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- {
- "ac": 17,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 0,
- "creature_ability": [
- "Change Shape",
- "Diabolic Healing",
- "Imp Venom",
- "Infernal Temptation"
- ],
- "creature_family": "Devil",
- "creature_family_markdown": "[Devil](/MonsterFamilies.aspx?ID=30)",
- "dexterity": 4,
- "exclude_from_search": false,
- "fortitude_save": 5,
- "hp": 15,
- "hp_raw": "15",
- "id": "creature-109",
- "image": [
- "/Images/Monsters/Devil_Imp.png"
- ],
- "immunity": [
- "fire"
- ],
- "immunity_markdown": "[fire](/Traits.aspx?ID=72)\r\n",
- "intelligence": 1,
- "language": [
- "Common",
- "Infernal",
- "telepathy (touch)"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19); telepathy (touch)",
- "level": 1,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Imp](/Monsters.aspx?ID=109)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nImps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually damn its master’s soul to Hell. Imps are born directly from Hell itself, rather than from mortal souls, and thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Devil_Imp.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Imp](/Monsters.aspx?ID=109)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Devil\" url=\"/Traits.aspx?ID=44\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 87</row>\n\n**Perception** +7; greater darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19); telepathy (touch)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Arcana](/Skills.aspx?ID=2) +6, [Deception](/Skills.aspx?ID=5) +7, [Religion](/Skills.aspx?ID=13) +5\r\n\r\n<row gap=\"medium\">\r\n**Str** -1\r\n\r\n**Dex** +4\r\n\r\n**Con** +0\r\n\r\n**Int** +1\r\n\r\n**Wis** +2\r\n\r\n**Cha** +2\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +5 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +7 \n\n</row>\r\n\r\n**HP** 15\n\n**Immunities**\r\n[fire](/Traits.aspx?ID=72)\n\n**Resistances**\r\nphysical 3 (except [silver](/Equipment.aspx?ID=379)), [poison](/Traits.aspx?ID=126) 5\n\n**Weaknesses**\r\ngood 3\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, fly 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nstinger +9 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 1d4-1 piercing plus 1d4 evil and imp venom\r\n\r\n**Divine Innate Spells** DC 17\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34), [Detect Alignment](/Spells.aspx?ID=65) (at will, good only)\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (at will, self only)\r\n- **4th**\r\n[Read Omens](/Spells.aspx?ID=247)\r\n- **Constant (1st)**\r\n[Detect Magic](/Spells.aspx?ID=66)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) \n<ul><li>**Boar** size Medium; scent (imprecise) 30 feet; **Speed** 40 feet; **Melee** tusk +9 ([finesse](/Traits.aspx?ID=179)), **Damage** 1d10–1 piercing</li><li>**Giant Spider** size Medium; **Speed** 25 feet, climb 25 feet; **Melee** fangs +9 ([finesse](/Traits.aspx?ID=179), [poison](/Traits.aspx?ID=126)), **Damage** 1d6–1 piercing plus 1d4 poison</li><li>**Rat** scent; **Speed** 20 feet; **Melee** jaws +9 ([agile](/Traits.aspx?ID=170), [finesse](/Traits.aspx?ID=179)), **Damage** 1 piercing</li><li>**Raven** scent; **Speed** 10 feet, fly 40 feet; **Melee** beak +9 ([finesse](/Traits.aspx?ID=179)), **Damage** 1 piercing</li></ul>\r\n\r\n**Diabolic Healing** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)) **Frequency** once per round. **Effect** The imp regains 1d6 Hit Points.\r\n\r\n**Imp Venom** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 16 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison and [clumsy 1](/Conditions.aspx?ID=3) (1 round); **Stage 2** 1d6 poison damage, [clumsy 1](/Conditions.aspx?ID=3), and [slowed 1](/Conditions.aspx?ID=35) (1 round)\r\n\r\n**Infernal Temptation** <actions string=\"Single Action\" /> ([Divine](/Traits.aspx?ID=48), [Concentrate](/Traits.aspx?ID=32), [Enchantment](/Traits.aspx?ID=61), [Evil](/Traits.aspx?ID=64), [Fortune](/Traits.aspx?ID=76)) **Frequency** once per day. **Effect** The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by _[wish](/Spells.aspx?ID=377)_ or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-30\" />",
- "name": "Imp",
- "npc": false,
- "perception": 7,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 9,
- "release_date": "2019-08-01",
- "resistance": {
- "bludgeoning": 3,
- "physical": 3,
- "piercing": 3,
- "poison": 5,
- "slashing": 3
- },
- "resistance_markdown": "physical 3 (except [silver](/Equipment.aspx?ID=379)), [poison](/Traits.aspx?ID=126) 5\r\n",
- "resistance_raw": "physical 3 (except silver ), poison 5\r\n",
- "search_markdown": "<traits>\r\n<trait label=\"Devil\" url=\"/Traits.aspx?ID=44\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 87</row>\r\n\r\n**Creature Family** [Devil](/MonsterFamilies.aspx?ID=30)\r\n\r\n<row gap=\"medium\">\r\n**HP** 15\r\n\r\n**AC** 17\r\n\r\n**Fort** +5\r\n\r\n**Ref** +9\r\n\r\n**Will** +7\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nImps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into …\r\n</summary>",
- "sense": "greater darkvision",
- "sense_markdown": "greater darkvision",
- "size": [
- "Tiny"
- ],
- "skill": [
- "Acrobatics +7",
- "Arcana +6",
- "Deception +7",
- "Religion +5"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Arcana](/Skills.aspx?ID=2) +6, [Deception](/Skills.aspx?ID=5) +7, [Religion](/Skills.aspx?ID=13) +5",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 87"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 87</row>",
- "speed": {
- "fly": 30,
- "land": 20,
- "max": 30
- },
- "speed_markdown": "20 feet, fly 30 feet",
- "speed_raw": "20 feet, fly 30 feet",
- "spell": [
- "Read Omens",
- "Invisibility",
- "Charm",
- "Detect Alignment",
- "Detect Magic"
- ],
- "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Detect Alignment](/Spells.aspx?ID=65), [Detect Magic](/Spells.aspx?ID=66), [Invisibility](/Spells.aspx?ID=164), [Read Omens](/Spells.aspx?ID=247)",
- "strength": -1,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Imps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into …",
- "summary_markdown": "Imps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into …",
- "text": " Imp Imps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually damn its master’s soul to Hell. Imps are born directly from Hell itself, rather than from mortal souls, and thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them. Recall Knowledge - Fiend (Religion): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Imp Source Bestiary pg. 87 Perception +7; greater darkvision Languages Common, Infernal; telepathy (touch) Skills Acrobatics +7, Arcana +6, Deception +7, Religion +5 Str -1 Dex +4 Con +0 Int +1 Wis +2 Cha +2 --- AC 17 Fort +5 Ref +9 Will +7 HP 15 Immunities fire Resistances physical 3 (except silver), poison 5 Weaknesses good 3 --- Speed 20 feet, fly 30 feet Melee Single Action stinger +9 (Agile, Evil, Finesse, Magical), Damage 1d4-1 piercing plus 1d4 evil and imp venom Divine Innate Spells DC 17 - 1st Charm, Detect Alignment (at will, good only) - 2nd Invisibility (at will, self only) - 4th Read Omens - Constant (1st) Detect Magic Change Shape Single Action (Concentrate, Divine, Polymorph, Transmutation) Boar size Medium; scent (imprecise) 30 feet; Speed 40 feet; Melee tusk +9 (finesse), Damage 1d10–1 piercing Giant Spider size Medium; Speed 25 feet, climb 25 feet; Melee fangs +9 (finesse, poison), Damage 1d6–1 piercing plus 1d4 poison Rat scent; Speed 20 feet; Melee jaws +9 (agile, finesse), Damage 1 piercing Raven scent; Speed 10 feet, fly 40 feet; Melee beak +9 (finesse), Damage 1 piercing Diabolic Healing Single Action (Concentrate, Divine, Healing, Necromancy) Frequency once per round. Effect The imp regains 1d6 Hit Points. Imp Venom (Poison) Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison and clumsy 1 (1 round); Stage 2 1d6 poison damage, clumsy 1, and slowed 1 (1 round) Infernal Temptation Single Action (Divine, Concentrate, Enchantment, Evil, Fortune) Frequency once per day. Effect The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result. ",
- "trait": [
- "Devil",
- "Fiend",
- "LE",
- "Tiny"
- ],
- "trait_markdown": "[Devil](/Traits.aspx?ID=44), [Fiend](/Traits.aspx?ID=70)",
- "trait_raw": [
- "Devil",
- "Fiend"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=109",
- "vision": "Greater darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "good": 3
- },
- "weakness_markdown": "good 3",
- "weakness_raw": "good 3",
- "will_save": 7,
- "wisdom": 2
- }
|