Marut.json 12 KB

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  1. {
  2. "ac": 37,
  3. "alignment": "LN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Truespeech",
  10. "Attack of Opportunity",
  11. "Final End",
  12. "Fists of Thunder and Lightning"
  13. ],
  14. "creature_family": "Aeon",
  15. "creature_family_markdown": "[Aeon](/MonsterFamilies.aspx?ID=2)",
  16. "dexterity": 4,
  17. "exclude_from_search": false,
  18. "fortitude_save": 27,
  19. "hp": 230,
  20. "hp_raw": "230",
  21. "id": "creature-538",
  22. "image": [
  23. "/Images/Monsters/Aeon_Marut.png"
  24. ],
  25. "immunity": [
  26. "death effects",
  27. "disease",
  28. "emotion",
  29. "poison",
  30. "unconscious"
  31. ],
  32. "immunity_markdown": "death effects, disease, emotion, poison, unconscious",
  33. "intelligence": 1,
  34. "language": [
  35. "Celestial",
  36. "Infernal",
  37. "Utopian",
  38. "truespeech"
  39. ],
  40. "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Utopian](/Languages.aspx?ID=36); truespeech",
  41. "level": 15,
  42. "markdown": "<title level=\"1\" pfs=\"Standard\">[Marut](/Monsters.aspx?ID=538)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA marut is tasked with hunting mortals who cheat death by artificially extending their lifespans. This includes those who seek undeath, such as liches and vampires, but also includes those who use powerful magic to cling to their youth, use divination to discover and avoid an appointed death, or call too often on the power of resurrection. Once the marut has selected its target, the inevitable pursues its quarry without surcease or deviation until either it or the target is dead.\n\n Maruts seem to be carved from stone and clad in golden armor, yet they move with the deliberate grace of a creature made of flesh and bone. A marut never rushes, but its thunderous footfalls are relentless as it pursues its target. Though able to speak any language, the marut is taciturn even among inevitables.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 34\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 32\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 29\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Aeon_Marut.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Marut](/Monsters.aspx?ID=538)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aeon\" url=\"/Traits.aspx?ID=208\" />\r\n<trait label=\"Inevitable\" url=\"/Traits.aspx?ID=223\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 10 <sup>2.0</sup></row>\n\n**Perception** +26; [darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Utopian](/Languages.aspx?ID=36); truespeech\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +31, [Axis Lore](/Skills.aspx?ID=8) +22, [Diplomacy](/Skills.aspx?ID=6) +27, [Intimidation](/Skills.aspx?ID=7) +29, [Religion](/Skills.aspx?ID=13) +26, [Survival](/Skills.aspx?ID=16) +28\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +4\r\n\r\n**Con** +6\r\n\r\n**Int** +1\r\n\r\n**Wis** +5\r\n\r\n**Cha** +6\r\n</row>\r\n\r\n**Truespeech** A marut can speak with and understand any creature with a language.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 37 \r\n\r\n**Fort** +27 \r\n\r\n**Ref** +25 \r\n\r\n**Will** +26 \r\n\r\n+2 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 230\r\n\r\n, regeneration 15 (deactivated by chaotic)\r\n\r\n**Immunities**\r\ndeath effects, disease, emotion, poison, unconscious\n\n**Weaknesses**\r\nchaotic 15\r\n\r\n[**Attack of Opportunity**](/MonsterAbilities.aspx?ID=3) <actions string=\"Reaction\" />\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet; [_air walk_](/Spells.aspx?ID=6)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +30 ([Lawful](/Traits.aspx?ID=99), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+11 bludgeoning plus 1d6 lawful and fists of thunder and lightning\r\n\r\n**Divine Innate Spells** DC 37\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **5th**\r\n[Command](/Spells.aspx?ID=45), [Locate](/Spells.aspx?ID=173)\r\n- **7th**\r\n[Fear](/Spells.aspx?ID=110), [Plane Shift](/Spells.aspx?ID=222), [Wall of Force](/Spells.aspx?ID=363)\r\n- **8th**\r\n[Chain Lightning](/Spells.aspx?ID=33), [Dispel Magic](/Spells.aspx?ID=78), [Earthquake](/Spells.aspx?ID=95), [Harm](/Spells.aspx?ID=146)\r\n- **Constant (8th)**\r\n[Air Walk](/Spells.aspx?ID=6), [True Seeing](/Spells.aspx?ID=344)\r\n\r\n**Rituals** DC 36\r\n\r\n- **3rd**\r\n[Geas](/Rituals.aspx?ID=12)\r\n\r\n**Final End** The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated.\r\n\r\n**Fists of Thunder and Lightning** ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Incapacitation](/Traits.aspx?ID=93)) Each time the marut makes a fist Strike, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save or be [blinded](/Conditions.aspx?ID=1) for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be [deafened](/Conditions.aspx?ID=8) for 1 minute.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Psychopomp Allies</title>\r\n\r\nThe mandate of marut inevitables is similar to that of [psychopomps](/MonsterFamilies.aspx?ID=83). Generally, the practical psychopomps are content to let an unyielding marut complete its mission and swoop in afterward to ensure the work has been done, but occasionally, they may work together.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-2\" />",
  43. "name": "Marut",
  44. "npc": false,
  45. "perception": 26,
  46. "pfs": "Standard",
  47. "rarity": "common",
  48. "reflex_save": 25,
  49. "release_date": "2020-05-27",
  50. "resistance": {},
  51. "search_markdown": "<traits>\r\n<trait label=\"Aeon\" url=\"/Traits.aspx?ID=208\" />\r\n<trait label=\"Inevitable\" url=\"/Traits.aspx?ID=223\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 10 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Aeon](/MonsterFamilies.aspx?ID=2)\r\n\r\n<row gap=\"medium\">\r\n**HP** 230\r\n\r\n**AC** 37\r\n\r\n**Fort** +27\r\n\r\n**Ref** +25\r\n\r\n**Will** +26\r\n\r\n**Perception** +26\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA marut is tasked with hunting mortals who cheat death by artificially extending their lifespans. This includes those who seek undeath, such as …\r\n</summary>",
  52. "sense": " darkvision , true seeing ",
  53. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)",
  54. "size": [
  55. "Large"
  56. ],
  57. "skill": [
  58. "Athletics +31",
  59. "Axis Lore +22",
  60. "Diplomacy +27",
  61. "Intimidation +29",
  62. "Religion +26",
  63. "Survival +28"
  64. ],
  65. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +31, [Axis Lore](/Skills.aspx?ID=8) +22, [Diplomacy](/Skills.aspx?ID=6) +27, [Intimidation](/Skills.aspx?ID=7) +29, [Religion](/Skills.aspx?ID=13) +26, [Survival](/Skills.aspx?ID=16) +28",
  66. "source": [
  67. "Bestiary 2"
  68. ],
  69. "source_raw": [
  70. "Bestiary 2 pg. 10"
  71. ],
  72. "source_category": "Rulebooks",
  73. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 10 <sup>2.0</sup></row>",
  74. "speed": {
  75. "land": 25,
  76. "max": 25
  77. },
  78. "speed_markdown": "25 feet; [_air walk_](/Spells.aspx?ID=6)",
  79. "speed_raw": "25 feet; air walk ",
  80. "spell": [
  81. "Chain Lightning",
  82. "Dispel Magic",
  83. "Earthquake",
  84. "Harm",
  85. "Fear",
  86. "Plane Shift",
  87. "Wall of Force",
  88. "Command",
  89. "Locate",
  90. "Dimension Door",
  91. "Air Walk",
  92. "True Seeing"
  93. ],
  94. "spell_markdown": "[Air Walk](/Spells.aspx?ID=6), [Chain Lightning](/Spells.aspx?ID=33), [Command](/Spells.aspx?ID=45), [Dimension Door](/Spells.aspx?ID=69), [Dispel Magic](/Spells.aspx?ID=78), [Earthquake](/Spells.aspx?ID=95), [Fear](/Spells.aspx?ID=110), [Harm](/Spells.aspx?ID=146), [Locate](/Spells.aspx?ID=173), [Plane Shift](/Spells.aspx?ID=222), [True Seeing](/Spells.aspx?ID=344), [Wall of Force](/Spells.aspx?ID=363)",
  95. "strength": 8,
  96. "strongest_save": [
  97. "fort",
  98. "fortitude"
  99. ],
  100. "summary": "A marut is tasked with hunting mortals who cheat death by artificially extending their lifespans. This includes those who seek undeath, such as …",
  101. "summary_markdown": "A marut is tasked with hunting mortals who cheat death by artificially extending their lifespans. This includes those who seek undeath, such as …",
  102. "text": " Marut A marut is tasked with hunting mortals who cheat death by artificially extending their lifespans. This includes those who seek undeath, such as liches and vampires, but also includes those who use powerful magic to cling to their youth, use divination to discover and avoid an appointed death, or call too often on the power of resurrection. Once the marut has selected its target, the inevitable pursues its quarry without surcease or deviation until either it or the target is dead. Maruts seem to be carved from stone and clad in golden armor, yet they move with the deliberate grace of a creature made of flesh and bone. A marut never rushes, but its thunderous footfalls are relentless as it pursues its target. Though able to speak any language, the marut is taciturn even among inevitables. Recall Knowledge - Monitor (Religion): DC 34 Unspecific Lore : DC 32 Specific Lore : DC 29 Marut Source Bestiary 2 pg. 10 2.0 Perception +26; darkvision, true seeing Languages Celestial, Infernal, Utopian; truespeech Skills Athletics +31, Axis Lore +22, Diplomacy +27, Intimidation +29, Religion +26, Survival +28 Str +8 Dex +4 Con +6 Int +1 Wis +5 Cha +6 Truespeech A marut can speak with and understand any creature with a language. --- AC 37 Fort +27 Ref +25 Will +26 +2 status to all saves vs. magic HP 230 , regeneration 15 (deactivated by chaotic) Immunities death effects, disease, emotion, poison, unconscious Weaknesses chaotic 15 Attack of Opportunity Reaction --- Speed 25 feet; air walk Melee Single Action fist +30 (Lawful, Magical, reach 10 feet), Damage 3d8+11 bludgeoning plus 1d6 lawful and fists of thunder and lightning Divine Innate Spells DC 37 - 4th Dimension Door (at will) - 5th Command, Locate - 7th Fear, Plane Shift, Wall of Force - 8th Chain Lightning, Dispel Magic, Earthquake, Harm - Constant (8th) Air Walk, True Seeing Rituals DC 36 - 3rd Geas Final End The marut is anathema to beings that unnaturally extend their existence, including undead. Its fists bypass such creatures' resistances to damage and apply the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates, like a lich or ghost, it always knows that the creature isn't fully defeated. Fists of Thunder and Lightning (Divine, Evocation, Incapacitation) Each time the marut makes a fist Strike, it chooses either lightning or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity damage and the target must succeed at a DC 33 Fortitude save or be blinded for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be deafened for 1 minute. Psychopomp Allies The mandate of marut inevitables is similar to that of psychopomps. Generally, the practical psychopomps are content to let an unyielding marut complete its mission and swoop in afterward to ensure the work has been done, but occasionally, they may work together. ",
  103. "trait": [
  104. "Aeon",
  105. "Inevitable",
  106. "Monitor",
  107. "LN",
  108. "Large"
  109. ],
  110. "trait_markdown": "[Aeon](/Traits.aspx?ID=208), [Inevitable](/Traits.aspx?ID=223), [Monitor](/Traits.aspx?ID=111)",
  111. "trait_raw": [
  112. "Aeon",
  113. "Inevitable",
  114. "Monitor"
  115. ],
  116. "type": "Creature",
  117. "url": "/Monsters.aspx?ID=538",
  118. "vision": "Darkvision",
  119. "weakest_save": [
  120. "ref",
  121. "reflex"
  122. ],
  123. "weakness": {
  124. "chaotic": 15
  125. },
  126. "weakness_markdown": "chaotic 15",
  127. "weakness_raw": "chaotic 15",
  128. "will_save": 26,
  129. "wisdom": 5
  130. }