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- {
- "ac": 37,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 0,
- "constitution": 7,
- "creature_ability": [
- "Partitioned Anatomy",
- "Spitting Rage",
- "Breath Weapon",
- "Pull Apart",
- "Thrash",
- "Trample"
- ],
- "creature_family_markdown": "",
- "dexterity": 0,
- "exclude_from_search": false,
- "fortitude_save": 32,
- "hp": 300,
- "hp_raw": "300",
- "id": "creature-303",
- "image": [
- "/Images/Monsters/Mukradi.png"
- ],
- "intelligence": -3,
- "language_markdown": "",
- "level": 15,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Mukradi](/Monsters.aspx?ID=303)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nFearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It’s said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 34\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 32\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 29\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Mukradi.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Mukradi](/Monsters.aspx?ID=303)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 239</row>\n\n**Perception** +24; darkvision, tremorsense (imprecise) 60 feet\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +32\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +0\r\n\r\n**Con** +7\r\n\r\n**Int** -3\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 37 all-around vision\r\n\r\n**Fort** +32 \r\n\r\n**Ref** +23 \r\n\r\n**Will** +26 \n\n</row>\r\n\r\n**HP** 300\n\n**Resistances**\r\nacid 20, electricity 20, fire 20\n\n**Partitioned Anatomy** <actions string=\"Free Action\" /> **Trigger** The mukradi would be confused, paralyzed, slowed, or stunned. **Effect** The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect’s duration. That maw can’t be used for a Strike or Breath Weapon during that time. This ability can’t be used if all the mukradi’s heads are dormant.<br /> **Spitting Rage** <actions string=\"Reaction\" /> **Trigger** A creature scores a critical hit on the mukradi. **Effect** The mukradi’s Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It can't use this reaction again until it recharges its Breath Weapon naturally.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 60 feet, burrow 60 feet, climb 60 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nacid maw +32 ([Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+17 piercing plus 3d6 acid\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nflame maw +32 ([Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+17 piercing plus 3d6 fire\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshock maw +32 ([Magical](/Traits.aspx?ID=103), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+17 piercing plus 3d6 electricity\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nleg +32 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+17 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail lash +32 ([Magical](/Traits.aspx?ID=103), [reach 30 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+17 slashing plus Knockdown\n\n**Breath Weapon** <actions string=\"Two Actions\" /> ([Evocation](/Traits.aspx?ID=65), [Primal](/Traits.aspx?ID=134)) The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 basic Reflex save. The mukradi can’t use Breath Weapon again for 1d4 rounds. \n<ul><li>**Acid Maw** ([acid](/Traits.aspx?ID=3)) 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage.</li><li>**Flame Maw** ([fire](/Traits.aspx?ID=72)) 60-foot cone of fire dealing 16d6 fire damage.</li><li>**Shock Maw** ([electricity](/Traits.aspx?ID=56)) 120-foot line of electricity dealing 16d6 electricity damage.</li></ul>\r\n\r\n**Pull Apart** <actions string=\"Two Actions\" /> The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra 2d12+13 slashing damage, with a DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradi's multiple attack penalty increases only after all the attacks are made.\r\n\r\n**Thrash** <actions string=\"Two Actions\" /> The mukradi Strikes once against each creature in its reach. It can Strike up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a –2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn’t increase until after all the attacks are made.\r\n\r\n**[Trample](/MonsterAbilities.aspx?ID=39)** <actions string=\"Three Actions\" /> Huge or smaller, leg, DC 36\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">From a God's Nightmares</title>\r\n\r\nThe first mukradis are rumored to have spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. This legend is likely nothing more than fancy, but it certainly speaks to the deadly nature of these immense monsters.\r\n</aside>",
- "name": "Mukradi",
- "npc": false,
- "perception": 24,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 23,
- "release_date": "2019-08-01",
- "resistance": {
- "acid": 20,
- "electricity": 20,
- "fire": 20
- },
- "resistance_markdown": "acid 20, electricity 20, fire 20",
- "resistance_raw": "acid 20, electricity 20, fire 20",
- "search_markdown": "<traits>\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 239</row>\n\n<row gap=\"medium\">\r\n**HP** 300\r\n\r\n**AC** 37\r\n\r\n**Fort** +32\r\n\r\n**Ref** +23\r\n\r\n**Will** +26\r\n\r\n**Perception** +24\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi …\r\n</summary>",
- "sense": "darkvision, tremorsense (imprecise) 60 feet",
- "sense_markdown": "darkvision, tremorsense (imprecise) 60 feet",
- "size": [
- "Gargantuan"
- ],
- "skill": [
- "Athletics +32"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +32",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 239"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 239</row>",
- "speed": {
- "burrow": 60,
- "climb": 60,
- "land": 60,
- "max": 60
- },
- "speed_markdown": "60 feet, burrow 60 feet, climb 60 feet",
- "speed_raw": "60 feet, burrow 60 feet, climb 60 feet",
- "spell_markdown": "",
- "strength": 9,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi …",
- "summary_markdown": "Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi …",
- "text": " Mukradi Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It’s said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis. Recall Knowledge - Beast (Arcana, Nature): DC 34 Unspecific Lore : DC 32 Specific Lore : DC 29 Mukradi Source Bestiary pg. 239 Perception +24; darkvision, tremorsense (imprecise) 60 feet Languages Skills Athletics +32 Str +9 Dex +0 Con +7 Int -3 Wis +3 Cha +0 --- AC 37 all-around vision Fort +32 Ref +23 Will +26 HP 300 Resistances acid 20, electricity 20, fire 20 Partitioned Anatomy Free Action Trigger The mukradi would be confused, paralyzed, slowed, or stunned. Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect’s duration. That maw can’t be used for a Strike or Breath Weapon during that time. This ability can’t be used if all the mukradi’s heads are dormant. Spitting Rage Reaction Trigger A creature scores a critical hit on the mukradi. Effect The mukradi’s Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It can't use this reaction again until it recharges its Breath Weapon naturally. --- Speed 60 feet, burrow 60 feet, climb 60 feet Melee Single Action acid maw +32 (Magical, reach 20 feet), Damage 2d12+17 piercing plus 3d6 acid Melee Single Action flame maw +32 (Magical, reach 20 feet), Damage 2d12+17 piercing plus 3d6 fire Melee Single Action shock maw +32 (Magical, reach 20 feet), Damage 2d12+17 piercing plus 3d6 electricity Melee Single Action leg +32 (Agile, Magical, reach 15 feet), Damage 2d10+17 piercing Melee Single Action tail lash +32 (Magical, reach 30 feet), Damage 3d10+17 slashing plus Knockdown Breath Weapon Two Actions (Evocation, Primal) The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 basic Reflex save. The mukradi can’t use Breath Weapon again for 1d4 rounds. Acid Maw (acid) 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage. Flame Maw (fire) 60-foot cone of fire dealing 16d6 fire damage. Shock Maw (electricity) 120-foot line of electricity dealing 16d6 electricity damage. Pull Apart Two Actions The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra 2d12+13 slashing damage, with a DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradi's multiple attack penalty increases only after all the attacks are made. Thrash Two Actions The mukradi Strikes once against each creature in its reach. It can Strike up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a –2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn’t increase until after all the attacks are made. Trample Three Actions Huge or smaller, leg, DC 36 From a God's Nightmares The first mukradis are rumored to have spawned in the fevered nightmares of a sleeping demigod from a dimension beyond dreams, who perished as the first mukradis hollowed out its unconscious mind and used its flesh to transition into the mortal realm. This legend is likely nothing more than fancy, but it certainly speaks to the deadly nature of these immense monsters. ",
- "trait": [
- "Beast",
- "N",
- "Gargantuan"
- ],
- "trait_markdown": "[Beast](/Traits.aspx?ID=20)",
- "trait_raw": [
- "Beast"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=303",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 26,
- "wisdom": 3
- }
|