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- {
- "ac": 44,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 9,
- "constitution": 9,
- "creature_ability": [
- "Entropy Sense",
- "Kiss of the Speakers",
- "Prescient Revision",
- "Protean Anatomy",
- "Change Shape",
- "Constrict",
- "Greater Warpwave Strike",
- "Reshape Reality",
- "Storm of Claws"
- ],
- "creature_family": "Protean",
- "creature_family_markdown": "[Protean](/MonsterFamilies.aspx?ID=82)",
- "dexterity": 10,
- "exclude_from_search": false,
- "fortitude_save": 33,
- "hp": 360,
- "hp_raw": "360 ( fast healing 20)",
- "id": "creature-1020",
- "image": [
- "/Images/Monsters/Protean_Izfiitar.png"
- ],
- "intelligence": 7,
- "language": [
- "Abyssal",
- "Celestial",
- "Protean",
- "<%UMR%37%%>telepathy<%END> 100 feet, <%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Protean](/Languages.aspx?ID=33); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet, [_tongues_](/Spells.aspx?ID=340)",
- "level": 20,
- "markdown": "<title level=\"1\" pfs=\"\">[Izfiitar](/Monsters.aspx?ID=1020)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nOccupying the pinnacle of the loose protean caste system, izfiitars enact the ever-shifting plans of the vaunted protean lords and those of the divine Speakers of the Depths. Izfiitars appear to be elevated versions of the protean priests known as [keketars](/Monsters.aspx?ID=338), despite their smaller size, although protean hierarchies are never so straightforward.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 42\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 40\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 37\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Protean_Izfiitar.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 20\">[Izfiitar](/Monsters.aspx?ID=1020)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Protean\" url=\"/Traits.aspx?ID=231\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 81</row>\n\n**Perception** +36; [darkvision](/MonsterAbilities.aspx?ID=12), entropy sense (imprecise) 120 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Protean](/Languages.aspx?ID=33); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet, [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +38, [Arcana](/Skills.aspx?ID=2) +35, [Athletics](/Skills.aspx?ID=3) +35, [Deception](/Skills.aspx?ID=5) +37, [Diplomacy](/Skills.aspx?ID=6) +37, [Maelstrom Lore](/Skills.aspx?ID=8) +37, [Occultism](/Skills.aspx?ID=11) +36, [Religion](/Skills.aspx?ID=13) +38, [Society](/Skills.aspx?ID=14) +35, [Stealth](/Skills.aspx?ID=15) +38\r\n\r\n<row gap=\"medium\">\r\n**Str** +9\r\n\r\n**Dex** +10\r\n\r\n**Con** +9\r\n\r\n**Int** +7\r\n\r\n**Wis** +8\r\n\r\n**Cha** +9\r\n</row>\r\n\r\n**Entropy Sense** ([divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48), [prediction](/Traits.aspx?ID=132)) A izfiitar can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the izfiitar the ability to sense creatures within the listed range. The izfiitar's entropy sense doesn't detect creatures under the effects of [_nondetection_](/Spells.aspx?ID=209) or that are otherwise shielded from [divinations](/Traits.aspx?ID=47) and [predictions](/Traits.aspx?ID=132).\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 44 \r\n\r\n**Fort** +33 \r\n\r\n**Ref** +36 \r\n\r\n**Will** +38 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 360\r\n([fast healing](/MonsterAbilities.aspx?ID=15) 20)\n\n**Resistances**\r\nacid 20, precision 20, protean anatomy 25\r\n\r\n**Weaknesses**\r\nlawful 20\r\n\r\n**Kiss of the Speakers** ([divine](/Traits.aspx?ID=48), [transmutation](/Traits.aspx?ID=157)) The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic. The izfiitar is always [quickened](/Conditions.aspx?ID=32) and can use the extra action only to Cast a Spell, Step, or Stride.<br />**Prescient Revision** <actions string=\"Reaction\" /> ([divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48), [fortune](/Traits.aspx?ID=76)) **Trigger** The izfiitar fails a check; **Effect** The izfiitar rerolls the triggering check and takes the better result. For 1d4 rounds, it loses the effects of Kiss of the Speakers and can't use Reshape Reality.<br />**Protean Anatomy** ([divine](/Traits.aspx?ID=48), [transmutation](/Traits.aspx?ID=157)) A izfiitar's vital organs shift and change shape and position constantly. Immediately after the izfiitar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.<br /> The izfiitar is immune to [polymorph](/Traits.aspx?ID=127) effects unless it is a willing target. If [blinded](/Conditions.aspx?ID=1) or [deafened](/Conditions.aspx?ID=8), the izfiitar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet, fly 50 feet, swim 40 feet; [_freedom of movement_](/Spells.aspx?ID=128)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +38 ([Chaotic](/Traits.aspx?ID=25), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 4d8+17 piercing plus 2d6 chaotic and greater warpwave strike\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +38 ([Agile](/Traits.aspx?ID=170), [Chaotic](/Traits.aspx?ID=25), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 4d6+17 slashing plus 2d6 chaotic and greater warpwave strike\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +38 ([Chaotic](/Traits.aspx?ID=25), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d10+17 bludgeoning plus 2d6 chaotic and [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Divine Innate Spells** DC 47\r\n- **2nd**\r\n[Detect Alignment](/Spells.aspx?ID=65) (at will; lawful only)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **5th**\r\n[Creation](/Spells.aspx?ID=54) (at will), [Dimension Door](/Spells.aspx?ID=69), [Hallucinatory Terrain](/Spells.aspx?ID=145) (at will; see Reshape Reality)\r\n- **6th**\r\n[Teleport](/Spells.aspx?ID=338) (at will; self only)\r\n- **7th**\r\n[Warp Mind](/Spells.aspx?ID=369) (at will)\r\n- **8th**\r\n[Baleful Polymorph](/Spells.aspx?ID=17), [Confusion](/Spells.aspx?ID=48) (at will), [Disintegrate](/Spells.aspx?ID=76), [Dispel Magic](/Spells.aspx?ID=78) (at will), [Prismatic Wall](/Spells.aspx?ID=234)\r\n- **9th**\r\n[Divine Wrath](/Spells.aspx?ID=86) (chaotic only), [Massacre](/Spells.aspx?ID=186), [Overwhelming Presence](/Spells.aspx?ID=212), [Prismatic Sphere](/Spells.aspx?ID=232)\r\n- **10th**\r\n[Miracle](/Spells.aspx?ID=196)\r\n- **Constant (4th)**\r\n[Freedom of Movement](/Spells.aspx?ID=128)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 2d8+17 bludgeoning, DC 44\r\n\r\n**Greater Warpwave Strike** ([Divine](/Traits.aspx?ID=48), [Transmutation](/Traits.aspx?ID=157)) Any creature struck and damaged by an izfiitar's jaws or claw Strike must succeed at a DC 42 Fortitude save or be subject to a particularly powerful warpwave (see Warpwave below). Roll twice and apply both affects, rerolling any duplicates.\r\n\r\n**Reshape Reality** ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) When the izfiitar casts [_hallucinatory terrain_](/Spells.aspx?ID=145), it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.\r\n\r\n**Storm of Claws** <actions string=\"Two Actions\" /> The izfiitar makes up to six claw Strikes, each against a different target.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Heralds of the Speakers</title>\r\n\r\nIzfiitars with the greatest authority have even greater powers, such as the ability to cleave off portions of other planes into the [Maelstrom](/Planes.aspx?ID=19) or to flaunt the laws of reality to redirect spell effects at their whims.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-82\" />",
- "name": "Izfiitar",
- "npc": false,
- "perception": 36,
- "rarity": "uncommon",
- "reflex_save": 36,
- "release_date": "2020-12-15",
- "resistance": {
- "acid": 20,
- "precision": 20
- },
- "resistance_markdown": "acid 20, precision 20, protean anatomy 25",
- "resistance_raw": "acid 20, precision 20, protean anatomy 25",
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Protean\" url=\"/Traits.aspx?ID=231\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 81</row>\r\n\r\n**Creature Family** [Protean](/MonsterFamilies.aspx?ID=82)\r\n\r\n<row gap=\"medium\">\r\n**HP** 360 ( fast healing 20)\r\n\r\n**AC** 44\r\n\r\n**Fort** +33\r\n\r\n**Ref** +36\r\n\r\n**Will** +38\r\n\r\n**Perception** +36\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nOccupying the pinnacle of the loose protean caste system, izfiitars enact the ever-shifting plans of the vaunted protean lords and those of the …\r\n</summary>",
- "sense": " darkvision , entropy sense (imprecise) 120 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), entropy sense (imprecise) 120 feet",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +38",
- "Arcana +35",
- "Athletics +35",
- "Deception +37",
- "Diplomacy +37",
- "Maelstrom Lore +37",
- "Occultism +36",
- "Religion +38",
- "Society +35",
- "Stealth +38"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +38, [Arcana](/Skills.aspx?ID=2) +35, [Athletics](/Skills.aspx?ID=3) +35, [Deception](/Skills.aspx?ID=5) +37, [Diplomacy](/Skills.aspx?ID=6) +37, [Maelstrom Lore](/Skills.aspx?ID=8) +37, [Occultism](/Skills.aspx?ID=11) +36, [Religion](/Skills.aspx?ID=13) +38, [Society](/Skills.aspx?ID=14) +35, [Stealth](/Skills.aspx?ID=15) +38",
- "source": [
- "Pathfinder #162: Ruins of the Radiant Siege"
- ],
- "source_raw": [
- "Pathfinder #162: Ruins of the Radiant Siege pg. 81"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Agents of Edgewatch",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 81</row>",
- "speed": {
- "fly": 50,
- "land": 40,
- "max": 50,
- "swim": 40
- },
- "speed_markdown": "40 feet, fly 50 feet, swim 40 feet; [_freedom of movement_](/Spells.aspx?ID=128)",
- "speed_raw": "40 feet, fly 50 feet, swim 40 feet; freedom of movement ",
- "spell": [
- "Miracle",
- "Divine Wrath",
- "Massacre",
- "Overwhelming Presence",
- "Prismatic Sphere",
- "Baleful Polymorph",
- "Confusion",
- "Disintegrate",
- "Dispel Magic",
- "Prismatic Wall",
- "Warp Mind",
- "Teleport",
- "Creation",
- "Dimension Door",
- "Hallucinatory Terrain",
- "Detect Alignment",
- "Tongues",
- "Freedom of Movement"
- ],
- "spell_markdown": "[Baleful Polymorph](/Spells.aspx?ID=17), [Confusion](/Spells.aspx?ID=48), [Creation](/Spells.aspx?ID=54), [Detect Alignment](/Spells.aspx?ID=65), [Dimension Door](/Spells.aspx?ID=69), [Disintegrate](/Spells.aspx?ID=76), [Dispel Magic](/Spells.aspx?ID=78), [Divine Wrath](/Spells.aspx?ID=86), [Freedom of Movement](/Spells.aspx?ID=128), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Massacre](/Spells.aspx?ID=186), [Miracle](/Spells.aspx?ID=196), [Overwhelming Presence](/Spells.aspx?ID=212), [Prismatic Sphere](/Spells.aspx?ID=232), [Prismatic Wall](/Spells.aspx?ID=234), [Teleport](/Spells.aspx?ID=338), [Tongues](/Spells.aspx?ID=340), [Warp Mind](/Spells.aspx?ID=369)",
- "spoilers": "Agents of Edgewatch",
- "stealth": "38",
- "strength": 9,
- "strongest_save": [
- "will"
- ],
- "summary": "Occupying the pinnacle of the loose protean caste system, izfiitars enact the ever-shifting plans of the vaunted protean lords and those of the …",
- "summary_markdown": "Occupying the pinnacle of the loose protean caste system, izfiitars enact the ever-shifting plans of the vaunted protean lords and those of the …",
- "text": " Izfiitar Occupying the pinnacle of the loose protean caste system, izfiitars enact the ever-shifting plans of the vaunted protean lords and those of the divine Speakers of the Depths. Izfiitars appear to be elevated versions of the protean priests known as keketars, despite their smaller size, although protean hierarchies are never so straightforward. Recall Knowledge - Monitor (Religion): DC 42 Unspecific Lore : DC 40 Specific Lore : DC 37 Izfiitar Source Pathfinder #162: Ruins of the Radiant Siege pg. 81 Perception +36; darkvision, entropy sense (imprecise) 120 feet Languages Abyssal, Celestial, Protean; telepathy 100 feet, tongues Skills Acrobatics +38, Arcana +35, Athletics +35, Deception +37, Diplomacy +37, Maelstrom Lore +37, Occultism +36, Religion +38, Society +35, Stealth +38 Str +9 Dex +10 Con +9 Int +7 Wis +8 Cha +9 Entropy Sense (divination, divine, prediction) A izfiitar can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the izfiitar the ability to sense creatures within the listed range. The izfiitar's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions. --- AC 44 Fort +33 Ref +36 Will +38 +1 status to all saves vs. magic HP 360 (fast healing 20) Resistances acid 20, precision 20, protean anatomy 25 Weaknesses lawful 20 Kiss of the Speakers (divine, transmutation) The izfiitar continuously tinkers with the myriad possibilities in which it can move or manipulate magic. The izfiitar is always quickened and can use the extra action only to Cast a Spell, Step, or Stride. Prescient Revision Reaction (divination, divine, fortune) Trigger The izfiitar fails a check; Effect The izfiitar rerolls the triggering check and takes the better result. For 1d4 rounds, it loses the effects of Kiss of the Speakers and can't use Reshape Reality. Protean Anatomy (divine, transmutation) A izfiitar's vital organs shift and change shape and position constantly. Immediately after the izfiitar takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The izfiitar is immune to polymorph effects unless it is a willing target. If blinded or deafened, the izfiitar automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones. --- Speed 40 feet, fly 50 feet, swim 40 feet; freedom of movement Melee Single Action jaws +38 (Chaotic, Finesse, Magical), Damage 4d8+17 piercing plus 2d6 chaotic and greater warpwave strike Melee Single Action claw +38 (Agile, Chaotic, Finesse, Magical), Damage 4d6+17 slashing plus 2d6 chaotic and greater warpwave strike Melee Single Action tail +38 (Chaotic, Magical, reach 10 feet), Damage 4d10+17 bludgeoning plus 2d6 chaotic and Improved Grab Divine Innate Spells DC 47 - 2nd Detect Alignment (at will; lawful only) - 4th Dimension Door (at will) - 5th Creation (at will), Dimension Door, Hallucinatory Terrain (at will; see Reshape Reality) - 6th Teleport (at will; self only) - 7th Warp Mind (at will) - 8th Baleful Polymorph, Confusion (at will), Disintegrate, Dispel Magic (at will), Prismatic Wall - 9th Divine Wrath (chaotic only), Massacre, Overwhelming Presence, Prismatic Sphere - 10th Miracle - Constant (4th) Freedom of Movement - Constant (5th) Tongues Change Shape Single Action (Concentrate, Divine, Polymorph, Transmutation) The izfiitar takes the appearance of any Huge or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal. Constrict Single Action 2d8+17 bludgeoning, DC 44 Greater Warpwave Strike (Divine, Transmutation) Any creature struck and damaged by an izfiitar's jaws or claw Strike must succeed at a DC 42 Fortitude save or be subject to a particularly powerful warpwave (see Warpwave below). Roll twice and apply both affects, rerolling any duplicates. Reshape Reality (Concentrate, Divine, Polymorph, Transmutation) When the izfiitar casts hallucinatory terrain , it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on. Storm of Claws Two Actions The izfiitar makes up to six claw Strikes, each against a different target. Heralds of the Speakers Izfiitars with the greatest authority have even greater powers, such as the ability to cleave off portions of other planes into the Maelstrom or to flaunt the laws of reality to redirect spell effects at their whims. ",
- "trait": [
- "Monitor",
- "Protean",
- "Uncommon",
- "CN",
- "Medium"
- ],
- "trait_markdown": "[Monitor](/Traits.aspx?ID=111), [Protean](/Traits.aspx?ID=231), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Monitor",
- "Protean",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1020",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "lawful": 20
- },
- "weakness_markdown": "lawful 20",
- "weakness_raw": "lawful 20",
- "will_save": 38,
- "wisdom": 8
- }
|