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- {
- "ac": 30,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 5,
- "creature_ability": [
- "Attack of Opportunity",
- "Boat Breaker",
- "Flying Strafe",
- "Wailing Dive"
- ],
- "creature_family_markdown": "",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 22,
- "hp": 190,
- "hp_raw": "190",
- "id": "creature-1211",
- "image": [
- "/Images/Monsters/Kongamato.png"
- ],
- "immunity": [
- "paralyzed",
- "sleep"
- ],
- "immunity_markdown": "[paralyzed](/Conditions.aspx?ID=28), [sleep](/Traits.aspx?ID=145)",
- "intelligence": -1,
- "language": [
- "Draconic"
- ],
- "language_markdown": "[Draconic](/Languages.aspx?ID=2)",
- "level": 11,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Kongamato](/Monsters.aspx?ID=1211)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThough they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren't particularly intelligent and lack the powerful magical abilities that many of their dragon kindred command, but a kongamato has a supernaturally strong beak that can punch through incredibly dense substances. While this beak might seem like a valuable trophy for hunters, its magic dies with the kongamato, and all attempts to integrate them into weapons have failed.\n\n Though they dwell in swamps and other still waters, kongamatos prefer to hunt in rivers and streams, since running water delivers new prey on a regular basis. The predators hunt everything, and they are well aware their powerful beaks can sink boats and rafts. They even possess a semblance of draconic greed. While they care little for the material wealth or societal power, kongamatos claim large hunting territories, violently attacking any would-be rivals and ravenously slaughtering large animals in their territory, leaving carcasses half-eaten with little regard for whether they'll still have meals in the future.\n\n When a kongamato claims a territory that encapsulates a community, the people there have no choice but to hunt down the vicious predator or hire adventurers to do so on their behalf. Kongamatos' hunger is such that a single one can devastate entire herds of livestock and threaten the safety of the entire community. Unlike their draconic relatives, kongamatos ignore attempts to bargain with them, and efforts to appease them through regular sacrifices have no effect.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Dragon](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2)): DC 30\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 28\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 25\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Kongamato.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Kongamato](/Monsters.aspx?ID=1211)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Dragon\" url=\"/Traits.aspx?ID=50\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 152</row>\n\n**Perception** +19; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Draconic](/Languages.aspx?ID=2)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +22, [Athletics](/Skills.aspx?ID=3) +24, [Intimidation](/Skills.aspx?ID=7) +20, [Stealth](/Skills.aspx?ID=15) +20, [Survival](/Skills.aspx?ID=16) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +3\r\n\r\n**Con** +5\r\n\r\n**Int** -1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +22 \r\n\r\n**Ref** +20 \r\n\r\n**Will** +19 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 190\n\n**Immunities**\r\n[paralyzed](/Conditions.aspx?ID=28), [sleep](/Traits.aspx?ID=145)\n\n**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> Tail only.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, fly 130 feet, swim 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbeak +24 ([Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+13 piercing plus boat breaker and [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +24 ([Agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+13 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nwing +22 ([Agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+11 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +22 ([Agile](/Traits.aspx?ID=170), [reach 20 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+11 bludgeoning\n\n**Boat Breaker** A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit.\r\n\r\n**Flying Strafe** <actions string=\"Two Actions\" /> The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature.\r\n\r\n**Wailing Dive** <actions string=\"Two Actions\" /> The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a DC 30 Will save or become [frightened 1](/Conditions.aspx?ID=19) (frightened 2 on a critical failure). After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">The Mother Kongamato</title>\r\n\r\nLegend tells of a massive elder kongamato who dwells in the southern Mwangi Jungle. Many refer to this centuries-old creature as the mother of kongamatos. Rather than prowling waterways, this one prefers solitude inland among the dense foliage of the jungle. Inhabitants of the area believe the high-pitched thunder that comes under a clear sky to be the creature's magical voice.\r\n</aside>",
- "name": "Kongamato",
- "npc": false,
- "perception": 19,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 20,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Dragon\" url=\"/Traits.aspx?ID=50\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 152</row>\n\n<row gap=\"medium\">\r\n**HP** 190\r\n\r\n**AC** 30\r\n\r\n**Fort** +22\r\n\r\n**Ref** +20\r\n\r\n**Will** +19\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThough they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren't particularly …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +22",
- "Athletics +24",
- "Intimidation +20",
- "Stealth +20",
- "Survival +19"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +22, [Athletics](/Skills.aspx?ID=3) +24, [Intimidation](/Skills.aspx?ID=7) +20, [Stealth](/Skills.aspx?ID=15) +20, [Survival](/Skills.aspx?ID=16) +19",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 152"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 152</row>",
- "speed": {
- "fly": 130,
- "land": 30,
- "max": 130,
- "swim": 30
- },
- "speed_markdown": "30 feet, fly 130 feet, swim 30 feet",
- "speed_raw": "30 feet, fly 130 feet, swim 30 feet",
- "spell_markdown": "",
- "stealth": "20",
- "strength": 7,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Though they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren't particularly …",
- "summary_markdown": "Though they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren't particularly …",
- "text": " Kongamato Though they resemble pterosaurs and hail from a similar era, kongamatos are actually a primeval branch of dragonkind. They aren't particularly intelligent and lack the powerful magical abilities that many of their dragon kindred command, but a kongamato has a supernaturally strong beak that can punch through incredibly dense substances. While this beak might seem like a valuable trophy for hunters, its magic dies with the kongamato, and all attempts to integrate them into weapons have failed. Though they dwell in swamps and other still waters, kongamatos prefer to hunt in rivers and streams, since running water delivers new prey on a regular basis. The predators hunt everything, and they are well aware their powerful beaks can sink boats and rafts. They even possess a semblance of draconic greed. While they care little for the material wealth or societal power, kongamatos claim large hunting territories, violently attacking any would-be rivals and ravenously slaughtering large animals in their territory, leaving carcasses half-eaten with little regard for whether they'll still have meals in the future. When a kongamato claims a territory that encapsulates a community, the people there have no choice but to hunt down the vicious predator or hire adventurers to do so on their behalf. Kongamatos' hunger is such that a single one can devastate entire herds of livestock and threaten the safety of the entire community. Unlike their draconic relatives, kongamatos ignore attempts to bargain with them, and efforts to appease them through regular sacrifices have no effect. Recall Knowledge - Dragon (Arcana): DC 30 Unspecific Lore : DC 28 Specific Lore : DC 25 Kongamato Source Bestiary 3 pg. 152 Perception +19; darkvision Languages Draconic Skills Acrobatics +22, Athletics +24, Intimidation +20, Stealth +20, Survival +19 Str +7 Dex +3 Con +5 Int -1 Wis +2 Cha +3 --- AC 30 Fort +22 Ref +20 Will +19 +1 status to all saves vs. magic HP 190 Immunities paralyzed, sleep Attack of Opportunity Reaction Tail only. --- Speed 30 feet, fly 130 feet, swim 30 feet Melee Single Action beak +24 (Magical, reach 15 feet), Damage 2d12+13 piercing plus boat breaker and Grab Melee Single Action claw +24 (Agile, reach 10 feet), Damage 2d8+13 slashing Melee Single Action wing +22 (Agile, reach 15 feet), Damage 2d10+11 bludgeoning Melee Single Action tail +22 (Agile, reach 20 feet), Damage 2d8+11 bludgeoning Boat Breaker A kongamato's beak is supernaturally hard. Their beak Strikes ignore half the Hardness of any object they hit. Flying Strafe Two Actions The kongamato Flies up to their fly Speed and makes two wing Strikes at any point during that movement. Each Strike must target a different creature. Wailing Dive Two Actions The kongamato Flies while emitting a terrifying screech. Each creature the kongamato flies over must succeed at a DC 30 Will save or become frightened 1 (frightened 2 on a critical failure). After attempting their saves, the creatures are temporarily immune for 1 hour. At the end of their movement, the kongamato can make a beak Strike. The Mother Kongamato Legend tells of a massive elder kongamato who dwells in the southern Mwangi Jungle. Many refer to this centuries-old creature as the mother of kongamatos. Rather than prowling waterways, this one prefers solitude inland among the dense foliage of the jungle. Inhabitants of the area believe the high-pitched thunder that comes under a clear sky to be the creature's magical voice. ",
- "trait": [
- "Dragon",
- "Uncommon",
- "N",
- "Large"
- ],
- "trait_markdown": "[Dragon](/Traits.aspx?ID=50), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Dragon",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1211",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "will_save": 19,
- "wisdom": 2
- }
|