Mix Couatl.json 11 KB

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  1. {
  2. "ac": 27,
  3. "alignment": "CG",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Star Child",
  10. "Constrict",
  11. "Gift of Knowledge",
  12. "Mix Couatl Venom",
  13. "Wrap in Coils"
  14. ],
  15. "creature_family": "Couatl",
  16. "creature_family_markdown": "[Couatl](/MonsterFamilies.aspx?ID=128)",
  17. "dexterity": 3,
  18. "exclude_from_search": false,
  19. "fortitude_save": 14,
  20. "hp": 135,
  21. "hp_raw": "135",
  22. "id": "creature-1104",
  23. "image": [
  24. "/Images/Monsters/Couatl_MixCouatl.png"
  25. ],
  26. "intelligence": 4,
  27. "language": [
  28. "Celestial",
  29. "Common",
  30. "Draconic",
  31. "<%UMR%37%%>telepathy<%END> 100 feet"
  32. ],
  33. "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
  34. "level": 8,
  35. "markdown": "<title level=\"1\" pfs=\"Standard\">[Mix Couatl](/Monsters.aspx?ID=1104)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMix couatls (pronounced “meesh”) are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal expertise, or more esoteric knowledge like the arcane arts.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Couatl_MixCouatl.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Mix Couatl](/Monsters.aspx?ID=1104)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Couatl\" url=\"/Traits.aspx?ID=298\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 56</row>\n\n**Perception** +19; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +15, [Arcana](/Skills.aspx?ID=2) +18, [Diplomacy](/Skills.aspx?ID=6) +20, [Nature](/Skills.aspx?ID=10) +21, [Occultism](/Skills.aspx?ID=11) +18, [Society](/Skills.aspx?ID=14) +16, [Stealth](/Skills.aspx?ID=15) +17, [Survival](/Skills.aspx?ID=16) +15\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** +4\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Star Child** The mix couatl is difficult to discern against starry skies. The mix couatl can [Hide](/Actions.aspx?ID=62) in the air at night without cover or being [concealed](/Conditions.aspx?ID=4).\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 27 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +19 \n\n</row>\r\n\r\n**HP** 135\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 15 feet, fly 50 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +20 ([Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d10+9 piercing plus mix couatl venom and [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Primal Innate Spells** DC 26, attack +18\r\n- **Cantrips (4th)**\r\n[Guidance](/Spells.aspx?ID=142), [Light](/Spells.aspx?ID=171), [Produce Flame](/Spells.aspx?ID=236), [Stabilize](/Spells.aspx?ID=307)\r\n- **1st**\r\n[Create Water](/Spells.aspx?ID=53), [Mending](/Spells.aspx?ID=189)\r\n- **2nd**\r\n[Detect Alignment](/Spells.aspx?ID=65) (at will), [Invisibility](/Spells.aspx?ID=164) (self only), [Speak with Animals](/Spells.aspx?ID=293)\r\n- **3rd**\r\n[Heal](/Spells.aspx?ID=148), [Mind Reading](/Spells.aspx?ID=194) (at will)\r\n- **4th**\r\n[Fireball](/Spells.aspx?ID=119), [Speak with Plants](/Spells.aspx?ID=294)\r\n- **7th**\r\n[Plane Shift](/Spells.aspx?ID=222) (self only)\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 2d10+4 bludgeoning, DC 26\r\n\r\n**Gift of Knowledge** When a mix couatl casts [_modify memory_](/Spells.aspx?ID=200) on a willing creature, the mix couatl can Sustain the Spell to modify memories for up to 60 continuous minutes. A mix couatl can grant knowledge of a particular skill to the target as part of the spell. The mix couatl chooses Engineering [Lore](/Skills.aspx?ID=8), Farming Lore, Fishing Lore, Hunting Lore, or Mercantile Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once.\r\n\r\n**Mix Couatl Venom** ([Poison](/Traits.aspx?ID=126)) A mix couatl's venom deals good damage rather than poison damage to [fiends](/Traits.aspx?ID=70); **Saving Throw** DC 26 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage and [stupefied 1](/Conditions.aspx?ID=37) (1 round); **Stage 2** 2d6 poison damage, [stunned 1](/Conditions.aspx?ID=36), and stupefied 1 (1 round); **Stage 3** 2d8 poison damage, stunned 1, and stupefied 2 (1 round)\r\n\r\n**Wrap in Coils** <actions string=\"Single Action\" /> **Requirements** The mix couatl has a Medium or smaller creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) in their jaws; **Effect** The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-128\" />",
  36. "name": "Mix Couatl",
  37. "npc": false,
  38. "perception": 19,
  39. "pfs": "Standard",
  40. "rarity": "uncommon",
  41. "reflex_save": 15,
  42. "release_date": "2021-04-07",
  43. "resistance": {},
  44. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Couatl\" url=\"/Traits.aspx?ID=298\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 56</row>\r\n\r\n**Creature Family** [Couatl](/MonsterFamilies.aspx?ID=128)\r\n\r\n<row gap=\"medium\">\r\n**HP** 135\r\n\r\n**AC** 27\r\n\r\n**Fort** +14\r\n\r\n**Ref** +15\r\n\r\n**Will** +19\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMix couatls (pronounced “meesh”) are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal …\r\n</summary>",
  45. "sense": " darkvision ",
  46. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  47. "size": [
  48. "Large"
  49. ],
  50. "skill": [
  51. "Acrobatics +15",
  52. "Arcana +18",
  53. "Diplomacy +20",
  54. "Nature +21",
  55. "Occultism +18",
  56. "Society +16",
  57. "Stealth +17",
  58. "Survival +15"
  59. ],
  60. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +15, [Arcana](/Skills.aspx?ID=2) +18, [Diplomacy](/Skills.aspx?ID=6) +20, [Nature](/Skills.aspx?ID=10) +21, [Occultism](/Skills.aspx?ID=11) +18, [Society](/Skills.aspx?ID=14) +16, [Stealth](/Skills.aspx?ID=15) +17, [Survival](/Skills.aspx?ID=16) +15",
  61. "source": [
  62. "Bestiary 3"
  63. ],
  64. "source_raw": [
  65. "Bestiary 3 pg. 56"
  66. ],
  67. "source_category": "Rulebooks",
  68. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 56</row>",
  69. "speed": {
  70. "fly": 50,
  71. "land": 15,
  72. "max": 50
  73. },
  74. "speed_markdown": "15 feet, fly 50 feet",
  75. "speed_raw": "15 feet, fly 50 feet",
  76. "spell": [
  77. "Plane Shift",
  78. "Fireball",
  79. "Speak with Plants",
  80. "Heal",
  81. "Mind Reading",
  82. "Detect Alignment",
  83. "Invisibility",
  84. "Speak with Animals",
  85. "Create Water",
  86. "Mending",
  87. "Guidance",
  88. "Light",
  89. "Produce Flame",
  90. "Stabilize"
  91. ],
  92. "spell_markdown": "[Create Water](/Spells.aspx?ID=53), [Detect Alignment](/Spells.aspx?ID=65), [Fireball](/Spells.aspx?ID=119), [Guidance](/Spells.aspx?ID=142), [Heal](/Spells.aspx?ID=148), [Invisibility](/Spells.aspx?ID=164), [Light](/Spells.aspx?ID=171), [Mending](/Spells.aspx?ID=189), [Mind Reading](/Spells.aspx?ID=194), [Plane Shift](/Spells.aspx?ID=222), [Produce Flame](/Spells.aspx?ID=236), [Speak with Animals](/Spells.aspx?ID=293), [Speak with Plants](/Spells.aspx?ID=294), [Stabilize](/Spells.aspx?ID=307)",
  93. "stealth": "17",
  94. "strength": 6,
  95. "strongest_save": [
  96. "will"
  97. ],
  98. "summary": "Mix couatls (pronounced “meesh”) are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal …",
  99. "summary_markdown": "Mix couatls (pronounced “meesh”) are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal …",
  100. "text": " Mix Couatl Mix couatls (pronounced “meesh”) are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal expertise, or more esoteric knowledge like the arcane arts. Recall Knowledge - Beast (Arcana, Nature): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Mix Couatl Source Bestiary 3 pg. 56 Perception +19; darkvision Languages Celestial, Common, Draconic; telepathy 100 feet Skills Acrobatics +15, Arcana +18, Diplomacy +20, Nature +21, Occultism +18, Society +16, Stealth +17, Survival +15 Str +6 Dex +3 Con +4 Int +4 Wis +5 Cha +4 Star Child The mix couatl is difficult to discern against starry skies. The mix couatl can Hide in the air at night without cover or being concealed. --- AC 27 Fort +14 Ref +15 Will +19 HP 135 --- Speed 15 feet, fly 50 feet Melee Single Action jaws +20 (Magical), Damage 2d10+9 piercing plus mix couatl venom and Grab Primal Innate Spells DC 26, attack +18 - Cantrips (4th) Guidance, Light, Produce Flame, Stabilize - 1st Create Water, Mending - 2nd Detect Alignment (at will), Invisibility (self only), Speak with Animals - 3rd Heal, Mind Reading (at will) - 4th Fireball, Speak with Plants - 7th Plane Shift (self only) Constrict Single Action 2d10+4 bludgeoning, DC 26 Gift of Knowledge When a mix couatl casts modify memory on a willing creature, the mix couatl can Sustain the Spell to modify memories for up to 60 continuous minutes. A mix couatl can grant knowledge of a particular skill to the target as part of the spell. The mix couatl chooses Engineering Lore, Farming Lore, Fishing Lore, Hunting Lore, or Mercantile Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once. Mix Couatl Venom (Poison) A mix couatl's venom deals good damage rather than poison damage to fiends; Saving Throw DC 26 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 2d6 poison damage, stunned 1, and stupefied 1 (1 round); Stage 3 2d8 poison damage, stunned 1, and stupefied 2 (1 round) Wrap in Coils Single Action Requirements The mix couatl has a Medium or smaller creature grabbed or restrained in their jaws; Effect The mix couatl moves the creature into their coils, freeing their jaws to make attacks, then uses Constrict against the creature. The mix couatl can hold as many creatures in their coils as will fit in their space. ",
  101. "trait": [
  102. "Beast",
  103. "Couatl",
  104. "Uncommon",
  105. "CG",
  106. "Large"
  107. ],
  108. "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Couatl](/Traits.aspx?ID=298), [Uncommon](/Traits.aspx?ID=159)",
  109. "trait_raw": [
  110. "Beast",
  111. "Couatl",
  112. "Uncommon"
  113. ],
  114. "type": "Creature",
  115. "url": "/Monsters.aspx?ID=1104",
  116. "vision": "Darkvision",
  117. "weakest_save": [
  118. "fort",
  119. "fortitude"
  120. ],
  121. "weakness": {},
  122. "will_save": 19,
  123. "wisdom": 5
  124. }