Lampad.json 11 KB

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  1. {
  2. "ac": 22,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Cavern Dependent",
  10. "Weep"
  11. ],
  12. "creature_family": "Nymph",
  13. "creature_family_markdown": "[Nymph](/MonsterFamilies.aspx?ID=77)",
  14. "dexterity": 5,
  15. "exclude_from_search": false,
  16. "fortitude_save": 11,
  17. "hp": 85,
  18. "hp_raw": "85",
  19. "id": "creature-1249",
  20. "image": [
  21. "/Images/Monsters/Nymph_Lampad.png"
  22. ],
  23. "intelligence": 2,
  24. "language": [
  25. "Aklo",
  26. "Common",
  27. "Sylvan",
  28. "Undercommon"
  29. ],
  30. "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10), [Undercommon](/Languages.aspx?ID=11)",
  31. "level": 5,
  32. "markdown": "<title level=\"1\" pfs=\"Standard\">[Lampad](/Monsters.aspx?ID=1249)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nLampads protect dark, hidden places underground. Not only do they defend subterranean caverns from threats, but they also safeguard well-meaning innocents from the dangers that lurk below the surface. Lampads are so-named for the wisps of magic light they often carry, guiding the lost to safety while luring threats to their doom. Lampads' mercurial nature makes their reactions difficult to predict, though they rarely demonstrate outright malice without sufficient provocation.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Nymph_Lampad.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Lampad](/Monsters.aspx?ID=1249)</title>\r\n\r\n<traits>\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 188</row>\n\n**Perception** +12; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10), [Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +9, [Diplomacy](/Skills.aspx?ID=6) +14, [Nature](/Skills.aspx?ID=10) +10, [Occultism](/Skills.aspx?ID=11) +11, [Performance](/Skills.aspx?ID=12) +14, [Society](/Skills.aspx?ID=14) +9, [Stealth](/Skills.aspx?ID=15) +12\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +5\r\n\r\n**Con** +4\r\n\r\n**Int** +2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 22 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +14 \r\n\r\n**Will** +12 \n\n</row>\r\n\r\n**HP** 85\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 5\r\n\r\n**Cavern Dependent** A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become [sickened 1](/Conditions.aspx?ID=34) and are unable to recover. They must attempt a DC 19 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, they become [drained 1](/Conditions.aspx?ID=10), with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, climb 25 feet (on stone only)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nearthen fist +14 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d10+2 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nlight wisp +14 ([Magical](/Traits.aspx?ID=103), [range increment 30 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d8+2 mental plus 1d6 fire and 1d6 positive\r\n\r\n**Primal Innate Spells** DC 22\r\n- **Cantrips (4th)**\r\n[Dancing Lights](/Spells.aspx?ID=58)\r\n- **2nd**\r\n[Faerie Fire](/Spells.aspx?ID=107), [Heal](/Spells.aspx?ID=148)\r\n- **3rd**\r\n[Meld into Stone](/Spells.aspx?ID=188) (at will), [Pummeling Rubble](/Spells.aspx?ID=708)\r\n- **4th**\r\n[Shape Stone](/Spells.aspx?ID=276)\r\n\r\n**Weep** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134)) **Frequency** once per round; **Effect** The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 30 feet who hears the lampad's weeping must succeed at a DC 20 Will save or be unable to use reactions for 1 round and [slowed 1](/Conditions.aspx?ID=35) on its next turn as it sobs uncontrollably\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Strong Emotions</title>\r\n\r\nWhile lampads are ever vigilant in their assigned tasks, they're known to become lonely and forlorn, as the majority of underground denizens make poor company. True companionship and conversation are among the few things that can keep a moody lampad from sporadically weeping, though like most creatures they find such tears cathartic, feeling better for a time after a good cry.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-77\" />",
  33. "name": "Lampad",
  34. "npc": false,
  35. "perception": 12,
  36. "pfs": "Standard",
  37. "rarity": "common",
  38. "reflex_save": 14,
  39. "release_date": "2021-04-07",
  40. "resistance": {},
  41. "search_markdown": "<traits>\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 188</row>\r\n\r\n**Creature Family** [Nymph](/MonsterFamilies.aspx?ID=77)\r\n\r\n<row gap=\"medium\">\r\n**HP** 85\r\n\r\n**AC** 22\r\n\r\n**Fort** +11\r\n\r\n**Ref** +14\r\n\r\n**Will** +12\r\n\r\n**Perception** +12\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLampads protect dark, hidden places underground. Not only do they defend subterranean caverns from threats, but they also safeguard well-meaning …\r\n</summary>",
  42. "sense": " darkvision ",
  43. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  44. "size": [
  45. "Medium"
  46. ],
  47. "skill": [
  48. "Acrobatics +12",
  49. "Athletics +9",
  50. "Diplomacy +14",
  51. "Nature +10",
  52. "Occultism +11",
  53. "Performance +14",
  54. "Society +9",
  55. "Stealth +12"
  56. ],
  57. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +9, [Diplomacy](/Skills.aspx?ID=6) +14, [Nature](/Skills.aspx?ID=10) +10, [Occultism](/Skills.aspx?ID=11) +11, [Performance](/Skills.aspx?ID=12) +14, [Society](/Skills.aspx?ID=14) +9, [Stealth](/Skills.aspx?ID=15) +12",
  58. "source": [
  59. "Bestiary 3"
  60. ],
  61. "source_raw": [
  62. "Bestiary 3 pg. 188"
  63. ],
  64. "source_category": "Rulebooks",
  65. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 188</row>",
  66. "speed": {
  67. "climb": 25,
  68. "land": 25,
  69. "max": 25
  70. },
  71. "speed_markdown": "25 feet, climb 25 feet (on stone only)",
  72. "speed_raw": "25 feet, climb 25 feet (on stone only)",
  73. "spell": [
  74. "Shape Stone",
  75. "Meld into Stone",
  76. "Pummeling Rubble",
  77. "Faerie Fire",
  78. "Heal",
  79. "Dancing Lights"
  80. ],
  81. "spell_markdown": "[Dancing Lights](/Spells.aspx?ID=58), [Faerie Fire](/Spells.aspx?ID=107), [Heal](/Spells.aspx?ID=148), [Meld into Stone](/Spells.aspx?ID=188), [Pummeling Rubble](/Spells.aspx?ID=708), [Shape Stone](/Spells.aspx?ID=276)",
  82. "stealth": "12",
  83. "strength": 0,
  84. "strongest_save": [
  85. "ref",
  86. "reflex"
  87. ],
  88. "summary": "Lampads protect dark, hidden places underground. Not only do they defend subterranean caverns from threats, but they also safeguard well-meaning …",
  89. "summary_markdown": "Lampads protect dark, hidden places underground. Not only do they defend subterranean caverns from threats, but they also safeguard well-meaning …",
  90. "text": " Lampad Lampads protect dark, hidden places underground. Not only do they defend subterranean caverns from threats, but they also safeguard well-meaning innocents from the dangers that lurk below the surface. Lampads are so-named for the wisps of magic light they often carry, guiding the lost to safety while luring threats to their doom. Lampads' mercurial nature makes their reactions difficult to predict, though they rarely demonstrate outright malice without sufficient provocation. Recall Knowledge - Fey (Nature): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Lampad Source Bestiary 3 pg. 188 Perception +12; darkvision Languages Aklo, Common, Sylvan, Undercommon Skills Acrobatics +12, Athletics +9, Diplomacy +14, Nature +10, Occultism +11, Performance +14, Society +9, Stealth +12 Str +0 Dex +5 Con +4 Int +2 Wis +3 Cha +5 --- AC 22 Fort +11 Ref +14 Will +12 HP 85 Weaknesses cold iron 5 Cavern Dependent A lampad is mystically bonded to a single cavern or other self-contained underground area and must remain within 300 feet of it. If they move beyond that range, they become sickened 1 and are unable to recover. They must attempt a DC 19 Fortitude save every hour or increase the sickened value by 1 (to a maximum of sickened 4). After 24 hours, they become drained 1, with this value increasing by 1 every additional 24 hours. A lampad can perform a 24-hour ritual to bond to a new cavern. --- Speed 25 feet, climb 25 feet (on stone only) Melee Single Action earthen fist +14 (Agile, Finesse), Damage 2d10+2 bludgeoning Ranged Single Action light wisp +14 (Magical, range increment 30 feet), Damage 1d8+2 mental plus 1d6 fire and 1d6 positive Primal Innate Spells DC 22 - Cantrips (4th) Dancing Lights - 2nd Faerie Fire, Heal - 3rd Meld into Stone (at will), Pummeling Rubble - 4th Shape Stone Weep Single Action (Auditory, Emotion, Enchantment, Mental, Primal) Frequency once per round; Effect The lampad begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 30 feet who hears the lampad's weeping must succeed at a DC 20 Will save or be unable to use reactions for 1 round and slowed 1 on its next turn as it sobs uncontrollably Strong Emotions While lampads are ever vigilant in their assigned tasks, they're known to become lonely and forlorn, as the majority of underground denizens make poor company. True companionship and conversation are among the few things that can keep a moody lampad from sporadically weeping, though like most creatures they find such tears cathartic, feeling better for a time after a good cry. ",
  91. "trait": [
  92. "Earth",
  93. "Fey",
  94. "Nymph",
  95. "CN",
  96. "Medium"
  97. ],
  98. "trait_markdown": "[Earth](/Traits.aspx?ID=55), [Fey](/Traits.aspx?ID=69), [Nymph](/Traits.aspx?ID=230)",
  99. "trait_raw": [
  100. "Earth",
  101. "Fey",
  102. "Nymph"
  103. ],
  104. "type": "Creature",
  105. "url": "/Monsters.aspx?ID=1249",
  106. "vision": "Darkvision",
  107. "weakest_save": [
  108. "fort",
  109. "fortitude"
  110. ],
  111. "weakness": {
  112. "cold_iron": 5
  113. },
  114. "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 5",
  115. "weakness_raw": " cold iron 5",
  116. "will_save": 12,
  117. "wisdom": 3
  118. }