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- {
- "ac": 45,
- "alignment": "NE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 7,
- "constitution": 9,
- "creature_ability": [
- "Easy to Call",
- "Feed on Fear",
- "Attack of Opportunity",
- "Eternal Fear",
- "Frightening Flurry",
- "Rend",
- "Skip Between",
- "Snatch Between",
- "Unsettled Mind"
- ],
- "creature_family": "Sahkil",
- "creature_family_markdown": "[Sahkil](/MonsterFamilies.aspx?ID=208)",
- "dexterity": 8,
- "exclude_from_search": false,
- "fortitude_save": 33,
- "hp": 425,
- "hp_raw": "425",
- "id": "creature-1285",
- "image": [
- "/Images/Monsters/Sahkil_Kimenhul.png"
- ],
- "immunity": [
- "death effects",
- "fear"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [fear](/Traits.aspx?ID=68)",
- "intelligence": 5,
- "language": [
- "Abyssal",
- "Celestial",
- "Infernal",
- "Requian",
- "<%UMR%37%%>telepathy<%END> 100 feet"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet",
- "level": 20,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Kimenhul](/Monsters.aspx?ID=1285)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAmong the strongest of their kind aside from the sahkil tormentors, kimenhuls work their craft to foment despair in those who fear failure, forming cycles of self-loathing. These powerful sahkils focus their attention on mortals who are seemingly at the peak of their ability yet harbor secret fears of inadequacy. A kimenhul's predations can leave an indelible mark on its victims. The kimenhul whispers threats and sends fears of crushing failure to its prey, seemingly originating from their own minds, a trauma that can be difficult to bear without help. These sahkils torment their prey as long as the hapless victims live, using their Eternal Fear ability every day to psychically remind their previous victims of their failings.\n\n Some unique kimenhuls find themselves in a position of leadership in Xibalba (see the sidebar below), where they carve out their own small kingdoms and direct groups of sahkils to help them find mortals to torment. They rule these nightmare kingdoms through terror, often delighting in tormenting new petitioners or scheming ways to work against their immortal foes.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 40\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 38\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 35\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Sahkil_Kimenhul.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 20\">[Kimenhul](/Monsters.aspx?ID=1285)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Sahkil\" url=\"/Traits.aspx?ID=333\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 222</row>\n\n**Perception** +35; [darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Infernal](/Languages.aspx?ID=19), [Requian](/Languages.aspx?ID=34); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +36, [Arcana](/Skills.aspx?ID=2) +33, [Athletics](/Skills.aspx?ID=3) +38, [Deception](/Skills.aspx?ID=5) +38, [Occultism](/Skills.aspx?ID=11) +33, [Religion](/Skills.aspx?ID=13) +35, [Stealth](/Skills.aspx?ID=15) +36\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +8\r\n\r\n**Con** +9\r\n\r\n**Int** +5\r\n\r\n**Wis** +7\r\n\r\n**Cha** +7\r\n</row>\r\n\r\n**Easy to Call** A sahkil's level is considered 2 lower for the purpose of being conjured by the [_planar binding_](/Rituals.aspx?ID=17) ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 45 [all-around vision](/MonsterAbilities.aspx?ID=1)\r\n\r\n**Fort** +33 \r\n\r\n**Ref** +32 \r\n\r\n**Will** +35 \n\n</row>\r\n\r\n**HP** 425\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [fear](/Traits.aspx?ID=68)\n\n**Weaknesses**\r\ngood 20\r\n\r\n**Feed on Fear** The kimenhul regains 30 Hit Points at the start of its turn as long as any [frightened](/Conditions.aspx?ID=19) creature is within 100 feet of it.<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> If the triggering creature is subject to an effect with the [fear](/Traits.aspx?ID=68) trait, the kimenhul can make two claw Strikes against the creature instead of one Strike.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 45 feet, climb 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +38 ([Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d12+18 piercing plus 3d6 evil\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +38 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d8+18 slashing plus 3d6 evil and [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Divine Innate Spells** DC 42\r\n- **Cantrips (10th)**\r\n[Detect Magic](/Spells.aspx?ID=66)\r\n- **9th**\r\n[Confusion](/Spells.aspx?ID=48), [Dispel Magic](/Spells.aspx?ID=78) (at will), [Fear](/Spells.aspx?ID=110) (at will), [Mask of Terror](/Spells.aspx?ID=185) (at will), [Phantasmal Calamity](/Spells.aspx?ID=218), [Suggestion](/Spells.aspx?ID=315) (at will), [Warp Mind](/Spells.aspx?ID=369), [Weird](/Spells.aspx?ID=375)\r\n- **Constant (9th)**\r\n[Mind Blank](/Spells.aspx?ID=192), [True Seeing](/Spells.aspx?ID=344)\r\n\r\n**Eternal Fear** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106)) The kimenhul contorts its faces and presents itself to its enemies in a terrifying and traumatic display that causes lingering fear. Each creature within 100 feet that can observe the kimenhul must make a DC 42 Will save. They are then temporarily immune for 10 minutes. <br />**Critical Success** The target is unaffected. <br />**Success** The target becomes [frightened 3](/Conditions.aspx?ID=19). <br />**Failure** The target becomes frightened 3 and is [fleeing](/Conditions.aspx?ID=17) as long as it's frightened. Even after recovering from the initial experience, the trauma is lodged in the target's mind for 1 year. Once per day, the kimenhul can communicate telepathically with the target for 1 minute as long as both creatures are on the same plane. Any time a creature under the effect of Eternal Fear is in a stressful situation (such as combat or intense social pressure), they must succeed at a DC 11 flat check or become frightened 2. While Eternal Fear lasts, the target always becomes fleeing as long as it's frightened, regardless of the source of the fear. The target can attempt a new saving throw each week to remove these effects, but they can otherwise be removed only by powerful magic such as [_wish_](/Spells.aspx?ID=377). <br />**Critical Failure** As failure, but the effects are permanent and the target doesn't get to attempt a weekly save to end the effect.\r\n\r\n**Frightening Flurry** <actions string=\"Two Actions\" /> The kimenhul makes one jaws Strike and two claw Strikes against a single target, in any order. The target becomes [frightened](/Conditions.aspx?ID=19) with a condition value equal to the number of Strikes that hit it, to a maximum of frightened 3 if all three Strikes hit.\r\n\r\n**[Rend](/MonsterAbilities.aspx?ID=30)** <actions string=\"Single Action\" /> claw\r\n\r\n**Skip Between** <actions string=\"Single Action\" /> ([Conjuration](/Traits.aspx?ID=33), [Divine](/Traits.aspx?ID=48), [Teleportation](/Traits.aspx?ID=156)) The sahkil moves from the [Material Plane](/Planes.aspx?ID=1) to the [Ethereal Plane](/Planes.aspx?ID=9) or vice-versa, with the effects of [_ethereal jaunt_](/Spells.aspx?ID=105) except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between.\r\n\r\n**Snatch Between** When using Skip Between, the kimenhul can bring along any creatures it has [grabbed](/Conditions.aspx?ID=20).\r\n\r\n**Unsettled Mind** Any creature affected by any of a kimenhul's [mental](/Traits.aspx?ID=106) spells or abilities becomes [stupefied 3](/Conditions.aspx?ID=37) for the duration of that effect and for 1d4 rounds thereafter.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-208\" />",
- "name": "Kimenhul",
- "npc": false,
- "perception": 35,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 32,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Sahkil\" url=\"/Traits.aspx?ID=333\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 222</row>\r\n\r\n**Creature Family** [Sahkil](/MonsterFamilies.aspx?ID=208)\r\n\r\n<row gap=\"medium\">\r\n**HP** 425\r\n\r\n**AC** 45\r\n\r\n**Fort** +33\r\n\r\n**Ref** +32\r\n\r\n**Will** +35\r\n\r\n**Perception** +35\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAmong the strongest of their kind aside from the sahkil tormentors, kimenhuls work their craft to foment despair in those who fear failure, forming …\r\n</summary>",
- "sense": " darkvision , true seeing ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [_true seeing_](/Spells.aspx?ID=344)",
- "size": [
- "Huge"
- ],
- "skill": [
- "Acrobatics +36",
- "Arcana +33",
- "Athletics +38",
- "Deception +38",
- "Occultism +33",
- "Religion +35",
- "Stealth +36"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +36, [Arcana](/Skills.aspx?ID=2) +33, [Athletics](/Skills.aspx?ID=3) +38, [Deception](/Skills.aspx?ID=5) +38, [Occultism](/Skills.aspx?ID=11) +33, [Religion](/Skills.aspx?ID=13) +35, [Stealth](/Skills.aspx?ID=15) +36",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 222"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 222</row>",
- "speed": {
- "climb": 25,
- "land": 45,
- "max": 45
- },
- "speed_markdown": "45 feet, climb 25 feet",
- "speed_raw": "45 feet, climb 25 feet",
- "spell": [
- "Confusion",
- "Dispel Magic",
- "Fear",
- "Mask of Terror",
- "Phantasmal Calamity",
- "Suggestion",
- "Warp Mind",
- "Weird",
- "Detect Magic",
- "Mind Blank",
- "True Seeing"
- ],
- "spell_markdown": "[Confusion](/Spells.aspx?ID=48), [Detect Magic](/Spells.aspx?ID=66), [Dispel Magic](/Spells.aspx?ID=78), [Fear](/Spells.aspx?ID=110), [Mask of Terror](/Spells.aspx?ID=185), [Mind Blank](/Spells.aspx?ID=192), [Phantasmal Calamity](/Spells.aspx?ID=218), [Suggestion](/Spells.aspx?ID=315), [True Seeing](/Spells.aspx?ID=344), [Warp Mind](/Spells.aspx?ID=369), [Weird](/Spells.aspx?ID=375)",
- "stealth": "36",
- "strength": 10,
- "strongest_save": [
- "will"
- ],
- "summary": "Among the strongest of their kind aside from the sahkil tormentors, kimenhuls work their craft to foment despair in those who fear failure, forming …",
- "summary_markdown": "Among the strongest of their kind aside from the sahkil tormentors, kimenhuls work their craft to foment despair in those who fear failure, forming …",
- "text": " Kimenhul Among the strongest of their kind aside from the sahkil tormentors, kimenhuls work their craft to foment despair in those who fear failure, forming cycles of self-loathing. These powerful sahkils focus their attention on mortals who are seemingly at the peak of their ability yet harbor secret fears of inadequacy. A kimenhul's predations can leave an indelible mark on its victims. The kimenhul whispers threats and sends fears of crushing failure to its prey, seemingly originating from their own minds, a trauma that can be difficult to bear without help. These sahkils torment their prey as long as the hapless victims live, using their Eternal Fear ability every day to psychically remind their previous victims of their failings. Some unique kimenhuls find themselves in a position of leadership in Xibalba (see the sidebar below), where they carve out their own small kingdoms and direct groups of sahkils to help them find mortals to torment. They rule these nightmare kingdoms through terror, often delighting in tormenting new petitioners or scheming ways to work against their immortal foes. Recall Knowledge - Fiend (Religion): DC 40 Unspecific Lore : DC 38 Specific Lore : DC 35 Kimenhul Source Bestiary 3 pg. 222 Perception +35; darkvision, true seeing Languages Abyssal, Celestial, Infernal, Requian; telepathy 100 feet Skills Acrobatics +36, Arcana +33, Athletics +38, Deception +38, Occultism +33, Religion +35, Stealth +36 Str +10 Dex +8 Con +9 Int +5 Wis +7 Cha +7 Easy to Call A sahkil's level is considered 2 lower for the purpose of being conjured by the planar binding ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success. --- AC 45 all-around vision Fort +33 Ref +32 Will +35 HP 425 Immunities death effects, fear Weaknesses good 20 Feed on Fear The kimenhul regains 30 Hit Points at the start of its turn as long as any frightened creature is within 100 feet of it. Attack of Opportunity Reaction If the triggering creature is subject to an effect with the fear trait, the kimenhul can make two claw Strikes against the creature instead of one Strike. --- Speed 45 feet, climb 25 feet Melee Single Action jaws +38 (Magical, reach 15 feet), Damage 4d12+18 piercing plus 3d6 evil Melee Single Action claw +38 (Agile, Magical, reach 15 feet), Damage 4d8+18 slashing plus 3d6 evil and Improved Grab Divine Innate Spells DC 42 - Cantrips (10th) Detect Magic - 9th Confusion, Dispel Magic (at will), Fear (at will), Mask of Terror (at will), Phantasmal Calamity, Suggestion (at will), Warp Mind, Weird - Constant (9th) Mind Blank, True Seeing Eternal Fear Two Actions (Divine, Emotion, Enchantment, Fear, Incapacitation, Mental) The kimenhul contorts its faces and presents itself to its enemies in a terrifying and traumatic display that causes lingering fear. Each creature within 100 feet that can observe the kimenhul must make a DC 42 Will save. They are then temporarily immune for 10 minutes. Critical Success The target is unaffected. Success The target becomes frightened 3. Failure The target becomes frightened 3 and is fleeing as long as it's frightened. Even after recovering from the initial experience, the trauma is lodged in the target's mind for 1 year. Once per day, the kimenhul can communicate telepathically with the target for 1 minute as long as both creatures are on the same plane. Any time a creature under the effect of Eternal Fear is in a stressful situation (such as combat or intense social pressure), they must succeed at a DC 11 flat check or become frightened 2. While Eternal Fear lasts, the target always becomes fleeing as long as it's frightened, regardless of the source of the fear. The target can attempt a new saving throw each week to remove these effects, but they can otherwise be removed only by powerful magic such as wish . Critical Failure As failure, but the effects are permanent and the target doesn't get to attempt a weekly save to end the effect. Frightening Flurry Two Actions The kimenhul makes one jaws Strike and two claw Strikes against a single target, in any order. The target becomes frightened with a condition value equal to the number of Strikes that hit it, to a maximum of frightened 3 if all three Strikes hit. Rend Single Action claw Skip Between Single Action (Conjuration, Divine, Teleportation) The sahkil moves from the Material Plane to the Ethereal Plane or vice-versa, with the effects of ethereal jaunt except that the effect has an unlimited duration and can be Dismissed. A summoned sahkil can't use Skip Between. Snatch Between When using Skip Between, the kimenhul can bring along any creatures it has grabbed. Unsettled Mind Any creature affected by any of a kimenhul's mental spells or abilities becomes stupefied 3 for the duration of that effect and for 1d4 rounds thereafter. ",
- "trait": [
- "Fiend",
- "Sahkil",
- "NE",
- "Huge"
- ],
- "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Sahkil](/Traits.aspx?ID=333)",
- "trait_raw": [
- "Fiend",
- "Sahkil"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1285",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "good": 20
- },
- "weakness_markdown": "good 20",
- "weakness_raw": "good 20",
- "will_save": 35,
- "wisdom": 7
- }
|