Interlocutor.json 12 KB

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  1. {
  2. "ac": 33,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 5,
  8. "creature_ability": [
  9. "Painsight",
  10. "Glimpse of Stolen Flesh",
  11. "Attack of Opportunity",
  12. "Focus Gaze",
  13. "Surgical Rend"
  14. ],
  15. "creature_family": "Velstrac",
  16. "creature_family_markdown": "[Velstrac](/MonsterFamilies.aspx?ID=111)",
  17. "dexterity": 3,
  18. "exclude_from_search": false,
  19. "fortitude_save": 23,
  20. "hp": 215,
  21. "hp_raw": "215",
  22. "id": "creature-851",
  23. "image": [
  24. "/Images/Monsters/Velstrac_Interlocutor.png"
  25. ],
  26. "immunity": [
  27. "cold"
  28. ],
  29. "immunity_markdown": "cold",
  30. "intelligence": 2,
  31. "language": [
  32. "Common",
  33. "Infernal",
  34. "Shadowtongue"
  35. ],
  36. "language_markdown": "[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Shadowtongue](/Languages.aspx?ID=21)",
  37. "level": 12,
  38. "markdown": "<title level=\"1\" pfs=\"Standard\">[Interlocutor](/Monsters.aspx?ID=851)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nInterlocutors are the most talented surgeon-sculptors of the velstracs, carving away flesh and replacing it with new body parts of muscle, sinew, and metal. Each interlocutor structures their individual appearance carefully, but all are towering, multi-limbed amalgamations of the strongest limbs, densest bone, and sharpest metal they can find. They continually search for new material to graft to their forms, and their slain foes are rarely found intact, as little is more valuable to interlocutors than a powerful opponent's legs, eyes, or even brain. Interlocutors average 9 feet tall and weigh approximately 800 pounds.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 30\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 28\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 25\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Velstrac_Interlocutor.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 12\">[Interlocutor](/Monsters.aspx?ID=851)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Velstrac\" url=\"/Traits.aspx?ID=265\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 285 <sup>2.0</sup>, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 84</row>\n\n**Perception** +24; [greater darkvision](/MonsterAbilities.aspx?ID=12), painsight\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19), [Shadowtongue](/Languages.aspx?ID=21)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +25, [Crafting](/Skills.aspx?ID=4) +22, [Intimidation](/Skills.aspx?ID=7) +25, [Medicine](/Skills.aspx?ID=9) +26, [Religion](/Skills.aspx?ID=13) +22, [Stealth](/Skills.aspx?ID=15) +19, [Torture Lore](/Skills.aspx?ID=8) +20\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +3\r\n\r\n**Con** +5\r\n\r\n**Int** +2\r\n\r\n**Wis** +6\r\n\r\n**Cha** +5\r\n</row>\r\n\r\n**Painsight** ([divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48)) A velstrac automatically knows whether a creature it sees has any of the [doomed](/Conditions.aspx?ID=9), [dying](/Conditions.aspx?ID=11), and [wounded](/Conditions.aspx?ID=42) conditions, as well as the value of those conditions.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 33 \r\n\r\n**Fort** +23 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +26 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 215\r\n\r\n, regeneration 20 (deactivated by good or silver)\r\n\r\n**Immunities**\r\ncold\n\n**Weaknesses**\r\ngood 15, silver 15\r\n\r\n**Glimpse of Stolen Flesh** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) 30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a DC 29 Will save or become [stunned 1](/Conditions.aspx?ID=36).<br />**[Attack of Opportunity](/MonsterAbilities.aspx?ID=3)** <actions string=\"Reaction\" /> \r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +25 ([deadly 2d10](/Traits.aspx?ID=174), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d10+13 slashing plus 2d6 [persistent bleed](/Conditions.aspx?ID=29)\r\n\r\n**Divine Innate Spells** DC 33\r\n- **Cantrips (6th)**\r\n[Stabilize](/Spells.aspx?ID=307)\r\n- **4th**\r\n[Heal](/Spells.aspx?ID=148) (×2), [Restoration](/Spells.aspx?ID=258) (×2)\r\n- **5th**\r\n[Breath of Life](/Spells.aspx?ID=29)\r\n- **7th**\r\n[Plane Shift](/Spells.aspx?ID=222) (self only; to the Material Plane or [Shadow Plane](/Planes.aspx?ID=11) only)\r\n\r\n**Focus Gaze** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106), [Visual](/Traits.aspx?ID=163)) The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Glimpse of Stolen Flesh. In addition, if the creature was already [stunned](/Conditions.aspx?ID=36), on a failed save, it feels its internal organs twist and writhe, and is [clumsy 2](/Conditions.aspx?ID=3) for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the interlocutor's next turn.\r\n\r\n**Surgical Rend** <actions string=\"Single Action\" /> This functions as the [Rend](/MonsterAbilities.aspx?ID=30) ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal 1d6 extra precision damage.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-111\" />",
  39. "name": "Interlocutor",
  40. "npc": false,
  41. "perception": 24,
  42. "pfs": "Standard",
  43. "rarity": "common",
  44. "reflex_save": 21,
  45. "release_date": "2020-05-27",
  46. "resistance": {},
  47. "search_markdown": "<traits>\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n<trait label=\"Velstrac\" url=\"/Traits.aspx?ID=265\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Sources** [Bestiary 2](/Sources.aspx?ID=32) pg. 285 <sup>2.0</sup>, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 84</row>\r\n\r\n**Creature Family** [Velstrac](/MonsterFamilies.aspx?ID=111)\r\n\r\n<row gap=\"medium\">\r\n**HP** 215\r\n\r\n**AC** 33\r\n\r\n**Fort** +23\r\n\r\n**Ref** +21\r\n\r\n**Will** +26\r\n\r\n**Perception** +24\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nInterlocutors are the most talented surgeon-sculptors of the velstracs, carving away flesh and replacing it with new body parts of muscle, sinew, and …\r\n</summary>",
  48. "sense": " greater darkvision , painsight",
  49. "sense_markdown": "[greater darkvision](/MonsterAbilities.aspx?ID=12), painsight",
  50. "size": [
  51. "Large"
  52. ],
  53. "skill": [
  54. "Athletics +25",
  55. "Crafting +22",
  56. "Intimidation +25",
  57. "Medicine +26",
  58. "Religion +22",
  59. "Stealth +19",
  60. "Torture Lore +20"
  61. ],
  62. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +25, [Crafting](/Skills.aspx?ID=4) +22, [Intimidation](/Skills.aspx?ID=7) +25, [Medicine](/Skills.aspx?ID=9) +26, [Religion](/Skills.aspx?ID=13) +22, [Stealth](/Skills.aspx?ID=15) +19, [Torture Lore](/Skills.aspx?ID=8) +20",
  63. "source": [
  64. "Bestiary 2"
  65. ],
  66. "source_raw": [
  67. "Bestiary 2 pg. 285"
  68. ],
  69. "source_category": "Rulebooks",
  70. "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 285 <sup>2.0</sup>, [Pathfinder #147: Tomorrow Must Burn](/Sources.aspx?ID=8) pg. 84</row>",
  71. "speed": {
  72. "land": 40,
  73. "max": 40
  74. },
  75. "speed_markdown": "40 feet",
  76. "speed_raw": "40 feet",
  77. "spell": [
  78. "Plane Shift",
  79. "Breath of Life",
  80. "Heal",
  81. "Restoration",
  82. "Stabilize"
  83. ],
  84. "spell_markdown": "[Breath of Life](/Spells.aspx?ID=29), [Heal](/Spells.aspx?ID=148), [Plane Shift](/Spells.aspx?ID=222), [Restoration](/Spells.aspx?ID=258), [Stabilize](/Spells.aspx?ID=307)",
  85. "stealth": "19",
  86. "strength": 7,
  87. "strongest_save": [
  88. "will"
  89. ],
  90. "summary": "Interlocutors are the most talented surgeon-sculptors of the velstracs, carving away flesh and replacing it with new body parts of muscle, sinew, and …",
  91. "summary_markdown": "Interlocutors are the most talented surgeon-sculptors of the velstracs, carving away flesh and replacing it with new body parts of muscle, sinew, and …",
  92. "text": " Interlocutor Interlocutors are the most talented surgeon-sculptors of the velstracs, carving away flesh and replacing it with new body parts of muscle, sinew, and metal. Each interlocutor structures their individual appearance carefully, but all are towering, multi-limbed amalgamations of the strongest limbs, densest bone, and sharpest metal they can find. They continually search for new material to graft to their forms, and their slain foes are rarely found intact, as little is more valuable to interlocutors than a powerful opponent's legs, eyes, or even brain. Interlocutors average 9 feet tall and weigh approximately 800 pounds. Recall Knowledge - Fiend (Religion): DC 30 Unspecific Lore : DC 28 Specific Lore : DC 25 Interlocutor Source Bestiary 2 pg. 285 2.0 , Pathfinder #147: Tomorrow Must Burn pg. 84 Perception +24; greater darkvision, painsight Languages Common, Infernal, Shadowtongue Skills Athletics +25, Crafting +22, Intimidation +25, Medicine +26, Religion +22, Stealth +19, Torture Lore +20 Str +7 Dex +3 Con +5 Int +2 Wis +6 Cha +5 Painsight (divination, divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions. --- AC 33 Fort +23 Ref +21 Will +26 +1 status to all saves vs. magic HP 215 , regeneration 20 (deactivated by good or silver) Immunities cold Weaknesses good 15, silver 15 Glimpse of Stolen Flesh (aura, divine, enchantment, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor's form. The creature must succeed at a DC 29 Will save or become stunned 1. Attack of Opportunity Reaction --- Speed 40 feet Melee Single Action claw +25 (deadly 2d10, Evil, Magical, reach 10 feet), Damage 3d10+13 slashing plus 2d6 persistent bleed Divine Innate Spells DC 33 - Cantrips (6th) Stabilize - 4th Heal (×2), Restoration (×2) - 5th Breath of Life - 7th Plane Shift (self only; to the Material Plane or Shadow Plane only) Focus Gaze Single Action (Concentrate, Divine, Enchantment, Fear, Mental, Visual) The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Glimpse of Stolen Flesh. In addition, if the creature was already stunned, on a failed save, it feels its internal organs twist and writhe, and is clumsy 2 for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the interlocutor's next turn. Surgical Rend Single Action This functions as the Rend ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal 1d6 extra precision damage. ",
  93. "trait": [
  94. "Fiend",
  95. "Velstrac",
  96. "LE",
  97. "Large"
  98. ],
  99. "trait_markdown": "[Fiend](/Traits.aspx?ID=70), [Velstrac](/Traits.aspx?ID=265)",
  100. "trait_raw": [
  101. "Fiend",
  102. "Velstrac"
  103. ],
  104. "type": "Creature",
  105. "url": "/Monsters.aspx?ID=851",
  106. "vision": "Greater darkvision",
  107. "weakest_save": [
  108. "ref",
  109. "reflex"
  110. ],
  111. "weakness": {
  112. "good": 15,
  113. "silver": 15
  114. },
  115. "weakness_markdown": "good 15, silver 15",
  116. "weakness_raw": "good 15, silver 15",
  117. "will_save": 26,
  118. "wisdom": 6
  119. }