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- {
- "ac": 22,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 3,
- "creature_ability": [
- "Exorcism Vulnerability",
- "Favored Host",
- "Shadow Blend",
- "Unbodied Possession"
- ],
- "creature_family": "Demon",
- "creature_family_markdown": "[Demon](/MonsterFamilies.aspx?ID=28)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 15,
- "hp": 90,
- "hp_raw": "90",
- "id": "creature-599",
- "image": [
- "/Images/Monsters/Demon_Invidiak.png"
- ],
- "immunity": [
- "disease",
- "poison",
- "precision"
- ],
- "immunity_markdown": "[disease](/Traits.aspx?ID=46), [poison](/Traits.aspx?ID=126), precision",
- "intelligence": 2,
- "language": [
- "Abyssal",
- "Common",
- "<%UMR%37%%>telepathy 100 feet<%END>"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)",
- "level": 7,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Invidiak (Shadow Demon)](/Monsters.aspx?ID=599)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nFor most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning a suit of clothing. Known also as shadow demons, invidiaks are formed from envious mortal souls. \r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 23\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 21\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 18\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Demon_Invidiak.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Invidiak](/Monsters.aspx?ID=599)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Demon\" url=\"/Traits.aspx?ID=42\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 65 <sup>2.0</sup></row>\n\n**Perception** +15; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Common](/Languages.aspx?ID=1); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +15, [Deception](/Skills.aspx?ID=5) +18, [Religion](/Skills.aspx?ID=13) +13, [Society](/Skills.aspx?ID=14) +15, [Stealth](/Skills.aspx?ID=15) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** -5\r\n\r\n**Dex** +4\r\n\r\n**Con** +3\r\n\r\n**Int** +2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +5\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 22 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +16 \r\n\r\n**Will** +13 \r\n\r\n+1 to all saves vs. magic\r\n</row>\r\n\r\n**HP** 90\n\n**Immunities**\r\n[disease](/Traits.aspx?ID=46), [poison](/Traits.aspx?ID=126), precision\r\n\r\n**Resistances**\r\nall 5 (except [force](/Traits.aspx?ID=75), [ghost touch](/Equipment.aspx?ID=297), or positive; double resistance vs. non-magical)\r\n\r\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=272) 5, good 5\r\n\r\n**Exorcism Vulnerability** If an invidiak attempts to possess a creature and the creature rolls a critical success on its saving throw to resist [_possession_](/Spells.aspx?ID=225), or if an invidiak's possession of a creature is ended prematurely, such as via a successful dispel magic, the invidiak takes 6d6 mental damage and cannot use possession for 24 hours.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** fly 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +13 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8 cold plus 2d6 evil\r\n\r\n**Divine Innate Spells** DC 26\r\n- **Cantrips (4th)**\r\n[Telekinetic Projectile](/Spells.aspx?ID=334)\r\n- **3rd**\r\n[Fear](/Spells.aspx?ID=110)\r\n- **4th**\r\n[Darkness](/Spells.aspx?ID=59), [Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **5th**\r\n[Dimension Door](/Spells.aspx?ID=69), [Shadow Blast](/Spells.aspx?ID=273)\r\n- **7th**\r\n[Possession](/Spells.aspx?ID=225) (range touch)\r\n\r\n**Rituals** DC 26\r\n\r\n- **1st**\r\n[Abyssal Pact](/Rituals.aspx?ID=21)\r\n\r\n**Favored Host** Each invidiak has a particular type of creature they prefer possessing, chosen from the following list: [aberration](/Traits.aspx?ID=1), [animal](/Traits.aspx?ID=9), [beast](/Traits.aspx?ID=20), or any [humanoid](/Traits.aspx?ID=91) (such as [dwarf](/Traits.aspx?ID=54))—in most cases, the favored type of target is [human](/Traits.aspx?ID=90). When an invidiak uses possession against a favored host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it.\r\n\r\n**Shadow Blend** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Illusion](/Traits.aspx?ID=92)) The invidiak Strides up to twice their speed. If the invidiak ends their movement in an area of dim light, they become hidden as long as they don't move and the lighting in the area they're in doesn't grow brighter than dim light.\r\n\r\n**Unbodied Possession** An invidiak leaves no body behind when using [_possession_](/Spells.aspx?ID=225).\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-28\" />",
- "name": "Invidiak",
- "npc": false,
- "perception": 15,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 16,
- "release_date": "2020-05-27",
- "resistance": {
- "acid": 5,
- "all": 5,
- "area": 5,
- "bleed": 5,
- "bludgeoning": 5,
- "chaotic": 5,
- "cold": 5,
- "cold_iron": 5,
- "electricity": 5,
- "evil": 5,
- "fire": 5,
- "good": 5,
- "lawful": 5,
- "mental": 5,
- "negative": 5,
- "orichalcum": 5,
- "physical": 5,
- "piercing": 5,
- "poison": 5,
- "precision": 5,
- "silver": 5,
- "slashing": 5,
- "sonic": 5,
- "splash": 5
- },
- "resistance_markdown": "all 5 (except [force](/Traits.aspx?ID=75), [ghost touch](/Equipment.aspx?ID=297), or positive; double resistance vs. non-magical)",
- "resistance_raw": "all 5 (except force , ghost touch , or positive; double resistance vs. non-magical)",
- "search_markdown": "<traits>\r\n<trait label=\"Demon\" url=\"/Traits.aspx?ID=42\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Incorporeal\" url=\"/Traits.aspx?ID=222\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 65 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Demon](/MonsterFamilies.aspx?ID=28)\r\n\r\n<row gap=\"medium\">\r\n**HP** 90\r\n\r\n**AC** 22\r\n\r\n**Fort** +15\r\n\r\n**Ref** +16\r\n\r\n**Will** +13\r\n\r\n**Perception** +15\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFor most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +15",
- "Deception +18",
- "Religion +13",
- "Society +15",
- "Stealth +17"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +15, [Deception](/Skills.aspx?ID=5) +18, [Religion](/Skills.aspx?ID=13) +13, [Society](/Skills.aspx?ID=14) +15, [Stealth](/Skills.aspx?ID=15) +17",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 65"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 65 <sup>2.0</sup></row>",
- "speed": {
- "fly": 30,
- "max": 30
- },
- "speed_markdown": "fly 30 feet",
- "speed_raw": "fly 30 feet",
- "spell": [
- "Possession",
- "Dimension Door",
- "Shadow Blast",
- "Darkness",
- "Fear",
- "Telekinetic Projectile"
- ],
- "spell_markdown": "[Darkness](/Spells.aspx?ID=59), [Dimension Door](/Spells.aspx?ID=69), [Fear](/Spells.aspx?ID=110), [Possession](/Spells.aspx?ID=225), [Shadow Blast](/Spells.aspx?ID=273), [Telekinetic Projectile](/Spells.aspx?ID=334)",
- "stealth": "17",
- "strength": -5,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "For most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning …",
- "summary_markdown": "For most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning …",
- "text": " Invidiak (Shadow Demon) For most demons, possessing a creature requires a ritual, magic item, or condition, but for invidiaks, who lack a body, possession is akin to donning a suit of clothing. Known also as shadow demons, invidiaks are formed from envious mortal souls. Recall Knowledge - Fiend (Religion): DC 23 Unspecific Lore : DC 21 Specific Lore : DC 18 Invidiak Source Bestiary 2 pg. 65 2.0 Perception +15; darkvision Languages Abyssal, Common; telepathy 100 feet Skills Acrobatics +15, Deception +18, Religion +13, Society +15, Stealth +17 Str -5 Dex +4 Con +3 Int +2 Wis +2 Cha +5 --- AC 22 Fort +15 Ref +16 Will +13 +1 to all saves vs. magic HP 90 Immunities disease, poison, precision Resistances all 5 (except force, ghost touch, or positive; double resistance vs. non-magical) Weaknesses cold iron 5, good 5 Exorcism Vulnerability If an invidiak attempts to possess a creature and the creature rolls a critical success on its saving throw to resist possession , or if an invidiak's possession of a creature is ended prematurely, such as via a successful dispel magic, the invidiak takes 6d6 mental damage and cannot use possession for 24 hours. --- Speed fly 30 feet Melee Single Action claw +13 (Agile, Evil, Finesse, Magical), Damage 2d8 cold plus 2d6 evil Divine Innate Spells DC 26 - Cantrips (4th) Telekinetic Projectile - 3rd Fear - 4th Darkness, Dimension Door (at will) - 5th Dimension Door, Shadow Blast - 7th Possession (range touch) Rituals DC 26 - 1st Abyssal Pact Favored Host Each invidiak has a particular type of creature they prefer possessing, chosen from the following list: aberration, animal, beast, or any humanoid (such as dwarf)—in most cases, the favored type of target is human. When an invidiak uses possession against a favored host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it. Shadow Blend Two Actions (Divine, Illusion) The invidiak Strides up to twice their speed. If the invidiak ends their movement in an area of dim light, they become hidden as long as they don't move and the lighting in the area they're in doesn't grow brighter than dim light. Unbodied Possession An invidiak leaves no body behind when using possession . ",
- "trait": [
- "Demon",
- "Fiend",
- "Incorporeal",
- "CE",
- "Medium"
- ],
- "trait_markdown": "[Demon](/Traits.aspx?ID=42), [Fiend](/Traits.aspx?ID=70), [Incorporeal](/Traits.aspx?ID=222)",
- "trait_raw": [
- "Demon",
- "Fiend",
- "Incorporeal"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=599",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "cold_iron": 5,
- "good": 5
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=272) 5, good 5",
- "weakness_raw": " cold iron 5, good 5",
- "will_save": 13,
- "wisdom": 2
- }
|