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- {
- "ac": 21,
- "alignment": "NG",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 5,
- "creature_ability": [
- "Ward",
- "Distracting Gaze",
- "Spiritual Rope"
- ],
- "creature_family": "Kami",
- "creature_family_markdown": "[Kami](/MonsterFamilies.aspx?ID=243)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 12,
- "hp": 95,
- "hp_raw": "95",
- "id": "creature-1202",
- "image": [
- "/Images/Monsters/Kami_Kodama.png"
- ],
- "intelligence": 0,
- "language": [
- "Common",
- "<%SPELLS%294%%><i>speak with plants</i><%END>, <%UMR%37%%>telepathy<%END> 50 feet"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1); [_speak with plants_](/Spells.aspx?ID=294), [telepathy](/MonsterAbilities.aspx?ID=37) 50 feet",
- "level": 5,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Kodama](/Monsters.aspx?ID=1202)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA kodama is a type of kami who inhabits a tree. Kodama commonly appear in old Tian forests, especially old-growth forests far removed from civilization. In the Forest of Spirits in Minkai, for example, so many trees are possessed by kodama that a traveler might pass by hundreds, if not thousands, of these beings while journeying through a single acre of woodland.\n\n Kodama try their utmost to protect their sacred trees, but a single kodama is a minor obstacle to most [oni](/MonsterFamilies.aspx?ID=144) or others who have no qualms about desecrating forests or harvesting them for natural resources. Like trees in a forest, kodama are most powerful in great numbers and among other kami, whom they can bolster with their magical straw ropes while distracting strong enemies with their mesmerizing presence.\n\n On the other hand, kodama bear no ill will toward those who respect their wards, even allowing [druids](/Classes.aspx?ID=6) and other deferential creatures to dwell within their bounds. They might even subtly guide lost travelers out of the forest or back to safety.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Spirit](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Kami_Kodama.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Kodama](/Monsters.aspx?ID=1202)</title>\r\n\r\n<traits>\r\n<trait label=\"NG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Small\" />\r\n<trait label=\"Kami\" url=\"/Traits.aspx?ID=354\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 143</row>\n\n**Perception** +16; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1); [_speak with plants_](/Spells.aspx?ID=294), [telepathy](/MonsterAbilities.aspx?ID=37) 50 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +11, [Athletics](/Skills.aspx?ID=3) +11, [Nature](/Skills.aspx?ID=10) +14, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +14\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +4\r\n\r\n**Con** +5\r\n\r\n**Int** +0\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Ward** ([abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48)) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting.<br /> A kodama's ward is a specific tree.\r\n\r\n**Items**\r\n[spiritual rope](/Equipment.aspx?ID=44)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 (22 against evil creatures)\r\n\r\n**Fort** +12 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +14 \r\n\r\n+1 status to all saves vs. effects from evil creatures\r\n</row>\r\n\r\n**HP** 95\n\n**Resistances**\r\nevil 5\r\n\r\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 5\r\n\r\n**Distracting Gaze** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [enchantment](/Traits.aspx?ID=61), [visual](/Traits.aspx?ID=163)) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 23 Will save. The kodama can activate or deactivate this aura by using a single action, which has the [concentrate](/Traits.aspx?ID=32) trait. <br />**Success** The creature is unaffected. <br />**Failure** The creature is [fascinated](/Conditions.aspx?ID=14). This condition ends if the creature ends its turn outside the aura. <br />**Critical Failure** As failure, plus the creature is [slowed 1](/Conditions.aspx?ID=35) as long as it remains fascinated.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +13 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d6+4 bludgeoning\r\n\r\n**Innate Divine Spells** DC 23\r\n- **Cantrips (3rd)**\r\n[Ghost Sound](/Spells.aspx?ID=132)\r\n- **2nd**\r\n[Tree Shape](/Spells.aspx?ID=342)\r\n- **5th**\r\n[Tree Stride](/Spells.aspx?ID=343)\r\n- **Constant (4th)**\r\n[Speak with Plants](/Spells.aspx?ID=294)\r\n\r\n**Spiritual Rope** ([Abjuration](/Traits.aspx?ID=2), [Divine](/Traits.aspx?ID=48)) The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces. A kami who wears a _spiritual rope_ gains resistance 5 to evil damage (though this is usually relevant only if the kami is good-aligned), a +1 status bonus to AC against evil creatures, and a +1 status bonus to saving throws against effects from evil creatures.<br /> A kodama always wears a _spiritual rope_, and they can have one other _spiritual rope_ in existence at a time. Creating a new rope beyond these two releases the magic of one other rope of the kodama's choosing. A _spiritual rope_ around a creature other than a kodama loses its magic after 24 hours or if it's taken outside of the kodama's forest.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-243\" />",
- "name": "Kodama",
- "npc": false,
- "perception": 16,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 11,
- "release_date": "2021-04-07",
- "resistance": {
- "evil": 5
- },
- "resistance_markdown": "evil 5",
- "resistance_raw": "evil 5",
- "search_markdown": "<traits>\r\n<trait label=\"Kami\" url=\"/Traits.aspx?ID=354\" />\r\n<trait label=\"Spirit\" url=\"/Traits.aspx?ID=149\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 143</row>\r\n\r\n**Creature Family** [Kami](/MonsterFamilies.aspx?ID=243)\r\n\r\n<row gap=\"medium\">\r\n**HP** 95\r\n\r\n**AC** 21\r\n\r\n**Fort** +12\r\n\r\n**Ref** +11\r\n\r\n**Will** +14\r\n\r\n**Perception** +16\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA kodama is a type of kami who inhabits a tree. Kodama commonly appear in old Tian forests, especially old-growth forests far removed from …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Small"
- ],
- "skill": [
- "Acrobatics +11",
- "Athletics +11",
- "Nature +14",
- "Stealth +13",
- "Survival +14"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +11, [Athletics](/Skills.aspx?ID=3) +11, [Nature](/Skills.aspx?ID=10) +14, [Stealth](/Skills.aspx?ID=15) +13, [Survival](/Skills.aspx?ID=16) +14",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 143"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 143</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell": [
- "Tree Stride",
- "Tree Shape",
- "Ghost Sound",
- "Speak with Plants"
- ],
- "spell_markdown": "[Ghost Sound](/Spells.aspx?ID=132), [Speak with Plants](/Spells.aspx?ID=294), [Tree Shape](/Spells.aspx?ID=342), [Tree Stride](/Spells.aspx?ID=343)",
- "stealth": "13",
- "strength": 2,
- "strongest_save": [
- "will"
- ],
- "summary": "A kodama is a type of kami who inhabits a tree. Kodama commonly appear in old Tian forests, especially old-growth forests far removed from …",
- "summary_markdown": "A kodama is a type of kami who inhabits a tree. Kodama commonly appear in old Tian forests, especially old-growth forests far removed from …",
- "text": " Kodama A kodama is a type of kami who inhabits a tree. Kodama commonly appear in old Tian forests, especially old-growth forests far removed from civilization. In the Forest of Spirits in Minkai, for example, so many trees are possessed by kodama that a traveler might pass by hundreds, if not thousands, of these beings while journeying through a single acre of woodland. Kodama try their utmost to protect their sacred trees, but a single kodama is a minor obstacle to most oni or others who have no qualms about desecrating forests or harvesting them for natural resources. Like trees in a forest, kodama are most powerful in great numbers and among other kami, whom they can bolster with their magical straw ropes while distracting strong enemies with their mesmerizing presence. On the other hand, kodama bear no ill will toward those who respect their wards, even allowing druids and other deferential creatures to dwell within their bounds. They might even subtly guide lost travelers out of the forest or back to safety. Recall Knowledge - Spirit (Occultism): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Kodama Source Bestiary 3 pg. 143 Perception +16; darkvision Languages Common; speak with plants , telepathy 50 feet Skills Acrobatics +11, Athletics +11, Nature +14, Stealth +13, Survival +14 Str +2 Dex +4 Con +5 Int +0 Wis +5 Cha +4 Ward (abjuration, divine) Every kami is bound to a ward: a specific animal, plant, object, or location. A kami can merge with or emerge from their ward as a single action, which has the concentrate trait. While merged, the kami can observe their surroundings with their usual senses as well as the senses of their ward, but can't move, communicate with, or control their ward. Additionally, a kami merged with their ward recovers Hit Points each minute as if they spent an entire day resting. A kodama's ward is a specific tree. Items spiritual rope --- AC 21 (22 against evil creatures) Fort +12 Ref +11 Will +14 +1 status to all saves vs. effects from evil creatures HP 95 Resistances evil 5 Weaknesses cold iron 5 Distracting Gaze (aura, divine, enchantment, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 23 Will save. The kodama can activate or deactivate this aura by using a single action, which has the concentrate trait. Success The creature is unaffected. Failure The creature is fascinated. This condition ends if the creature ends its turn outside the aura. Critical Failure As failure, plus the creature is slowed 1 as long as it remains fascinated. --- Speed 25 feet Melee Single Action fist +13 (Agile, Finesse), Damage 2d6+4 bludgeoning Innate Divine Spells DC 23 - Cantrips (3rd) Ghost Sound - 2nd Tree Shape - 5th Tree Stride - Constant (4th) Speak with Plants Spiritual Rope (Abjuration, Divine) The kodama spends 1 minute to fashion an enchanted straw rope out of nearby materials. The rope can be wrapped around other kami creatures to protect them from fell forces. A kami who wears a spiritual rope gains resistance 5 to evil damage (though this is usually relevant only if the kami is good-aligned), a +1 status bonus to AC against evil creatures, and a +1 status bonus to saving throws against effects from evil creatures. A kodama always wears a spiritual rope , and they can have one other spiritual rope in existence at a time. Creating a new rope beyond these two releases the magic of one other rope of the kodama's choosing. A spiritual rope around a creature other than a kodama loses its magic after 24 hours or if it's taken outside of the kodama's forest. ",
- "trait": [
- "Kami",
- "Spirit",
- "NG",
- "Small"
- ],
- "trait_markdown": "[Kami](/Traits.aspx?ID=354), [Spirit](/Traits.aspx?ID=149)",
- "trait_raw": [
- "Kami",
- "Spirit"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1202",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold_iron": 5
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 5",
- "weakness_raw": " cold iron 5",
- "will_save": 14,
- "wisdom": 5
- }
|