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- {
- "ac": 20,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -5,
- "constitution": 3,
- "creature_ability": [
- "Divine Destruction",
- "Faith Bound",
- "Golem Antimagic",
- "Vulnerable to Gentle Repose",
- "Faithful Weapon",
- "Filth Fever",
- "Instrument of Faith"
- ],
- "creature_family_markdown": "",
- "dexterity": -2,
- "exclude_from_search": false,
- "fortitude_save": 14,
- "hp": 60,
- "hp_raw": "60",
- "id": "creature-2064",
- "immunity": [
- "bleed",
- "death effects",
- "disease",
- "doomed",
- "drained",
- "electricity",
- "fatigued",
- "healing",
- "magic (see Golem Antimagic below)",
- "mental",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poison",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "bleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [electricity](/Traits.aspx?ID=56), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see Golem Antimagic below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": -5,
- "language_markdown": "",
- "level": 5,
- "markdown": "<title level=\"1\" pfs=\"\">[Meat Guardian](/Monsters.aspx?ID=2064)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Meat Guardian](/Monsters.aspx?ID=2064)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 34</row>\n\n**Perception** +7; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +15\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** -2\r\n\r\n**Con** +3\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 20 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +11 \n\n</row>\r\n\r\n**HP** 60\n\n**Immunities**\r\nbleed, [death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [electricity](/Traits.aspx?ID=56), [fatigued](/Conditions.aspx?ID=15), [healing](/Traits.aspx?ID=89), magic (see Golem Antimagic below), [mental](/Traits.aspx?ID=106), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 5 (except [adamantine](/Equipment.aspx?ID=374) or slashing)\n\n**Divine Destruction** ([divine](/Traits.aspx?ID=48), [necromancy](/Traits.aspx?ID=117), [negative](/Traits.aspx?ID=118)) When the divine warden is reduced to 0 HP, it erupts with divine energy in a 30-foot emanation, dealing 5d6 negative damage. Each creature in the area must attempt a DC 20 Will save with the following outcomes.<br /> **Critical Success** The creature takes half damage.<br /> **Success** The creature takes full damage.<br /> **Failure** The creature takes full damage and becomes temporarily cursed by the patron deity. The creature becomes [enfeebled 1](/Conditions.aspx?ID=13) and [stupefied 1](/Conditions.aspx?ID=37) for 1 day; this is a curse effect that uses the Will save DC as the counteract DC.<br /> **Critical Failure** As failure, except the creature becomes enfeebled 2 and stupefied 2.<br />**Faith Bound** ([abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48)) A divine warden can't attack a creature that openly wears or displays the [religious symbol](/Equipment.aspx?ID=41) of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to [Sense Motive](/Actions.aspx?ID=85)).<br />**[Golem Antimagic](/MonsterFamilies.aspx?ID=57)** harmed by [fire](/Traits.aspx?ID=72) (4d6, 1d8 from areas or [persistent damage](/Conditions.aspx?ID=29)); healed by [electricity](/Traits.aspx?ID=56) (area 1d6 HP); slowed by [cold](/Traits.aspx?ID=27)<br />**Vulnerable to Gentle Repose** Casting a [_gentle repose_](/Spells.aspx?ID=131) spell on a meat guardian causes it to grow stiff. The golem attempts a DC 20 Fortitude save. It's unaffected on a critical success, [slowed 1](/Conditions.aspx?ID=35) for 1d4 rounds on a success, and is [immobilized](/Conditions.aspx?ID=24) and slowed for 1d4 rounds on a failure.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_scythe_ +15 ([deadly d10](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103), [Trip](/Traits.aspx?ID=196)),\r\n**Damage** 2d10+4 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +15 ([Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d10+4 piercing plus filth fever\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +15 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d6+4 slashing plus filth fever\r\n\r\n**Divine Innate Spells** DC 20, attack +12\r\n- **Cantrips (3rd)**\r\n[Divine Lance](/Spells.aspx?ID=84)\r\n\r\n**Divine Domain Spells 1 Focus Point,** DC 20\r\n- **3rd**\r\n[Overstuff](/Spells.aspx?ID=436), [Touch of Undeath](/Spells.aspx?ID=461)\r\n\r\n**Faithful Weapon** A divine warden always wields its patron deity's favored weapon. If the weapon is a ranged weapon, the divine warden automatically generates new ammunition with each attack. For a divine warden of 4th level or higher, the deity's favored weapon gains the effects of a [_striking_](/Equipment.aspx?ID=280) rune while the divine warden wields it. Scythe\r\n\r\n**Filth Fever** ([Disease](/Traits.aspx?ID=46)) The [sickened](/Conditions.aspx?ID=34) and [unconscious](/Conditions.aspx?ID=38) conditions from filth fever can't end or be reduced until the disease is cured; **Saving Throw** DC 20 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** sickened 1 (1 day); **Stage 3** sickened 1 and [slowed 1](/Conditions.aspx?ID=35) as long as it remains sickened (1 day); **Stage 4** unconscious (1 day); **Stage 5** dead\r\n\r\n**Instrument of Faith** The divine warden is a beacon for its deity's faith. A [cleric](/Classes.aspx?ID=5) of the divine warden's patron deity can channel a [_heal_](/Spells.aspx?ID=148) spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space\r\n\r\n</column>",
- "name": "Meat Guardian",
- "npc": false,
- "perception": 7,
- "rarity": "uncommon",
- "reflex_save": 9,
- "release_date": "2022-08-31",
- "resistance": {
- "bludgeoning": 5,
- "physical": 5,
- "piercing": 5
- },
- "resistance_markdown": "physical 5 (except [adamantine](/Equipment.aspx?ID=374) or slashing)",
- "resistance_raw": "physical 5 (except adamantine or slashing)",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Divine\" url=\"/Traits.aspx?ID=48\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 34</row>\n\n<row gap=\"medium\">\r\n**HP** 60\r\n\r\n**AC** 20\r\n\r\n**Fort** +14\r\n\r\n**Ref** +9\r\n\r\n**Will** +11\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +15"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +15",
- "source": [
- "Pathfinder #182: Graveclaw"
- ],
- "source_raw": [
- "Pathfinder #182: Graveclaw pg. 34"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #182: Graveclaw](/Sources.aspx?ID=143) pg. 34</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Divine Lance",
- "Overstuff",
- "Touch of Undeath"
- ],
- "spell_markdown": "[Divine Lance](/Spells.aspx?ID=84), [Overstuff](/Spells.aspx?ID=436), [Touch of Undeath](/Spells.aspx?ID=461)",
- "spoilers": "Blood Lords",
- "strength": 4,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "text": " Meat Guardian Recall Knowledge - Construct (Arcana, Crafting): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Meat Guardian Source Pathfinder #182: Graveclaw pg. 34 Perception +7; darkvision Languages Skills Athletics +15 Str +4 Dex -2 Con +3 Int -5 Wis +0 Cha -5 --- AC 20 Fort +14 Ref +9 Will +11 HP 60 Immunities bleed, death effects, disease, doomed, drained, electricity, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 5 (except adamantine or slashing) Divine Destruction (divine, necromancy, negative) When the divine warden is reduced to 0 HP, it erupts with divine energy in a 30-foot emanation, dealing 5d6 negative damage. Each creature in the area must attempt a DC 20 Will save with the following outcomes. Critical Success The creature takes half damage. Success The creature takes full damage. Failure The creature takes full damage and becomes temporarily cursed by the patron deity. The creature becomes enfeebled 1 and stupefied 1 for 1 day; this is a curse effect that uses the Will save DC as the counteract DC. Critical Failure As failure, except the creature becomes enfeebled 2 and stupefied 2. Faith Bound (abjuration, divine) A divine warden can't attack a creature that openly wears or displays the religious symbol of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to Sense Motive). Golem Antimagic harmed by fire (4d6, 1d8 from areas or persistent damage); healed by electricity (area 1d6 HP); slowed by cold Vulnerable to Gentle Repose Casting a gentle repose spell on a meat guardian causes it to grow stiff. The golem attempts a DC 20 Fortitude save. It's unaffected on a critical success, slowed 1 for 1d4 rounds on a success, and is immobilized and slowed for 1d4 rounds on a failure. --- Speed 25 feet Melee Single Action scythe +15 (deadly d10, Magical, Trip), Damage 2d10+4 slashing Melee Single Action jaws +15 (Magical), Damage 2d10+4 piercing plus filth fever Melee Single Action claw +15 (Agile, Magical), Damage 2d6+4 slashing plus filth fever Divine Innate Spells DC 20, attack +12 - Cantrips (3rd) Divine Lance Divine Domain Spells 1 Focus Point, DC 20 - 3rd Overstuff, Touch of Undeath Faithful Weapon A divine warden always wields its patron deity's favored weapon. If the weapon is a ranged weapon, the divine warden automatically generates new ammunition with each attack. For a divine warden of 4th level or higher, the deity's favored weapon gains the effects of a striking rune while the divine warden wields it. Scythe Filth Fever (Disease) The sickened and unconscious conditions from filth fever can't end or be reduced until the disease is cured; Saving Throw DC 20 Fortitude; Stage 1 carrier with no ill effect (1d4 hours); Stage 2 sickened 1 (1 day); Stage 3 sickened 1 and slowed 1 as long as it remains sickened (1 day); Stage 4 unconscious (1 day); Stage 5 dead Instrument of Faith The divine warden is a beacon for its deity's faith. A cleric of the divine warden's patron deity can channel a heal spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space ",
- "trait": [
- "Construct",
- "Divine",
- "Golem",
- "Mindless",
- "Uncommon",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Divine](/Traits.aspx?ID=48), [Golem](/Traits.aspx?ID=220), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Construct",
- "Divine",
- "Golem",
- "Mindless",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2064",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 11,
- "wisdom": 0
- }
|