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- {
- "ac": 39,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 8,
- "constitution": 7,
- "creature_ability": [
- "Cavern Empathy",
- "Tied to the Land",
- "Nymph's Beauty",
- "Change Shape",
- "Focus Beauty",
- "Inspiration",
- "Despairing Weep"
- ],
- "creature_family": "Nymph",
- "creature_family_markdown": "[Nymph](/MonsterFamilies.aspx?ID=77)",
- "dexterity": 8,
- "exclude_from_search": false,
- "fortitude_save": 26,
- "hp": 234,
- "hp_raw": "234",
- "id": "creature-1251",
- "image": [
- "/Images/Monsters/Nymph_QueenLampad.png"
- ],
- "intelligence": 4,
- "language": [
- "Aklo",
- "Common",
- "Sylvan",
- "Terran",
- "Undercommon",
- "<%SPELLS%310%%><i>stone tell</i><%END>"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10), [Terran](/Languages.aspx?ID=22), [Undercommon](/Languages.aspx?ID=11); [_stone tell_](/Spells.aspx?ID=310)",
- "level": 15,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Lampad Queen](/Monsters.aspx?ID=1251)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nLampad queens are capricious monarchs and protectors of vast underground domains, regarded in ballads and tales as allies and foes, monsters and muses. Lampad queens have a particular animosity for the many predominantly evil underground ancestries, such as [drow](/MonsterFamilies.aspx?ID=37) and [duergar](/MonsterFamilies.aspx?ID=38), and they are particularly fond of bats. Many lampad queens have nykteras (page 254) as favored attendants.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 36\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 34\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 31\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Nymph_QueenLampad.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Lampad Queen](/Monsters.aspx?ID=1251)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 189</row>\n\n**Perception** +27; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10), [Terran](/Languages.aspx?ID=22), [Undercommon](/Languages.aspx?ID=11); [_stone tell_](/Spells.aspx?ID=310)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +27, [Athletics](/Skills.aspx?ID=3) +28, [Deception](/Skills.aspx?ID=5) +31, [Diplomacy](/Skills.aspx?ID=6) +33, [Intimidation](/Skills.aspx?ID=7) +33, [Nature](/Skills.aspx?ID=10) +27, [Occultism](/Skills.aspx?ID=11) +27, [Performance](/Skills.aspx?ID=12) +29, [Society](/Skills.aspx?ID=14) +25, [Stealth](/Skills.aspx?ID=15) +27\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +8\r\n\r\n**Con** +7\r\n\r\n**Int** +4\r\n\r\n**Wis** +4\r\n\r\n**Cha** +8\r\n</row>\r\n\r\n**Cavern Empathy** The lampad queen can use [Diplomacy](/Skills.aspx?ID=6) to [Make an Impression](/Actions.aspx?ID=50) on and make very simple [Requests](/Actions.aspx?ID=51) of subterranean animals, plants, and fungi, as well as stones.<br />**Tied to the Land** A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to [counteract](/Rules.aspx?ID=371) spells and rituals that would harm the environment, such as [blight](/Rituals.aspx?ID=4), with a +30 counteract modifier and a counteract level of 8. When the lampad queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 39 \r\n\r\n**Fort** +26 \r\n\r\n**Ref** +29 \r\n\r\n**Will** +25 \n\n</row>\r\n\r\n**HP** 234\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 10\r\n\r\n**Nymph's Beauty** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [incapacitation](/Traits.aspx?ID=93), [mental](/Traits.aspx?ID=106), [primal](/Traits.aspx?ID=134), [visual](/Traits.aspx?ID=163)) 30 feet. Creatures that start their turn in the aura must succeed at a DC 33 Will save or be [confused](/Conditions.aspx?ID=5) by the lampad queen's unearthly beauty for 1 minute. While confused by this effect, the creature's confused actions never include harming the lampad queen.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, climb 30 feet (on stone only)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nearthen fist +29 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 3d10+9 bludgeoning plus 1d6 mental\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nlight wisp +29 ([Magical](/Traits.aspx?ID=103), [range increment 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d8+9 mental plus 2d6 fire and 2d6 positive\r\n\r\n**Primal Prepared Spells** DC 38\r\n- **Cantrips (8th)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Electric Arc](/Spells.aspx?ID=97), [Guidance](/Spells.aspx?ID=142), [Prestidigitation](/Spells.aspx?ID=229), [Stabilize](/Spells.aspx?ID=307)\r\n- **1st**\r\n[Ant Haul](/Spells.aspx?ID=13), [Fleet Step](/Spells.aspx?ID=122), [Gust of Wind](/Spells.aspx?ID=143)\r\n- **2nd**\r\n[Animal Messenger](/Spells.aspx?ID=11), [Enlarge](/Spells.aspx?ID=102), [Faerie Fire](/Spells.aspx?ID=107)\r\n- **3rd**\r\n[Earthbind](/Spells.aspx?ID=94) (×2), [Haste](/Spells.aspx?ID=147)\r\n- **4th**\r\n[Fly](/Spells.aspx?ID=125), [Freedom of Movement](/Spells.aspx?ID=128), [Resist Energy](/Spells.aspx?ID=256)\r\n- **5th**\r\n[Death Ward](/Spells.aspx?ID=64), [Passwall](/Spells.aspx?ID=216), [Wall of Stone](/Spells.aspx?ID=365)\r\n- **6th**\r\n[Flesh to Stone](/Spells.aspx?ID=123), [Slow](/Spells.aspx?ID=289), [Stoneskin](/Spells.aspx?ID=312)\r\n- **7th**\r\n[Energy Aegis](/Spells.aspx?ID=100), [Regenerate](/Spells.aspx?ID=248), [Volcanic Eruption](/Spells.aspx?ID=360)\r\n- **8th**\r\n[Earthquake](/Spells.aspx?ID=95), [Summon Plant or Fungus](/Spells.aspx?ID=325)\r\n\r\n**Primal Innate Spells** DC 38\r\n- **Cantrips (8th)**\r\n[Dancing Lights](/Spells.aspx?ID=58)\r\n- **2nd**\r\n[Faerie Fire](/Spells.aspx?ID=107)\r\n- **3rd**\r\n[Meld into Stone](/Spells.aspx?ID=188) (at will)\r\n- **4th**\r\n[Shape Stone](/Spells.aspx?ID=276)\r\n- **7th**\r\n[Heal](/Spells.aspx?ID=148)\r\n- **8th**\r\n[Pummeling Rubble](/Spells.aspx?ID=708)\r\n- **Constant (6th)**\r\n[Stone Tell](/Spells.aspx?ID=310)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium [humanoid](/Traits.aspx?ID=91) form, typically choosing a version of their natural form that more closely resembles a humanoid.\r\n\r\n**Focus Beauty** <actions string=\"Single Action\" /> ([Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134), [Visual](/Traits.aspx?ID=163)) The lampad queen focuses their beauty upon a target within their aura. The creature must attempt a Will save. On a failure, it is affected as if by the queen's beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the [_confusion_](/Spells.aspx?ID=48) when it takes damage. The lampad queen can use a single action, which has the [concentrate](/Traits.aspx?ID=32) trait, to focus the emotions of a confused creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions. Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn.\r\n\r\n**Inspiration** <actions string=\"Three Actions\" /> ([Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134)) for [maestro muse](/Muses.aspx?ID=2), the status bonus to Performance checks increases to +2 for the purpose of determining the effects of [compositions](/Traits.aspx?ID=31); for [polymath muse](/Muses.aspx?ID=3), the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against [fey](/Traits.aspx?ID=69).\r\n\r\n**Despairing Weep** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134)) **Frequency** once per round; **Effect** The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 120 feet who hears the lampad's weeping must succeed at a DC 36 Will save with the effects of [_crushing despair_](/Spells.aspx?ID=57).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Reciprocity</title>\r\n\r\nLampad queens tend to change emotions on a whim and mirror what they find in others. Those who treat the queen's domain with respect, they protect and reward, while those who harm it meet their swift wrath. This leads to the vastly differing accounts of the queens' actions.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-77\" />",
- "name": "Lampad Queen",
- "npc": false,
- "perception": 27,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 29,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Earth\" url=\"/Traits.aspx?ID=55\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 189</row>\r\n\r\n**Creature Family** [Nymph](/MonsterFamilies.aspx?ID=77)\r\n\r\n<row gap=\"medium\">\r\n**HP** 234\r\n\r\n**AC** 39\r\n\r\n**Fort** +26\r\n\r\n**Ref** +29\r\n\r\n**Will** +25\r\n\r\n**Perception** +27\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nLampad queens are capricious monarchs and protectors of vast underground domains, regarded in ballads and tales as allies and foes, monsters and …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +27",
- "Athletics +28",
- "Deception +31",
- "Diplomacy +33",
- "Intimidation +33",
- "Nature +27",
- "Occultism +27",
- "Performance +29",
- "Society +25",
- "Stealth +27"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +27, [Athletics](/Skills.aspx?ID=3) +28, [Deception](/Skills.aspx?ID=5) +31, [Diplomacy](/Skills.aspx?ID=6) +33, [Intimidation](/Skills.aspx?ID=7) +33, [Nature](/Skills.aspx?ID=10) +27, [Occultism](/Skills.aspx?ID=11) +27, [Performance](/Skills.aspx?ID=12) +29, [Society](/Skills.aspx?ID=14) +25, [Stealth](/Skills.aspx?ID=15) +27",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 189"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 189</row>",
- "speed": {
- "climb": 30,
- "land": 30,
- "max": 30
- },
- "speed_markdown": "30 feet, climb 30 feet (on stone only)",
- "speed_raw": "30 feet, climb 30 feet (on stone only)",
- "spell": [
- "Earthquake",
- "Summon Plant or Fungus",
- "Energy Aegis",
- "Regenerate",
- "Volcanic Eruption",
- "Flesh to Stone",
- "Slow",
- "Stoneskin",
- "Death Ward",
- "Passwall",
- "Wall of Stone",
- "Fly",
- "Freedom of Movement",
- "Resist Energy",
- "Earthbind",
- "Haste",
- "Animal Messenger",
- "Enlarge",
- "Faerie Fire",
- "Ant Haul",
- "Fleet Step",
- "Gust of Wind",
- "Detect Magic",
- "Electric Arc",
- "Guidance",
- "Prestidigitation",
- "Stabilize",
- "Pummeling Rubble",
- "Heal",
- "Shape Stone",
- "Meld into Stone",
- "Dancing Lights",
- "Stone Tell"
- ],
- "spell_markdown": "[Animal Messenger](/Spells.aspx?ID=11), [Ant Haul](/Spells.aspx?ID=13), [Dancing Lights](/Spells.aspx?ID=58), [Death Ward](/Spells.aspx?ID=64), [Detect Magic](/Spells.aspx?ID=66), [Earthbind](/Spells.aspx?ID=94), [Earthquake](/Spells.aspx?ID=95), [Electric Arc](/Spells.aspx?ID=97), [Energy Aegis](/Spells.aspx?ID=100), [Enlarge](/Spells.aspx?ID=102), [Faerie Fire](/Spells.aspx?ID=107), [Fleet Step](/Spells.aspx?ID=122), [Flesh to Stone](/Spells.aspx?ID=123), [Fly](/Spells.aspx?ID=125), [Freedom of Movement](/Spells.aspx?ID=128), [Guidance](/Spells.aspx?ID=142), [Gust of Wind](/Spells.aspx?ID=143), [Haste](/Spells.aspx?ID=147), [Heal](/Spells.aspx?ID=148), [Meld into Stone](/Spells.aspx?ID=188), [Passwall](/Spells.aspx?ID=216), [Prestidigitation](/Spells.aspx?ID=229), [Pummeling Rubble](/Spells.aspx?ID=708), [Regenerate](/Spells.aspx?ID=248), [Resist Energy](/Spells.aspx?ID=256), [Shape Stone](/Spells.aspx?ID=276), [Slow](/Spells.aspx?ID=289), [Stabilize](/Spells.aspx?ID=307), [Stone Tell](/Spells.aspx?ID=310), [Stoneskin](/Spells.aspx?ID=312), [Summon Plant or Fungus](/Spells.aspx?ID=325), [Volcanic Eruption](/Spells.aspx?ID=360), [Wall of Stone](/Spells.aspx?ID=365)",
- "stealth": "27",
- "strength": 3,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Lampad queens are capricious monarchs and protectors of vast underground domains, regarded in ballads and tales as allies and foes, monsters and …",
- "summary_markdown": "Lampad queens are capricious monarchs and protectors of vast underground domains, regarded in ballads and tales as allies and foes, monsters and …",
- "text": " Lampad Queen Lampad queens are capricious monarchs and protectors of vast underground domains, regarded in ballads and tales as allies and foes, monsters and muses. Lampad queens have a particular animosity for the many predominantly evil underground ancestries, such as drow and duergar, and they are particularly fond of bats. Many lampad queens have nykteras (page 254) as favored attendants. Recall Knowledge - Fey (Nature): DC 36 Unspecific Lore : DC 34 Specific Lore : DC 31 Lampad Queen Source Bestiary 3 pg. 189 Perception +27; darkvision Languages Aklo, Common, Sylvan, Terran, Undercommon; stone tell Skills Acrobatics +27, Athletics +28, Deception +31, Diplomacy +33, Intimidation +33, Nature +27, Occultism +27, Performance +29, Society +25, Stealth +27 Str +3 Dex +8 Con +7 Int +4 Wis +4 Cha +8 Cavern Empathy The lampad queen can use Diplomacy to Make an Impression on and make very simple Requests of subterranean animals, plants, and fungi, as well as stones. Tied to the Land A lampad queen is intrinsically tied to a specific underground region, usually a cave system. As long as the queen is healthy, the environment is exceptionally resilient, allowing the lampad queen to automatically attempt to counteract spells and rituals that would harm the environment, such as blight, with a +30 counteract modifier and a counteract level of 8. When the lampad queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the lampad queen swiftly heals the entire region. --- AC 39 Fort +26 Ref +29 Will +25 HP 234 Weaknesses cold iron 10 Nymph's Beauty (aura, emotion, enchantment, incapacitation, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a DC 33 Will save or be confused by the lampad queen's unearthly beauty for 1 minute. While confused by this effect, the creature's confused actions never include harming the lampad queen. --- Speed 30 feet, climb 30 feet (on stone only) Melee Single Action earthen fist +29 (Agile, Finesse), Damage 3d10+9 bludgeoning plus 1d6 mental Ranged Single Action light wisp +29 (Magical, range increment 60 feet), Damage 2d8+9 mental plus 2d6 fire and 2d6 positive Primal Prepared Spells DC 38 - Cantrips (8th) Detect Magic, Electric Arc, Guidance, Prestidigitation, Stabilize - 1st Ant Haul, Fleet Step, Gust of Wind - 2nd Animal Messenger, Enlarge, Faerie Fire - 3rd Earthbind (×2), Haste - 4th Fly, Freedom of Movement, Resist Energy - 5th Death Ward, Passwall, Wall of Stone - 6th Flesh to Stone, Slow, Stoneskin - 7th Energy Aegis, Regenerate, Volcanic Eruption - 8th Earthquake, Summon Plant or Fungus Primal Innate Spells DC 38 - Cantrips (8th) Dancing Lights - 2nd Faerie Fire - 3rd Meld into Stone (at will) - 4th Shape Stone - 7th Heal - 8th Pummeling Rubble - Constant (6th) Stone Tell Change Shape Single Action (Polymorph, Primal, Transmutation) Lampad queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid. Focus Beauty Single Action (Emotion, Enchantment, Incapacitation, Mental, Primal, Visual) The lampad queen focuses their beauty upon a target within their aura. The creature must attempt a Will save. On a failure, it is affected as if by the queen's beauty aura; if it was already affected by the aura, the conflicting emotions from the lampad queen's beauty intensify, causing the target to no longer get a flat check to end the confusion when it takes damage. The lampad queen can use a single action, which has the concentrate trait, to focus the emotions of a confused creature toward a particular emotion, causing it to spend its next turn sobbing uncontrollably, fawning over the lampad queen, or otherwise performing no actions beyond experiencing its emotions. Regardless of the save, the target is temporarily immune to Focus Beauty until the start of the lampad queen's next turn. Inspiration Three Actions (Emotion, Enchantment, Mental, Primal) for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey. Despairing Weep Single Action (Auditory, Emotion, Enchantment, Mental, Primal) Frequency once per round; Effect The lampad queen begins a heart-wrenching fit of weeping, inspiring sympathetic sobbing in nearby creatures. Each non-lampad creature within 120 feet who hears the lampad's weeping must succeed at a DC 36 Will save with the effects of crushing despair . Reciprocity Lampad queens tend to change emotions on a whim and mirror what they find in others. Those who treat the queen's domain with respect, they protect and reward, while those who harm it meet their swift wrath. This leads to the vastly differing accounts of the queens' actions. ",
- "trait": [
- "Earth",
- "Fey",
- "Nymph",
- "Uncommon",
- "CN",
- "Medium"
- ],
- "trait_markdown": "[Earth](/Traits.aspx?ID=55), [Fey](/Traits.aspx?ID=69), [Nymph](/Traits.aspx?ID=230), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Earth",
- "Fey",
- "Nymph",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1251",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "cold_iron": 10
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 10",
- "weakness_raw": " cold iron 10",
- "will_save": 25,
- "wisdom": 4
- }
|