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- {
- "ac": 27,
- "alignment": "LG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 4,
- "creature_ability": [
- "Menacing Guardian",
- "Retributive Strike",
- "Archon's Door",
- "Flame of Justice"
- ],
- "creature_family": "Archon",
- "creature_family_markdown": "[Archon](/MonsterFamilies.aspx?ID=9)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 17,
- "hp": 100,
- "hp_raw": "100",
- "id": "creature-32",
- "image": [
- "/Images/Monsters/Archon_LegionArchon.png"
- ],
- "intelligence": 1,
- "language": [
- "Celestial",
- "Draconic",
- "Infernal",
- "<%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_tongues_](/Spells.aspx?ID=340)",
- "level": 7,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Legion Archon](/Monsters.aspx?ID=32)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nDespite their flaming blades and heavy armor, legion archons are the diplomats of peace among the archons, preferring justice via compromise and mutual benefit rather than justice by the sword. Nonetheless, when forced to fight against fiendish powers—especially fiends that embody the sin of wrath—legion archons don’t hesitate in battle, mounting offensives under divine commanders like Iomedae.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Celestial](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Archon_LegionArchon.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Legion Archon](/Monsters.aspx?ID=32)</title>\r\n\r\n<traits>\r\n<trait label=\"LG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Archon\" url=\"/Traits.aspx?ID=13\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 28</row>\n\n**Perception** +15; darkvision\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +13, [Athletics](/Skills.aspx?ID=3) +14, [Diplomacy](/Skills.aspx?ID=6) +16, [Intimidation](/Skills.aspx?ID=7) +16, [Religion](/Skills.aspx?ID=13) +13, [Survival](/Skills.aspx?ID=16) +14\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +5\r\n</row>\n\n**Items**\r\n[Full Plate](/Armor.aspx?ID=13)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 27 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +15 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 100\n\n**Resistances**\r\n[fire](/Traits.aspx?ID=72) 15\r\n\r\n**Weaknesses**\r\nevil 10\r\n\r\n**Menacing Guardian** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [enchantment](/Traits.aspx?ID=61)) 30 feet. Enemies that start their turn in the area or enter it must attempt a DC 23 Will save. On a failure, they take a –1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can’t use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours.<br />**Retributive Strike** <actions string=\"Reaction\" /> A legion archon can also make a Retributive Strike by throwing its flame of justice.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, fly 60 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nflame of justice +18 ([Magical](/Traits.aspx?ID=103), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 2d10+5 slashing plus 1d6 fire and 1d6 good\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nflame of justice +15 ([Magical](/Traits.aspx?ID=103), [range increment 30 feet](/Traits.aspx?ID=248), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 2d10+5 slashing plus 1d6 fire and 1d6 good\r\n\r\n**Divine Innate Spells** DC 24\r\n- **Cantrips (4th)**\r\n[Light](/Spells.aspx?ID=171), [Message](/Spells.aspx?ID=190)\r\n- **1st**\r\n[True Strike](/Spells.aspx?ID=345) (x3)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Archon's Door** Once per day, if an archon sees another creature cast [_dimension door_](/Spells.aspx?ID=69), it can cast an innate [_dimension door_](/Spells.aspx?ID=69) (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon’s [_dimension door_](/Spells.aspx?ID=69). If the archon’s [_dimension door_](/Spells.aspx?ID=69) has enough distance, the archon appears the same distance and direction from the creature as before either used [_dimension door_](/Spells.aspx?ID=69).\r\n\r\n**Flame of Justice** ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)) A legion archon’s spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame of justice. A legion archon can throw its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice vanishes after landing or dealing damage and reappears in the legion archon’s hands again instantly. On a critical hit, the fire damage from the flame of justice deals maximum damage (6 on the d6) before being doubled for the critical hit, and the target takes 1d10 persistent fire damage.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-9\" />",
- "name": "Legion Archon",
- "npc": false,
- "perception": 15,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 11,
- "release_date": "2019-08-01",
- "resistance": {
- "fire": 15
- },
- "resistance_markdown": "[fire](/Traits.aspx?ID=72) 15",
- "resistance_raw": " fire 15",
- "search_markdown": "<traits>\r\n<trait label=\"Archon\" url=\"/Traits.aspx?ID=13\" />\r\n<trait label=\"Celestial\" url=\"/Traits.aspx?ID=23\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 28</row>\r\n\r\n**Creature Family** [Archon](/MonsterFamilies.aspx?ID=9)\r\n\r\n<row gap=\"medium\">\r\n**HP** 100\r\n\r\n**AC** 27\r\n\r\n**Fort** +17\r\n\r\n**Ref** +11\r\n\r\n**Will** +15\r\n\r\n**Perception** +15\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDespite their flaming blades and heavy armor, legion archons are the diplomats of peace among the archons, preferring justice via compromise and …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +13",
- "Athletics +14",
- "Diplomacy +16",
- "Intimidation +16",
- "Religion +13",
- "Survival +14"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +13, [Athletics](/Skills.aspx?ID=3) +14, [Diplomacy](/Skills.aspx?ID=6) +16, [Intimidation](/Skills.aspx?ID=7) +16, [Religion](/Skills.aspx?ID=13) +13, [Survival](/Skills.aspx?ID=16) +14",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 28"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 28</row>",
- "speed": {
- "fly": 60,
- "land": 30,
- "max": 60
- },
- "speed_markdown": "30 feet, fly 60 feet",
- "speed_raw": "30 feet, fly 60 feet",
- "spell": [
- "Dimension Door",
- "True Strike",
- "Light",
- "Message",
- "Tongues"
- ],
- "spell_markdown": "[Dimension Door](/Spells.aspx?ID=69), [Light](/Spells.aspx?ID=171), [Message](/Spells.aspx?ID=190), [Tongues](/Spells.aspx?ID=340), [True Strike](/Spells.aspx?ID=345)",
- "strength": 5,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Despite their flaming blades and heavy armor, legion archons are the diplomats of peace among the archons, preferring justice via compromise and …",
- "summary_markdown": "Despite their flaming blades and heavy armor, legion archons are the diplomats of peace among the archons, preferring justice via compromise and …",
- "text": " Legion Archon Despite their flaming blades and heavy armor, legion archons are the diplomats of peace among the archons, preferring justice via compromise and mutual benefit rather than justice by the sword. Nonetheless, when forced to fight against fiendish powers—especially fiends that embody the sin of wrath—legion archons don’t hesitate in battle, mounting offensives under divine commanders like Iomedae. Recall Knowledge - Celestial (Religion): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Legion Archon Source Bestiary pg. 28 Perception +15; darkvision Languages Celestial, Draconic, Infernal; tongues Skills Acrobatics +13, Athletics +14, Diplomacy +16, Intimidation +16, Religion +13, Survival +14 Str +5 Dex +2 Con +4 Int +1 Wis +2 Cha +5 Items Full Plate --- AC 27 Fort +17 Ref +11 Will +15 +1 status to all saves vs. magic HP 100 Resistances fire 15 Weaknesses evil 10 Menacing Guardian (aura, divine, enchantment) 30 feet. Enemies that start their turn in the area or enter it must attempt a DC 23 Will save. On a failure, they take a –1 status penalty to attack rolls, spell rolls, and damage rolls against any other target while in the aura for 24 hours or until they damage the archon, whichever comes first. On a critical failure, they can’t use hostile actions against any other target while in the area for 24 hours or until they damage the archon, whichever comes first. Regardless of the result, a creature is then temporarily immune to further menacing guardian auras for 24 hours. Retributive Strike Reaction A legion archon can also make a Retributive Strike by throwing its flame of justice. --- Speed 30 feet, fly 60 feet Melee Single Action flame of justice +18 (Magical, versatile P), Damage 2d10+5 slashing plus 1d6 fire and 1d6 good Ranged Single Action flame of justice +15 (Magical, range increment 30 feet, versatile P), Damage 2d10+5 slashing plus 1d6 fire and 1d6 good Divine Innate Spells DC 24 - Cantrips (4th) Light, Message - 1st True Strike (x3) - 4th Dimension Door (at will) - Constant (5th) Tongues Archon's Door Once per day, if an archon sees another creature cast dimension door , it can cast an innate dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon’s dimension door . If the archon’s dimension door has enough distance, the archon appears the same distance and direction from the creature as before either used dimension door . Flame of Justice (Divine, Evocation) A legion archon’s spirit of righteousness manifests in its hands as a mighty two-handed sword called the flame of justice. A legion archon can throw its flame of justice as a ranged weapon. If disarmed or thrown, the flame of justice vanishes after landing or dealing damage and reappears in the legion archon’s hands again instantly. On a critical hit, the fire damage from the flame of justice deals maximum damage (6 on the d6) before being doubled for the critical hit, and the target takes 1d10 persistent fire damage. ",
- "trait": [
- "Archon",
- "Celestial",
- "LG",
- "Medium"
- ],
- "trait_markdown": "[Archon](/Traits.aspx?ID=13), [Celestial](/Traits.aspx?ID=23)",
- "trait_raw": [
- "Archon",
- "Celestial"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=32",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "evil": 10
- },
- "weakness_markdown": "evil 10",
- "weakness_raw": "evil 10",
- "will_save": 15,
- "wisdom": 2
- }
|