Meladaemon.json 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117
  1. {
  2. "ac": 31,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Consumptive Aura",
  10. "Withering Opportunity",
  11. "Daemonic Famine",
  12. "Withering Touch"
  13. ],
  14. "creature_family": "Daemon",
  15. "creature_family_markdown": "[Daemon](/MonsterFamilies.aspx?ID=26)",
  16. "dexterity": 5,
  17. "exclude_from_search": false,
  18. "fortitude_save": 23,
  19. "hp": 225,
  20. "hp_raw": "225",
  21. "id": "creature-593",
  22. "image": [
  23. "/Images/Monsters/Daemon_Meladaemon.png"
  24. ],
  25. "immunity": [
  26. "death effects"
  27. ],
  28. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects",
  29. "intelligence": 3,
  30. "language": [
  31. "Common",
  32. "Daemonic",
  33. "<%UMR%37%%>telepathy 100 feet<%END>"
  34. ],
  35. "language_markdown": "[Common](/Languages.aspx?ID=1), [Daemonic](/Languages.aspx?ID=31); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)",
  36. "level": 11,
  37. "markdown": "<title level=\"1\" pfs=\"Standard\">[Meladaemon (Famine Daemon)](/Monsters.aspx?ID=593)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMeladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they aren't blighting fields, massacring livestock, or tainting water supplies, they experiment on prisoners to study how long creatures can go without sustenance and the deleterious effects that result from such deprivation. Fiercely loyal to Trelmarixian, Horseman of Famine, they serve no other beings. They work alongside other daemons if Trelmarixian wills it, but are notoriously traitorous.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Daemon_Meladaemon.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Meladaemon](/Monsters.aspx?ID=593)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Daemon\" url=\"/Traits.aspx?ID=213\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 58 <sup>2.0</sup></row>\n\n**Perception** +21; [darkvision](/MonsterAbilities.aspx?ID=12), [lifesense (imprecise) 30 feet](/MonsterAbilities.aspx?ID=21)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Daemonic](/Languages.aspx?ID=31); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +20, [Deception](/Skills.aspx?ID=5) +23, [Intimidation](/Skills.aspx?ID=7) +23, [Religion](/Skills.aspx?ID=13) +20, [Stealth](/Skills.aspx?ID=15) +23, [Survival](/Skills.aspx?ID=16) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +5\r\n\r\n**Con** +6\r\n\r\n**Int** +3\r\n\r\n**Wis** +4\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +23 \r\n\r\n**Ref** +20 \r\n\r\n**Will** +19 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 225\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects\n\n**Weaknesses**\r\ngood 10\r\n\r\n**Consumptive Aura** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48)) 20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 Fortitude save. On a failure, the creature takes 1d6 negative damage (2d6 on a critical failure) and becomes [fatigued](/Conditions.aspx?ID=15). This fatigue ends as soon as the creature eats any food.<br />**Withering Opportunity** <actions string=\"Reaction\" /> **Trigger** The meladaemon is attacked by an adjacent creature and the attack misses; **Effect** The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 50 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbite +24 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+13 plus 1d6 evil and daemonic famine\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +24 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+13 slashing plus 1d6 evil, [Grab](/MonsterAbilities.aspx?ID=18), and withering touch\r\n\r\n**Divine Innate Spells** DC 31\r\n- **1st**\r\n[Detect Alignment](/Spells.aspx?ID=65) (good only; at will)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **5th**\r\n[Dimension Door](/Spells.aspx?ID=69), [Fear](/Spells.aspx?ID=110), [Magic Missile](/Spells.aspx?ID=180) (at will)\r\n- **6th**\r\n[Phantom Pain](/Spells.aspx?ID=220)\r\n\r\n**Rituals** DC 31\r\n\r\n- **4th**\r\n[Blight](/Rituals.aspx?ID=4)\r\n\r\n**Daemonic Famine** ([Disease](/Traits.aspx?ID=46)) **Saving Throw** DC 29 Fortitude; **Stage 1** carrier (1 day); **Stage 2** [enfeebled 1](/Conditions.aspx?ID=13) (1 day); **Stage 3** enfeebled 2 (1 day); **Stage 4** as stage 3; **Stage 5** enfeebled 3 (1 week); **Stage 6** dead\r\n\r\n**Withering Touch** ([Divine](/Traits.aspx?ID=48), [Evil](/Traits.aspx?ID=64), [Necromancy](/Traits.aspx?ID=117)) When the meladaemon hits with a claw Strike or a creature begins its turn grabbed by the meladaemon, the creature must attempt a DC 30 Fortitude save. On a failure, the creature takes 1d6 negative damage and becomes [fatigued](/Conditions.aspx?ID=15). This fatigue ends when the creature drinks.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Formed in his Image</title>\r\n\r\nMeladaemons have always been gaunt and bestial, but they didn't always resemble jackals. When [Trelmarixian](/Deities.aspx?ID=137) overthrew the previous Horseman of Famine, one of his first acts as a ruler of Abaddon was to forcibly twist the appearance of his deacon caste to resemble his own wicked form. He went on to imbue meladaemons with other jackal-like aspects as it suited him, further warping them and cementing their fealty.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-26\" />",
  38. "name": "Meladaemon",
  39. "npc": false,
  40. "perception": 21,
  41. "pfs": "Standard",
  42. "rarity": "common",
  43. "reflex_save": 20,
  44. "release_date": "2020-05-27",
  45. "resistance": {},
  46. "search_markdown": "<traits>\r\n<trait label=\"Daemon\" url=\"/Traits.aspx?ID=213\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 58 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Daemon](/MonsterFamilies.aspx?ID=26)\r\n\r\n<row gap=\"medium\">\r\n**HP** 225\r\n\r\n**AC** 31\r\n\r\n**Fort** +23\r\n\r\n**Ref** +20\r\n\r\n**Will** +19\r\n\r\n**Perception** +21\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMeladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they …\r\n</summary>",
  47. "sense": " darkvision , lifesense (imprecise) 30 feet ",
  48. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [lifesense (imprecise) 30 feet](/MonsterAbilities.aspx?ID=21)",
  49. "size": [
  50. "Large"
  51. ],
  52. "skill": [
  53. "Acrobatics +20",
  54. "Deception +23",
  55. "Intimidation +23",
  56. "Religion +20",
  57. "Stealth +23",
  58. "Survival +19"
  59. ],
  60. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +20, [Deception](/Skills.aspx?ID=5) +23, [Intimidation](/Skills.aspx?ID=7) +23, [Religion](/Skills.aspx?ID=13) +20, [Stealth](/Skills.aspx?ID=15) +23, [Survival](/Skills.aspx?ID=16) +19",
  61. "source": [
  62. "Bestiary 2"
  63. ],
  64. "source_raw": [
  65. "Bestiary 2 pg. 58"
  66. ],
  67. "source_category": "Rulebooks",
  68. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 58 <sup>2.0</sup></row>",
  69. "speed": {
  70. "fly": 50,
  71. "land": 25,
  72. "max": 50
  73. },
  74. "speed_markdown": "25 feet, fly 50 feet",
  75. "speed_raw": "25 feet, fly 50 feet",
  76. "spell": [
  77. "Phantom Pain",
  78. "Dimension Door",
  79. "Fear",
  80. "Magic Missile",
  81. "Detect Alignment"
  82. ],
  83. "spell_markdown": "[Detect Alignment](/Spells.aspx?ID=65), [Dimension Door](/Spells.aspx?ID=69), [Fear](/Spells.aspx?ID=110), [Magic Missile](/Spells.aspx?ID=180), [Phantom Pain](/Spells.aspx?ID=220)",
  84. "stealth": "23",
  85. "strength": 7,
  86. "strongest_save": [
  87. "fort",
  88. "fortitude"
  89. ],
  90. "summary": "Meladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they …",
  91. "summary_markdown": "Meladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they …",
  92. "text": " Meladaemon (Famine Daemon) Meladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they aren't blighting fields, massacring livestock, or tainting water supplies, they experiment on prisoners to study how long creatures can go without sustenance and the deleterious effects that result from such deprivation. Fiercely loyal to Trelmarixian, Horseman of Famine, they serve no other beings. They work alongside other daemons if Trelmarixian wills it, but are notoriously traitorous. Recall Knowledge - Fiend (Religion): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Meladaemon Source Bestiary 2 pg. 58 2.0 Perception +21; darkvision, lifesense (imprecise) 30 feet Languages Common, Daemonic; telepathy 100 feet Skills Acrobatics +20, Deception +23, Intimidation +23, Religion +20, Stealth +23, Survival +19 Str +7 Dex +5 Con +6 Int +3 Wis +4 Cha +6 --- AC 31 Fort +23 Ref +20 Will +19 +1 status to all saves vs. magic HP 225 Immunities death effects Weaknesses good 10 Consumptive Aura (aura, divine) 20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 Fortitude save. On a failure, the creature takes 1d6 negative damage (2d6 on a critical failure) and becomes fatigued. This fatigue ends as soon as the creature eats any food. Withering Opportunity Reaction Trigger The meladaemon is attacked by an adjacent creature and the attack misses; Effect The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch. --- Speed 25 feet, fly 50 feet Melee Single Action bite +24 (Evil, Magical, reach 10 feet), Damage 2d12+13 plus 1d6 evil and daemonic famine Melee Single Action claw +24 (Agile, Evil, Magical, reach 10 feet), Damage 2d8+13 slashing plus 1d6 evil, Grab, and withering touch Divine Innate Spells DC 31 - 1st Detect Alignment (good only; at will) - 4th Dimension Door (at will) - 5th Dimension Door, Fear, Magic Missile (at will) - 6th Phantom Pain Rituals DC 31 - 4th Blight Daemonic Famine (Disease) Saving Throw DC 29 Fortitude; Stage 1 carrier (1 day); Stage 2 enfeebled 1 (1 day); Stage 3 enfeebled 2 (1 day); Stage 4 as stage 3; Stage 5 enfeebled 3 (1 week); Stage 6 dead Withering Touch (Divine, Evil, Necromancy) When the meladaemon hits with a claw Strike or a creature begins its turn grabbed by the meladaemon, the creature must attempt a DC 30 Fortitude save. On a failure, the creature takes 1d6 negative damage and becomes fatigued. This fatigue ends when the creature drinks. Formed in his Image Meladaemons have always been gaunt and bestial, but they didn't always resemble jackals. When Trelmarixian overthrew the previous Horseman of Famine, one of his first acts as a ruler of Abaddon was to forcibly twist the appearance of his deacon caste to resemble his own wicked form. He went on to imbue meladaemons with other jackal-like aspects as it suited him, further warping them and cementing their fealty. ",
  93. "trait": [
  94. "Daemon",
  95. "Fiend",
  96. "NE",
  97. "Large"
  98. ],
  99. "trait_markdown": "[Daemon](/Traits.aspx?ID=213), [Fiend](/Traits.aspx?ID=70)",
  100. "trait_raw": [
  101. "Daemon",
  102. "Fiend"
  103. ],
  104. "type": "Creature",
  105. "url": "/Monsters.aspx?ID=593",
  106. "vision": "Darkvision",
  107. "weakest_save": [
  108. "will"
  109. ],
  110. "weakness": {
  111. "good": 10
  112. },
  113. "weakness_markdown": "good 10",
  114. "weakness_raw": "good 10",
  115. "will_save": 19,
  116. "wisdom": 4
  117. }