Hunter Wight.json 10 KB

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  1. {
  2. "ac": 24,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Final Snare",
  10. "Drain Life",
  11. "Spawn Hunter Wight"
  12. ],
  13. "creature_family": "Wight",
  14. "creature_family_markdown": "[Wight](/MonsterFamilies.aspx?ID=163)",
  15. "dexterity": 4,
  16. "exclude_from_search": false,
  17. "fortitude_save": 13,
  18. "hp": 112,
  19. "hp_raw": "112 ( negative healing )",
  20. "id": "creature-1915",
  21. "image": [
  22. "/Images/Monsters/Wight_HunterWight.png"
  23. ],
  24. "immunity": [
  25. "death effects",
  26. "disease",
  27. "paralyzed",
  28. "poison",
  29. "unconscious"
  30. ],
  31. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
  32. "intelligence": 1,
  33. "language": [
  34. "Common",
  35. "Necril"
  36. ],
  37. "language_markdown": "[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)",
  38. "level": 7,
  39. "markdown": "<title level=\"1\" pfs=\"Standard\">[Hunter Wight](/Monsters.aspx?ID=1915)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nDangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all the living are now their prey. Hunter wights prefer to seek strategic ground, frequently taking residence atop hills or within abandoned watchtowers and keeps.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 25\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 23\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 20\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Wight_HunterWight.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 7\">[Hunter Wight](/Monsters.aspx?ID=1915)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Wight\" url=\"/Traits.aspx?ID=259\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 168</row>\n\n**Perception** +16; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Necril](/Languages.aspx?ID=20)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +14, [Crafting](/Skills.aspx?ID=4) +14, [Intimidation](/Skills.aspx?ID=7) +12, [Stealth](/Skills.aspx?ID=15) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +1\r\n\r\n**Wis** +3\r\n\r\n**Cha** +2\r\n</row>\n\n**Items**\r\n_+1 [composite longbow](/Weapons.aspx?ID=74)_, [Leather Armor](/Armor.aspx?ID=4), [Snare Kit](/Equipment.aspx?ID=51)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 24 \r\n\r\n**Fort** +13 \r\n\r\n**Ref** +17 \r\n\r\n**Will** +14 \n\n</row>\r\n\r\n**HP** 112\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\n\n**Final Snare** <actions string=\"Reaction\" /> **Trigger** The hunter wight is reduced to 0 Hit Points; **Effect** The hunter wight has rigged their own body with a [snare](/equipment/snares), which they trigger before being destroyed. Slivers of bone launch at an adjacent creature, dealing 4d8 piercing damage (DC 25 [basic](/Rules.aspx?ID=329) Reflex save).\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +16 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 1d8+9 slashing plus drain life\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_composite longbow_ +18 ([deadly d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [range increment 100 feet](/Traits.aspx?ID=248), [volley 30 feet](/Traits.aspx?ID=201)),\r\n**Damage** 1d8+7 piercing plus drain life\n\n**Drain Life** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 7 temporary Hit Points, and the creature must succeed at a DC 22 Fortitude save or become [drained 1](/Actions.aspx?ID=1140). Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.\r\n\r\n**Spawn Hunter Wight** ([Divine](/Traits.aspx?ID=48), [Necromancy](/Traits.aspx?ID=117)) A living humanoid killed by a hunter wight's weapon or claw Strike rises as a hunter wight spawn after 1d4 rounds. This spawn is under the command of the hunter wight that killed them. They don't have drain life or spawn hunter wight and are [clumsy 2](/Actions.aspx?ID=1140) for as long as they're a hunter wight spawn. If the creator of the hunter wight spawn dies, the hunter wight spawn becomes a fully autonomous hunter wight; they regain their free will, gain drain life and spawn hunter wight, and are no longer clumsy.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Bone Arrowheads</title>\r\n\r\nA hunter wight snaps bits of their ribs into arrowheads to drain life from a distance. These bones slowly regenerate over time.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-163\" />",
  40. "name": "Hunter Wight",
  41. "npc": false,
  42. "perception": 16,
  43. "pfs": "Standard",
  44. "rarity": "uncommon",
  45. "reflex_save": 17,
  46. "release_date": "2022-04-27",
  47. "resistance": {},
  48. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n<trait label=\"Wight\" url=\"/Traits.aspx?ID=259\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 168</row>\r\n\r\n**Creature Family** [Wight](/MonsterFamilies.aspx?ID=163)\r\n\r\n<row gap=\"medium\">\r\n**HP** 112 ( negative healing )\r\n\r\n**AC** 24\r\n\r\n**Fort** +13\r\n\r\n**Ref** +17\r\n\r\n**Will** +14\r\n\r\n**Perception** +16\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nDangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all …\r\n</summary>",
  49. "sense": " darkvision ",
  50. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  51. "size": [
  52. "Medium"
  53. ],
  54. "skill": [
  55. "Athletics +14",
  56. "Crafting +14",
  57. "Intimidation +12",
  58. "Stealth +17"
  59. ],
  60. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +14, [Crafting](/Skills.aspx?ID=4) +14, [Intimidation](/Skills.aspx?ID=7) +12, [Stealth](/Skills.aspx?ID=15) +17",
  61. "source": [
  62. "Book of the Dead"
  63. ],
  64. "source_raw": [
  65. "Book of the Dead pg. 168"
  66. ],
  67. "source_category": "Rulebooks",
  68. "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 168</row>",
  69. "speed": {
  70. "land": 25,
  71. "max": 25
  72. },
  73. "speed_markdown": "25 feet",
  74. "speed_raw": "25 feet",
  75. "spell_markdown": "",
  76. "stealth": "17",
  77. "strength": 3,
  78. "strongest_save": [
  79. "ref",
  80. "reflex"
  81. ],
  82. "summary": "Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all …",
  83. "summary_markdown": "Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all …",
  84. "text": " Hunter Wight Dangers deep in the wilderness claim the life some lone scout or hunter. When they arise as wights, they renew their hunt with equal vigor, but all the living are now their prey. Hunter wights prefer to seek strategic ground, frequently taking residence atop hills or within abandoned watchtowers and keeps. Recall Knowledge - Undead (Religion): DC 25 Unspecific Lore : DC 23 Specific Lore : DC 20 Hunter Wight Source Book of the Dead pg. 168 Perception +16; darkvision Languages Common, Necril Skills Athletics +14, Crafting +14, Intimidation +12, Stealth +17 Str +3 Dex +4 Con +2 Int +1 Wis +3 Cha +2 Items +1 composite longbow , Leather Armor, Snare Kit --- AC 24 Fort +13 Ref +17 Will +14 HP 112 (negative healing) Immunities death effects, disease, paralyzed, poison, unconscious Final Snare Reaction Trigger The hunter wight is reduced to 0 Hit Points; Effect The hunter wight has rigged their own body with a snare, which they trigger before being destroyed. Slivers of bone launch at an adjacent creature, dealing 4d8 piercing damage (DC 25 basic Reflex save). --- Speed 25 feet Melee Single Action claw +16 (Agile), Damage 1d8+9 slashing plus drain life Ranged Single Action composite longbow +18 (deadly d10, Propulsive, range increment 100 feet, volley 30 feet), Damage 1d8+7 piercing plus drain life Drain Life (Divine, Necromancy) When the hunter wight damages a living creature using an unarmed attack or their bound weapon, they gain 7 temporary Hit Points, and the creature must succeed at a DC 22 Fortitude save or become drained 1. Further damage dealt by the hunter wight's unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4. Spawn Hunter Wight (Divine, Necromancy) A living humanoid killed by a hunter wight's weapon or claw Strike rises as a hunter wight spawn after 1d4 rounds. This spawn is under the command of the hunter wight that killed them. They don't have drain life or spawn hunter wight and are clumsy 2 for as long as they're a hunter wight spawn. If the creator of the hunter wight spawn dies, the hunter wight spawn becomes a fully autonomous hunter wight; they regain their free will, gain drain life and spawn hunter wight, and are no longer clumsy. Bone Arrowheads A hunter wight snaps bits of their ribs into arrowheads to drain life from a distance. These bones slowly regenerate over time. ",
  85. "trait": [
  86. "Uncommon",
  87. "Undead",
  88. "Wight",
  89. "LE",
  90. "Medium"
  91. ],
  92. "trait_markdown": "[Uncommon](/Traits.aspx?ID=159), [Undead](/Traits.aspx?ID=160), [Wight](/Traits.aspx?ID=259)",
  93. "trait_raw": [
  94. "Uncommon",
  95. "Undead",
  96. "Wight"
  97. ],
  98. "type": "Creature",
  99. "url": "/Monsters.aspx?ID=1915",
  100. "vision": "Darkvision",
  101. "weakest_save": [
  102. "fort",
  103. "fortitude"
  104. ],
  105. "weakness": {},
  106. "will_save": 14,
  107. "wisdom": 3
  108. }