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- {
- "ac": 30,
- "alignment": "CN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 5,
- "constitution": 5,
- "creature_ability": [
- "Entropy Sense",
- "Protean Anatomy",
- "Change Shape",
- "Constrict",
- "Inflict Warpwave",
- "Sneak Attack",
- "Warpwave Strike"
- ],
- "creature_family": "Protean",
- "creature_family_markdown": "[Protean](/MonsterFamilies.aspx?ID=82)",
- "dexterity": 5,
- "exclude_from_search": false,
- "fortitude_save": 21,
- "hp": 175,
- "hp_raw": "175 ( fast healing 5)",
- "id": "creature-766",
- "image": [
- "/Images/Monsters/Protean_Imentesh.png"
- ],
- "intelligence": 7,
- "language": [
- "Abyssal",
- "Celestial",
- "Protean",
- "<%SPELLS%340%%><i>tongues</i><%END>"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Protean](/Languages.aspx?ID=33); [_tongues_](/Spells.aspx?ID=340)",
- "level": 10,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Imentesh](/Monsters.aspx?ID=766)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality's dissolution. Imenteshes are cunning, curiously diplomatic, and profoundly whimsical. They travel beyond the [Maelstrom](/Planes.aspx?ID=19) for their work, frequently adopting extravagant personal attire and decorations that often border upon the garish, all to curry favor with less chaotic beings.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Protean_Imentesh.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Imentesh](/Monsters.aspx?ID=766)</title>\r\n\r\n<traits>\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Protean\" url=\"/Traits.aspx?ID=231\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 207 <sup>2.0</sup></row>\n\n**Perception** +19; [darkvision](/MonsterAbilities.aspx?ID=12), entropy sense (imprecise) 60 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Protean](/Languages.aspx?ID=33); [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +17, [Athletics](/Skills.aspx?ID=3) +19, [Deception](/Skills.aspx?ID=5) +21, [Diplomacy](/Skills.aspx?ID=6) +19, [Performance](/Skills.aspx?ID=12) +21, [Stealth](/Skills.aspx?ID=15) +21, [Thievery](/Skills.aspx?ID=17) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +5\r\n\r\n**Con** +5\r\n\r\n**Int** +7\r\n\r\n**Wis** +3\r\n\r\n**Cha** +5\r\n</row>\r\n\r\n**Entropy Sense** ([divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48), [prediction](/Traits.aspx?ID=132)) An imentesh can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the imentesh the ability to sense creatures within the listed range. A creature under the effects of [_nondetection_](/Spells.aspx?ID=209) or that is otherwise shielded from [divinations](/Traits.aspx?ID=47) and [predictions](/Traits.aspx?ID=132) cannot be noticed via entropy sense.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +21 \r\n\r\n**Ref** +19 \r\n\r\n**Will** +17 \r\n\r\n+1 status to all saves vs. magic\r\n</row>\r\n\r\n**HP** 175\r\n([fast healing](/MonsterAbilities.aspx?ID=15) 5)\n\n**Resistances**\r\nprecision 10, protean anatomy 15\r\n\r\n**Weaknesses**\r\nlawful 10\r\n\r\n**Protean Anatomy** ([divine](/Traits.aspx?ID=48), [transmutation](/Traits.aspx?ID=157)) An imentesh's vital organs shift and change shape and position constantly. Immediately after the imentesh takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first.<br /> The imentesh is immune to [polymorph](/Traits.aspx?ID=127) effects unless it is a willing target. If [blinded](/Conditions.aspx?ID=1) or [deafened](/Conditions.aspx?ID=8), the imentesh automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, fly 25 feet, swim 25 feet; [_freedom of movement_](/Spells.aspx?ID=128)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +23 ([Chaotic](/Traits.aspx?ID=25), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+11 piercing plus 1d6 chaotic and warpwave strike\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +23 ([Agile](/Traits.aspx?ID=170), [Chaotic](/Traits.aspx?ID=25), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d6+11 slashing plus 1d6 chaotic\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +23 ([Chaotic](/Traits.aspx?ID=25), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+11 bludgeoning plus 1d6 chaotic and [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Divine Innate Spells** DC 29\r\n- **1st**\r\n[Detect Alignment](/Spells.aspx?ID=65) (at will; lawful only)\r\n- **3rd**\r\n[Haste](/Spells.aspx?ID=147), [Mending](/Spells.aspx?ID=189), [Shrink Item](/Spells.aspx?ID=285), [Slow](/Spells.aspx?ID=289)\r\n- **4th**\r\n[Creation](/Spells.aspx?ID=54), [Dimension Door](/Spells.aspx?ID=69) (at will), [Shatter](/Spells.aspx?ID=279)\r\n- **5th**\r\n[Dimension Door](/Spells.aspx?ID=69), [Dispel Magic](/Spells.aspx?ID=78), [Divine Wrath](/Spells.aspx?ID=86) (chaotic), [Sending](/Spells.aspx?ID=272)\r\n- **Constant (4th)**\r\n[Freedom of Movement](/Spells.aspx?ID=128)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 1d10+11 bludgeoning, DC 29\r\n\r\n**Inflict Warpwave** <actions string=\"Single Action\" /> ([Divine](/Traits.aspx?ID=48), [Transmutation](/Traits.aspx?ID=157)) An imentesh inflicts a warpwave on a creature within 100 feet (see Warpwave below; DC 29 Fortitude save to resist).\r\n\r\n**[Sneak Attack](/MonsterAbilities.aspx?ID=34)** An imentesh's Strikes deal an additional 2d6 precision damage to [flat-footed](/Conditions.aspx?ID=16) targets.\r\n\r\n**Warpwave Strike** ([Divine](/Traits.aspx?ID=48), [Transmutation](/Traits.aspx?ID=157)) Any creature struck and damaged by an imentesh's jaws Strike must succeed at a DC 29 Fortitude save or be subject to a warpwave.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Mouthpieces of Chaos</title>\r\n\r\nWhile rarely found on the [Material Plane](/Planes.aspx?ID=1), imenteshes frequent interplanar hubs of culture and commerce. Imenteshes act as diplomats on behalf of any chorus they claim allegiance to. They can offer safe travel through the [Maelstrom](/Planes.aspx?ID=19) or even act as guides through the Maelstrom's ever-shifting Borderlands.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-82\" />",
- "name": "Imentesh",
- "npc": false,
- "perception": 19,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 19,
- "release_date": "2020-05-27",
- "resistance": {
- "precision": 10
- },
- "resistance_markdown": "precision 10, protean anatomy 15",
- "resistance_raw": "precision 10, protean anatomy 15",
- "search_markdown": "<traits>\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Protean\" url=\"/Traits.aspx?ID=231\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 207 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Protean](/MonsterFamilies.aspx?ID=82)\r\n\r\n<row gap=\"medium\">\r\n**HP** 175 ( fast healing 5)\r\n\r\n**AC** 30\r\n\r\n**Fort** +21\r\n\r\n**Ref** +19\r\n\r\n**Will** +17\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality's dissolution. …\r\n</summary>",
- "sense": " darkvision , entropy sense (imprecise) 60 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), entropy sense (imprecise) 60 feet",
- "size": [
- "Large"
- ],
- "skill": [
- "Acrobatics +17",
- "Athletics +19",
- "Deception +21",
- "Diplomacy +19",
- "Performance +21",
- "Stealth +21",
- "Thievery +17"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +17, [Athletics](/Skills.aspx?ID=3) +19, [Deception](/Skills.aspx?ID=5) +21, [Diplomacy](/Skills.aspx?ID=6) +19, [Performance](/Skills.aspx?ID=12) +21, [Stealth](/Skills.aspx?ID=15) +21, [Thievery](/Skills.aspx?ID=17) +17",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 207"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 207 <sup>2.0</sup></row>",
- "speed": {
- "fly": 25,
- "land": 25,
- "max": 25,
- "swim": 25
- },
- "speed_markdown": "25 feet, fly 25 feet, swim 25 feet; [_freedom of movement_](/Spells.aspx?ID=128)",
- "speed_raw": "25 feet, fly 25 feet, swim 25 feet; freedom of movement ",
- "spell": [
- "Dimension Door",
- "Dispel Magic",
- "Divine Wrath",
- "Sending",
- "Creation",
- "Shatter",
- "Haste",
- "Mending",
- "Shrink Item",
- "Slow",
- "Detect Alignment",
- "Tongues",
- "Freedom of Movement"
- ],
- "spell_markdown": "[Creation](/Spells.aspx?ID=54), [Detect Alignment](/Spells.aspx?ID=65), [Dimension Door](/Spells.aspx?ID=69), [Dispel Magic](/Spells.aspx?ID=78), [Divine Wrath](/Spells.aspx?ID=86), [Freedom of Movement](/Spells.aspx?ID=128), [Haste](/Spells.aspx?ID=147), [Mending](/Spells.aspx?ID=189), [Sending](/Spells.aspx?ID=272), [Shatter](/Spells.aspx?ID=279), [Shrink Item](/Spells.aspx?ID=285), [Slow](/Spells.aspx?ID=289), [Tongues](/Spells.aspx?ID=340)",
- "stealth": "21",
- "strength": 7,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "The loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality's dissolution. …",
- "summary_markdown": "The loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality's dissolution. …",
- "text": " Imentesh The loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality's dissolution. Imenteshes are cunning, curiously diplomatic, and profoundly whimsical. They travel beyond the Maelstrom for their work, frequently adopting extravagant personal attire and decorations that often border upon the garish, all to curry favor with less chaotic beings. Recall Knowledge - Monitor (Religion): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Imentesh Source Bestiary 2 pg. 207 2.0 Perception +19; darkvision, entropy sense (imprecise) 60 feet Languages Abyssal, Celestial, Protean; tongues Skills Acrobatics +17, Athletics +19, Deception +21, Diplomacy +19, Performance +21, Stealth +21, Thievery +17 Str +7 Dex +5 Con +5 Int +7 Wis +3 Cha +5 Entropy Sense (divination, divine, prediction) An imentesh can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the imentesh the ability to sense creatures within the listed range. A creature under the effects of nondetection or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. --- AC 30 Fort +21 Ref +19 Will +17 +1 status to all saves vs. magic HP 175 (fast healing 5) Resistances precision 10, protean anatomy 15 Weaknesses lawful 10 Protean Anatomy (divine, transmutation) An imentesh's vital organs shift and change shape and position constantly. Immediately after the imentesh takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The imentesh is immune to polymorph effects unless it is a willing target. If blinded or deafened, the imentesh automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones. --- Speed 25 feet, fly 25 feet, swim 25 feet; freedom of movement Melee Single Action jaws +23 (Chaotic, Magical, reach 10 feet), Damage 2d10+11 piercing plus 1d6 chaotic and warpwave strike Melee Single Action claw +23 (Agile, Chaotic, Magical, reach 10 feet), Damage 2d6+11 slashing plus 1d6 chaotic Melee Single Action tail +23 (Chaotic, Magical, reach 15 feet), Damage 2d10+11 bludgeoning plus 1d6 chaotic and Grab Divine Innate Spells DC 29 - 1st Detect Alignment (at will; lawful only) - 3rd Haste, Mending, Shrink Item, Slow - 4th Creation, Dimension Door (at will), Shatter - 5th Dimension Door, Dispel Magic, Divine Wrath (chaotic), Sending - Constant (4th) Freedom of Movement - Constant (5th) Tongues Change Shape Single Action (Concentrate, Divine, Polymorph, Transmutation) The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal. Constrict Single Action 1d10+11 bludgeoning, DC 29 Inflict Warpwave Single Action (Divine, Transmutation) An imentesh inflicts a warpwave on a creature within 100 feet (see Warpwave below; DC 29 Fortitude save to resist). Sneak Attack An imentesh's Strikes deal an additional 2d6 precision damage to flat-footed targets. Warpwave Strike (Divine, Transmutation) Any creature struck and damaged by an imentesh's jaws Strike must succeed at a DC 29 Fortitude save or be subject to a warpwave. Mouthpieces of Chaos While rarely found on the Material Plane, imenteshes frequent interplanar hubs of culture and commerce. Imenteshes act as diplomats on behalf of any chorus they claim allegiance to. They can offer safe travel through the Maelstrom or even act as guides through the Maelstrom's ever-shifting Borderlands. ",
- "trait": [
- "Monitor",
- "Protean",
- "CN",
- "Large"
- ],
- "trait_markdown": "[Monitor](/Traits.aspx?ID=111), [Protean](/Traits.aspx?ID=231)",
- "trait_raw": [
- "Monitor",
- "Protean"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=766",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "lawful": 10
- },
- "weakness_markdown": "lawful 10",
- "weakness_raw": "lawful 10",
- "will_save": 17,
- "wisdom": 3
- }
|