Jinkin.json 8.3 KB

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  1. {
  2. "ac": 17,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Sneak Attack",
  10. "Tinker"
  11. ],
  12. "creature_family": "Gremlin",
  13. "creature_family_markdown": "[Gremlin](/MonsterFamilies.aspx?ID=58)",
  14. "dexterity": 4,
  15. "exclude_from_search": false,
  16. "fortitude_save": 6,
  17. "hp": 19,
  18. "hp_raw": "19",
  19. "id": "creature-247",
  20. "image": [
  21. "/Images/Monsters/Gremlin_Jinkin.png"
  22. ],
  23. "intelligence": 2,
  24. "language": [
  25. "Undercommon"
  26. ],
  27. "language_markdown": "[Undercommon](/Languages.aspx?ID=11)",
  28. "level": 1,
  29. "markdown": "<title level=\"1\" pfs=\"Standard\">[Jinkin](/Monsters.aspx?ID=247)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nJinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Gremlin_Jinkin.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Jinkin](/Monsters.aspx?ID=247)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Gremlin\" url=\"/Traits.aspx?ID=221\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 193</row>\n\n**Perception** +7; darkvision\r\n\r\n**Languages**\r\n[Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Crafting](/Skills.aspx?ID=4) +5, [Deception](/Skills.aspx?ID=5) +5, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +7, [Thievery](/Skills.aspx?ID=17) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** -2\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** +2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n[Shortsword](/Weapons.aspx?ID=43)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +10 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 19\n\n**Weaknesses**\r\ncold iron 2\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nshortsword +9 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103), [versatile S](/Traits.aspx?ID=200)),\r\n**Damage** 1d6-2 piercing\r\n\r\n**Primal Innate Spells** DC 17\r\n- **Cantrips (1st)**\r\n[Prestidigitation](/Spells.aspx?ID=229)\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** The jinkin deals 1d6 extra precision damage to [flat-footed](/Conditions.aspx?ID=16) creatures.\r\n\r\n**Tinker** ([Curse](/Traits.aspx?ID=38), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it’s also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-58\" />",
  30. "name": "Jinkin",
  31. "npc": false,
  32. "perception": 7,
  33. "pfs": "Standard",
  34. "rarity": "common",
  35. "reflex_save": 10,
  36. "release_date": "2019-08-01",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Gremlin\" url=\"/Traits.aspx?ID=221\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 193</row>\r\n\r\n**Creature Family** [Gremlin](/MonsterFamilies.aspx?ID=58)\r\n\r\n<row gap=\"medium\">\r\n**HP** 19\r\n\r\n**AC** 17\r\n\r\n**Fort** +6\r\n\r\n**Ref** +10\r\n\r\n**Will** +7\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nJinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create …\r\n</summary>",
  39. "sense": "darkvision",
  40. "sense_markdown": "darkvision",
  41. "size": [
  42. "Tiny"
  43. ],
  44. "skill": [
  45. "Acrobatics +7",
  46. "Crafting +5",
  47. "Deception +5",
  48. "Nature +5",
  49. "Stealth +7",
  50. "Thievery +7"
  51. ],
  52. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Crafting](/Skills.aspx?ID=4) +5, [Deception](/Skills.aspx?ID=5) +5, [Nature](/Skills.aspx?ID=10) +5, [Stealth](/Skills.aspx?ID=15) +7, [Thievery](/Skills.aspx?ID=17) +7",
  53. "source": [
  54. "Bestiary"
  55. ],
  56. "source_raw": [
  57. "Bestiary pg. 193"
  58. ],
  59. "source_category": "Rulebooks",
  60. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 193</row>",
  61. "speed": {
  62. "land": 30,
  63. "max": 30
  64. },
  65. "speed_markdown": "30 feet",
  66. "speed_raw": "30 feet",
  67. "spell": [
  68. "Prestidigitation"
  69. ],
  70. "spell_markdown": "[Prestidigitation](/Spells.aspx?ID=229)",
  71. "stealth": "7",
  72. "strength": -2,
  73. "strongest_save": [
  74. "ref",
  75. "reflex"
  76. ],
  77. "summary": "Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create …",
  78. "summary_markdown": "Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create …",
  79. "text": " Jinkin Jinkins are sadistic tinkers who steal and sabotage items and take great pride in their power to curse precious objects. They hold grudges and create convoluted plans for revenge whenever they feel slighted, such as when a creature dares to remove one of their curses. Rarely content to wreak simple mayhem, jinkins also take immense pleasure in torture and murder, though they prefer to lead victims into traps designed to capture or incapacitate rather than kill outright. Deep pits are favorites, since victims who survive the fall face a slow death from starvation and thirst. Jinkins enjoy gathering at the edge of pits to mock, tease, and torment. Recall Knowledge - Fey (Nature): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Jinkin Source Bestiary pg. 193 Perception +7; darkvision Languages Undercommon Skills Acrobatics +7, Crafting +5, Deception +5, Nature +5, Stealth +7, Thievery +7 Str -2 Dex +4 Con +0 Int +2 Wis +2 Cha +2 Items Shortsword --- AC 17 Fort +6 Ref +10 Will +7 HP 19 Weaknesses cold iron 2 --- Speed 30 feet Melee Single Action shortsword +9 (Agile, Finesse, Magical, versatile S), Damage 1d6-2 piercing Primal Innate Spells DC 17 - Cantrips (1st) Prestidigitation Sneak Attack The jinkin deals 1d6 extra precision damage to flat-footed creatures. Tinker (Curse, Primal, Transmutation) A group of six jinkins can work together for an hour to imbue an item with a curse at a range of 60 feet. While this process is lengthy, it’s also unobtrusive and can be performed while Hiding. Jinkins prefer to use this ability on magic items. The curse makes the item unreliable (DC 5 flat check or waste any action to Interact with or Activate the item), adds a bizarre requirement to use the item, or imparts some other curse of a similar caliber. ",
  80. "trait": [
  81. "Fey",
  82. "Gremlin",
  83. "CE",
  84. "Tiny"
  85. ],
  86. "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Gremlin](/Traits.aspx?ID=221)",
  87. "trait_raw": [
  88. "Fey",
  89. "Gremlin"
  90. ],
  91. "type": "Creature",
  92. "url": "/Monsters.aspx?ID=247",
  93. "vision": "Darkvision",
  94. "weakest_save": [
  95. "fort",
  96. "fortitude"
  97. ],
  98. "weakness": {
  99. "cold_iron": 2
  100. },
  101. "weakness_markdown": "cold iron 2",
  102. "weakness_raw": "cold iron 2",
  103. "will_save": 7,
  104. "wisdom": 2
  105. }