Idovik.json 11 KB

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  1. {
  2. "ac": 24,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 4,
  8. "creature_ability": [
  9. "God's Intervention",
  10. "Independent Action",
  11. "Indomitable Step",
  12. "Otherworldly Roar",
  13. "Rampaging Charge",
  14. "Spirit Link"
  15. ],
  16. "creature_family_markdown": "",
  17. "dexterity": 0,
  18. "exclude_from_search": false,
  19. "fortitude_save": 17,
  20. "hp": 125,
  21. "hp_raw": "125",
  22. "id": "creature-1792",
  23. "intelligence": 2,
  24. "language": [
  25. "Common",
  26. "Hallit",
  27. "Sylvan",
  28. "<%UMR%37%%>telepathy<%END> 100 feet (Ashen Swale only)"
  29. ],
  30. "language_markdown": "[Common](/Languages.aspx?ID=1), [Hallit](/Languages.aspx?ID=37), [Sylvan](/Languages.aspx?ID=10); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet (Ashen Swale only)",
  31. "level": 7,
  32. "markdown": "<title level=\"1\" pfs=\"\">[Idovik](/NPCs.aspx?ID=1792)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAshen Swale's past is shrouded in mystery. He was born among his Sutaki brethren, but violent voices no one else could hear drew him to the wilds of Lost Mammoth Valley. In these wilds, he discovered his spirit guide Idovik and the art of necromancy. He returned to Lyuba a changed man. With Idovik at his side, he established new customs and foul rituals that further cemented the white dragon Venexus's reign over his people.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Beast](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Idovik](/NPCs.aspx?ID=1792)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 89</row>\n\n**Perception** +14; [darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Hallit](/Languages.aspx?ID=37), [Sylvan](/Languages.aspx?ID=10); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet (Ashen Swale only)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +11, [Arcana](/Skills.aspx?ID=2) +13, [Athletics](/Skills.aspx?ID=3) +17, [Nature](/Skills.aspx?ID=10) +14\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +0\r\n\r\n**Con** +4\r\n\r\n**Int** +2\r\n\r\n**Wis** +3\r\n\r\n**Cha** +2\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +17 \r\n\r\n**Ref** +11 \r\n\r\n**Will** +15 \n\n</row>\r\n\r\n**HP** 125\n\n**God's Intervention** <actions string=\"Reaction\" /> ([conjuration](/Traits.aspx?ID=33), [primal](/Traits.aspx?ID=134), [teleportation](/Traits.aspx?ID=156)) **Trigger** Ashen Swale is the target of a physical Strike &lt;%END> **Effect** Sensing Ashen Swale's peril, Idovik teleports to his side and interposes himself between Ashen Swale and danger. Idovik teleports to a space adjacent to Ashen Swale, then shields Ashen Swale with his body. Idovik becomes the target of the triggering Strike.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntusk +18 ([deadly d10](/Traits.aspx?ID=174), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d10+8 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhoof +18 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d8+8 bludgeoning\n\n**Independent Action** Idovik is even older and more powerful than most Sarkorian gods, and he knows how to manifest in some forms without a god caller at all. Idovik does not share an initiative, actions, Hit Points, or a multiple attack penalty with Ashen Swale.\r\n\r\n**Indomitable Step** Idovik ignores difficult terrain and uneven ground, and he treats greater difficult terrain as normal difficult terrain.\r\n\r\n**Otherworldly Roar** <actions string=\"Two Actions\" /> ([auditory](/Traits.aspx?ID=16)) Idovik unleashes a powerful squeal while stomping his hooves and displaying his tusks. Idovik attempts [Intimidation](/Skills.aspx?ID=7) checks to [Demoralize](/Actions.aspx?ID=53) each foe within 30 feet. These checks take no penalty for not sharing a language.\r\n\r\n**Rampaging Charge** <actions string=\"Two Actions\" /> Idovik rushes forward, using his momentum to power his attack. Idovik Strides twice and then makes a tusk Strike. As long as he moved at least 20 feet, he gains a +2 circumstance bonus to his attack roll. A Medium or smaller creature struck by this attack must succeed at a DC 25 Reflex save or be knocked [prone](/Conditions.aspx?ID=31) by the force of the blow.\r\n\r\n**Spirit Link** Even if his link is unusual, Idovik is bound to his summoner; he must remain within 100 feet of Ashen Swale at all times. If he ever moves outside this range or is reduced to 0 Hit Points, Idovik's physical form dissolves. Because his link functions unusually and he does not share Hit Points with Ashen Swale, Idovik remains manifested when Ashen Swale is unconscious or dead, as long as he stays near Ashen Swale's body. If Ashen Swale dies, Idovik's form fades away over the next minute. When unmanifested, Idovik must be manifested before he can reappear.\r\n\r\n</column>",
  33. "name": "Idovik",
  34. "npc": true,
  35. "perception": 14,
  36. "rarity": "unique",
  37. "reflex_save": 11,
  38. "release_date": "2022-02-23",
  39. "resistance": {},
  40. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Beast\" url=\"/Traits.aspx?ID=20\" />\r\n<trait label=\"Eidolon\" url=\"/Traits.aspx?ID=386\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 89</row>\n\n<row gap=\"medium\">\r\n**HP** 125\r\n\r\n**AC** 24\r\n\r\n**Fort** +17\r\n\r\n**Ref** +11\r\n\r\n**Will** +15\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAshen Swale's past is shrouded in mystery. He was born among his Sutaki brethren, but violent voices no one else could hear drew him to the wilds of …\r\n</summary>",
  41. "sense": " darkvision , scent (imprecise) 30 feet",
  42. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet",
  43. "size": [
  44. "Large"
  45. ],
  46. "skill": [
  47. "Acrobatics +11",
  48. "Arcana +13",
  49. "Athletics +17",
  50. "Nature +14"
  51. ],
  52. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +11, [Arcana](/Skills.aspx?ID=2) +13, [Athletics](/Skills.aspx?ID=3) +17, [Nature](/Skills.aspx?ID=10) +14",
  53. "source": [
  54. "Pathfinder #176: Lost Mammoth Valley"
  55. ],
  56. "source_raw": [
  57. "Pathfinder #176: Lost Mammoth Valley pg. 89"
  58. ],
  59. "source_category": "Adventure Paths",
  60. "source_group": "Quest for the Frozen Flame",
  61. "source_markdown": "<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 89</row>",
  62. "speed": {
  63. "land": 40,
  64. "max": 40
  65. },
  66. "speed_markdown": "40 feet",
  67. "speed_raw": "40 feet",
  68. "spell_markdown": "",
  69. "spoilers": "Quest for the Frozen Flame",
  70. "strength": 6,
  71. "strongest_save": [
  72. "fort",
  73. "fortitude"
  74. ],
  75. "summary": "Ashen Swale's past is shrouded in mystery. He was born among his Sutaki brethren, but violent voices no one else could hear drew him to the wilds of …",
  76. "summary_markdown": "Ashen Swale's past is shrouded in mystery. He was born among his Sutaki brethren, but violent voices no one else could hear drew him to the wilds of …",
  77. "text": " Idovik Ashen Swale's past is shrouded in mystery. He was born among his Sutaki brethren, but violent voices no one else could hear drew him to the wilds of Lost Mammoth Valley. In these wilds, he discovered his spirit guide Idovik and the art of necromancy. He returned to Lyuba a changed man. With Idovik at his side, he established new customs and foul rituals that further cemented the white dragon Venexus's reign over his people. Recall Knowledge - Beast (Arcana, Nature): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 Idovik Source Pathfinder #176: Lost Mammoth Valley pg. 89 Perception +14; darkvision, scent (imprecise) 30 feet Languages Common, Hallit, Sylvan; telepathy 100 feet (Ashen Swale only) Skills Acrobatics +11, Arcana +13, Athletics +17, Nature +14 Str +6 Dex +0 Con +4 Int +2 Wis +3 Cha +2 --- AC 24 Fort +17 Ref +11 Will +15 HP 125 God's Intervention Reaction (conjuration, primal, teleportation) Trigger Ashen Swale is the target of a physical Strike &lt;%END> Effect Sensing Ashen Swale's peril, Idovik teleports to his side and interposes himself between Ashen Swale and danger. Idovik teleports to a space adjacent to Ashen Swale, then shields Ashen Swale with his body. Idovik becomes the target of the triggering Strike. --- Speed 40 feet Melee Single Action tusk +18 (deadly d10, Magical), Damage 2d10+8 piercing Melee Single Action hoof +18 (Agile, Magical), Damage 2d8+8 bludgeoning Independent Action Idovik is even older and more powerful than most Sarkorian gods, and he knows how to manifest in some forms without a god caller at all. Idovik does not share an initiative, actions, Hit Points, or a multiple attack penalty with Ashen Swale. Indomitable Step Idovik ignores difficult terrain and uneven ground, and he treats greater difficult terrain as normal difficult terrain. Otherworldly Roar Two Actions (auditory) Idovik unleashes a powerful squeal while stomping his hooves and displaying his tusks. Idovik attempts Intimidation checks to Demoralize each foe within 30 feet. These checks take no penalty for not sharing a language. Rampaging Charge Two Actions Idovik rushes forward, using his momentum to power his attack. Idovik Strides twice and then makes a tusk Strike. As long as he moved at least 20 feet, he gains a +2 circumstance bonus to his attack roll. A Medium or smaller creature struck by this attack must succeed at a DC 25 Reflex save or be knocked prone by the force of the blow. Spirit Link Even if his link is unusual, Idovik is bound to his summoner; he must remain within 100 feet of Ashen Swale at all times. If he ever moves outside this range or is reduced to 0 Hit Points, Idovik's physical form dissolves. Because his link functions unusually and he does not share Hit Points with Ashen Swale, Idovik remains manifested when Ashen Swale is unconscious or dead, as long as he stays near Ashen Swale's body. If Ashen Swale dies, Idovik's form fades away over the next minute. When unmanifested, Idovik must be manifested before he can reappear. ",
  78. "trait": [
  79. "Beast",
  80. "Eidolon",
  81. "Unique",
  82. "CN",
  83. "Large"
  84. ],
  85. "trait_markdown": "[Beast](/Traits.aspx?ID=20), [Eidolon](/Traits.aspx?ID=386), [Unique](/Traits.aspx?ID=161)",
  86. "trait_raw": [
  87. "Beast",
  88. "Eidolon",
  89. "Unique"
  90. ],
  91. "type": "Creature",
  92. "url": "/NPCs.aspx?ID=1792",
  93. "vision": "Darkvision",
  94. "weakest_save": [
  95. "ref",
  96. "reflex"
  97. ],
  98. "weakness": {},
  99. "will_save": 15,
  100. "wisdom": 3
  101. }