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- {
- "ac": 40,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 5,
- "creature_ability": [
- "Evasion",
- "Golem Antimagic",
- "Swift Steps",
- "Vulnerable to Slow",
- "Liquefy",
- "Spike Storm"
- ],
- "creature_family": "Golem",
- "creature_family_markdown": "[Golem](/MonsterFamilies.aspx?ID=57)",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 27,
- "hp": 220,
- "hp_raw": "220",
- "id": "creature-1175",
- "image": [
- "/Images/Monsters/Golem_MithralGolem.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "doomed",
- "drained",
- "fatigued",
- "healing",
- "magic (see below)",
- "mental",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poison",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 16,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Mithral Golem](/Monsters.aspx?ID=1175)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMithral golems are gorgeously crafted, silvery humanoids made from colossal amounts of the purest [mithral](/Equipment.aspx?ID=275). While massive in construction, they possess amazing speed and grace through literal fluidity. Unpredictable and flexible, they can melt into liquid form and reform into a solid shape in mere seconds, allowing them to shape their limbs into sharp spikes or heavy fists as needed.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 40\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 38\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 35\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Golem_MithralGolem.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 16\">[Mithral Golem](/Monsters.aspx?ID=1175)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 117</row>\n\n**Perception** +26; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +30, [Athletics](/Skills.aspx?ID=3) +33\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +6\r\n\r\n**Con** +5\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 40 \r\n\r\n**Fort** +27 \r\n\r\n**Ref** +30 \r\n\r\n**Will** +24 \n\n</row>\r\n\r\n**HP** 220\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 15 (except [adamantine](/Equipment.aspx?ID=374))\n\n**Evasion** When the mithral golem rolls a success on a Reflex save, it gets a critical success instead.<br />**Golem Antimagic** harmed by [cold](/Traits.aspx?ID=27) and [water](/Traits.aspx?ID=165) (8d10, 2d10 from areas and persistent damage); healed by [transmutation](/Traits.aspx?ID=157) (area 2d10 HP); slowed by [electricity](/Traits.aspx?ID=56)<br />**Swift Steps** A mithral golem is permanently [quickened](/Conditions.aspx?ID=32), and it can use the extra action only to Step or Stride.<br />**Vulnerable to Slow** A mithral golem is not healed by a [_slow_](/Spells.aspx?ID=289) spell, and such spells affect them normally. A [_haste_](/Spells.aspx?ID=147) spell reverses the effects of a _slow_ spell immediately.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 50 feet, climb 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +31 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d12+12 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nspike +31 ([deadly 2d10](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [reach 30 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+12 piercing\n\n**Liquefy** <actions string=\"Single Action\" /> The mithral golem becomes fully liquid and amorphous. It gains immunity to precision damage, but it takes double damage from [cold](/Traits.aspx?ID=27) and [water](/Traits.aspx?ID=165) magic (see golem antimagic). The only actions it can use while Liquefied are [move](/Traits.aspx?ID=114) actions, Spike Storm, and spike Strikes. It can resume its normal form by taking this action again.\r\n\r\n**Spike Storm** <actions string=\"Three Actions\" /> The mithral golem makes a spike Strike against each target within its reach. These attacks count toward the mithral golem's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Creative Fluidity</title>\r\n\r\nThe mithral golem's fluid form offers endless possibilities for inventive owners looking to deploy these constructs within their trap-filled domains. The golem can be instructed to remain in its liquid phase until a specific triggering event, appearing as a pool or font filled with quicksilver, or covering columns or statues. Truly fiendish minds might store them in hidden reservoirs hooked to pumps and nozzles, ready to spray a dangerous foe onto unsuspecting adventurers\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-57\" />",
- "name": "Mithral Golem",
- "npc": false,
- "perception": 26,
- "pfs": "Standard",
- "rarity": "rare",
- "reflex_save": 30,
- "release_date": "2021-04-07",
- "resistance": {
- "bludgeoning": 15,
- "physical": 15,
- "piercing": 15,
- "slashing": 15
- },
- "resistance_markdown": "physical 15 (except [adamantine](/Equipment.aspx?ID=374))",
- "resistance_raw": "physical 15 (except adamantine )",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 117</row>\r\n\r\n**Creature Family** [Golem](/MonsterFamilies.aspx?ID=57)\r\n\r\n<row gap=\"medium\">\r\n**HP** 220\r\n\r\n**AC** 40\r\n\r\n**Fort** +27\r\n\r\n**Ref** +30\r\n\r\n**Will** +24\r\n\r\n**Perception** +26\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMithral golems are gorgeously crafted, silvery humanoids made from colossal amounts of the purest mithral . While massive in construction, they …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Huge"
- ],
- "skill": [
- "Acrobatics +30",
- "Athletics +33"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +30, [Athletics](/Skills.aspx?ID=3) +33",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 117"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 117</row>",
- "speed": {
- "climb": 40,
- "land": 50,
- "max": 50
- },
- "speed_markdown": "50 feet, climb 40 feet",
- "speed_raw": "50 feet, climb 40 feet",
- "spell_markdown": "",
- "strength": 9,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Mithral golems are gorgeously crafted, silvery humanoids made from colossal amounts of the purest mithral . While massive in construction, they …",
- "summary_markdown": "Mithral golems are gorgeously crafted, silvery humanoids made from colossal amounts of the purest mithral . While massive in construction, they …",
- "text": " Mithral Golem Mithral golems are gorgeously crafted, silvery humanoids made from colossal amounts of the purest mithral. While massive in construction, they possess amazing speed and grace through literal fluidity. Unpredictable and flexible, they can melt into liquid form and reform into a solid shape in mere seconds, allowing them to shape their limbs into sharp spikes or heavy fists as needed. Recall Knowledge - Construct (Arcana, Crafting): DC 40 Unspecific Lore : DC 38 Specific Lore : DC 35 Mithral Golem Source Bestiary 3 pg. 117 Perception +26; darkvision Languages Skills Acrobatics +30, Athletics +33 Str +9 Dex +6 Con +5 Int -5 Wis +0 Cha -5 --- AC 40 Fort +27 Ref +30 Will +24 HP 220 Immunities death effects, disease, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 15 (except adamantine) Evasion When the mithral golem rolls a success on a Reflex save, it gets a critical success instead. Golem Antimagic harmed by cold and water (8d10, 2d10 from areas and persistent damage); healed by transmutation (area 2d10 HP); slowed by electricity Swift Steps A mithral golem is permanently quickened, and it can use the extra action only to Step or Stride. Vulnerable to Slow A mithral golem is not healed by a slow spell, and such spells affect them normally. A haste spell reverses the effects of a slow spell immediately. --- Speed 50 feet, climb 40 feet Melee Single Action fist +31 (Agile, Magical, reach 15 feet), Damage 3d12+12 bludgeoning Melee Single Action spike +31 (deadly 2d10, Magical, reach 30 feet), Damage 3d10+12 piercing Liquefy Single Action The mithral golem becomes fully liquid and amorphous. It gains immunity to precision damage, but it takes double damage from cold and water magic (see golem antimagic). The only actions it can use while Liquefied are move actions, Spike Storm, and spike Strikes. It can resume its normal form by taking this action again. Spike Storm Three Actions The mithral golem makes a spike Strike against each target within its reach. These attacks count toward the mithral golem's multiple attack penalty, but its multiple attack penalty doesn't increase until after all the attacks. Creative Fluidity The mithral golem's fluid form offers endless possibilities for inventive owners looking to deploy these constructs within their trap-filled domains. The golem can be instructed to remain in its liquid phase until a specific triggering event, appearing as a pool or font filled with quicksilver, or covering columns or statues. Truly fiendish minds might store them in hidden reservoirs hooked to pumps and nozzles, ready to spray a dangerous foe onto unsuspecting adventurers ",
- "trait": [
- "Construct",
- "Golem",
- "Mindless",
- "Rare",
- "N",
- "Huge"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Golem](/Traits.aspx?ID=220), [Mindless](/Traits.aspx?ID=108), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Construct",
- "Golem",
- "Mindless",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1175",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 24,
- "wisdom": 0
- }
|