Ice Mummy.json 12 KB

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  1. {
  2. "ac": 26,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Snow Vision",
  10. "Great Despair",
  11. "Channel Rot",
  12. "Cold Rot",
  13. "Frozen Breath"
  14. ],
  15. "creature_family": "Mummy",
  16. "creature_family_markdown": "[Mummy](/MonsterFamilies.aspx?ID=74)",
  17. "dexterity": 3,
  18. "exclude_from_search": false,
  19. "fortitude_save": 16,
  20. "hp": 130,
  21. "hp_raw": "130 ( negative healing )",
  22. "id": "creature-1885",
  23. "image": [
  24. "/Images/Monsters/Mummy_IceMummy.png"
  25. ],
  26. "immunity": [
  27. "death effects",
  28. "disease",
  29. "paralyzed",
  30. "poison",
  31. "unconscious"
  32. ],
  33. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
  34. "intelligence": 5,
  35. "language": [
  36. "Common",
  37. "Necril",
  38. "plus any two languages they knew while alive"
  39. ],
  40. "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20); plus any two languages they knew while alive",
  41. "level": 8,
  42. "markdown": "<title level=\"1\" pfs=\"Standard\">[Ice Mummy](/Monsters.aspx?ID=1885)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThe cold of high places coupled with strong winds and less oxygen creates an effect that can preserve bodies, mummifying them through natural processes. Many are created deliberately by cults, and a rare few voluntarily transform.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Mummy_IceMummy.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Ice Mummy](/Monsters.aspx?ID=1885)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Mummy\" url=\"/Traits.aspx?ID=228\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 131</row>\n\n**Perception** +16; [darkvision](/MonsterAbilities.aspx?ID=12), snow vision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20); plus any two languages they knew while alive\r\n\r\n**Skills**\r\n[Deception](/Skills.aspx?ID=5) +18, [Intimidation](/Skills.aspx?ID=7) +16, [Occultism](/Skills.aspx?ID=11) +17, [Stealth](/Skills.aspx?ID=15) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +5\r\n\r\n**Wis** +4\r\n\r\n**Cha** +6\r\n</row>\r\n\r\n**Snow Vision** The ice mummy ignores the [concealed](/Conditions.aspx?ID=4) condition from falling snow.\r\n\r\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [staff](/Weapons.aspx?ID=12)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +13 \r\n\r\n**Will** +18 \n\n</row>\r\n\r\n**HP** 130\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\n[cold](/Traits.aspx?ID=27) 10\r\n\r\n**Weaknesses**\r\n[fire](/Traits.aspx?ID=72) 10\r\n\r\n**Great Despair** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [fear](/Traits.aspx?ID=68), [incapacitation](/Traits.aspx?ID=93), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) 30 feet. Living creatures are [frightened 1](/Conditions.aspx?ID=19) while in an ice mummy's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 Will save (after taking the penalty from being frightened) or be [paralyzed](/Conditions.aspx?ID=28) for 1d4 rounds. The creature is then temporarily immune for 24 hours.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nstaff +20 ([Magical](/Traits.aspx?ID=103), [two-hand d8](/Traits.aspx?ID=198)),\r\n**Damage** 2d4+7 bludgeoning plus 1d6 cold and cold rot\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +19 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d6+7 bludgeoning plus 1d6 cold and cold rot\n\n**Channel Rot** ([Occult](/Traits.aspx?ID=120), [Necromancy](/Traits.aspx?ID=117)) The ice mummy can deliver cold rot through melee weapons they wield.\r\n\r\n**Cold Rot** ([Cold](/Traits.aspx?ID=27), [Curse](/Traits.aspx?ID=38), [Disease](/Traits.aspx?ID=46), [Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with [_remove curse_](/Spells.aspx?ID=250) or a similar effect. The affliction can then be removed as normal for a disease. A creature killed by cold rot turns to ice crystals and can't be resurrected except by a 7th-level [_resurrect_](/Rituals.aspx?ID=20) ritual or similar magic; **Saving Throw** DC 24 Fortitude; **Stage 1** [slowed 1](/Conditions.aspx?ID=35) for 1 round, then carrier with no ill effect (1 minute); **Stage 2** 5d6 negative damage plus 2d6 cold damage and [stupefied 2](/Conditions.aspx?ID=37) (1 day)\r\n\r\n**Frozen Breath** <actions string=\"Two Actions\" /> ([Cold](/Traits.aspx?ID=27), [Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65)) The ice mummy exhales a 60-foot cone of razor-sharp ice that deals 5d6 cold and 4d6 slashing damage (DC 26 [basic](/Rules.aspx?ID=329) Reflex save). The ice mummy can't use Frozen Breath again for 1d4 rounds.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Frozen in Time</title>\r\n\r\nCults that prepare ice mummies first dehydrate the victim, then take them to the top of a mountain or glacier for a gruesome ritual. The mummy-to-be is stripped naked and rubbed down with oil and fat infused with herbs. The skin is preserved for magical talismans or clothing. If the victim rises to undeath, it receives its own skin to wear.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-74\" />",
  43. "name": "Ice Mummy",
  44. "npc": false,
  45. "perception": 16,
  46. "pfs": "Standard",
  47. "rarity": "uncommon",
  48. "reflex_save": 13,
  49. "release_date": "2022-04-27",
  50. "resistance": {
  51. "cold": 10
  52. },
  53. "resistance_markdown": "[cold](/Traits.aspx?ID=27) 10",
  54. "resistance_raw": " cold 10",
  55. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Cold\" url=\"/Traits.aspx?ID=27\" />\r\n<trait label=\"Mummy\" url=\"/Traits.aspx?ID=228\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 131</row>\r\n\r\n**Creature Family** [Mummy](/MonsterFamilies.aspx?ID=74)\r\n\r\n<row gap=\"medium\">\r\n**HP** 130 ( negative healing )\r\n\r\n**AC** 26\r\n\r\n**Fort** +16\r\n\r\n**Ref** +13\r\n\r\n**Will** +18\r\n\r\n**Perception** +16\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe cold of high places coupled with strong winds and less oxygen creates an effect that can preserve bodies, mummifying them through natural …\r\n</summary>",
  56. "sense": " darkvision , snow vision",
  57. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), snow vision",
  58. "size": [
  59. "Medium"
  60. ],
  61. "skill": [
  62. "Deception +18",
  63. "Intimidation +16",
  64. "Occultism +17",
  65. "Stealth +17"
  66. ],
  67. "skill_markdown": "[Deception](/Skills.aspx?ID=5) +18, [Intimidation](/Skills.aspx?ID=7) +16, [Occultism](/Skills.aspx?ID=11) +17, [Stealth](/Skills.aspx?ID=15) +17",
  68. "source": [
  69. "Book of the Dead"
  70. ],
  71. "source_raw": [
  72. "Book of the Dead pg. 131"
  73. ],
  74. "source_category": "Rulebooks",
  75. "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 131</row>",
  76. "speed": {
  77. "land": 20,
  78. "max": 20
  79. },
  80. "speed_markdown": "20 feet",
  81. "speed_raw": "20 feet",
  82. "spell_markdown": "",
  83. "stealth": "17",
  84. "strength": 5,
  85. "strongest_save": [
  86. "will"
  87. ],
  88. "summary": "The cold of high places coupled with strong winds and less oxygen creates an effect that can preserve bodies, mummifying them through natural …",
  89. "summary_markdown": "The cold of high places coupled with strong winds and less oxygen creates an effect that can preserve bodies, mummifying them through natural …",
  90. "text": " Ice Mummy The cold of high places coupled with strong winds and less oxygen creates an effect that can preserve bodies, mummifying them through natural processes. Many are created deliberately by cults, and a rare few voluntarily transform. Recall Knowledge - Undead (Religion): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Ice Mummy Source Book of the Dead pg. 131 Perception +16; darkvision, snow vision Languages Common, Necril; plus any two languages they knew while alive Skills Deception +18, Intimidation +16, Occultism +17, Stealth +17 Str +5 Dex +3 Con +2 Int +5 Wis +4 Cha +6 Snow Vision The ice mummy ignores the concealed condition from falling snow. Items +1 striking staff --- AC 26 Fort +16 Ref +13 Will +18 HP 130 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Resistances cold 10 Weaknesses fire 10 Great Despair (aura, emotion, enchantment, fear, incapacitation, mental, occult) 30 feet. Living creatures are frightened 1 while in an ice mummy's great despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours. --- Speed 20 feet Melee Single Action staff +20 (Magical, two-hand d8), Damage 2d4+7 bludgeoning plus 1d6 cold and cold rot Melee Single Action fist +19 (Agile, Magical), Damage 2d6+7 bludgeoning plus 1d6 cold and cold rot Channel Rot (Occult, Necromancy) The ice mummy can deliver cold rot through melee weapons they wield. Cold Rot (Cold, Curse, Disease, Divine, Necromancy) This affliction can't be reduced below stage 1, nor can damage from it be healed, until successfully treated with remove curse or a similar effect. The affliction can then be removed as normal for a disease. A creature killed by cold rot turns to ice crystals and can't be resurrected except by a 7th-level resurrect ritual or similar magic; Saving Throw DC 24 Fortitude; Stage 1 slowed 1 for 1 round, then carrier with no ill effect (1 minute); Stage 2 5d6 negative damage plus 2d6 cold damage and stupefied 2 (1 day) Frozen Breath Two Actions (Cold, Concentrate, Divine, Evocation) The ice mummy exhales a 60-foot cone of razor-sharp ice that deals 5d6 cold and 4d6 slashing damage (DC 26 basic Reflex save). The ice mummy can't use Frozen Breath again for 1d4 rounds. Frozen in Time Cults that prepare ice mummies first dehydrate the victim, then take them to the top of a mountain or glacier for a gruesome ritual. The mummy-to-be is stripped naked and rubbed down with oil and fat infused with herbs. The skin is preserved for magical talismans or clothing. If the victim rises to undeath, it receives its own skin to wear. ",
  91. "trait": [
  92. "Cold",
  93. "Mummy",
  94. "Uncommon",
  95. "Undead",
  96. "NE",
  97. "Medium"
  98. ],
  99. "trait_markdown": "[Cold](/Traits.aspx?ID=27), [Mummy](/Traits.aspx?ID=228), [Uncommon](/Traits.aspx?ID=159), [Undead](/Traits.aspx?ID=160)",
  100. "trait_raw": [
  101. "Cold",
  102. "Mummy",
  103. "Uncommon",
  104. "Undead"
  105. ],
  106. "type": "Creature",
  107. "url": "/Monsters.aspx?ID=1885",
  108. "vision": "Darkvision",
  109. "weakest_save": [
  110. "ref",
  111. "reflex"
  112. ],
  113. "weakness": {
  114. "fire": 10
  115. },
  116. "weakness_markdown": "[fire](/Traits.aspx?ID=72) 10",
  117. "weakness_raw": " fire 10",
  118. "will_save": 18,
  119. "wisdom": 4
  120. }