Immense Mandragora.json 9.1 KB

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  1. {
  2. "ac": 43,
  3. "alignment": "CE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 6,
  8. "creature_ability": [
  9. "Blood Scent",
  10. "Vulnerable to Supernatural Darkness",
  11. "Blood Drain",
  12. "Immense Mandragora Venom",
  13. "Apocalyptic Shriek"
  14. ],
  15. "creature_family_markdown": "",
  16. "dexterity": 5,
  17. "exclude_from_search": false,
  18. "fortitude_save": 34,
  19. "hp": 400,
  20. "hp_raw": "400",
  21. "id": "creature-2354",
  22. "intelligence": 0,
  23. "language_markdown": "",
  24. "level": 20,
  25. "markdown": "<title level=\"1\" pfs=\"\">[Immense Mandragora](/Monsters.aspx?ID=2354)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\n\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Plant](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 50\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 48\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 45\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 20\">[Immense Mandragora](/Monsters.aspx?ID=2354)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Gargantuan\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 450</row>\n\n**Perception** +33; blood scent, [low-light vision](/MonsterAbilities.aspx?ID=23)Languages Abyssal, Aklo, Common, Sylvan\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +35, [Athletics](/Skills.aspx?ID=3) +35, [Stealth](/Skills.aspx?ID=15) +38\r\n\r\n<row gap=\"medium\">\r\n**Str** +10\r\n\r\n**Dex** +5\r\n\r\n**Con** +6\r\n\r\n**Int** +0\r\n\r\n**Wis** +7\r\n\r\n**Cha** +6\r\n</row>\r\n\r\n**Blood Scent** A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell [demons](/MonsterFamilies.aspx?ID=28), [fey](/Traits.aspx?ID=69), and sorcerers with blood as a precise sense at a range of 30 feet.<br />\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 43 \r\n\r\n**Fort** +34 \r\n\r\n**Ref** +31 \r\n\r\n**Will** +35 \n\n</row>\r\n\r\n**HP** 400\n\n**Resistances**\r\nbludgeoning 20, electricity 20\r\n\r\n**Weaknesses**\r\nfire 20\r\n\r\n**Vulnerable to Supernatural Darkness** Whenever a mandragora begins its turn in an area of magical darkness, it is [slowed](/Conditions.aspx?ID=35) 1 on that turn.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet, burrow 10 feet, climb 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +38,\r\n**Damage** 4d12+18 piercing plus [Improved Grab](/MonsterAbilities.aspx?ID=27)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nthorny vine +38 ([Agile](/Traits.aspx?ID=170), [reach 30 feet](/Traits.aspx?ID=192)),\r\n**Damage** 4d8+18 slashing plus immense mandragora venom\n\n**Blood Drain** <actions string=\"Single Action\" /> **Requirements** The immense mandragora has a creature [grabbed](/Conditions.aspx?ID=20); **Effect The** immense mandragora drains blood from the creature it has grabbed, dealing 12d6 damage. If the creature is a [demon](/MonsterFamilies.aspx?ID=28), [fey](/Traits.aspx?ID=69), or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is [drained](/Conditions.aspx?ID=10) 2 until it receives healing of any kind or amount.\r\n\r\n**Immense Mandragora Venom** ([Poison](/Traits.aspx?ID=126)) **Saving Throw** DC 42 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 4d6 damage and [stupefied](/Conditions.aspx?ID=37) 1 (1 round); **Stage 2** 4d6 poison damage, [confused](/Conditions.aspx?ID=5), and stupefied 1 (1 round); **Stage 3** 6d6 poison damage, confused, and stupefied 1 (1 round)\r\n\r\n**Apocalyptic Shriek** <actions string=\"Single Action\" /> ([Auditory](/Traits.aspx?ID=16), [Evocation](/Traits.aspx?ID=65), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134)) **Frequency** once per day; **Effect** The immense mandragora emits a devastating shriek. Each non-mandragora creature within 30 feet must attempt a DC 42 Will save.<br />**Critical Success** The creature is unaffected.<br /> **Success** The creature is [sickened](/Conditions.aspx?ID=34) 1 and takes 8d8 mental damage.<br /> **Failure** The creature is sickened 2 and takes 16d8 mental damage.<br /> **Critical Failure** The creature is sickened 2, slowed 1, and takes 150 mental damage. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.\r\n\r\n</column>",
  26. "name": "Immense Mandragora",
  27. "npc": false,
  28. "perception": 33,
  29. "rarity": "unique",
  30. "reflex_save": 31,
  31. "release_date": "2022-10-26",
  32. "resistance": {
  33. "bludgeoning": 20,
  34. "electricity": 20
  35. },
  36. "resistance_markdown": "bludgeoning 20, electricity 20",
  37. "resistance_raw": "bludgeoning 20, electricity 20",
  38. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Plant\" url=\"/Traits.aspx?ID=125\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 450</row>\n\n<row gap=\"medium\">\r\n**HP** 400\r\n\r\n**AC** 43\r\n\r\n**Fort** +34\r\n\r\n**Ref** +31\r\n\r\n**Will** +35\r\n\r\n**Perception** +33\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\n\r\n</summary>",
  39. "sense": "blood scent, low-light vision Languages Abyssal, Aklo, Common, Sylvan",
  40. "sense_markdown": "blood scent, [low-light vision](/MonsterAbilities.aspx?ID=23)Languages Abyssal, Aklo, Common, Sylvan",
  41. "size": [
  42. "Gargantuan"
  43. ],
  44. "skill": [
  45. "Acrobatics +35",
  46. "Athletics +35",
  47. "Stealth +38"
  48. ],
  49. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +35, [Athletics](/Skills.aspx?ID=3) +35, [Stealth](/Skills.aspx?ID=15) +38",
  50. "source": [
  51. "Kingmaker Adventure Path"
  52. ],
  53. "source_raw": [
  54. "Kingmaker Adventure Path pg. 450"
  55. ],
  56. "source_category": "Adventure Paths",
  57. "source_group": "Kingmaker",
  58. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 450</row>",
  59. "speed": {
  60. "burrow": 10,
  61. "climb": 40,
  62. "land": 40,
  63. "max": 40
  64. },
  65. "speed_markdown": "40 feet, burrow 10 feet, climb 40 feet",
  66. "speed_raw": "40 feet, burrow 10 feet, climb 40 feet",
  67. "spell_markdown": "",
  68. "spoilers": "Kingmaker",
  69. "stealth": "38",
  70. "strength": 10,
  71. "strongest_save": [
  72. "will"
  73. ],
  74. "text": " Immense Mandragora Recall Knowledge - Plant (Nature): DC 50 Unspecific Lore : DC 48 Specific Lore : DC 45 Immense Mandragora Source Kingmaker Adventure Path pg. 450 Perception +33; blood scent, low-light visionLanguages Abyssal, Aklo, Common, Sylvan Languages Skills Acrobatics +35, Athletics +35, Stealth +38 Str +10 Dex +5 Con +6 Int +0 Wis +7 Cha +6 Blood Scent A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet. --- AC 43 Fort +34 Ref +31 Will +35 HP 400 Resistances bludgeoning 20, electricity 20 Weaknesses fire 20 Vulnerable to Supernatural Darkness Whenever a mandragora begins its turn in an area of magical darkness, it is slowed 1 on that turn. --- Speed 40 feet, burrow 10 feet, climb 40 feet Melee Single Action jaws +38, Damage 4d12+18 piercing plus Improved Grab Melee Single Action thorny vine +38 (Agile, reach 30 feet), Damage 4d8+18 slashing plus immense mandragora venom Blood Drain Single Action Requirements The immense mandragora has a creature grabbed; Effect The immense mandragora drains blood from the creature it has grabbed, dealing 12d6 damage. If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a mandragora is drained 2 until it receives healing of any kind or amount. Immense Mandragora Venom (Poison) Saving Throw DC 42 Fortitude; Maximum Duration 6 rounds; Stage 1 4d6 damage and stupefied 1 (1 round); Stage 2 4d6 poison damage, confused, and stupefied 1 (1 round); Stage 3 6d6 poison damage, confused, and stupefied 1 (1 round) Apocalyptic Shriek Single Action (Auditory, Evocation, Mental, Primal) Frequency once per day; Effect The immense mandragora emits a devastating shriek. Each non-mandragora creature within 30 feet must attempt a DC 42 Will save. Critical Success The creature is unaffected. Success The creature is sickened 1 and takes 8d8 mental damage. Failure The creature is sickened 2 and takes 16d8 mental damage. Critical Failure The creature is sickened 2, slowed 1, and takes 150 mental damage. As long as the creature remains sickened, this slowed condition value can't be reduced below 1. ",
  75. "trait": [
  76. "Plant",
  77. "Unique",
  78. "CE",
  79. "Gargantuan"
  80. ],
  81. "trait_markdown": "[Plant](/Traits.aspx?ID=125), [Unique](/Traits.aspx?ID=161)",
  82. "trait_raw": [
  83. "Plant",
  84. "Unique"
  85. ],
  86. "type": "Creature",
  87. "url": "/Monsters.aspx?ID=2354",
  88. "vision": "Low-light vision",
  89. "weakest_save": [
  90. "ref",
  91. "reflex"
  92. ],
  93. "weakness": {
  94. "fire": 20
  95. },
  96. "weakness_markdown": "fire 20",
  97. "weakness_raw": "fire 20",
  98. "will_save": 35,
  99. "wisdom": 7
  100. }