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- {
- "ac": 25,
- "alignment": "CG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 5,
- "creature_ability": [
- "Free Expression"
- ],
- "creature_family": "Azata",
- "creature_family_markdown": "[Azata](/MonsterFamilies.aspx?ID=10)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 14,
- "hp": 145,
- "hp_raw": "145",
- "id": "creature-36",
- "image": [
- "/Images/Monsters/Azata_Lillend.png"
- ],
- "intelligence": 2,
- "language": [
- "Celestial",
- "Draconic",
- "Infernal",
- "<%SPELLS%293%%><i>speak with animals</i><%END>, <%SPELLS%294%%><i>speak with plants</i><%END>, <%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_speak with animals_](/Spells.aspx?ID=293), [_speak with plants_](/Spells.aspx?ID=294), [_tongues_](/Spells.aspx?ID=340)",
- "level": 7,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Lillend (Muse Azata)](/Monsters.aspx?ID=36)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nLillends are tale-tellers, chroniclers, and champions of freedom of expression. They are generally peaceful, but are quick to act if a masterful piece of art is threatened or free speech is suppressed. They pride themselves on inspiring mortals to greater heights of expression and creativity, and more than one bard looks to a lillend as their personal inspiration. Lillends sometimes secretly follow the adventures of mortal heroes to record their stories as epic poems and songs, which they then perform in the packed mead halls of Elysium. When pursuing such goals, lillends take pains to use their innate spells to remain in hiding, as they would rather observe and record events without “polluting” them with their own intervention. Nevertheless, a lillend who sees their charge faced with certain death often cannot resist the urge to intervene and save the day. Inevitably, this brings a close to the lillend’s chronicles, as their relationship with their subject invariably shifts from one of detached observation to friendship or more. Yet lillends remain hesitant to involve themselves for overlong in a mortal’s life, in part because they fear what sort of fiendish attention their presence might attract, but mostly out of respect for the mortal’s own destiny. A lillend would, all things being equal, prefer to let mortals choose their own fate rather than run the risk of sending someone down a path to which their heart is not set.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Celestial](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Azata_Lillend.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Lillend](/Monsters.aspx?ID=36)</title>\r\n\r\n<traits>\r\n<trait label=\"CG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Azata\" url=\"/Traits.aspx?ID=17\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 32</row>\n\n**Perception** +16; darkvision\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_speak with animals_](/Spells.aspx?ID=293), [_speak with plants_](/Spells.aspx?ID=294), [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +14, [Deception](/Skills.aspx?ID=5) +16, [Diplomacy](/Skills.aspx?ID=6) +18, [Nature](/Skills.aspx?ID=10) +14, [Performance](/Skills.aspx?ID=12) +20, [Religion](/Skills.aspx?ID=13) +14, [Survival](/Skills.aspx?ID=16) +12\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +5\r\n\r\n**Int** +2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +5\r\n</row>\n\n**Items**\r\n[virtuoso harp](/Equipment.aspx?ID=37), [_+1 longsword_](/Weapons.aspx?ID=31)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 25 \r\n\r\n**Fort** +14 \r\n\r\n**Ref** +16 \r\n\r\n**Will** +16 \n\n</row>\r\n\r\n**HP** 145\n\n**Weaknesses**\r\ncold iron 10, evil 10\r\n\r\n**Free Expression** A lillend’s auditory and sonic effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as silence. She can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 45 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_longsword_ +18 ([Chaotic](/Traits.aspx?ID=25), [Magical](/Traits.aspx?ID=103), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d8+10 slashing plus 1d6 chaotic and 1d6 good\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +18 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d6+10 bludgeoning plus 1d6 chaotic, 1d6 good, and [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Divine Innate Spells** DC 26\r\n- **Cantrips (4th)**\r\n[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Ghost Sound](/Spells.aspx?ID=132), [Inspire Competence](/Spells.aspx?ID=385), [Inspire Courage](/Spells.aspx?ID=386), [Light](/Spells.aspx?ID=171)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34)\r\n- **2nd**\r\n[Darkness](/Spells.aspx?ID=59), [Invisibility](/Spells.aspx?ID=164)\r\n- **3rd**\r\n[Sleep](/Spells.aspx?ID=288)\r\n- **4th**\r\n[Counter Performance](/Spells.aspx?ID=381), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Heal](/Spells.aspx?ID=148), [Inspire Heroics](/Spells.aspx?ID=388), [Sound Burst](/Spells.aspx?ID=292), [Suggestion](/Spells.aspx?ID=315)\r\n- **Constant (2nd)**\r\n[Speak with Animals](/Spells.aspx?ID=293)\r\n- **Constant (4th)**\r\n[Speak with Plants](/Spells.aspx?ID=294)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\n\n</column>\n\n<document level=\"2\" id=\"creature-family-10\" />",
- "name": "Lillend",
- "npc": false,
- "perception": 16,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 16,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Azata\" url=\"/Traits.aspx?ID=17\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 32</row>\r\n\r\n**Creature Family** [Azata](/MonsterFamilies.aspx?ID=10)\r\n\r\n<row gap=\"medium\">\r\n**HP** 145\r\n\r\n**AC** 25\r\n\r\n**Fort** +14\r\n\r\n**Ref** +16\r\n\r\n**Will** +16\r\n\r\n**Perception** +16\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLillends are tale-tellers, chroniclers, and champions of freedom of expression. They are generally peaceful, but are quick to act if a masterful …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +14",
- "Deception +16",
- "Diplomacy +18",
- "Nature +14",
- "Performance +20",
- "Religion +14",
- "Survival +12"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +14, [Deception](/Skills.aspx?ID=5) +16, [Diplomacy](/Skills.aspx?ID=6) +18, [Nature](/Skills.aspx?ID=10) +14, [Performance](/Skills.aspx?ID=12) +20, [Religion](/Skills.aspx?ID=13) +14, [Survival](/Skills.aspx?ID=16) +12",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 32"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 32</row>",
- "speed": {
- "fly": 45,
- "land": 25,
- "max": 45
- },
- "speed_markdown": "25 feet, fly 45 feet",
- "speed_raw": "25 feet, fly 45 feet",
- "spell": [
- "Counter Performance",
- "Hallucinatory Terrain",
- "Heal",
- "Inspire Heroics",
- "Sound Burst",
- "Suggestion",
- "Sleep",
- "Darkness",
- "Invisibility",
- "Charm",
- "Daze",
- "Detect Magic",
- "Ghost Sound",
- "Inspire Competence",
- "Inspire Courage",
- "Light",
- "Tongues",
- "Speak with Plants",
- "Speak with Animals"
- ],
- "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Counter Performance](/Spells.aspx?ID=381), [Darkness](/Spells.aspx?ID=59), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Ghost Sound](/Spells.aspx?ID=132), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Heal](/Spells.aspx?ID=148), [Inspire Competence](/Spells.aspx?ID=385), [Inspire Courage](/Spells.aspx?ID=386), [Inspire Heroics](/Spells.aspx?ID=388), [Invisibility](/Spells.aspx?ID=164), [Light](/Spells.aspx?ID=171), [Sleep](/Spells.aspx?ID=288), [Sound Burst](/Spells.aspx?ID=292), [Speak with Animals](/Spells.aspx?ID=293), [Speak with Plants](/Spells.aspx?ID=294), [Suggestion](/Spells.aspx?ID=315), [Tongues](/Spells.aspx?ID=340)",
- "strength": 4,
- "strongest_save": [
- "ref",
- "reflex",
- "will"
- ],
- "summary": "Lillends are tale-tellers, chroniclers, and champions of freedom of expression. They are generally peaceful, but are quick to act if a masterful …",
- "summary_markdown": "Lillends are tale-tellers, chroniclers, and champions of freedom of expression. They are generally peaceful, but are quick to act if a masterful …",
- "text": " Lillend (Muse Azata) Lillends are tale-tellers, chroniclers, and champions of freedom of expression. They are generally peaceful, but are quick to act if a masterful piece of art is threatened or free speech is suppressed. They pride themselves on inspiring mortals to greater heights of expression and creativity, and more than one bard looks to a lillend as their personal inspiration. Lillends sometimes secretly follow the adventures of mortal heroes to record their stories as epic poems and songs, which they then perform in the packed mead halls of Elysium. When pursuing such goals, lillends take pains to use their innate spells to remain in hiding, as they would rather observe and record events without “polluting” them with their own intervention. Nevertheless, a lillend who sees their charge faced with certain death often cannot resist the urge to intervene and save the day. Inevitably, this brings a close to the lillend’s chronicles, as their relationship with their subject invariably shifts from one of detached observation to friendship or more. Yet lillends remain hesitant to involve themselves for overlong in a mortal’s life, in part because they fear what sort of fiendish attention their presence might attract, but mostly out of respect for the mortal’s own destiny. A lillend would, all things being equal, prefer to let mortals choose their own fate rather than run the risk of sending someone down a path to which their heart is not set. Recall Knowledge - Celestial (Religion): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Lillend Source Bestiary pg. 32 Perception +16; darkvision Languages Celestial, Draconic, Infernal; speak with animals , speak with plants , tongues Skills Acrobatics +14, Deception +16, Diplomacy +18, Nature +14, Performance +20, Religion +14, Survival +12 Str +4 Dex +3 Con +5 Int +2 Wis +3 Cha +5 Items virtuoso harp, +1 longsword --- AC 25 Fort +14 Ref +16 Will +16 HP 145 Weaknesses cold iron 10, evil 10 Free Expression A lillend’s auditory and sonic effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as silence. She can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects. --- Speed 25 feet, fly 45 feet Melee Single Action longsword +18 (Chaotic, Magical, versatile P), Damage 1d8+10 slashing plus 1d6 chaotic and 1d6 good Melee Single Action tail +18 (Agile, Magical, reach 10 feet), Damage 2d6+10 bludgeoning plus 1d6 chaotic, 1d6 good, and Grab Divine Innate Spells DC 26 - Cantrips (4th) Daze, Detect Magic, Ghost Sound, Inspire Competence, Inspire Courage, Light - 1st Charm - 2nd Darkness, Invisibility - 3rd Sleep - 4th Counter Performance, Hallucinatory Terrain, Heal, Inspire Heroics, Sound Burst, Suggestion - Constant (2nd) Speak with Animals - Constant (4th) Speak with Plants - Constant (5th) Tongues\n",
- "trait": [
- "Azata",
- "Celestial",
- "CG",
- "Large"
- ],
- "trait_markdown": "[Azata](/Traits.aspx?ID=17), [Celestial](/Traits.aspx?ID=23)",
- "trait_raw": [
- "Azata",
- "Celestial"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=36",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "cold_iron": 10,
- "evil": 10
- },
- "weakness_markdown": "cold iron 10, evil 10",
- "weakness_raw": "cold iron 10, evil 10",
- "will_save": 16,
- "wisdom": 3
- }
|