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- {
- "ac": 21,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 0,
- "creature_ability": [
- "Versatile Performance",
- "Scoundrel's Feint",
- "Sneak Attack"
- ],
- "creature_family": "Villains",
- "creature_family_markdown": "[Villains](/MonsterFamilies.aspx?ID=198)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 6,
- "hp": 54,
- "hp_raw": "54",
- "id": "creature-960",
- "image": [
- "/Images/NPCs/Villain_Mastermind.png"
- ],
- "intelligence": 4,
- "language": [
- "Common"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1)",
- "level": 4,
- "markdown": "<title level=\"1\" pfs=\"Limited\">[Mastermind](/NPCs.aspx?ID=960)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nMasterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, and turning enemies into friends and then pitting them against one another. When competing in a social or intellectual arena, the mastermind is a 7th-level challenge.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 19\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 17\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 14\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Villain_Mastermind.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 4\">[Mastermind](/NPCs.aspx?ID=960)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 246</row>\n\n**Perception** +10\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +13, [Deception](/Skills.aspx?ID=5) +15, [Diplomacy](/Skills.aspx?ID=6) +15, [Intimidation](/Skills.aspx?ID=7) +15, [Occultism](/Skills.aspx?ID=11) +15, [Performance](/Skills.aspx?ID=12) +17, [Religion](/Skills.aspx?ID=13) +11, [Society](/Skills.aspx?ID=14) +17, [Stealth](/Skills.aspx?ID=15) +9, [Thievery](/Skills.aspx?ID=17) +9, [Underworld Lore](/Skills.aspx?ID=8) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +3\r\n\r\n**Con** +0\r\n\r\n**Int** +4\r\n\r\n**Wis** +2\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Versatile Performance** The mastermind can use [Performance](/Skills.aspx?ID=12) instead of [Diplomacy](/Skills.aspx?ID=6) to [Make an Impression](/Actions.aspx?ID=50) and instead of [Intimidation](/Skills.aspx?ID=7) to [Demoralize](/Actions.aspx?ID=53). The mastermind can also use an acting Performance instead of [Deception](/Skills.aspx?ID=5) to [Impersonate](/Actions.aspx?ID=46).\r\n\r\n**Items**\r\n[Chain Shirt](/Armor.aspx?ID=6), [Disguise Kit](/Equipment.aspx?ID=19), [Hand Crossbow](/Weapons.aspx?ID=69) (10 bolts), [Shortsword](/Weapons.aspx?ID=43)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +16 \n\n</row>\r\n\r\n**HP** 54\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshortsword +13 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d6+6 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nhand crossbow +13 ([range increment 60 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+3 piercing\r\n\r\n**Occult Spontaneous Spells** DC 22, attack +14\r\n- **Cantrips (2nd)**\r\n[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Message](/Spells.aspx?ID=190), [Prestidigitation](/Spells.aspx?ID=229), [Sigil](/Spells.aspx?ID=286)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Illusory Disguise](/Spells.aspx?ID=159), [Illusory Object](/Spells.aspx?ID=160) (3 slots)\r\n- **2nd**\r\n[Blur](/Spells.aspx?ID=28), [Charm](/Spells.aspx?ID=34), [Invisibility](/Spells.aspx?ID=164), [Paranoia](/Spells.aspx?ID=214) (3 slots)\r\n\r\n**Bard Composition Spells** DC 22\r\n- **Cantrips (2nd)**\r\n[Inspire Competence](/Spells.aspx?ID=385), [Inspire Courage](/Spells.aspx?ID=386)\r\n\r\n**Scoundrel's Feint** When the mastermind successfully [Feints](/Actions.aspx?ID=48), the target is [flat-footed](/Conditions.aspx?ID=16) against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is flat-footed against all melee attacks for that time, not just the mastermind's.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The mastermind deals an extra 1d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-198\" />",
- "name": "Mastermind",
- "npc": true,
- "perception": 10,
- "pfs": "Limited",
- "rarity": "common",
- "reflex_save": 11,
- "release_date": "2020-02-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 246</row>\r\n\r\n**Creature Family** [Villains](/MonsterFamilies.aspx?ID=198)\r\n\r\n<row gap=\"medium\">\r\n**HP** 54\r\n\r\n**AC** 21\r\n\r\n**Fort** +6\r\n\r\n**Ref** +11\r\n\r\n**Will** +16\r\n\r\n**Perception** +10\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMasterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, and turning enemies into …\r\n</summary>",
- "size": [
- "Medium"
- ],
- "skill": [
- "Arcana +13",
- "Deception +15",
- "Diplomacy +15",
- "Intimidation +15",
- "Occultism +15",
- "Performance +17",
- "Religion +11",
- "Society +17",
- "Stealth +9",
- "Thievery +9",
- "Underworld Lore +17"
- ],
- "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +13, [Deception](/Skills.aspx?ID=5) +15, [Diplomacy](/Skills.aspx?ID=6) +15, [Intimidation](/Skills.aspx?ID=7) +15, [Occultism](/Skills.aspx?ID=11) +15, [Performance](/Skills.aspx?ID=12) +17, [Religion](/Skills.aspx?ID=13) +11, [Society](/Skills.aspx?ID=14) +17, [Stealth](/Skills.aspx?ID=15) +9, [Thievery](/Skills.aspx?ID=17) +9, [Underworld Lore](/Skills.aspx?ID=8) +17",
- "source": [
- "Gamemastery Guide"
- ],
- "source_raw": [
- "Gamemastery Guide pg. 246"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 246</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Blur",
- "Charm",
- "Invisibility",
- "Paranoia",
- "Illusory Disguise",
- "Illusory Object",
- "Daze",
- "Detect Magic",
- "Message",
- "Prestidigitation",
- "Sigil",
- "Inspire Competence",
- "Inspire Courage"
- ],
- "spell_markdown": "[Blur](/Spells.aspx?ID=28), [Charm](/Spells.aspx?ID=34), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Illusory Disguise](/Spells.aspx?ID=159), [Illusory Object](/Spells.aspx?ID=160), [Inspire Competence](/Spells.aspx?ID=385), [Inspire Courage](/Spells.aspx?ID=386), [Invisibility](/Spells.aspx?ID=164), [Message](/Spells.aspx?ID=190), [Paranoia](/Spells.aspx?ID=214), [Prestidigitation](/Spells.aspx?ID=229), [Sigil](/Spells.aspx?ID=286)",
- "stealth": "9",
- "strength": 0,
- "strongest_save": [
- "will"
- ],
- "summary": "Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, and turning enemies into …",
- "summary_markdown": "Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, and turning enemies into …",
- "text": " Mastermind Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, and turning enemies into friends and then pitting them against one another. When competing in a social or intellectual arena, the mastermind is a 7th-level challenge. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore : DC 17 Specific Lore : DC 14 Mastermind Source Gamemastery Guide pg. 246 Perception +10 Languages Common Skills Arcana +13, Deception +15, Diplomacy +15, Intimidation +15, Occultism +15, Performance +17, Religion +11, Society +17, Stealth +9, Thievery +9, Underworld Lore +17 Str +0 Dex +3 Con +0 Int +4 Wis +2 Cha +4 Versatile Performance The mastermind can use Performance instead of Diplomacy to Make an Impression and instead of Intimidation to Demoralize. The mastermind can also use an acting Performance instead of Deception to Impersonate. Items Chain Shirt, Disguise Kit, Hand Crossbow (10 bolts), Shortsword --- AC 21 Fort +6 Ref +11 Will +16 HP 54 --- Speed 25 feet Melee Single Action shortsword +13 (Agile, Finesse, versatile S), Damage 1d6+6 slashing Ranged Single Action hand crossbow +13 (range increment 60 feet, reload 1), Damage 1d6+3 piercing Occult Spontaneous Spells DC 22, attack +14 - Cantrips (2nd) Daze, Detect Magic, Message, Prestidigitation, Sigil - 1st Charm, Illusory Disguise, Illusory Object (3 slots) - 2nd Blur, Charm, Invisibility, Paranoia (3 slots) Bard Composition Spells DC 22 - Cantrips (2nd) Inspire Competence, Inspire Courage Scoundrel's Feint When the mastermind successfully Feints, the target is flat-footed against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is flat-footed against all melee attacks for that time, not just the mastermind's. Sneak Attack The mastermind deals an extra 1d6 precision damage to flat-footed creatures. ",
- "trait": [
- "Human",
- "Humanoid",
- "NE",
- "Medium"
- ],
- "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Human",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/NPCs.aspx?ID=960",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 16,
- "wisdom": 2
- }
|