Morlock Cultist.json 9.4 KB

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  1. {
  2. "ac": 21,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Light Blindness",
  10. "Occult Attack",
  11. "Sneak Attack"
  12. ],
  13. "creature_family": "Morlock",
  14. "creature_family_markdown": "[Morlock](/MonsterFamilies.aspx?ID=211)",
  15. "dexterity": 3,
  16. "exclude_from_search": false,
  17. "fortitude_save": 9,
  18. "hp": 58,
  19. "hp_raw": "58",
  20. "id": "creature-1039",
  21. "intelligence": 5,
  22. "language": [
  23. "Aklo",
  24. "Undercommon"
  25. ],
  26. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Undercommon](/Languages.aspx?ID=11)",
  27. "level": 4,
  28. "markdown": "<title level=\"1\" pfs=\"\">[Morlock Cultist](/Monsters.aspx?ID=1039)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMorlocks who serve as priests in their conclaves usually dabble in eerie occult magic.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 21\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 19\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 16\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Morlock Cultist](/Monsters.aspx?ID=1039)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Morlock\" url=\"/Traits.aspx?ID=302\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 85</row>\n\n**Perception** +11; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +11, [Crafting](/Skills.aspx?ID=4) +11, [Occultism](/Skills.aspx?ID=11) +13, [Stealth](/Skills.aspx?ID=15) +11\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +3\r\n\r\n**Con** +1\r\n\r\n**Int** +5\r\n\r\n**Wis** +3\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**[Light Blindness](/MonsterAbilities.aspx?ID=22)** \r\n\r\n**Items**\r\n[Club](/Weapons.aspx?ID=2)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +11 \r\n\r\n+2 status to all saves vs. [disease](/Traits.aspx?ID=46) and [poison](/Traits.aspx?ID=126)\r\n</row>\r\n\r\n**HP** 58\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, climb 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclub +11,\r\n**Damage** 1d6+5 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +11 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d4+5 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nclub +13 ([range increment 10 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d6+5 bludgeoning\r\n\r\n**Occult Innate Spells** DC 21, attack +13\r\n- **Cantrips (2nd)**\r\n[Daze](/Spells.aspx?ID=61), [Ghost Sound](/Spells.aspx?ID=132), [Shield](/Spells.aspx?ID=280), [Telekinetic Projectile](/Spells.aspx?ID=334)\r\n- **1st**\r\n[Bane](/Spells.aspx?ID=18), [Grim Tendrils](/Spells.aspx?ID=141), [Ray of Enfeeblement](/Spells.aspx?ID=244)\r\n- **2nd**\r\n[Mirror Image](/Spells.aspx?ID=197), [Phantom Pain](/Spells.aspx?ID=220), [Telekinetic Maneuver](/Spells.aspx?ID=333)\r\n\r\n**Occult Attack** <actions string=\"Two Actions\" /> The morlock cultist Strides up to half its speed, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites. At any point during its movement, the morlock cultist can Cast a Spell that normally takes two actions or fewer to cast.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The morlock deals an extra 1d6 precision damage to flat-footed creatures.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Morlock Cults</title>\r\n\r\nMorlocks led by cultists don't always follow an established religion, in part because their insular background limits contact with the rest of the world. In many cases, a morlock cult worships some figure from the group's past, be it a revered (or more often, feared) ancestor, or even the strange machines or statues left behind from a mysterious civilization that once ruled the place where the morlocks now live.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-211\" />",
  29. "name": "Morlock Cultist",
  30. "npc": false,
  31. "perception": 11,
  32. "rarity": "uncommon",
  33. "reflex_save": 11,
  34. "release_date": "2021-01-15",
  35. "resistance": {},
  36. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n<trait label=\"Morlock\" url=\"/Traits.aspx?ID=302\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 85</row>\r\n\r\n**Creature Family** [Morlock](/MonsterFamilies.aspx?ID=211)\r\n\r\n<row gap=\"medium\">\r\n**HP** 58\r\n\r\n**AC** 21\r\n\r\n**Fort** +9\r\n\r\n**Ref** +11\r\n\r\n**Will** +11\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMorlocks who serve as priests in their conclaves usually dabble in eerie occult magic.\r\n</summary>",
  37. "sense": " darkvision ",
  38. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  39. "size": [
  40. "Medium"
  41. ],
  42. "skill": [
  43. "Acrobatics +10",
  44. "Athletics +11",
  45. "Crafting +11",
  46. "Occultism +13",
  47. "Stealth +11"
  48. ],
  49. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +10, [Athletics](/Skills.aspx?ID=3) +11, [Crafting](/Skills.aspx?ID=4) +11, [Occultism](/Skills.aspx?ID=11) +13, [Stealth](/Skills.aspx?ID=15) +11",
  50. "source": [
  51. "Pathfinder #163: Ruins of Gauntlight"
  52. ],
  53. "source_raw": [
  54. "Pathfinder #163: Ruins of Gauntlight pg. 85"
  55. ],
  56. "source_category": "Adventure Paths",
  57. "source_group": "Abomination Vaults",
  58. "source_markdown": "<row gap=\"tiny\">[Pathfinder #163: Ruins of Gauntlight](/Sources.aspx?ID=71) pg. 85</row>",
  59. "speed": {
  60. "climb": 20,
  61. "land": 30,
  62. "max": 30
  63. },
  64. "speed_markdown": "30 feet, climb 20 feet",
  65. "speed_raw": "30 feet, climb 20 feet",
  66. "spell": [
  67. "Mirror Image",
  68. "Phantom Pain",
  69. "Telekinetic Maneuver",
  70. "Bane",
  71. "Grim Tendrils",
  72. "Ray of Enfeeblement",
  73. "Daze",
  74. "Ghost Sound",
  75. "Shield",
  76. "Telekinetic Projectile"
  77. ],
  78. "spell_markdown": "[Bane](/Spells.aspx?ID=18), [Daze](/Spells.aspx?ID=61), [Ghost Sound](/Spells.aspx?ID=132), [Grim Tendrils](/Spells.aspx?ID=141), [Mirror Image](/Spells.aspx?ID=197), [Phantom Pain](/Spells.aspx?ID=220), [Ray of Enfeeblement](/Spells.aspx?ID=244), [Shield](/Spells.aspx?ID=280), [Telekinetic Maneuver](/Spells.aspx?ID=333), [Telekinetic Projectile](/Spells.aspx?ID=334)",
  79. "spoilers": "Abomination Vaults",
  80. "stealth": "11",
  81. "strength": 3,
  82. "strongest_save": [
  83. "ref",
  84. "reflex",
  85. "will"
  86. ],
  87. "summary": "Morlocks who serve as priests in their conclaves usually dabble in eerie occult magic.",
  88. "summary_markdown": "Morlocks who serve as priests in their conclaves usually dabble in eerie occult magic.",
  89. "text": " Morlock Cultist Morlocks who serve as priests in their conclaves usually dabble in eerie occult magic. Recall Knowledge - Humanoid (Society): DC 21 Unspecific Lore : DC 19 Specific Lore : DC 16 Morlock Cultist Source Pathfinder #163: Ruins of Gauntlight pg. 85 Perception +11; darkvision Languages Aklo, Undercommon Skills Acrobatics +10, Athletics +11, Crafting +11, Occultism +13, Stealth +11 Str +3 Dex +3 Con +1 Int +5 Wis +3 Cha +0 Light Blindness Items Club --- AC 21 Fort +9 Ref +11 Will +11 +2 status to all saves vs. disease and poison HP 58 --- Speed 30 feet, climb 20 feet Melee Single Action club +11, Damage 1d6+5 bludgeoning Melee Single Action jaws +11 (Agile), Damage 1d4+5 piercing Ranged Single Action club +13 (range increment 10 feet), Damage 1d6+5 bludgeoning Occult Innate Spells DC 21, attack +13 - Cantrips (2nd) Daze, Ghost Sound, Shield, Telekinetic Projectile - 1st Bane, Grim Tendrils, Ray of Enfeeblement - 2nd Mirror Image, Phantom Pain, Telekinetic Maneuver Occult Attack Two Actions The morlock cultist Strides up to half its speed, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites. At any point during its movement, the morlock cultist can Cast a Spell that normally takes two actions or fewer to cast. Sneak Attack The morlock deals an extra 1d6 precision damage to flat-footed creatures. Morlock Cults Morlocks led by cultists don't always follow an established religion, in part because their insular background limits contact with the rest of the world. In many cases, a morlock cult worships some figure from the group's past, be it a revered (or more often, feared) ancestor, or even the strange machines or statues left behind from a mysterious civilization that once ruled the place where the morlocks now live. ",
  90. "trait": [
  91. "Humanoid",
  92. "Morlock",
  93. "Uncommon",
  94. "CE",
  95. "Medium"
  96. ],
  97. "trait_markdown": "[Humanoid](/Traits.aspx?ID=91), [Morlock](/Traits.aspx?ID=302), [Uncommon](/Traits.aspx?ID=159)",
  98. "trait_raw": [
  99. "Humanoid",
  100. "Morlock",
  101. "Uncommon"
  102. ],
  103. "type": "Creature",
  104. "url": "/Monsters.aspx?ID=1039",
  105. "vision": "Darkvision",
  106. "weakest_save": [
  107. "fort",
  108. "fortitude"
  109. ],
  110. "weakness": {},
  111. "will_save": 11,
  112. "wisdom": 3
  113. }