Levaloch.json 13 KB

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  1. {
  2. "ac": 25,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 1,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Hellstrider",
  10. "Phalanx Fighter",
  11. "Stable Stance",
  12. "Barbed Net",
  13. "Forge Weapon",
  14. "Merciless Thrust"
  15. ],
  16. "creature_family": "Devil",
  17. "creature_family_markdown": "[Devil](/MonsterFamilies.aspx?ID=30)",
  18. "dexterity": 3,
  19. "exclude_from_search": false,
  20. "fortitude_save": 17,
  21. "hp": 105,
  22. "hp_raw": "105",
  23. "id": "creature-1114",
  24. "image": [
  25. "/Images/Monsters/Devil_Levaloch.png"
  26. ],
  27. "immunity": [
  28. "death effects",
  29. "disease",
  30. "doomed",
  31. "drained",
  32. "fatigued",
  33. "fire",
  34. "healing",
  35. "necromancy",
  36. "nonlethal attacks",
  37. "paralyzed",
  38. "poison",
  39. "sickened",
  40. "unconscious"
  41. ],
  42. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), fire, [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
  43. "intelligence": 2,
  44. "language": [
  45. "Celestial",
  46. "Infernal",
  47. "<%UMR%37%%>telepathy<%END> 100 feet"
  48. ],
  49. "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
  50. "level": 7,
  51. "markdown": "<title level=\"1\" pfs=\"Standard\">[Levaloch (Warmonger Devil)](/Monsters.aspx?ID=1114)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nFearsome giants of jagged iron, levalochs serve in the armies of [Hell](/Planes.aspx?ID=18) as potent warriors and tenacious hunters—creatures of absolute discipline endlessly obedient to diabolical tyrants.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 23\r\n\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Devil_Levaloch.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Levaloch](/Monsters.aspx?ID=1114)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Devil\" url=\"/Traits.aspx?ID=44\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 65</row>\n\n**Perception** +16; [greater darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +14, [Athletics](/Skills.aspx?ID=3) +17, [Intimidation](/Skills.aspx?ID=7) +14, [Religion](/Skills.aspx?ID=13) +14\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +3\r\n\r\n**Con** +4\r\n\r\n**Int** +2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +1\r\n</row>\r\n\r\n**Hellstrider** A levaloch ignores the effects of non-magical difficult terrain. They take no damage from [caltrops](/Equipment.aspx?ID=9) or from damaging terrain that deals physical, acid, or cold damage. A levaloch can move through liquids up to 5 feet deep at their full Speed.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 25 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +12 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 105\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [fatigued](/Conditions.aspx?ID=15), fire, [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\nphysical 5 (except [silver](/Equipment.aspx?ID=379))\r\n\r\n**Weaknesses**\r\ngood 5\r\n\r\n**Phalanx Fighter** All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm.<br />**Stable Stance** A levaloch gains a +2 circumstance bonus to their Fortitude DC against being [Shoved](/Actions.aspx?ID=38) and to other saving throws to resist being moved against their will.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, climb 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_trident_ +19 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+9 piercing plus 1d6 evil and merciless thrust\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_trident_ +16 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [thrown 20 feet](/Traits.aspx?ID=195)),\r\n**Damage** 2d8+9 piercing plus 1d6 evil\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nbarbed net +16 ([Magical](/Traits.aspx?ID=103), [range increment 20 feet](/Traits.aspx?ID=248)),\r\n**Damage** barbed net\r\n\r\n**Rituals** DC 22\r\n\r\n- **1st**\r\n[Infernal Pact](/Rituals.aspx?ID=23)\r\n\r\n**Barbed Net** When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes [clumsy 1](/Conditions.aspx?ID=3) and takes a –10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also [immobilized](/Conditions.aspx?ID=24). When a creature [Escapes](/Actions.aspx?ID=79) (DC 22), or if the Strike misses, the net crumbles into rust. Each time a creature attempts to Escape, it takes 1d6 slashing damage from the net's barbs, regardless of whether the attempt succeeds.\r\n\r\n**Forge Weapon** <actions string=\"Single Action\" /> ([Manipulate](/Traits.aspx?ID=104)) A levaloch reforges part of their barbed iron substance into a new _+1 [striking](/Equipment.aspx?ID=280) [trident](/Weapons.aspx?ID=45)_ or barbed net. Their previous trident crumbles to rust. When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust.\r\n\r\n**Merciless Thrust** When a levaloch hits a creature that has the [clumsy](/Conditions.aspx?ID=3), [enfeebled](/Conditions.aspx?ID=13), [immobilized](/Conditions.aspx?ID=24), or [restrained](/Conditions.aspx?ID=33) conditions with a melee trident Strike, the Strike deals an additional 2d6 damage.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Hellforged Construct</title>\r\n\r\nLevalochs are strange amalgamations of devil and automaton, never requiring food or rest. The engravings on their iron plates indicate their hellish allegiance to a certain [archdevil](/DeityCategories.aspx?ID=4), infernal duke, malebranche, or [Queen of the Night](/DeityCategories.aspx?ID=14). \r\n\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-30\" />",
  52. "name": "Levaloch",
  53. "npc": false,
  54. "perception": 16,
  55. "pfs": "Standard",
  56. "rarity": "common",
  57. "reflex_save": 14,
  58. "release_date": "2021-04-07",
  59. "resistance": {
  60. "bludgeoning": 5,
  61. "physical": 5,
  62. "piercing": 5,
  63. "slashing": 5
  64. },
  65. "resistance_markdown": "physical 5 (except [silver](/Equipment.aspx?ID=379))",
  66. "resistance_raw": "physical 5 (except silver )",
  67. "search_markdown": "<traits>\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Devil\" url=\"/Traits.aspx?ID=44\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 65</row>\r\n\r\n**Creature Family** [Devil](/MonsterFamilies.aspx?ID=30)\r\n\r\n<row gap=\"medium\">\r\n**HP** 105\r\n\r\n**AC** 25\r\n\r\n**Fort** +17\r\n\r\n**Ref** +14\r\n\r\n**Will** +12\r\n\r\n**Perception** +16\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFearsome giants of jagged iron, levalochs serve in the armies of Hell as potent warriors and tenacious hunters—creatures of absolute discipline …\r\n</summary>",
  68. "sense": " greater darkvision ",
  69. "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12)",
  70. "size": [
  71. "Large"
  72. ],
  73. "skill": [
  74. "Acrobatics +14",
  75. "Athletics +17",
  76. "Intimidation +14",
  77. "Religion +14"
  78. ],
  79. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +14, [Athletics](/Skills.aspx?ID=3) +17, [Intimidation](/Skills.aspx?ID=7) +14, [Religion](/Skills.aspx?ID=13) +14",
  80. "source": [
  81. "Bestiary 3"
  82. ],
  83. "source_raw": [
  84. "Bestiary 3 pg. 65"
  85. ],
  86. "source_category": "Rulebooks",
  87. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 65</row>",
  88. "speed": {
  89. "climb": 30,
  90. "land": 30,
  91. "max": 30
  92. },
  93. "speed_markdown": "30 feet, climb 30 feet",
  94. "speed_raw": "30 feet, climb 30 feet",
  95. "spell_markdown": "",
  96. "strength": 6,
  97. "strongest_save": [
  98. "fort",
  99. "fortitude"
  100. ],
  101. "summary": "Fearsome giants of jagged iron, levalochs serve in the armies of Hell as potent warriors and tenacious hunters—creatures of absolute discipline …",
  102. "summary_markdown": "Fearsome giants of jagged iron, levalochs serve in the armies of Hell as potent warriors and tenacious hunters—creatures of absolute discipline …",
  103. "text": " Levaloch (Warmonger Devil) Fearsome giants of jagged iron, levalochs serve in the armies of Hell as potent warriors and tenacious hunters—creatures of absolute discipline endlessly obedient to diabolical tyrants. Recall Knowledge - Construct (Arcana, Crafting): DC 23 Recall Knowledge - Fiend (Religion): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Levaloch Source Bestiary 3 pg. 65 Perception +16; greater darkvision Languages Celestial, Infernal; telepathy 100 feet Skills Acrobatics +14, Athletics +17, Intimidation +14, Religion +14 Str +6 Dex +3 Con +4 Int +2 Wis +3 Cha +1 Hellstrider A levaloch ignores the effects of non-magical difficult terrain. They take no damage from caltrops or from damaging terrain that deals physical, acid, or cold damage. A levaloch can move through liquids up to 5 feet deep at their full Speed. --- AC 25 Fort +17 Ref +14 Will +12 +1 status to all saves vs. magic HP 105 Immunities death effects, disease, doomed, drained, fatigued, fire, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 5 (except silver) Weaknesses good 5 Phalanx Fighter All devils of equal or lower level adjacent to a levaloch gain a +1 circumstance bonus to their AC as the levaloch shields them from harm. Stable Stance A levaloch gains a +2 circumstance bonus to their Fortitude DC against being Shoved and to other saving throws to resist being moved against their will. --- Speed 30 feet, climb 30 feet Melee Single Action trident +19 (Evil, Magical), Damage 2d8+9 piercing plus 1d6 evil and merciless thrust Ranged Single Action trident +16 (Evil, Magical, thrown 20 feet), Damage 2d8+9 piercing plus 1d6 evil Ranged Single Action barbed net +16 (Magical, range increment 20 feet), Damage barbed net Rituals DC 22 - 1st Infernal Pact Barbed Net When a levaloch hits a creature with their barbed net, the net wraps around the target, which becomes clumsy 1 and takes a –10-foot circumstance penalty to its Speeds. If the Strike was a critical success, the target is also immobilized. When a creature Escapes (DC 22), or if the Strike misses, the net crumbles into rust. Each time a creature attempts to Escape, it takes 1d6 slashing damage from the net's barbs, regardless of whether the attempt succeeds. Forge Weapon Single Action (Manipulate) A levaloch reforges part of their barbed iron substance into a new +1 striking trident or barbed net. Their previous trident crumbles to rust. When the levaloch is destroyed, any tridents or barbed nets they created crumble to rust. Merciless Thrust When a levaloch hits a creature that has the clumsy, enfeebled, immobilized, or restrained conditions with a melee trident Strike, the Strike deals an additional 2d6 damage. Hellforged Construct Levalochs are strange amalgamations of devil and automaton, never requiring food or rest. The engravings on their iron plates indicate their hellish allegiance to a certain archdevil, infernal duke, malebranche, or Queen of the Night. ",
  104. "trait": [
  105. "Construct",
  106. "Devil",
  107. "Fiend",
  108. "LE",
  109. "Large"
  110. ],
  111. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Devil](/Traits.aspx?ID=44), [Fiend](/Traits.aspx?ID=70)",
  112. "trait_raw": [
  113. "Construct",
  114. "Devil",
  115. "Fiend"
  116. ],
  117. "type": "Creature",
  118. "url": "/Monsters.aspx?ID=1114",
  119. "vision": "Greater darkvision",
  120. "weakest_save": [
  121. "will"
  122. ],
  123. "weakness": {
  124. "good": 5
  125. },
  126. "weakness_markdown": "good 5",
  127. "weakness_raw": "good 5",
  128. "will_save": 12,
  129. "wisdom": 3
  130. }