Lurker In Light.json 13 KB

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  1. {
  2. "ac": 22,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Blend with Light",
  10. "Lurker's Glow",
  11. "Ritual Gate",
  12. "Sneak Attack"
  13. ],
  14. "creature_family_markdown": "",
  15. "dexterity": 5,
  16. "exclude_from_search": false,
  17. "fortitude_save": 9,
  18. "hp": 72,
  19. "hp_raw": "72",
  20. "id": "creature-726",
  21. "image": [
  22. "/Images/Monsters/LurkerInLight.png"
  23. ],
  24. "immunity": [
  25. "blinded"
  26. ],
  27. "immunity_markdown": "[blinded](/Conditions.aspx?ID=1)",
  28. "intelligence": 2,
  29. "language": [
  30. "Aklo",
  31. "Common",
  32. "Sylvan"
  33. ],
  34. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)",
  35. "level": 5,
  36. "markdown": "<title level=\"1\" pfs=\"Standard\">[Lurker In Light](/Monsters.aspx?ID=726)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThese malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief in a pattern only their alien intellect understands, but they've been seen to take particular umbrage against dwarves, gnomes, and creatures who live in darkness. With their grudges and pursuit of their own wicked and sadistic whims, lurkers in light deftly overturn the conventional wisdom that creatures associated with light are benign and friendly.\n\n While lurkers in light are fey and have ties to the [First World](/Planes.aspx?ID=10), these creatures are often found elsewhere in the Great Beyond. They are particularly fond of invading the [Shadow Plane](/Planes.aspx?ID=11) to bring light to those who dwell there-not to help, but to spread misery and pain among those to whom light is agonizing.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/LurkerInLight.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Lurker In Light](/Monsters.aspx?ID=726)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 169 <sup>2.0</sup></row>\n\n**Perception** +13; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +14, [Nature](/Skills.aspx?ID=10) +11, [Occultism](/Skills.aspx?ID=11) +11, [Stealth](/Skills.aspx?ID=15) +14, [Survival](/Skills.aspx?ID=16) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +5\r\n\r\n**Con** +2\r\n\r\n**Int** +2\r\n\r\n**Wis** +4\r\n\r\n**Cha** +2\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 22 \r\n\r\n**Fort** +9 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +13 \n\n</row>\r\n\r\n**HP** 72\n\n**Immunities**\r\n[blinded](/Conditions.aspx?ID=1)\n\n**Weaknesses**\r\ncold iron 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +14 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d6+2 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nmote of light +14 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [range increment 10 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d4+2 force plus lurker's glow\r\n\r\n**Primal Innate Spells** DC 22, attack +14\r\n- **Cantrips (3rd)**\r\n[Dancing Lights](/Spells.aspx?ID=58), [Ghost Sound](/Spells.aspx?ID=132), [Light](/Spells.aspx?ID=171), [Mage Hand](/Spells.aspx?ID=177)\r\n- **3rd**\r\n[Blindness](/Spells.aspx?ID=26), [Searing Light](/Spells.aspx?ID=269), [Summon Fey](/Spells.aspx?ID=322)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (only when in bright light, and only to an area in bright light), [Summon Fey](/Spells.aspx?ID=322)\r\n\r\n**Blend with Light** <actions string=\"Reaction\" /> **Trigger** The lurker in light uses a [move](/Traits.aspx?ID=114) action; **Requirements** The lurker in light is in an area of bright light; **Effect** The lurker in light becomes [invisible](/Conditions.aspx?ID=26) until it enters an area of dim light or darkness, or until it uses a hostile action.\r\n\r\n**Lurker's Glow** ([Evocation](/Traits.aspx?ID=65), [Light](/Traits.aspx?ID=100), [Primal](/Traits.aspx?ID=134)) A creature that takes damage from a lurker in light's mote of light must attempt a DC 22 Will save. <br />**Success** The creature is unaffected and is temporarily immune to lurker's glow for 24 hours. <br />**Failure** The creature is lined in golden light for 1 minute and can't be [concealed](/Conditions.aspx?ID=4) during this time. If the creature becomes [invisible](/Conditions.aspx?ID=26), it is concealed rather than being [undetected](/Conditions.aspx?ID=39). <br />**Critical Failure** As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is [dazzled](/Conditions.aspx?ID=7) on its first turn after failing this save.\r\n\r\n**Ritual Gate** <actions string=\"Single Action\" /> ([Conjuration](/Traits.aspx?ID=33), [Primal](/Traits.aspx?ID=134)) **Requirements** The lurker in light has reduced a living creature to 0 Hit Points on this turn or its previous turn and has a [_summon fey_](/Spells.aspx?ID=322) innate spell available; **Effect** The lurker in light casts _summon fey_ with only a verbal component, using the act of slaughter to replace the normal material and somatic components for the spell. If the fey creature summoned has the same alignment as the lurker in light, the lurker in light can sustain the _summon fey_ spell for up to 1 hour instead of 1 minute.\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** A lurker in light's Strikes deal an additional 2d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Greater Ritual Gates</title>\r\n\r\nWell-versed and knowledgeable lurkers in light can lead groups of their kind in a more advanced Ritual Gate to enable travel to other planes, rather than just summoning. Doing so requires the sacrifice of a creature of equal or greater size to the lurker in light who wishes to travel the planes. Multiple lurkers in light can travel in this way, but this requires multiple sacrifices. The creation of a greater Ritual Gate is a 1-hour activity, at the end of which all affected lurkers in light travel to the same plane, chosen from the [Material Plane](/Planes.aspx?ID=1), one of the Elemental Planes, or the [First World](/Planes.aspx?ID=10).\r\n</aside>",
  37. "name": "Lurker In Light",
  38. "npc": false,
  39. "perception": 13,
  40. "pfs": "Standard",
  41. "rarity": "common",
  42. "reflex_save": 14,
  43. "release_date": "2020-05-27",
  44. "resistance": {},
  45. "search_markdown": "<traits>\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 169 <sup>2.0</sup></row>\n\n<row gap=\"medium\">\r\n**HP** 72\r\n\r\n**AC** 22\r\n\r\n**Fort** +9\r\n\r\n**Ref** +14\r\n\r\n**Will** +13\r\n\r\n**Perception** +13\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThese malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause …\r\n</summary>",
  46. "sense": " low-light vision ",
  47. "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
  48. "size": [
  49. "Small"
  50. ],
  51. "skill": [
  52. "Acrobatics +14",
  53. "Nature +11",
  54. "Occultism +11",
  55. "Stealth +14",
  56. "Survival +13"
  57. ],
  58. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +14, [Nature](/Skills.aspx?ID=10) +11, [Occultism](/Skills.aspx?ID=11) +11, [Stealth](/Skills.aspx?ID=15) +14, [Survival](/Skills.aspx?ID=16) +13",
  59. "source": [
  60. "Bestiary 2"
  61. ],
  62. "source_raw": [
  63. "Bestiary 2 pg. 169"
  64. ],
  65. "source_category": "Rulebooks",
  66. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 169 <sup>2.0</sup></row>",
  67. "speed": {
  68. "fly": 25,
  69. "land": 25,
  70. "max": 25
  71. },
  72. "speed_markdown": "25 feet, fly 25 feet",
  73. "speed_raw": "25 feet, fly 25 feet",
  74. "spell": [
  75. "Dimension Door",
  76. "Summon Fey",
  77. "Blindness",
  78. "Searing Light",
  79. "Dancing Lights",
  80. "Ghost Sound",
  81. "Light",
  82. "Mage Hand"
  83. ],
  84. "spell_markdown": "[Blindness](/Spells.aspx?ID=26), [Dancing Lights](/Spells.aspx?ID=58), [Dimension Door](/Spells.aspx?ID=69), [Ghost Sound](/Spells.aspx?ID=132), [Light](/Spells.aspx?ID=171), [Mage Hand](/Spells.aspx?ID=177), [Searing Light](/Spells.aspx?ID=269), [Summon Fey](/Spells.aspx?ID=322)",
  85. "stealth": "14",
  86. "strength": 0,
  87. "strongest_save": [
  88. "ref",
  89. "reflex"
  90. ],
  91. "summary": "These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause …",
  92. "summary_markdown": "These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause …",
  93. "text": " Lurker In Light These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief in a pattern only their alien intellect understands, but they've been seen to take particular umbrage against dwarves, gnomes, and creatures who live in darkness. With their grudges and pursuit of their own wicked and sadistic whims, lurkers in light deftly overturn the conventional wisdom that creatures associated with light are benign and friendly. While lurkers in light are fey and have ties to the First World, these creatures are often found elsewhere in the Great Beyond. They are particularly fond of invading the Shadow Plane to bring light to those who dwell there-not to help, but to spread misery and pain among those to whom light is agonizing. Recall Knowledge - Fey (Nature): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Lurker In Light Source Bestiary 2 pg. 169 2.0 Perception +13; low-light vision Languages Aklo, Common, Sylvan Skills Acrobatics +14, Nature +11, Occultism +11, Stealth +14, Survival +13 Str +0 Dex +5 Con +2 Int +2 Wis +4 Cha +2 --- AC 22 Fort +9 Ref +14 Will +13 HP 72 Immunities blinded Weaknesses cold iron 5 --- Speed 25 feet, fly 25 feet Melee Single Action claw +14 (Agile, Finesse), Damage 2d6+2 slashing Ranged Single Action mote of light +14 (Agile, Magical, range increment 10 feet), Damage 2d4+2 force plus lurker's glow Primal Innate Spells DC 22, attack +14 - Cantrips (3rd) Dancing Lights, Ghost Sound, Light, Mage Hand - 3rd Blindness, Searing Light, Summon Fey - 4th Dimension Door (only when in bright light, and only to an area in bright light), Summon Fey Blend with Light Reaction Trigger The lurker in light uses a move action; Requirements The lurker in light is in an area of bright light; Effect The lurker in light becomes invisible until it enters an area of dim light or darkness, or until it uses a hostile action. Lurker's Glow (Evocation, Light, Primal) A creature that takes damage from a lurker in light's mote of light must attempt a DC 22 Will save. Success The creature is unaffected and is temporarily immune to lurker's glow for 24 hours. Failure The creature is lined in golden light for 1 minute and can't be concealed during this time. If the creature becomes invisible, it is concealed rather than being undetected. Critical Failure As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is dazzled on its first turn after failing this save. Ritual Gate Single Action (Conjuration, Primal) Requirements The lurker in light has reduced a living creature to 0 Hit Points on this turn or its previous turn and has a summon fey innate spell available; Effect The lurker in light casts summon fey with only a verbal component, using the act of slaughter to replace the normal material and somatic components for the spell. If the fey creature summoned has the same alignment as the lurker in light, the lurker in light can sustain the summon fey spell for up to 1 hour instead of 1 minute. Sneak Attack A lurker in light's Strikes deal an additional 2d6 precision damage to flat-footed creatures. Greater Ritual Gates Well-versed and knowledgeable lurkers in light can lead groups of their kind in a more advanced Ritual Gate to enable travel to other planes, rather than just summoning. Doing so requires the sacrifice of a creature of equal or greater size to the lurker in light who wishes to travel the planes. Multiple lurkers in light can travel in this way, but this requires multiple sacrifices. The creation of a greater Ritual Gate is a 1-hour activity, at the end of which all affected lurkers in light travel to the same plane, chosen from the Material Plane, one of the Elemental Planes, or the First World. ",
  94. "trait": [
  95. "Fey",
  96. "NE",
  97. "Small"
  98. ],
  99. "trait_markdown": "[Fey](/Traits.aspx?ID=69)",
  100. "trait_raw": [
  101. "Fey"
  102. ],
  103. "type": "Creature",
  104. "url": "/Monsters.aspx?ID=726",
  105. "vision": "Low-light vision",
  106. "weakest_save": [
  107. "fort",
  108. "fortitude"
  109. ],
  110. "weakness": {
  111. "cold_iron": 5
  112. },
  113. "weakness_markdown": "cold iron 5",
  114. "weakness_raw": "cold iron 5",
  115. "will_save": 13,
  116. "wisdom": 4
  117. }