Iron Golem.json 11 KB

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  1. {
  2. "ac": 34,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -5,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "Golem Antimagic",
  10. "Vulnerable to Neutralize Poison",
  11. "Vulnerable to Rust",
  12. "Breath Weapon",
  13. "Inexorable March",
  14. "Iron Golem Poison"
  15. ],
  16. "creature_family": "Golem",
  17. "creature_family_markdown": "[Golem](/MonsterFamilies.aspx?ID=57)",
  18. "dexterity": -1,
  19. "exclude_from_search": false,
  20. "fortitude_save": 26,
  21. "hp": 190,
  22. "hp_raw": "190",
  23. "id": "creature-242",
  24. "image": [
  25. "/Images/Monsters/Golem_IronGolem.png"
  26. ],
  27. "immunity": [
  28. "bleed",
  29. "death effects",
  30. "disease",
  31. "doomed",
  32. "drained",
  33. "fatigued",
  34. "fire",
  35. "healing",
  36. "magic (see below)",
  37. "mental",
  38. "necromancy",
  39. "nonlethal attacks",
  40. "paralyzed",
  41. "poison",
  42. "sickened",
  43. "unconscious"
  44. ],
  45. "immunity_markdown": "bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious",
  46. "intelligence": -5,
  47. "language_markdown": "",
  48. "level": 13,
  49. "markdown": "<title level=\"1\" pfs=\"Standard\">[Iron Golem](/Monsters.aspx?ID=242)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nTraditionally crafted into the forms of giant suits of armor or powerful animals, iron golems are products of exquisite artistry and skill. Their articulated joints and sturdy armored bodies require great care and mathematical precision to craft, and regular cleaning and oiling ensure they don’t rust over the ages. With proper care, iron golems can remain in good shape for thousands of years, being passed down for generations, as long as they aren’t destroyed by meddlesome adventurers. In addition to their incredible strength, iron golems possess a potent toxic breath weapon that is often more than enough to dispatch entire groups of opponents.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Golem_IronGolem.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 13\">[Iron Golem](/Monsters.aspx?ID=242)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 188</row>\n\n**Perception** +21; darkvision\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +30\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** -1\r\n\r\n**Con** +4\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** -5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 34 \r\n\r\n**Fort** +26 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +22 \n\n</row>\r\n\r\n**HP** 190\n\n**Immunities**\r\nbleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious\r\n\r\n**Resistances**\r\nphysical 15 (except adamantine)\n\n**Golem Antimagic** harmed by acid (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by electricity<br /> **Vulnerable to Neutralize Poison** Casting [_neutralize poison_](/Spells.aspx?ID=207) on the golem deactivates its Breath Weapon for 1 minute.<br /> **Vulnerable to Rust** Magical rusting effects, like a rust monster’s antennae, affect the iron golem normally.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +28 ([Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+12 bludgeoning\n\n**Breath Weapon** <actions string=\"Two Actions\" /> ([Arcane](/Traits.aspx?ID=11), [Necromancy](/Traits.aspx?ID=117), [Poison](/Traits.aspx?ID=126)) The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem’s squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem’s poison. The golem can’t use its Breath Weapon again for 1d4 rounds.\r\n\r\n**Inexorable March** <actions string=\"Single Action\" /> The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem’s fist.\r\n\r\n**Iron Golem Poison** ([Poison](/Traits.aspx?ID=126)) Any [drained](/Conditions.aspx?ID=10) value from this poison is reduced by 1 every hour. **Saving Throw** DC 33 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6 poison and [drained 1](/Conditions.aspx?ID=10) (1 round); **Stage 2** 4d6 poison and [drained 2](/Conditions.aspx?ID=10) (1 round); **Stage 3** 8d6 poison and [drained 3](/Conditions.aspx?ID=10) (1 round).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Iron Golems</title>\r\n\r\nAn iron golem can be melted down for scrap or traded to fire giants for repurposing into armor for a Large creature.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-57\" />",
  50. "name": "Iron Golem",
  51. "npc": false,
  52. "perception": 21,
  53. "pfs": "Standard",
  54. "rarity": "uncommon",
  55. "reflex_save": 21,
  56. "release_date": "2019-08-01",
  57. "resistance": {
  58. "bludgeoning": 15,
  59. "physical": 15,
  60. "piercing": 15,
  61. "slashing": 15
  62. },
  63. "resistance_markdown": "physical 15 (except adamantine)",
  64. "resistance_raw": "physical 15 (except adamantine)",
  65. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n<trait label=\"Golem\" url=\"/Traits.aspx?ID=220\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 188</row>\r\n\r\n**Creature Family** [Golem](/MonsterFamilies.aspx?ID=57)\r\n\r\n<row gap=\"medium\">\r\n**HP** 190\r\n\r\n**AC** 34\r\n\r\n**Fort** +26\r\n\r\n**Ref** +21\r\n\r\n**Will** +22\r\n\r\n**Perception** +21\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTraditionally crafted into the forms of giant suits of armor or powerful animals, iron golems are products of exquisite artistry and skill. Their …\r\n</summary>",
  66. "sense": "darkvision",
  67. "sense_markdown": "darkvision",
  68. "size": [
  69. "Large"
  70. ],
  71. "skill": [
  72. "Athletics +30"
  73. ],
  74. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +30",
  75. "source": [
  76. "Bestiary"
  77. ],
  78. "source_raw": [
  79. "Bestiary pg. 188"
  80. ],
  81. "source_category": "Rulebooks",
  82. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 188</row>",
  83. "speed": {
  84. "land": 20,
  85. "max": 20
  86. },
  87. "speed_markdown": "20 feet",
  88. "speed_raw": "20 feet",
  89. "spell_markdown": "",
  90. "strength": 8,
  91. "strongest_save": [
  92. "fort",
  93. "fortitude"
  94. ],
  95. "summary": "Traditionally crafted into the forms of giant suits of armor or powerful animals, iron golems are products of exquisite artistry and skill. Their …",
  96. "summary_markdown": "Traditionally crafted into the forms of giant suits of armor or powerful animals, iron golems are products of exquisite artistry and skill. Their …",
  97. "text": " Iron Golem Traditionally crafted into the forms of giant suits of armor or powerful animals, iron golems are products of exquisite artistry and skill. Their articulated joints and sturdy armored bodies require great care and mathematical precision to craft, and regular cleaning and oiling ensure they don’t rust over the ages. With proper care, iron golems can remain in good shape for thousands of years, being passed down for generations, as long as they aren’t destroyed by meddlesome adventurers. In addition to their incredible strength, iron golems possess a potent toxic breath weapon that is often more than enough to dispatch entire groups of opponents. Recall Knowledge - Construct (Arcana, Crafting): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 Iron Golem Source Bestiary pg. 188 Perception +21; darkvision Languages Skills Athletics +30 Str +8 Dex -1 Con +4 Int -5 Wis +0 Cha -5 --- AC 34 Fort +26 Ref +21 Will +22 HP 190 Immunities bleed, death effects, disease, doomed, drained, fatigued, fire, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Resistances physical 15 (except adamantine) Golem Antimagic harmed by acid (6d10, 2d8 from areas and persistent damage); healed by fire (area 2d8 HP); slowed by electricity Vulnerable to Neutralize Poison Casting neutralize poison on the golem deactivates its Breath Weapon for 1 minute. Vulnerable to Rust Magical rusting effects, like a rust monster’s antennae, affect the iron golem normally. --- Speed 20 feet Melee Single Action fist +28 (Magical, reach 10 feet), Damage 3d10+12 bludgeoning Breath Weapon Two Actions (Arcane, Necromancy, Poison) The iron golem exhales poisonous gas in a 10-foot radius centered on the corner of one of the iron golem’s squares. The gas persists for 1 round. Any creature in the area (or that later enters the area) is exposed to the iron golem’s poison. The golem can’t use its Breath Weapon again for 1d4 rounds. Inexorable March Single Action The iron golem Strides up to its Speed, pushing back each creature whose space it moves into and damaging them if they try to stop its movement. A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save. On a critical success, the resisting creature takes no damage; otherwise, it is damaged as if hit by the golem’s fist. Iron Golem Poison (Poison) Any drained value from this poison is reduced by 1 every hour. Saving Throw DC 33 Fortitude; Maximum Duration 4 rounds; Stage 1 2d6 poison and drained 1 (1 round); Stage 2 4d6 poison and drained 2 (1 round); Stage 3 8d6 poison and drained 3 (1 round). Iron Golems An iron golem can be melted down for scrap or traded to fire giants for repurposing into armor for a Large creature. ",
  98. "trait": [
  99. "Construct",
  100. "Golem",
  101. "Mindless",
  102. "Uncommon",
  103. "N",
  104. "Large"
  105. ],
  106. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Golem](/Traits.aspx?ID=220), [Mindless](/Traits.aspx?ID=108), [Uncommon](/Traits.aspx?ID=159)",
  107. "trait_raw": [
  108. "Construct",
  109. "Golem",
  110. "Mindless",
  111. "Uncommon"
  112. ],
  113. "type": "Creature",
  114. "url": "/Monsters.aspx?ID=242",
  115. "vision": "Darkvision",
  116. "weakest_save": [
  117. "ref",
  118. "reflex"
  119. ],
  120. "weakness": {},
  121. "will_save": 22,
  122. "wisdom": 0
  123. }