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- {
- "ac": 21,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 4,
- "creature_ability": [
- "Motion Sense",
- "Puddled Ambush",
- "Constrict",
- "Id Ooze Acid",
- "Manipulate Ooze"
- ],
- "creature_family": "Ooze",
- "creature_family_markdown": "[Ooze](/MonsterFamilies.aspx?ID=79)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 15,
- "hp": 105,
- "hp_raw": "105",
- "id": "creature-2183",
- "immunity": [
- "acid",
- "critical hits",
- "precision",
- "unconscious",
- "visual"
- ],
- "immunity_markdown": "[acid](/Traits.aspx?ID=3), critical hits, precision, [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)",
- "intelligence": 2,
- "language": [
- "Common",
- "Undercommon",
- "(can't speak any language); <%UMR%37%%>telepathy<%END> 60 feet"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Undercommon](/Languages.aspx?ID=11); (can't speak any language); [telepathy](/MonsterAbilities.aspx?ID=37) 60 feet",
- "level": 7,
- "markdown": "<title level=\"1\" pfs=\"\">[Id Ooze](/Monsters.aspx?ID=2183)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nNot all oozes are mindless predators capable of little more than ambushing and consuming prey. The id ooze is a thinking, calculating creature with the capacity to carry out complex plots and plans—not always to secure a meal. Left to its own devices, an id ooze is just as content to spend decades or even centuries in introspective philosophical pursuits as it is to crawl through the underground rivers and moist caverns it prefers to call home.\n\n An id ooze can derive sustenance from the consumption of organic material, but without easy access to plants or animals to eat, they can subsist in a state of semi-hibernation for centuries while slowly absorbing residual psychic energies in locations that have been host to powerful emotions, such as long-standing temples that once hosted generations of worshippers, settlements that endured horrific wars or devastating disasters, or even just the home of a powerful occult spellcaster whose thoughts left marks upon the walls long after they moved on.\n\n An id ooze prefers water but is equally at home on land. The slimy creature appears as a patch of water until it attacks, when its gelatinous body piles up on itself to form a single pseudopod that strikes like an angry snake.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Ooze](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Id Ooze](/Monsters.aspx?ID=2183)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Ooze\" url=\"/Traits.aspx?ID=122\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 121</row>\n\n**Perception** +15; motion sense 60 feet, no vision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Undercommon](/Languages.aspx?ID=11); (can't speak any language); [telepathy](/MonsterAbilities.aspx?ID=37) 60 feet\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +16, [Deception](/Skills.aspx?ID=5) +15, [Occultism](/Skills.aspx?ID=11) +15, [Stealth](/Skills.aspx?ID=15) +15\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +2\r\n\r\n**Con** +4\r\n\r\n**Int** +2\r\n\r\n**Wis** +4\r\n\r\n**Cha** +4\r\n</row>\r\n\r\n**Motion Sense** An id ooze can sense nearby creatures through vibration and air or water movement.<br />**Puddled Ambush** <actions string=\"Reaction\" /> **Trigger** A creature enters or interacts with a space occupied by an id ooze; **Requirements** Initiative hasn't yet been rolled; **Effect** The id ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +13 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 105\n\n**Immunities**\r\n[acid](/Traits.aspx?ID=3), critical hits, precision, [unconscious](/Conditions.aspx?ID=38), [visual](/Traits.aspx?ID=163)\r\n\r\n**Resistances**\r\nslashing 5, piercing 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 10 feet, climb 10 feet, swim 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\npseudopod +18 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d4+8 bludgeoning plus 1d6 acid and [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Occult Innate Spells** DC 25\r\n- **Cantrips (4th)**\r\n[Daze](/Spells.aspx?ID=61)\r\n- **3rd**\r\n[Fear](/Spells.aspx?ID=110), [Hypnotic Pattern](/Spells.aspx?ID=157)\r\n- **4th**\r\n[Confusion](/Spells.aspx?ID=48), [Phantom Pain](/Spells.aspx?ID=220)\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 1d4+8 bludgeoning plus 1d6 acid, DC 25\r\n\r\n**Id Ooze Acid** An id ooze's acid damages only metal and organic materials, not stone.\r\n\r\n**Manipulate Ooze** <actions string=\"Free Action\" /> ([Enchantment](/Traits.aspx?ID=61), [Occult](/Traits.aspx?ID=120)) **Frequency** once per turn; **Effect** The id ooze manipulates the senses and impulses within a [mindless](/Traits.aspx?ID=108) [ooze](/MonsterFamilies.aspx?ID=79) of the id ooze's level or lower within 30 feet, issuing it telepathic orders to undertake a specific action. The orders must be simple, such as a directive to attack a specific target in preference to another, or to hold ground in a spot to protect a location, or even to adjust its positioning and body to form crude shapes or symbols. A manipulated ooze performs the direction to the best of its ability on its next turn, after which it returns to its normal behavior.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Brain Ooze</title>\r\n\r\nJust as id oozes are an evolution of the lesser [gray ooze](/Monsters.aspx?ID=753), so do there exist evolutions of id oozes known as brain oozes. While brain oozes aren't much more powerful than an id ooze, they tend to be much crueler and more sadistic in their behavior. Brain oozes appear as disembodied brains that lash out with slimy tentacles. Where the id ooze possesses occult magic that allows them to confuse and hinder thought, brain oozes specialize in controlling thoughts and revels in the resulting feelings of superiority before, inevitably, they consume their mind-controlled victims.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-79\" />",
- "name": "Id Ooze",
- "npc": false,
- "perception": 15,
- "rarity": "rare",
- "reflex_save": 13,
- "release_date": "2022-10-26",
- "resistance": {
- "piercing": 5,
- "slashing": 5
- },
- "resistance_markdown": "slashing 5, piercing 5",
- "resistance_raw": "slashing 5, piercing 5",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Ooze\" url=\"/Traits.aspx?ID=122\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 121</row>\r\n\r\n**Creature Family** [Ooze](/MonsterFamilies.aspx?ID=79)\r\n\r\n<row gap=\"medium\">\r\n**HP** 105\r\n\r\n**AC** 21\r\n\r\n**Fort** +15\r\n\r\n**Ref** +13\r\n\r\n**Will** +17\r\n\r\n**Perception** +15\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nNot all oozes are mindless predators capable of little more than ambushing and consuming prey. The id ooze is a thinking, calculating creature with …\r\n</summary>",
- "sense": "motion sense 60 feet, no vision",
- "sense_markdown": "motion sense 60 feet, no vision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Athletics +16",
- "Deception +15",
- "Occultism +15",
- "Stealth +15"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +16, [Deception](/Skills.aspx?ID=5) +15, [Occultism](/Skills.aspx?ID=11) +15, [Stealth](/Skills.aspx?ID=15) +15",
- "source": [
- "Crown of the Kobold King"
- ],
- "source_raw": [
- "Crown of the Kobold King pg. 121"
- ],
- "source_category": "Adventures",
- "source_group": "Crown of the Kobold King",
- "source_markdown": "<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 121</row>",
- "speed": {
- "climb": 10,
- "land": 10,
- "max": 20,
- "swim": 20
- },
- "speed_markdown": "10 feet, climb 10 feet, swim 20 feet",
- "speed_raw": "10 feet, climb 10 feet, swim 20 feet",
- "spell": [
- "Confusion",
- "Phantom Pain",
- "Fear",
- "Hypnotic Pattern",
- "Daze"
- ],
- "spell_markdown": "[Confusion](/Spells.aspx?ID=48), [Daze](/Spells.aspx?ID=61), [Fear](/Spells.aspx?ID=110), [Hypnotic Pattern](/Spells.aspx?ID=157), [Phantom Pain](/Spells.aspx?ID=220)",
- "spoilers": "Crown of the Kobold King",
- "stealth": "15",
- "strength": 5,
- "strongest_save": [
- "will"
- ],
- "summary": "Not all oozes are mindless predators capable of little more than ambushing and consuming prey. The id ooze is a thinking, calculating creature with …",
- "summary_markdown": "Not all oozes are mindless predators capable of little more than ambushing and consuming prey. The id ooze is a thinking, calculating creature with …",
- "text": " Id Ooze Not all oozes are mindless predators capable of little more than ambushing and consuming prey. The id ooze is a thinking, calculating creature with the capacity to carry out complex plots and plans—not always to secure a meal. Left to its own devices, an id ooze is just as content to spend decades or even centuries in introspective philosophical pursuits as it is to crawl through the underground rivers and moist caverns it prefers to call home. An id ooze can derive sustenance from the consumption of organic material, but without easy access to plants or animals to eat, they can subsist in a state of semi-hibernation for centuries while slowly absorbing residual psychic energies in locations that have been host to powerful emotions, such as long-standing temples that once hosted generations of worshippers, settlements that endured horrific wars or devastating disasters, or even just the home of a powerful occult spellcaster whose thoughts left marks upon the walls long after they moved on. An id ooze prefers water but is equally at home on land. The slimy creature appears as a patch of water until it attacks, when its gelatinous body piles up on itself to form a single pseudopod that strikes like an angry snake. Recall Knowledge - Ooze (Occultism): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Id Ooze Source Crown of the Kobold King pg. 121 Perception +15; motion sense 60 feet, no vision Languages Common, Undercommon; (can't speak any language); telepathy 60 feet Skills Athletics +16, Deception +15, Occultism +15, Stealth +15 Str +5 Dex +2 Con +4 Int +2 Wis +4 Cha +4 Motion Sense An id ooze can sense nearby creatures through vibration and air or water movement. Puddled Ambush Reaction Trigger A creature enters or interacts with a space occupied by an id ooze; Requirements Initiative hasn't yet been rolled; Effect The id ooze automatically notices the creature, then makes a pseudopod Strike against one creature adjacent to itself before rolling initiative. --- AC 21 Fort +15 Ref +13 Will +17 HP 105 Immunities acid, critical hits, precision, unconscious, visual Resistances slashing 5, piercing 5 --- Speed 10 feet, climb 10 feet, swim 20 feet Melee Single Action pseudopod +18 (Agile), Damage 2d4+8 bludgeoning plus 1d6 acid and Grab Occult Innate Spells DC 25 - Cantrips (4th) Daze - 3rd Fear, Hypnotic Pattern - 4th Confusion, Phantom Pain Constrict Single Action 1d4+8 bludgeoning plus 1d6 acid, DC 25 Id Ooze Acid An id ooze's acid damages only metal and organic materials, not stone. Manipulate Ooze Free Action (Enchantment, Occult) Frequency once per turn; Effect The id ooze manipulates the senses and impulses within a mindless ooze of the id ooze's level or lower within 30 feet, issuing it telepathic orders to undertake a specific action. The orders must be simple, such as a directive to attack a specific target in preference to another, or to hold ground in a spot to protect a location, or even to adjust its positioning and body to form crude shapes or symbols. A manipulated ooze performs the direction to the best of its ability on its next turn, after which it returns to its normal behavior. Brain Ooze Just as id oozes are an evolution of the lesser gray ooze, so do there exist evolutions of id oozes known as brain oozes. While brain oozes aren't much more powerful than an id ooze, they tend to be much crueler and more sadistic in their behavior. Brain oozes appear as disembodied brains that lash out with slimy tentacles. Where the id ooze possesses occult magic that allows them to confuse and hinder thought, brain oozes specialize in controlling thoughts and revels in the resulting feelings of superiority before, inevitably, they consume their mind-controlled victims. ",
- "trait": [
- "Amphibious",
- "Ooze",
- "Rare",
- "N",
- "Medium"
- ],
- "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Ooze](/Traits.aspx?ID=122), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Amphibious",
- "Ooze",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=2183",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 17,
- "wisdom": 4
- }
|