Lich.json 15 KB

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  1. {
  2. "ac": 31,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Frightful Presence",
  10. "Counterspell",
  11. "Drain Soul Cage",
  12. "Paralyzing Touch",
  13. "Steady Spellcasting"
  14. ],
  15. "creature_family": "Lich",
  16. "creature_family_markdown": "[Lich](/MonsterFamilies.aspx?ID=68)",
  17. "dexterity": 4,
  18. "exclude_from_search": false,
  19. "fortitude_save": 17,
  20. "hp": 190,
  21. "hp_raw": "190 ( negative healing , rejuvenation)",
  22. "id": "creature-282",
  23. "image": [
  24. "/Images/Monsters/Lich_Lich.png"
  25. ],
  26. "immunity": [
  27. "death effects",
  28. "disease",
  29. "paralyzed",
  30. "poison",
  31. "unconscious"
  32. ],
  33. "immunity_markdown": "death effects, disease, paralyzed, poison, unconscious",
  34. "intelligence": 6,
  35. "language": [
  36. "Abyssal",
  37. "Aklo",
  38. "Common",
  39. "Draconic",
  40. "Elven",
  41. "Infernal",
  42. "Necril",
  43. "Undercommon"
  44. ],
  45. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Elven](/Languages.aspx?ID=4), [Infernal](/Languages.aspx?ID=19), [Necril](/Languages.aspx?ID=20), [Undercommon](/Languages.aspx?ID=11)",
  46. "level": 12,
  47. "markdown": "<title level=\"1\" pfs=\"Standard\">[Lich](/Monsters.aspx?ID=282)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 35\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 33\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 30\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Lich_Lich.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 12\">[Lich](/Monsters.aspx?ID=282)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 221</row>\n\n**Perception** +20; darkvision\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Elven](/Languages.aspx?ID=4), [Infernal](/Languages.aspx?ID=19), [Necril](/Languages.aspx?ID=20), [Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +28, [Crafting](/Skills.aspx?ID=4) +24, [Deception](/Skills.aspx?ID=5) +17, [Diplomacy](/Skills.aspx?ID=6) +19, [Religion](/Skills.aspx?ID=13) +22, [Stealth](/Skills.aspx?ID=15) +20\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** +6\r\n\r\n**Wis** +4\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n_potion of [invisibility](/Spells.aspx?ID=164)_, _scroll of [teleport](/Spells.aspx?ID=338)_, [Staff of Fire](/Equipment.aspx?ID=356)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +23 \r\n\r\n+1 status to all saves vs. positive\r\n</row>\r\n\r\n**HP** 190\r\n([negative healing](/MonsterAbilities.aspx?ID=42), rejuvenation)\n\n**Immunities**\r\ndeath effects, disease, paralyzed, poison, unconscious\r\n\r\n**Resistances**\r\ncold 10, physical 10 (except magic bludgeoning)\n\n**Frightful Presence** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) 60 feet, DC 29<br /> **Counterspell** <actions string=\"Reaction\" /> **Trigger** A creature casts a spell the lich has prepared. **Effect** The lich expends a prepared spell to counter the triggering creature’s casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhand +24 ([Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 4d8 negative plus paralyzing touch\r\n\r\n**Arcane Prepared Spells** DC 36, attack +26\r\n- **Cantrips (6th)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Mage Hand](/Spells.aspx?ID=177), [Message](/Spells.aspx?ID=190), [Ray of Frost](/Spells.aspx?ID=245), [Shield](/Spells.aspx?ID=280)\r\n- **1st**\r\n[Fleet Step](/Spells.aspx?ID=122), [Ray of Enfeeblement](/Spells.aspx?ID=244) (x2), [True Strike](/Spells.aspx?ID=345)\r\n- **2nd**\r\n[False Life](/Spells.aspx?ID=108), [Mirror Image](/Spells.aspx?ID=197), [Resist Energy](/Spells.aspx?ID=256), [See Invisibility](/Spells.aspx?ID=271)\r\n- **3rd**\r\n[Blindness](/Spells.aspx?ID=26), [Locate](/Spells.aspx?ID=173), [Magic Missile](/Spells.aspx?ID=180), [Vampiric Touch](/Spells.aspx?ID=354)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69), [Dispel Magic](/Spells.aspx?ID=78), [Fire Shield](/Spells.aspx?ID=118), [Fly](/Spells.aspx?ID=125)\r\n- **5th**\r\n[Cloudkill](/Spells.aspx?ID=42), [Cone of Cold](/Spells.aspx?ID=47) (x2), [Wall of Ice](/Spells.aspx?ID=364)\r\n- **6th**\r\n[Chain Lightning](/Spells.aspx?ID=33), [Dominate](/Spells.aspx?ID=87), [Vampiric Exsanguination](/Spells.aspx?ID=353)\r\n\r\n**Drain [Soul Cage](/Equipment.aspx?ID=488)** <actions string=\"Free Action\" /> **Frequency** once per day; **Effect** The lich taps into its soul cage's power to cast any arcane spell up to the highest level the lich can cast, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.\r\n\r\n**Paralyzing Touch** ([Arcane](/Traits.aspx?ID=11), [Curse](/Traits.aspx?ID=38), [Incapacitation](/Traits.aspx?ID=93), [Necromancy](/Traits.aspx?ID=117)) A creature damaged by the lich's hand Strike must succeed at a DC 32 Fortitude save. The creature becomes [paralyzed](/Conditions.aspx?ID=28) for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls [prone](/Conditions.aspx?ID=31), and seems dead. A DC 25 [Medicine](/Skills.aspx?ID=9) check reveals the victim is alive.\r\n\r\n**Steady Spellcasting** If a reaction would disrupt the lich’s spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn’t disrupted.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Lich Crafting</title>\r\n\r\nLiches spend a good deal of their downtime crafting magic items. In particular, a lich will create items that help it defeat and overcome known problems. This fact can prove especially dangerous if the PCs encounter a lich but fail to destroy its [soul cage](/Equipment.aspx?ID=488), for the next time they encounter the lich, it will likely have just the right tools to overcome their defenses.\r\n</aside>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Lich Treasure</title>\r\n\r\nThe lair of a lich is usually filled with several magical treasures, particularly items that the undead can use based on its spellcasting abilities. Scrolls, wands, and staves are quite common, as are books of lore and tomes containing entirely new spells.\r\n</aside>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Unique Lichdom</title>\r\n\r\nThe exact ritual, ingredients for deadly concoctions, and magical conditions required to become a lich are unique and different for every living creature. Understanding a spellcaster’s path to lichdom can help, but is no guarantee of success for others.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-68\" />",
  48. "name": "Lich",
  49. "npc": false,
  50. "perception": 20,
  51. "pfs": "Standard",
  52. "rarity": "rare",
  53. "reflex_save": 21,
  54. "release_date": "2019-08-01",
  55. "resistance": {
  56. "bludgeoning": 10,
  57. "cold": 10,
  58. "physical": 10,
  59. "piercing": 10,
  60. "slashing": 10
  61. },
  62. "resistance_markdown": "cold 10, physical 10 (except magic bludgeoning)",
  63. "resistance_raw": "cold 10, physical 10 (except magic bludgeoning)",
  64. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 221</row>\r\n\r\n**Creature Family** [Lich](/MonsterFamilies.aspx?ID=68)\r\n\r\n<row gap=\"medium\">\r\n**HP** 190 ( negative healing , rejuvenation)\r\n\r\n**AC** 31\r\n\r\n**Fort** +17\r\n\r\n**Ref** +21\r\n\r\n**Will** +23\r\n\r\n**Perception** +20\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.\r\n</summary>",
  65. "sense": "darkvision",
  66. "sense_markdown": "darkvision",
  67. "size": [
  68. "Medium"
  69. ],
  70. "skill": [
  71. "Arcana +28",
  72. "Crafting +24",
  73. "Deception +17",
  74. "Diplomacy +19",
  75. "Religion +22",
  76. "Stealth +20"
  77. ],
  78. "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +28, [Crafting](/Skills.aspx?ID=4) +24, [Deception](/Skills.aspx?ID=5) +17, [Diplomacy](/Skills.aspx?ID=6) +19, [Religion](/Skills.aspx?ID=13) +22, [Stealth](/Skills.aspx?ID=15) +20",
  79. "source": [
  80. "Bestiary"
  81. ],
  82. "source_raw": [
  83. "Bestiary pg. 221"
  84. ],
  85. "source_category": "Rulebooks",
  86. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 221</row>",
  87. "speed": {
  88. "land": 25,
  89. "max": 25
  90. },
  91. "speed_markdown": "25 feet",
  92. "speed_raw": "25 feet",
  93. "spell": [
  94. "Chain Lightning",
  95. "Dominate",
  96. "Vampiric Exsanguination",
  97. "Cloudkill",
  98. "Cone of Cold",
  99. "Wall of Ice",
  100. "Dimension Door",
  101. "Dispel Magic",
  102. "Fire Shield",
  103. "Fly",
  104. "Blindness",
  105. "Locate",
  106. "Magic Missile",
  107. "Vampiric Touch",
  108. "False Life",
  109. "Mirror Image",
  110. "Resist Energy",
  111. "See Invisibility",
  112. "Fleet Step",
  113. "Ray of Enfeeblement",
  114. "True Strike",
  115. "Detect Magic",
  116. "Mage Hand",
  117. "Message",
  118. "Ray of Frost",
  119. "Shield"
  120. ],
  121. "spell_markdown": "[Blindness](/Spells.aspx?ID=26), [Chain Lightning](/Spells.aspx?ID=33), [Cloudkill](/Spells.aspx?ID=42), [Cone of Cold](/Spells.aspx?ID=47), [Detect Magic](/Spells.aspx?ID=66), [Dimension Door](/Spells.aspx?ID=69), [Dispel Magic](/Spells.aspx?ID=78), [Dominate](/Spells.aspx?ID=87), [False Life](/Spells.aspx?ID=108), [Fire Shield](/Spells.aspx?ID=118), [Fleet Step](/Spells.aspx?ID=122), [Fly](/Spells.aspx?ID=125), [Locate](/Spells.aspx?ID=173), [Mage Hand](/Spells.aspx?ID=177), [Magic Missile](/Spells.aspx?ID=180), [Message](/Spells.aspx?ID=190), [Mirror Image](/Spells.aspx?ID=197), [Ray of Enfeeblement](/Spells.aspx?ID=244), [Ray of Frost](/Spells.aspx?ID=245), [Resist Energy](/Spells.aspx?ID=256), [See Invisibility](/Spells.aspx?ID=271), [Shield](/Spells.aspx?ID=280), [True Strike](/Spells.aspx?ID=345), [Vampiric Exsanguination](/Spells.aspx?ID=353), [Vampiric Touch](/Spells.aspx?ID=354), [Wall of Ice](/Spells.aspx?ID=364)",
  122. "stealth": "20",
  123. "strength": 0,
  124. "strongest_save": [
  125. "will"
  126. ],
  127. "summary": "A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.",
  128. "summary_markdown": "A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster.",
  129. "text": " Lich A wizard whose insatiable desire for arcane power eclipsed their mortal life, the lich is a truly devious and versatile spellcaster. Recall Knowledge - Undead (Religion): DC 35 Unspecific Lore : DC 33 Specific Lore : DC 30 Lich Source Bestiary pg. 221 Perception +20; darkvision Languages Abyssal, Aklo, Common, Draconic, Elven, Infernal, Necril, Undercommon Skills Arcana +28, Crafting +24, Deception +17, Diplomacy +19, Religion +22, Stealth +20 Str +0 Dex +4 Con +0 Int +6 Wis +4 Cha +3 Items potion of invisibility , scroll of teleport , Staff of Fire --- AC 31 Fort +17 Ref +21 Will +23 +1 status to all saves vs. positive HP 190 (negative healing, rejuvenation) Immunities death effects, disease, paralyzed, poison, unconscious Resistances cold 10, physical 10 (except magic bludgeoning) Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 29 Counterspell Reaction Trigger A creature casts a spell the lich has prepared. Effect The lich expends a prepared spell to counter the triggering creature’s casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell. --- Speed 25 feet Melee Single Action hand +24 (Finesse, Magical), Damage 4d8 negative plus paralyzing touch Arcane Prepared Spells DC 36, attack +26 - Cantrips (6th) Detect Magic, Mage Hand, Message, Ray of Frost, Shield - 1st Fleet Step, Ray of Enfeeblement (x2), True Strike - 2nd False Life, Mirror Image, Resist Energy, See Invisibility - 3rd Blindness, Locate, Magic Missile, Vampiric Touch - 4th Dimension Door, Dispel Magic, Fire Shield, Fly - 5th Cloudkill, Cone of Cold (x2), Wall of Ice - 6th Chain Lightning, Dominate, Vampiric Exsanguination Drain Soul Cage Free Action Frequency once per day; Effect The lich taps into its soul cage's power to cast any arcane spell up to the highest level the lich can cast, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability. Paralyzing Touch (Arcane, Curse, Incapacitation, Necromancy) A creature damaged by the lich's hand Strike must succeed at a DC 32 Fortitude save. The creature becomes paralyzed for 1 round on a failure. On a critical failure, the creature is paralyzed permanently, falls prone, and seems dead. A DC 25 Medicine check reveals the victim is alive. Steady Spellcasting If a reaction would disrupt the lich’s spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn’t disrupted. Lich Crafting Liches spend a good deal of their downtime crafting magic items. In particular, a lich will create items that help it defeat and overcome known problems. This fact can prove especially dangerous if the PCs encounter a lich but fail to destroy its soul cage, for the next time they encounter the lich, it will likely have just the right tools to overcome their defenses. Lich Treasure The lair of a lich is usually filled with several magical treasures, particularly items that the undead can use based on its spellcasting abilities. Scrolls, wands, and staves are quite common, as are books of lore and tomes containing entirely new spells. Unique Lichdom The exact ritual, ingredients for deadly concoctions, and magical conditions required to become a lich are unique and different for every living creature. Understanding a spellcaster’s path to lichdom can help, but is no guarantee of success for others. ",
  130. "trait": [
  131. "Rare",
  132. "Undead",
  133. "NE",
  134. "Medium"
  135. ],
  136. "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Undead](/Traits.aspx?ID=160)",
  137. "trait_raw": [
  138. "Rare",
  139. "Undead"
  140. ],
  141. "type": "Creature",
  142. "url": "/Monsters.aspx?ID=282",
  143. "vision": "Darkvision",
  144. "weakest_save": [
  145. "fort",
  146. "fortitude"
  147. ],
  148. "weakness": {},
  149. "will_save": 23,
  150. "wisdom": 4
  151. }