rituals.aspx?ID=20) ritual or similar magic. **Saving Throw** DC 26 Fortitude; **Stage 1** carrier with no ill effect (1 minute); **Stage 2** 8d6 negative damage and [stupefied 2](/Conditions.aspx?ID=37) (1 day)\r\n\r\n**Sandstorm Wrath** <actions string=\"Two Actions\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72)) The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh can’t use Sandstorm Wrath again for 1d4 rounds.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Associated Monsters</title>\r\n\r\nA mummy pharaoh often commands lesser undead, typically mummy guardians and whatever other nearby creatures of its old kingdom it can bully into subservience.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-74\" />",
- "name": "Mummy Pharaoh",
- "npc": false,
- "perception": 20,
- "pfs": "Standard",
- "rarity": "rare",
- "reflex_save": 15,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Mummy\" url=\"/Traits.aspx?ID=228\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 241</row>\r\n\r\n**Creature Family** [Mummy](/MonsterFamilies.aspx?ID=74)\r\n\r\n<row gap=\"medium\">\r\n**HP** 165 ( negative healing )\r\n\r\n**AC** 27\r\n\r\n**Fort** +19\r\n\r\n**Ref** +15\r\n\r\n**Will** +20\r\n\r\n**Perception** +20\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Deception +18",
- "Intimidation +20",
- "Occultism +15",
- "Religion +20",
- "Stealth +13"
- ],
- "skill_markdown": "[Deception](/Skills.aspx?ID=5) +18, [Intimidation](/Skills.aspx?ID=7) +20, [Occultism](/Skills.aspx?ID=11) +15, [Religion](/Skills.aspx?ID=13) +20, [Stealth](/Skills.aspx?ID=15) +13",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 241"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 241</row>",
- "speed": {
- "land": 20,
- "max": 20
- },
- "speed_markdown": "20 feet",
- "speed_raw": "20 feet",
- "spell_markdown": "",
- "stealth": "13",
- "strength": 5,
- "strongest_save": [
- "will"
- ],
- "summary": "While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a …",
- "summary_markdown": "While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a …",
- "text": " Mummy Pharaoh While mummy guardians are undead crafted from the corpses of sacrificed—usually unwilling victims—and retain only fragments of their memories, a mummy pharaoh is the result of a deliberate embrace of undeath by a sadistic and cruel ruler. The transformation from life to undeath is no less awful and painful, but as the transition is an intentional bid to escape death by a powerful personality who fully embraces the blasphemous repercussions of the choice, the mummy pharaoh retains its memories and personality intact. Although in most cases a mummy pharaoh is formed from a particularly depraved ruler instructing their priests to perform complex rituals that grant the ruler eternal unlife, a ruler who was filled with incredible anger in life might spontaneously arise from death as a mummy pharaoh without undergoing this ritual. Depending on the nature of the ruler, a mummy pharaoh might have spellcasting or other class features instead of its Attack of Opportunity and disruptive abilities—the exact nature of the abilities the ruler had in life can significantly change or strengthen the mummy pharaoh presented here (which represents the least powerful variety of this deadly undead foe). Recall Knowledge - Undead (Religion): DC 31 Unspecific Lore : DC 29 Specific Lore : DC 26 Mummy Pharaoh Source Bestiary pg. 241 Perception +20; darkvision Languages Necril; plus any two ancient languages Skills Deception +18, Intimidation +20, Occultism +15, Religion +20, Stealth +13 Str +5 Dex +2 Con +4 Int +0 Wis +5 Cha +5 Items +1 striking longspear --- AC 27 Fort +19 Ref +15 Will +20 +1 status to all saves vs. positive HP 165 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Weaknesses fire 10 Great Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. Living creatures are frightened 1 while in a mummy guardian’s despair aura. They can’t naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 26 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours. Rejuvenation (divine, necromancy) When a mummy pharaoh is destroyed, necromantic energies rebuild its body in its tomb over 1d10 days. If the re-forming body is destroyed during that time, the process starts anew. A slain mummy pharaoh can be destroyed for good with a consecrate ritual. Undead Mastery (aura, divine, necromancy) 100 feet. Commanded or allied undead in the aura that have a lower level than the mummy pharaoh gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks. Attack of Opportunity Reaction The mummy pharaoh can use Attack of Opportunity when a creature within its reach uses a concentrate action, in addition to its normal trigger. It can disrupt triggering concentrate actions, and it disrupts actions on any hit, not just a critical hit. --- Speed 20 feet Melee Single Action fist +20 (Agile), Damage 1d10+11 bludgeoning plus insidious mummy rot Melee Single Action longspear +21 (Magical, reach 10 feet), Damage 2d8+11 piercing plus insidious mummy rot Channel Rot (Divine, Necromancy) The mummy pharaoh can deliver insidious mummy rot through melee weapons it wields. Insidious Mummy Rot (Curse, Disease, Divine, Necromancy) This disease and any damage from it can’t be healed until this curse is removed. A creature killed by insidious mummy rot turns to sand and can’t be resurrected except by a 7th-level resurrect ritual or similar magic. Saving Throw DC 26 Fortitude; Stage 1 carrier with no ill effect (1 minute); Stage 2 8d6 negative damage and stupefied 2 (1 day) Sandstorm Wrath Two Actions (Concentrate, Divine, Evocation, Fire) The mummy pharaoh exhales a 60-foot cone of superheated sand that deals 5d6 fire and 5d6 slashing damage (DC 28 basic Reflex save). The mummy pharaoh can’t use Sandstorm Wrath again for 1d4 rounds. Associated Monsters A mummy pharaoh often commands lesser undead, typically mummy guardians and whatever other nearby creatures of its old kingdom it can bully into subservience. ",
- "trait": [
- "Mummy",
- "Rare",
- "Undead",
- "LE",
- "Medium"
- ],
- "trait_markdown": "[Mummy](/Traits.aspx?ID=228), [Rare](/Traits.aspx?ID=137), [Undead](/Traits.aspx?ID=160)",
- "trait_raw": [
- "Mummy",
- "Rare",
- "Undead"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=305",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "fire": 10
- },
- "weakness_markdown": "fire 10",
- "weakness_raw": "fire 10",
- "will_save": 20,
- "wisdom": 5
- }
|