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- {
- "ac": 24,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 2,
- "creature_ability": [
- "Lamia's Caress"
- ],
- "creature_family": "Lamia",
- "creature_family_markdown": "[Lamia](/MonsterFamilies.aspx?ID=66)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 12,
- "hp": 95,
- "hp_raw": "95",
- "id": "creature-277",
- "image": [
- "/Images/Monsters/Lamia_Lamia.png"
- ],
- "intelligence": 1,
- "language": [
- "Abyssal",
- "Common"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1)",
- "level": 6,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Lamia](/Monsters.aspx?ID=277)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nJust as they were cursed long ago, lamias can curse those they touch, clouding the mind and regressing conscious thought to purely animalistic instincts. Creatures affected by this curse grow reckless, becoming unaware of the consequences of their own actions and unable to think clearly. This makes the hapless victim all the more susceptible to the lamia's cunning illusions and insidious charms. The lamia's animalistic nature and the effect of their cursed touch has led some scholars to theorize that the original lamias must have, millennia ago, turned away from their own reason and intellect and embraced the life of simple beasts. Whether this change was rewarded as a monstrous gift from Lamashtu or inflicted as a curse for abandoning their responsibilities by Pharasma remains the subject of debate to this day.\n\n Whatever the source of this ancient transformation, lamias themselves have grown to enjoy the strengths it has granted them. Regardless, they continue to cling to a hatred of the gods, seeing them as the cause of their monstrous forms and, thus, their eternal exile from the societies they watch with jealous eyes from their lairs amid the ruins of lost civilizations. Because lamias blame divine powers for their curse, they take special delight in the downfall of temples, the suffering and death of champions and clerics, and the spread of dissension within organized religions.\n\n While they can briefly assume humanoid form with magic, lamias are usually forced to hide from civilization, making their homes in the barren wilderness. There, they attract cults of their own, gathering up chaotic and evil humanoids. With the help of these cultists, lamias strive to bring down popular faiths, introduce schisms into flourishing churches, and humiliate or defame high-profile religious leaders. Most lamias themselves have no true religious faith in anything, hearing instead a mystical calling that manifests as sighs on the desert wind or murmurs from the dark places between the stars.\n\n Lamias are traditionally matriarchal, revering the eldest female among them as leader, mother, and shaman.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Lamia_Lamia.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Lamia](/Monsters.aspx?ID=277)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 216</row>\n\n**Perception** +13; darkvision\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Cult Lore](/Skills.aspx?ID=8) +11, [Deception](/Skills.aspx?ID=5) +15, [Diplomacy](/Skills.aspx?ID=6) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Stealth](/Skills.aspx?ID=15) +15, [Survival](/Skills.aspx?ID=16) +11\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +1\r\n\r\n**Wis** +3\r\n\r\n**Cha** +3\r\n</row>\n\n**Items**\r\n[_+1 spear_](/Weapons.aspx?ID=10), [Javelin](/Weapons.aspx?ID=71) (2)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +15 \n\n</row>\r\n\r\n**HP** 95\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_spear_ +17,\r\n**Damage** 1d6+8 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +17 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d6+8 slashing plus Grab\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_spear_ +14 ([thrown 20 feet](/Traits.aspx?ID=195), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d4+8 piercing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\njavelin +15 ([thrown 30 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+8 piercing\r\n\r\n**Occult Innate Spells** DC 25\r\n- **1st**\r\n[Illusory Disguise](/Spells.aspx?ID=159) (at will), [Illusory Object](/Spells.aspx?ID=160) (at will), [Ventriloquism](/Spells.aspx?ID=356) (at will)\r\n- **2nd**\r\n[Humanoid Form](/Spells.aspx?ID=153) (at will), [Mirror Image](/Spells.aspx?ID=197)\r\n- **3rd**\r\n[Sleep](/Spells.aspx?ID=288)\r\n- **4th**\r\n[Charm](/Spells.aspx?ID=34) (x3), [Suggestion](/Spells.aspx?ID=315)\r\n\r\n**Lamia's Caress** <actions string=\"Two Actions\" /> ([Curse](/Traits.aspx?ID=38), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)) The lamia touches a creature, who must succeed at a DC 23 Will save or become [stupefied 1](/Conditions.aspx?ID=37). If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-66\" />",
- "name": "Lamia",
- "npc": false,
- "perception": 13,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 15,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 216</row>\r\n\r\n**Creature Family** [Lamia](/MonsterFamilies.aspx?ID=66)\r\n\r\n<row gap=\"medium\">\r\n**HP** 95\r\n\r\n**AC** 24\r\n\r\n**Fort** +12\r\n\r\n**Ref** +15\r\n\r\n**Will** +15\r\n\r\n**Perception** +13\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nJust as they were cursed long ago, lamias can curse those they touch, clouding the mind and regressing conscious thought to purely animalistic …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Large"
- ],
- "skill": [
- "Cult Lore +11",
- "Deception +15",
- "Diplomacy +11",
- "Intimidation +13",
- "Stealth +15",
- "Survival +11"
- ],
- "skill_markdown": "[Cult Lore](/Skills.aspx?ID=8) +11, [Deception](/Skills.aspx?ID=5) +15, [Diplomacy](/Skills.aspx?ID=6) +11, [Intimidation](/Skills.aspx?ID=7) +13, [Stealth](/Skills.aspx?ID=15) +15, [Survival](/Skills.aspx?ID=16) +11",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 216"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 216</row>",
- "speed": {
- "land": 40,
- "max": 40
- },
- "speed_markdown": "40 feet",
- "speed_raw": "40 feet",
- "spell": [
- "Charm",
- "Suggestion",
- "Sleep",
- "Humanoid Form",
- "Mirror Image",
- "Illusory Disguise",
- "Illusory Object",
- "Ventriloquism"
- ],
- "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Humanoid Form](/Spells.aspx?ID=153), [Illusory Disguise](/Spells.aspx?ID=159), [Illusory Object](/Spells.aspx?ID=160), [Mirror Image](/Spells.aspx?ID=197), [Sleep](/Spells.aspx?ID=288), [Suggestion](/Spells.aspx?ID=315), [Ventriloquism](/Spells.aspx?ID=356)",
- "stealth": "15",
- "strength": 5,
- "strongest_save": [
- "ref",
- "reflex",
- "will"
- ],
- "summary": "Just as they were cursed long ago, lamias can curse those they touch, clouding the mind and regressing conscious thought to purely animalistic …",
- "summary_markdown": "Just as they were cursed long ago, lamias can curse those they touch, clouding the mind and regressing conscious thought to purely animalistic …",
- "text": " Lamia Just as they were cursed long ago, lamias can curse those they touch, clouding the mind and regressing conscious thought to purely animalistic instincts. Creatures affected by this curse grow reckless, becoming unaware of the consequences of their own actions and unable to think clearly. This makes the hapless victim all the more susceptible to the lamia's cunning illusions and insidious charms. The lamia's animalistic nature and the effect of their cursed touch has led some scholars to theorize that the original lamias must have, millennia ago, turned away from their own reason and intellect and embraced the life of simple beasts. Whether this change was rewarded as a monstrous gift from Lamashtu or inflicted as a curse for abandoning their responsibilities by Pharasma remains the subject of debate to this day. Whatever the source of this ancient transformation, lamias themselves have grown to enjoy the strengths it has granted them. Regardless, they continue to cling to a hatred of the gods, seeing them as the cause of their monstrous forms and, thus, their eternal exile from the societies they watch with jealous eyes from their lairs amid the ruins of lost civilizations. Because lamias blame divine powers for their curse, they take special delight in the downfall of temples, the suffering and death of champions and clerics, and the spread of dissension within organized religions. While they can briefly assume humanoid form with magic, lamias are usually forced to hide from civilization, making their homes in the barren wilderness. There, they attract cults of their own, gathering up chaotic and evil humanoids. With the help of these cultists, lamias strive to bring down popular faiths, introduce schisms into flourishing churches, and humiliate or defame high-profile religious leaders. Most lamias themselves have no true religious faith in anything, hearing instead a mystical calling that manifests as sighs on the desert wind or murmurs from the dark places between the stars. Lamias are traditionally matriarchal, revering the eldest female among them as leader, mother, and shaman. Recall Knowledge - Beast (Arcana, Nature): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Lamia Source Bestiary pg. 216 Perception +13; darkvision Languages Abyssal, Common Skills Cult Lore +11, Deception +15, Diplomacy +11, Intimidation +13, Stealth +15, Survival +11 Str +5 Dex +3 Con +2 Int +1 Wis +3 Cha +3 Items +1 spear , Javelin (2) --- AC 24 Fort +12 Ref +15 Will +15 HP 95 --- Speed 40 feet Melee Single Action spear +17, Damage 1d6+8 piercing Melee Single Action claw +17 (Agile), Damage 1d6+8 slashing plus Grab Ranged Single Action spear +14 (thrown 20 feet, versatile S), Damage 1d4+8 piercing Ranged Single Action javelin +15 (thrown 30 feet), Damage 1d6+8 piercing Occult Innate Spells DC 25 - 1st Illusory Disguise (at will), Illusory Object (at will), Ventriloquism (at will) - 2nd Humanoid Form (at will), Mirror Image - 3rd Sleep - 4th Charm (x3), Suggestion Lamia's Caress Two Actions (Curse, Enchantment, Mental, Occult) The lamia touches a creature, who must succeed at a DC 23 Will save or become stupefied 1. If the target fails additional saves against this ability, the condition value increases by 1 (to a maximum of stupefied 4). This condition value decreases by 1 every 24 hours. ",
- "trait": [
- "Beast",
- "CE",
- "Large"
- ],
- "trait_markdown": "[Beast](/Traits.aspx?ID=20)",
- "trait_raw": [
- "Beast"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=277",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 15,
- "wisdom": 3
- }
|