Immortal Ichor.json 12 KB

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  1. {
  2. "ac": 26,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 9,
  8. "creature_ability": [
  9. "Immortality",
  10. "Corrupt Ally",
  11. "Dead Spells",
  12. "Mental Erosion",
  13. "Resanguinate"
  14. ],
  15. "creature_family_markdown": "",
  16. "dexterity": 3,
  17. "exclude_from_search": false,
  18. "fortitude_save": 30,
  19. "hp": 350,
  20. "hp_raw": "350",
  21. "id": "creature-483",
  22. "image": [
  23. "/Images/Monsters/ImmortalIchor.png"
  24. ],
  25. "immunity": [
  26. "acid",
  27. "critical hits",
  28. "mental",
  29. "precision",
  30. "unconscious",
  31. "visual"
  32. ],
  33. "immunity_markdown": "acid, critical hits, mental, precision, unconscious, visual",
  34. "intelligence": 7,
  35. "language": [
  36. "Abyssal",
  37. "Aklo",
  38. "Infernal",
  39. "Undercommon",
  40. "telepathy 100 feet"
  41. ],
  42. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Infernal](/Languages.aspx?ID=19), [Undercommon](/Languages.aspx?ID=11); telepathy 100 feet",
  43. "level": 15,
  44. "markdown": "<title level=\"1\" pfs=\"\">[Immortal Ichor](/Monsters.aspx?ID=483)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAn immortal ichor is an intelligent mass of blood from a dead evil deity. The cultists who perform the ritual to create immortal ichor typically seal up the sentient ooze in an underground or remote chamber that blocks its magical abilities, but over time these seals break or weaken, freeing the unholy monster.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Ooze](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 39\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 37\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 34\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/ImmortalIchor.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Immortal Ichor](/Monsters.aspx?ID=483)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Ooze\" url=\"/Traits.aspx?ID=122\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 88</row>\n\n**Perception** +20; motion sense 60 feet, no vision\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Infernal](/Languages.aspx?ID=19), [Undercommon](/Languages.aspx?ID=11); telepathy 100 feet\r\n\r\n**Skills**\r\n[Ancient History Lore](/Skills.aspx?ID=8) +30, [Arcana](/Skills.aspx?ID=2) +30, [Religion](/Skills.aspx?ID=13) +29\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +3\r\n\r\n**Con** +9\r\n\r\n**Int** +7\r\n\r\n**Wis** +6\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +30 \r\n\r\n**Ref** +20 \r\n\r\n**Will** +29 \n\n</row>\r\n\r\n**HP** 350\r\n\r\n, regeneration 15 (deactivated by good)\r\n\r\n**Immunities**\r\nacid, critical hits, mental, precision, unconscious, visual\r\n\r\n**Resistances**\r\nphysical 15\n\n**Immortality** The immortal ichor doesn’t age, nor does it need to eat or breathe. It can die only as a result of violence.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, fly 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\npseudopod +27,\r\n**Damage** 3d8+12 bludgeoning plus mental erosion\r\n\r\n**Divine Innate Spells** DC 37, attack +31\r\n- **Cantrips (7th)**\r\n[Telekinetic Projectile](/Spells.aspx?ID=334)\r\n- **1st**\r\n[Charm](/Spells.aspx?ID=34) (at will), [Command](/Spells.aspx?ID=45) (at will)\r\n- **2nd**\r\n[Telekinetic Maneuver](/Spells.aspx?ID=333) (at will)\r\n- **3rd**\r\n[Mind Reading](/Spells.aspx?ID=194) (at will)\r\n- **6th**\r\n[Crisis of Faith](/Spells.aspx?ID=55), [Telekinetic Haul](/Spells.aspx?ID=332) (at will)\r\n- **7th**\r\n[Charm](/Spells.aspx?ID=34) (x3), [Feeblemind](/Spells.aspx?ID=112), [Possession](/Spells.aspx?ID=225), [Suggestion](/Spells.aspx?ID=315)\r\n\r\n**Cleric Domain Spells** DC 37, attack +31, 3 Focus Points\r\n- **8th**\r\n[Cry of Destruction](/Spells.aspx?ID=410), [Destructive Aura](/Spells.aspx?ID=415)\r\n\r\n**Corrupt Ally** ([Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106)) A creature that fails to save against an immortal ichor’s [_charm_](/Spells.aspx?ID=34) spell becomes [stupefied 1](/Conditions.aspx?ID=37). The stupefied value reduces by 1 every 24 hours. The first time each day a creature stupefied by the ichor’s _charm_ fails to save against another casting of the ichor’s _charm_, the value of the condition increases by 1d4. If the stupefied condition ever equals the creature’s Wisdom score, it becomes [controlled](/Conditions.aspx?ID=6) by the ichor permanently; if it dies, it rises the next round as a [zombie](/MonsterFamilies.aspx?ID=103) (of the GM’s choice) under the ichor’s control. If the ichor is killed, these zombies are destroyed.\r\n\r\n**Dead Spells** An immortal ichor can cast an initial and advanced domain spell of a [domain](/domains) that belonged to the dead deity from which the ichor arose (the domain spells presented here are from the [destruction](/Domains.aspx?ID=8) domain).\r\n\r\n**Mental Erosion** A creature hit by the ichor’s pseudopod is [stupefied 2](/Conditions.aspx?ID=37) for 1 day unless it succeeds at a DC 35 Will save.\r\n\r\n**Resanguinate** <actions string=\"Three Actions\" /> ([Divine](/Traits.aspx?ID=48), [Healing](/Traits.aspx?ID=89), [Necromancy](/Traits.aspx?ID=117)) The immortal ichor draws blood from the pores of living creatures around it. Any living creature within 30 feet that has blood takes 4d6 damage (DC 33 basic Fortitude save). The immortal ichor regains HP equal to the total damage dealt. A creature that fails its save is also [drained 1](/Conditions.aspx?ID=10) (or drained 2 on a critical failure).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Dead Deities</title>\r\n\r\nImmortal ichors can arise from practically any evil, dead deity. Cults whose deities have fallen sometimes rededicate themselves to the search for the blood of their former master.\r\n</aside>",
  45. "name": "Immortal Ichor",
  46. "npc": false,
  47. "perception": 20,
  48. "rarity": "rare",
  49. "reflex_save": 20,
  50. "release_date": "2019-11-13",
  51. "resistance": {
  52. "bludgeoning": 15,
  53. "physical": 15,
  54. "piercing": 15,
  55. "slashing": 15
  56. },
  57. "resistance_markdown": "physical 15",
  58. "resistance_raw": "physical 15",
  59. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Ooze\" url=\"/Traits.aspx?ID=122\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 88</row>\n\n<row gap=\"medium\">\r\n**HP** 350\r\n\r\n**AC** 26\r\n\r\n**Fort** +30\r\n\r\n**Ref** +20\r\n\r\n**Will** +29\r\n\r\n**Perception** +20\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn immortal ichor is an intelligent mass of blood from a dead evil deity. The cultists who perform the ritual to create immortal ichor typically seal …\r\n</summary>",
  60. "sense": "motion sense 60 feet, no vision",
  61. "sense_markdown": "motion sense 60 feet, no vision",
  62. "size": [
  63. "Medium"
  64. ],
  65. "skill": [
  66. "Ancient History Lore +30",
  67. "Arcana +30",
  68. "Religion +29"
  69. ],
  70. "skill_markdown": "[Ancient History Lore](/Skills.aspx?ID=8) +30, [Arcana](/Skills.aspx?ID=2) +30, [Religion](/Skills.aspx?ID=13) +29",
  71. "source": [
  72. "Pathfinder #149: Against the Scarlet Triad"
  73. ],
  74. "source_raw": [
  75. "Pathfinder #149: Against the Scarlet Triad pg. 88"
  76. ],
  77. "source_category": "Adventure Paths",
  78. "source_group": "Age of Ashes",
  79. "source_markdown": "<row gap=\"tiny\">[Pathfinder #149: Against the Scarlet Triad](/Sources.aspx?ID=14) pg. 88</row>",
  80. "speed": {
  81. "fly": 20,
  82. "land": 20,
  83. "max": 20
  84. },
  85. "speed_markdown": "20 feet, fly 20 feet",
  86. "speed_raw": "20 feet, fly 20 feet",
  87. "spell": [
  88. "Charm",
  89. "Feeblemind",
  90. "Possession",
  91. "Suggestion",
  92. "Crisis of Faith",
  93. "Telekinetic Haul",
  94. "Mind Reading",
  95. "Telekinetic Maneuver",
  96. "Command",
  97. "Telekinetic Projectile",
  98. "Cry of Destruction",
  99. "Destructive Aura"
  100. ],
  101. "spell_markdown": "[Charm](/Spells.aspx?ID=34), [Command](/Spells.aspx?ID=45), [Crisis of Faith](/Spells.aspx?ID=55), [Cry of Destruction](/Spells.aspx?ID=410), [Destructive Aura](/Spells.aspx?ID=415), [Feeblemind](/Spells.aspx?ID=112), [Mind Reading](/Spells.aspx?ID=194), [Possession](/Spells.aspx?ID=225), [Suggestion](/Spells.aspx?ID=315), [Telekinetic Haul](/Spells.aspx?ID=332), [Telekinetic Maneuver](/Spells.aspx?ID=333), [Telekinetic Projectile](/Spells.aspx?ID=334)",
  102. "spoilers": "Age of Ashes",
  103. "strength": 6,
  104. "strongest_save": [
  105. "fort",
  106. "fortitude"
  107. ],
  108. "summary": "An immortal ichor is an intelligent mass of blood from a dead evil deity. The cultists who perform the ritual to create immortal ichor typically seal …",
  109. "summary_markdown": "An immortal ichor is an intelligent mass of blood from a dead evil deity. The cultists who perform the ritual to create immortal ichor typically seal …",
  110. "text": " Immortal Ichor An immortal ichor is an intelligent mass of blood from a dead evil deity. The cultists who perform the ritual to create immortal ichor typically seal up the sentient ooze in an underground or remote chamber that blocks its magical abilities, but over time these seals break or weaken, freeing the unholy monster. Recall Knowledge - Ooze (Occultism): DC 39 Unspecific Lore : DC 37 Specific Lore : DC 34 Immortal Ichor Source Pathfinder #149: Against the Scarlet Triad pg. 88 Perception +20; motion sense 60 feet, no vision Languages Abyssal, Aklo, Infernal, Undercommon; telepathy 100 feet Skills Ancient History Lore +30, Arcana +30, Religion +29 Str +6 Dex +3 Con +9 Int +7 Wis +6 Cha +6 --- AC 26 Fort +30 Ref +20 Will +29 HP 350 , regeneration 15 (deactivated by good) Immunities acid, critical hits, mental, precision, unconscious, visual Resistances physical 15 Immortality The immortal ichor doesn’t age, nor does it need to eat or breathe. It can die only as a result of violence. --- Speed 20 feet, fly 20 feet Melee Single Action pseudopod +27, Damage 3d8+12 bludgeoning plus mental erosion Divine Innate Spells DC 37, attack +31 - Cantrips (7th) Telekinetic Projectile - 1st Charm (at will), Command (at will) - 2nd Telekinetic Maneuver (at will) - 3rd Mind Reading (at will) - 6th Crisis of Faith, Telekinetic Haul (at will) - 7th Charm (x3), Feeblemind, Possession, Suggestion Cleric Domain Spells DC 37, attack +31, 3 Focus Points - 8th Cry of Destruction, Destructive Aura Corrupt Ally (Divine, Enchantment, Mental) A creature that fails to save against an immortal ichor’s charm spell becomes stupefied 1. The stupefied value reduces by 1 every 24 hours. The first time each day a creature stupefied by the ichor’s charm fails to save against another casting of the ichor’s charm , the value of the condition increases by 1d4. If the stupefied condition ever equals the creature’s Wisdom score, it becomes controlled by the ichor permanently; if it dies, it rises the next round as a zombie (of the GM’s choice) under the ichor’s control. If the ichor is killed, these zombies are destroyed. Dead Spells An immortal ichor can cast an initial and advanced domain spell of a domain that belonged to the dead deity from which the ichor arose (the domain spells presented here are from the destruction domain). Mental Erosion A creature hit by the ichor’s pseudopod is stupefied 2 for 1 day unless it succeeds at a DC 35 Will save. Resanguinate Three Actions (Divine, Healing, Necromancy) The immortal ichor draws blood from the pores of living creatures around it. Any living creature within 30 feet that has blood takes 4d6 damage (DC 33 basic Fortitude save). The immortal ichor regains HP equal to the total damage dealt. A creature that fails its save is also drained 1 (or drained 2 on a critical failure). Dead Deities Immortal ichors can arise from practically any evil, dead deity. Cults whose deities have fallen sometimes rededicate themselves to the search for the blood of their former master. ",
  111. "trait": [
  112. "Ooze",
  113. "Rare",
  114. "NE",
  115. "Medium"
  116. ],
  117. "trait_markdown": "[Ooze](/Traits.aspx?ID=122), [Rare](/Traits.aspx?ID=137)",
  118. "trait_raw": [
  119. "Ooze",
  120. "Rare"
  121. ],
  122. "type": "Creature",
  123. "url": "/Monsters.aspx?ID=483",
  124. "weakest_save": [
  125. "ref",
  126. "reflex"
  127. ],
  128. "weakness": {},
  129. "will_save": 29,
  130. "wisdom": 6
  131. }