Innkeeper.json 7.6 KB

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  1. {
  2. "ac": 14,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 3,
  7. "constitution": 1,
  8. "creature_ability": [
  9. "Font of Gossip",
  10. "Home Turf"
  11. ],
  12. "creature_family": "Publicans",
  13. "creature_family_markdown": "[Publicans](/MonsterFamilies.aspx?ID=194)",
  14. "dexterity": 0,
  15. "exclude_from_search": false,
  16. "fortitude_save": 6,
  17. "hp": 20,
  18. "hp_raw": "20",
  19. "id": "creature-945",
  20. "intelligence": 2,
  21. "language": [
  22. "Common"
  23. ],
  24. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  25. "level": 1,
  26. "markdown": "<title level=\"1\" pfs=\"Limited\">[Innkeeper](/NPCs.aspx?ID=945)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe sight of an inn is a welcome one to any weary traveler. Innkeepers can often be found cleaning the common room, overseeing the evening meal, or settling in new lodgers. Innkeepers keep an eye on their neighbors' doings and are often excellent sources of information.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Innkeeper](/NPCs.aspx?ID=945)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 239</row>\n\n**Perception** +7\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Accounting Lore](/Skills.aspx?ID=8) +5, [Cooking Lore](/Skills.aspx?ID=8) +5, [Deception](/Skills.aspx?ID=5) +6, [Diplomacy](/Skills.aspx?ID=6) +8, [Society](/Skills.aspx?ID=14) +7\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +0\r\n\r\n**Con** +1\r\n\r\n**Int** +2\r\n\r\n**Wis** +2\r\n\r\n**Cha** +3\r\n</row>\r\n\r\n**Font of Gossip** The inkeeper's business gives them insight into the neighborhood's happenings. When [Gathering Information](/Actions.aspx?ID=49), a person can gain as much information chatting with the innkeeper for 30 minutes to an hour as they would gain from 2 hours spent canvassing the neighborhood. Each person can learn gossip from an innkeeper only once per day, and only if the innkeeper is friendly or helpful to that individual. Whatever information the innkeeper knows about a given topic doesn't change if someone else asks the innkeeper about that topic, unless the innkeeper has since learned more.\r\n\r\n**Items**\r\nbroom (functions as [staff](/Traits.aspx?ID=151)), innkeeper's apron (functions as [leather armor](/Armor.aspx?ID=4)), ledger\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 14 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +3 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 20\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nbroom +7 ([two-hand d8](/Traits.aspx?ID=198)),\r\n**Damage** 1d4+2 bludgeoning\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +7 ([Agile](/Traits.aspx?ID=170), [Nonlethal](/Traits.aspx?ID=188)),\r\n**Damage** 1d4+2 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nledger +5 ([Nonlethal](/Traits.aspx?ID=188), [thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d4+2 bludgeoning\n\n**Home Turf** An innkeeper gains a +2 circumstance bonus to attack rolls, damage rolls, and AC within their inn.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-194\" />",
  27. "name": "Innkeeper",
  28. "npc": true,
  29. "perception": 7,
  30. "pfs": "Limited",
  31. "rarity": "common",
  32. "reflex_save": 3,
  33. "release_date": "2020-02-26",
  34. "resistance": {},
  35. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 239</row>\r\n\r\n**Creature Family** [Publicans](/MonsterFamilies.aspx?ID=194)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 14\r\n\r\n**Fort** +6\r\n\r\n**Ref** +3\r\n\r\n**Will** +9\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe sight of an inn is a welcome one to any weary traveler. Innkeepers can often be found cleaning the common room, overseeing the evening meal, or …\r\n</summary>",
  36. "size": [
  37. "Medium"
  38. ],
  39. "skill": [
  40. "Accounting Lore +5",
  41. "Cooking Lore +5",
  42. "Deception +6",
  43. "Diplomacy +8",
  44. "Society +7"
  45. ],
  46. "skill_markdown": "[Accounting Lore](/Skills.aspx?ID=8) +5, [Cooking Lore](/Skills.aspx?ID=8) +5, [Deception](/Skills.aspx?ID=5) +6, [Diplomacy](/Skills.aspx?ID=6) +8, [Society](/Skills.aspx?ID=14) +7",
  47. "source": [
  48. "Gamemastery Guide"
  49. ],
  50. "source_raw": [
  51. "Gamemastery Guide pg. 239"
  52. ],
  53. "source_category": "Rulebooks",
  54. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 239</row>",
  55. "speed": {
  56. "land": 25,
  57. "max": 25
  58. },
  59. "speed_markdown": "25 feet",
  60. "speed_raw": "25 feet",
  61. "spell_markdown": "",
  62. "strength": 2,
  63. "strongest_save": [
  64. "will"
  65. ],
  66. "summary": "The sight of an inn is a welcome one to any weary traveler. Innkeepers can often be found cleaning the common room, overseeing the evening meal, or …",
  67. "summary_markdown": "The sight of an inn is a welcome one to any weary traveler. Innkeepers can often be found cleaning the common room, overseeing the evening meal, or …",
  68. "text": " Innkeeper The sight of an inn is a welcome one to any weary traveler. Innkeepers can often be found cleaning the common room, overseeing the evening meal, or settling in new lodgers. Innkeepers keep an eye on their neighbors' doings and are often excellent sources of information. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Innkeeper Source Gamemastery Guide pg. 239 Perception +7 Languages Common Skills Accounting Lore +5, Cooking Lore +5, Deception +6, Diplomacy +8, Society +7 Str +2 Dex +0 Con +1 Int +2 Wis +2 Cha +3 Font of Gossip The inkeeper's business gives them insight into the neighborhood's happenings. When Gathering Information, a person can gain as much information chatting with the innkeeper for 30 minutes to an hour as they would gain from 2 hours spent canvassing the neighborhood. Each person can learn gossip from an innkeeper only once per day, and only if the innkeeper is friendly or helpful to that individual. Whatever information the innkeeper knows about a given topic doesn't change if someone else asks the innkeeper about that topic, unless the innkeeper has since learned more. Items broom (functions as staff), innkeeper's apron (functions as leather armor), ledger --- AC 14 Fort +6 Ref +3 Will +9 HP 20 --- Speed 25 feet Melee Single Action broom +7 (two-hand d8), Damage 1d4+2 bludgeoning Melee Single Action fist +7 (Agile, Nonlethal), Damage 1d4+2 bludgeoning Ranged Single Action ledger +5 (Nonlethal, thrown 10 feet), Damage 1d4+2 bludgeoning Home Turf An innkeeper gains a +2 circumstance bonus to attack rolls, damage rolls, and AC within their inn. ",
  69. "trait": [
  70. "Human",
  71. "Humanoid",
  72. "N",
  73. "Medium"
  74. ],
  75. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  76. "trait_raw": [
  77. "Human",
  78. "Humanoid"
  79. ],
  80. "type": "Creature",
  81. "url": "/NPCs.aspx?ID=945",
  82. "weakest_save": [
  83. "ref",
  84. "reflex"
  85. ],
  86. "weakness": {},
  87. "will_save": 9,
  88. "wisdom": 2
  89. }