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- {
- "ac": 43,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -3,
- "constitution": 6,
- "creature_ability": [
- "Bardic Lore",
- "Thoughtsense",
- "Fascinating Facets",
- "Meticulous",
- "Invasive Thoughts"
- ],
- "creature_family_markdown": "",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 35,
- "hp": 355,
- "hp_raw": "355",
- "id": "creature-2419",
- "image": [
- "/Images/Monsters/IntellectAssemblage.png"
- ],
- "immunity": [
- "death effects",
- "disease",
- "doomed",
- "drained",
- "emotion",
- "fatigued",
- "fear",
- "healing",
- "necromancy",
- "nonlethal attacks",
- "paralyzed",
- "poison",
- "sickened",
- "unconscious"
- ],
- "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [emotion](/Traits.aspx?ID=60), [fatigued](/Conditions.aspx?ID=15), [fear](/Traits.aspx?ID=68), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, paralyzed, [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)",
- "intelligence": 5,
- "language": [
- "Common",
- "<%UMR%37%%>telepathy<%END> 100 feet; <%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet; [_tongues_](/Spells.aspx?ID=340)",
- "level": 19,
- "markdown": "<title level=\"1\" pfs=\"\">[Intellect Assemblage](/Monsters.aspx?ID=2419)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nIntellect assemblages are artificial constructs created from the memories of others. These memories are solidified into jagged shards similar in appearance to shattered glass and fused together in vaguely humanoid-shaped clusters to create the assemblage's body. The resulting construct is incredibly intelligent but completely devoid of emotion, possessing the thoughts and memories of a multitude but no personal connection to any of them. Analytical and meticulous, intellect assemblages view the world and everything in it as parts of a complex equation or system. They place no value on life or morality and consider emotions an illogical weakness.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 44\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 42\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 39\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/IntellectAssemblage.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 19\">[Intellect Assemblage](/Monsters.aspx?ID=2419)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 80</row>\n\n**Perception** +29; thoughtsense 100 feet, no vision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet; [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +37, [Bardic Lore](/Skills.aspx?ID=8) +33, [Occultism](/Skills.aspx?ID=11) +33\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +5\r\n\r\n**Con** +6\r\n\r\n**Int** +5\r\n\r\n**Wis** +3\r\n\r\n**Cha** -3\r\n</row>\r\n\r\n**Bardic Lore** Intellect assemblages are created from the thoughts and memories of hundreds of individuals, providing them a near limitless collection of data to pull from. Intellect assemblages have access to Bardic Lore, a special [Lore](/Skills.aspx?ID=8) skill allowing them to [Recall Knowledge](/Actions.aspx?ID=26) on any topic.<br />**Thoughtsense** ([divination](/Traits.aspx?ID=47), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) The intellect assemblage senses all non-[mindless](/Traits.aspx?ID=108) creatures at the listed range.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 43 \r\n\r\n**Fort** +35 \r\n\r\n**Ref** +32 \r\n\r\n**Will** +29 \n\n</row>\r\n\r\n**HP** 355\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [doomed](/Conditions.aspx?ID=9), [drained](/Conditions.aspx?ID=10), [emotion](/Traits.aspx?ID=60), [fatigued](/Conditions.aspx?ID=15), [fear](/Traits.aspx?ID=68), [healing](/Traits.aspx?ID=89), [necromancy](/Traits.aspx?ID=117), [nonlethal](/Traits.aspx?ID=188) attacks, paralyzed, [poison](/Traits.aspx?ID=126), [sickened](/Conditions.aspx?ID=34), [unconscious](/Conditions.aspx?ID=38)\n\n**Weaknesses**\r\nmeticulous\r\n\r\n**Fascinating Facets** ([aura](/Traits.aspx?ID=206), [illusion](/Traits.aspx?ID=92), [mental](/Traits.aspx?ID=106), [visual](/Traits.aspx?ID=163)) 20 feet. The thought shards composing the intellect assemblage's body reflect countless memories, thoughts, and dreams. A creature that starts its turn in the aura must succeed at a DC 38 Will save or become [fascinated](/Conditions.aspx?ID=14) with the intellect assemblage for 1 round. An intellect assemblage can suppress or activate this aura as a single action with the [concentrate](/Traits.aspx?ID=32) trait.<br />**Meticulous** An intellect assemblage is analytical. Whenever they fail a saving throw against a [mental](/Traits.aspx?ID=106) spell or effect, the intellect assemblage is [slowed 1](/Conditions.aspx?ID=35) for 1d4 rounds as they sift through the new information.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +36 ([Magical](/Traits.aspx?ID=103)),\r\n**Damage** 3d8+18 piercing plus 2d8 mental and invasive thoughts\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nmemory shard +31 ([Magical](/Traits.aspx?ID=103), [range increment 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d8+13 piercing plus 2d8 mental and invasive thoughts\r\n\r\n**Occult Innate Spells** DC 41, attack +33\r\n- **Cantrips (9th)**\r\n[Ghost Sound](/Spells.aspx?ID=132), [Telekinetic Projectile](/Spells.aspx?ID=334)\r\n- **2nd**\r\n[Blur](/Spells.aspx?ID=28)\r\n- **3rd**\r\n[Illusory Disguise](/Spells.aspx?ID=159) (at will), [Oneiric Mire](/Spells.aspx?ID=961)\r\n- **Constant (7th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**Invasive Thoughts** ([Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Occult](/Traits.aspx?ID=120)) When the intellect assemblage gets a critical hit with a fist or memory shard Strike, the target is also [confused](/Conditions.aspx?ID=5) for 1d4 rounds, as the memories stored in the assemblage's thought shards overwhelm the target's psyche.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">The Flawed</title>\r\n\r\nVery rarely, intellect assemblages are created incidentally, usually in the aftermath of tragic accidents or catastrophes that result in the sudden and instantaneous death of numerous intelligent beings. The resulting intellect assemblages, often called “the Flawed” by their fellows, are capable of being emotional, compassionate, and introspective.\r\n</aside>",
- "name": "Intellect Assemblage",
- "npc": false,
- "perception": 29,
- "rarity": "rare",
- "reflex_save": 32,
- "release_date": "2022-12-14",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 80</row>\n\n<row gap=\"medium\">\r\n**HP** 355\r\n\r\n**AC** 43\r\n\r\n**Fort** +35\r\n\r\n**Ref** +32\r\n\r\n**Will** +29\r\n\r\n**Perception** +29\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nIntellect assemblages are artificial constructs created from the memories of others. These memories are solidified into jagged shards similar in …\r\n</summary>",
- "sense": "thoughtsense 100 feet, no vision",
- "sense_markdown": "thoughtsense 100 feet, no vision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +37",
- "Bardic Lore +33",
- "Occultism +33"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +37, [Bardic Lore](/Skills.aspx?ID=8) +33, [Occultism](/Skills.aspx?ID=11) +33",
- "source": [
- "Pathfinder #186: Ghost King's Rage"
- ],
- "source_raw": [
- "Pathfinder #186: Ghost King's Rage pg. 80"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 80</row>",
- "speed": {
- "land": 40,
- "max": 40
- },
- "speed_markdown": "40 feet",
- "speed_raw": "40 feet",
- "spell": [
- "Illusory Disguise",
- "Oneiric Mire",
- "Blur",
- "Ghost Sound",
- "Telekinetic Projectile",
- "Tongues"
- ],
- "spell_markdown": "[Blur](/Spells.aspx?ID=28), [Ghost Sound](/Spells.aspx?ID=132), [Illusory Disguise](/Spells.aspx?ID=159), [Oneiric Mire](/Spells.aspx?ID=961), [Telekinetic Projectile](/Spells.aspx?ID=334), [Tongues](/Spells.aspx?ID=340)",
- "spoilers": "Blood Lords",
- "strength": 10,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Intellect assemblages are artificial constructs created from the memories of others. These memories are solidified into jagged shards similar in …",
- "summary_markdown": "Intellect assemblages are artificial constructs created from the memories of others. These memories are solidified into jagged shards similar in …",
- "text": " Intellect Assemblage Intellect assemblages are artificial constructs created from the memories of others. These memories are solidified into jagged shards similar in appearance to shattered glass and fused together in vaguely humanoid-shaped clusters to create the assemblage's body. The resulting construct is incredibly intelligent but completely devoid of emotion, possessing the thoughts and memories of a multitude but no personal connection to any of them. Analytical and meticulous, intellect assemblages view the world and everything in it as parts of a complex equation or system. They place no value on life or morality and consider emotions an illogical weakness. Recall Knowledge - Construct (Arcana, Crafting): DC 44 Unspecific Lore : DC 42 Specific Lore : DC 39 Intellect Assemblage Source Pathfinder #186: Ghost King's Rage pg. 80 Perception +29; thoughtsense 100 feet, no vision Languages Common; telepathy 100 feet; tongues Skills Athletics +37, Bardic Lore +33, Occultism +33 Str +10 Dex +5 Con +6 Int +5 Wis +3 Cha -3 Bardic Lore Intellect assemblages are created from the thoughts and memories of hundreds of individuals, providing them a near limitless collection of data to pull from. Intellect assemblages have access to Bardic Lore, a special Lore skill allowing them to Recall Knowledge on any topic. Thoughtsense (divination, mental, occult) The intellect assemblage senses all non-mindless creatures at the listed range. --- AC 43 Fort +35 Ref +32 Will +29 HP 355 Immunities death effects, disease, doomed, drained, emotion, fatigued, fear, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious Weaknesses meticulous Fascinating Facets (aura, illusion, mental, visual) 20 feet. The thought shards composing the intellect assemblage's body reflect countless memories, thoughts, and dreams. A creature that starts its turn in the aura must succeed at a DC 38 Will save or become fascinated with the intellect assemblage for 1 round. An intellect assemblage can suppress or activate this aura as a single action with the concentrate trait. Meticulous An intellect assemblage is analytical. Whenever they fail a saving throw against a mental spell or effect, the intellect assemblage is slowed 1 for 1d4 rounds as they sift through the new information. --- Speed 40 feet Melee Single Action fist +36 (Magical), Damage 3d8+18 piercing plus 2d8 mental and invasive thoughts Ranged Single Action memory shard +31 (Magical, range increment 60 feet), Damage 2d8+13 piercing plus 2d8 mental and invasive thoughts Occult Innate Spells DC 41, attack +33 - Cantrips (9th) Ghost Sound, Telekinetic Projectile - 2nd Blur - 3rd Illusory Disguise (at will), Oneiric Mire - Constant (7th) Tongues Invasive Thoughts (Enchantment, Mental, Occult) When the intellect assemblage gets a critical hit with a fist or memory shard Strike, the target is also confused for 1d4 rounds, as the memories stored in the assemblage's thought shards overwhelm the target's psyche. The Flawed Very rarely, intellect assemblages are created incidentally, usually in the aftermath of tragic accidents or catastrophes that result in the sudden and instantaneous death of numerous intelligent beings. The resulting intellect assemblages, often called “the Flawed” by their fellows, are capable of being emotional, compassionate, and introspective. ",
- "trait": [
- "Construct",
- "Rare",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Construct",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2419",
- "weakest_save": [
- "will"
- ],
- "weakness": {},
- "weakness_markdown": "meticulous",
- "weakness_raw": "meticulous",
- "will_save": 29,
- "wisdom": 3
- }
|