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- {
- "ac": 30,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 5,
- "creature_ability": [
- "Explosion",
- "Breath Weapon",
- "Ice Burrow"
- ],
- "creature_family": "Elemental, Water",
- "creature_family_markdown": "[Elemental, Water](/MonsterFamilies.aspx?ID=45)",
- "dexterity": 7,
- "exclude_from_search": false,
- "fortitude_save": 20,
- "hp": 185,
- "hp_raw": "185",
- "id": "creature-666",
- "image": [
- "/Images/Monsters/ElementalWater_Icewyrm.png"
- ],
- "immunity": [
- "bleed",
- "cold",
- "paralyzed",
- "poison",
- "sleep"
- ],
- "immunity_markdown": "bleed, cold, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)",
- "intelligence": -1,
- "language": [
- "Aquan"
- ],
- "language_markdown": "[Aquan](/Languages.aspx?ID=14)",
- "level": 10,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Icewyrm](/Monsters.aspx?ID=666)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nResembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within icebergs and enjoy striking out at passing ships or creatures. They're especially common in frigid stretches of ocean in the Plane of Water, where icebergs cluster together into enormous islands of ice.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Elemental](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Nature](/Skills.aspx?ID=10)): DC 27\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 25\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 22\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/ElementalWater_Icewyrm.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 10\">[Icewyrm](/Monsters.aspx?ID=666)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Huge\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 115 <sup>2.0</sup></row>\n\n**Perception** +19; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Aquan](/Languages.aspx?ID=14)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +21\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +7\r\n\r\n**Con** +5\r\n\r\n**Int** -1\r\n\r\n**Wis** +5\r\n\r\n**Cha** +3\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +20 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 185\n\n**Immunities**\r\nbleed, cold, [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [sleep](/Traits.aspx?ID=145)\n\n**Weaknesses**\r\nfire 10\r\n\r\n**Explosion** ([cold](/Traits.aspx?ID=27)) When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (DC 27 basic Reflex save).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, ice burrow 20 feet, swim 60 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +23 ([reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+13 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +23 ([Agile](/Traits.aspx?ID=170), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d6+13 slashing plus 1d6 [persistent cold](/Conditions.aspx?ID=29)\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nice shard +23 ([range increment 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d6+13 piercing plus 1d6 [persistent cold](/Conditions.aspx?ID=29)\n\n**Breath Weapon** <actions string=\"Two Actions\" /> ([Cold](/Traits.aspx?ID=27), [Evocation](/Traits.aspx?ID=65), [Primal](/Traits.aspx?ID=134)) The icewyrm breathes a 60-foot line of freezing shards of razor-sharp ice, dealing 3d12 cold damage and 3d12 piercing damage to every creature in the line (DC 29 basic Reflex save). The icewyrm can't use Breath Weapon again for 1d4 rounds.\r\n\r\n**Ice Burrow** The Icewyrm can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Elemental Wyrms</title>\r\n\r\nThe icewyrm is the most widely encountered elemental wyrm, but others exist as well, including the blazing firewyrm, the sleek but somewhat smaller sparkwyrm, and the largest of them all, the immense and acidic sludgewyrm.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-45\" />",
- "name": "Icewyrm",
- "npc": false,
- "perception": 19,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 21,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Elemental\" url=\"/Traits.aspx?ID=57\" />\r\n<trait label=\"Water\" url=\"/Traits.aspx?ID=165\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 115 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Elemental, Water](/MonsterFamilies.aspx?ID=45)\r\n\r\n<row gap=\"medium\">\r\n**HP** 185\r\n\r\n**AC** 30\r\n\r\n**Fort** +20\r\n\r\n**Ref** +21\r\n\r\n**Will** +17\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nResembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Huge"
- ],
- "skill": [
- "Athletics +21"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +21",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 115"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 115 <sup>2.0</sup></row>",
- "speed": {
- "burrow": 20,
- "land": 25,
- "max": 60,
- "swim": 60
- },
- "speed_markdown": "25 feet, ice burrow 20 feet, swim 60 feet",
- "speed_raw": "25 feet, ice burrow 20 feet, swim 60 feet",
- "spell_markdown": "",
- "strength": 7,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Resembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within …",
- "summary_markdown": "Resembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within …",
- "text": " Icewyrm Resembling wingless, serpentine dragons formed of jagged ice and shot through with veins of nearly frozen water, these elementals dwell within icebergs and enjoy striking out at passing ships or creatures. They're especially common in frigid stretches of ocean in the Plane of Water, where icebergs cluster together into enormous islands of ice. Recall Knowledge - Elemental (Arcana, Nature): DC 27 Unspecific Lore : DC 25 Specific Lore : DC 22 Icewyrm Source Bestiary 2 pg. 115 2.0 Perception +19; darkvision Languages Aquan Skills Athletics +21 Str +7 Dex +7 Con +5 Int -1 Wis +5 Cha +3 --- AC 30 Fort +20 Ref +21 Will +17 HP 185 Immunities bleed, cold, paralyzed, poison, sleep Weaknesses fire 10 Explosion (cold) When the icewyrm dies, it explodes, dealing 8d6 cold damage to each creature in a 10-foot emanation (DC 27 basic Reflex save). --- Speed 25 feet, ice burrow 20 feet, swim 60 feet Melee Single Action jaws +23 (reach 15 feet), Damage 2d12+13 piercing Melee Single Action tail +23 (Agile, reach 15 feet), Damage 2d6+13 slashing plus 1d6 persistent cold Ranged Single Action ice shard +23 (range increment 60 feet), Damage 1d6+13 piercing plus 1d6 persistent cold Breath Weapon Two Actions (Cold, Evocation, Primal) The icewyrm breathes a 60-foot line of freezing shards of razor-sharp ice, dealing 3d12 cold damage and 3d12 piercing damage to every creature in the line (DC 29 basic Reflex save). The icewyrm can't use Breath Weapon again for 1d4 rounds. Ice Burrow The Icewyrm can Burrow through ice or snow with a Speed of 20 feet. It moves at its full burrow Speed, leaving no tunnels or signs of its passing. Elemental Wyrms The icewyrm is the most widely encountered elemental wyrm, but others exist as well, including the blazing firewyrm, the sleek but somewhat smaller sparkwyrm, and the largest of them all, the immense and acidic sludgewyrm. ",
- "trait": [
- "Amphibious",
- "Cold",
- "Elemental",
- "Water",
- "N",
- "Huge"
- ],
- "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Cold](/Traits.aspx?ID=27), [Elemental](/Traits.aspx?ID=57), [Water](/Traits.aspx?ID=165)",
- "trait_raw": [
- "Amphibious",
- "Cold",
- "Elemental",
- "Water"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=666",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "fire": 10
- },
- "weakness_markdown": "fire 10",
- "weakness_raw": "fire 10",
- "will_save": 17,
- "wisdom": 5
- }
|