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- {
- "ac": 31,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 3,
- "constitution": 7,
- "creature_ability": [
- "Fear Scent",
- "Frightful Presence",
- "Putrid Evanescence",
- "Illusory Ambush",
- "Paralytic Secretion",
- "Profane Feast"
- ],
- "creature_family_markdown": "",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 24,
- "hp": 175,
- "hp_raw": "175",
- "id": "creature-1724",
- "immunity": [
- "emotion",
- "fear"
- ],
- "immunity_markdown": "[emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68)",
- "intelligence": 3,
- "language": [
- "Aklo"
- ],
- "language_markdown": "[Aklo](/Languages.aspx?ID=13)",
- "level": 11,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Howling Spawn](/Monsters.aspx?ID=1724)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nWhile [Desert's Howl](/Monsters.aspx?ID=1723) is presumed to be unique, given its inexplicable origin, there have been reports of creatures resembling Desert's Howl that stalk the sands of Thuvia. Though quite similar to the descriptions of Desert's Howl, they seem to be individuals who haven't yet fully completed their transformation into the terrifying beast. Whether these unfortunate people met a cruel fate similar to that which spawned Desert's Howl or are spawn of the nightmarish creature itself is unclear. Some reports of encounters with these creatures note that it's possible to revert the creature back to its humanoid form by cleansing its mind of nightmarish visions, though there's no solid evidence of such an event ever occurring.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Aberration](/Rules.aspx?ID=563)**\r\n([Occultism](/Skills.aspx?ID=11)): DC 33\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 31\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 28\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Howling Spawn](/Monsters.aspx?ID=1724)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 23</row>\n\n**Perception** +21; [darkvision](/MonsterAbilities.aspx?ID=12), fear scent 60 feet\r\n\r\n**Languages**\r\n[Aklo](/Languages.aspx?ID=13)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +22, [Deception](/Skills.aspx?ID=5) +19, [Intimidation](/Skills.aspx?ID=7) +23, [Stealth](/Skills.aspx?ID=15) +21, [Survival](/Skills.aspx?ID=16) +19\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +6\r\n\r\n**Con** +7\r\n\r\n**Int** +3\r\n\r\n**Wis** +4\r\n\r\n**Cha** +3\r\n</row>\r\n\r\n**Fear Scent** Howling spawn can sense [frightened](/Conditions.aspx?ID=19) creatures within 60 feet, using an incredibly accurate sense of psychic smell as a precise sense.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +24 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +18 \n\n</row>\r\n\r\n**HP** 175\r\n\r\n, regeneration [](/MonsterAbilities.aspx?ID=26) 20 (deactivated by [cold](/Traits.aspx?ID=27))\r\n\r\n**Immunities**\r\n[emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68)\r\n\r\n**Resistances**\r\n[fire](/Traits.aspx?ID=72) 15\r\n\r\n**Weaknesses**\r\n[cold](/Traits.aspx?ID=27) 10\r\n\r\n**[Frightful Presence](/MonsterAbilities.aspx?ID=17)** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) 60 feet, DC 27<br />**Putrid Evanescence** <actions string=\"Reaction\" /> **Frequency** once per hour; **Trigger** The howling spawn is damaged by another creature; **Effect** The howling spawn bursts into a cloud of putrid smoke, ash, and nightmares, becoming [invisible](/Conditions.aspx?ID=26) and teleporting up to 30 feet away to an unoccupied space it can see. It remains invisible until the end of its next turn or until it uses a<br />[hostile action](/Rules.aspx?ID=300), whichever comes first.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 35 feet, climb 20 feet, fly 15 feet, swim 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +24 ([Agile](/Traits.aspx?ID=170), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d10+13 slashing plus [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nspit +23 ([range 30 feet](/Traits.aspx?ID=248)),\r\n**Damage** 1d6 fire plus 1d6 mental and paralytic secretion\r\n\r\n**Occult Innate Spells** DC 27\r\n- **2nd**\r\n[Invisibility](/Spells.aspx?ID=164) (self only), [Mirror Image](/Spells.aspx?ID=197)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69), [Hallucinatory Terrain](/Spells.aspx?ID=145)\r\n- **5th**\r\n[Hallucination](/Spells.aspx?ID=144)\r\n\r\n**Illusory Ambush** <actions string=\"Two Actions\" /> The howling spawn shimmers with illusions and devastates a foe who lost track of its position. It Strides up to twice its Speed. If it ends its movement within its melee reach of at least one enemy to which it is [undetected](/Conditions.aspx?ID=39), it can attempt two claw Strikes against that enemy. The howling spawn remains undetected to the creature it's attacking until after resolving both of the claw attacks.\r\n\r\n**Paralytic Secretion** The howling spawn's saliva is a potent paralytic substance that drains the energy from its prey. A creature hit by its spit Strike must succeed at a DC 30 Fortitude save or become [drained 1](/Conditions.aspx?ID=10) as well as [paralyzed](/Conditions.aspx?ID=28) for 1 round. If the target was already drained, it instead increases the condition's value by 1, to a maximum of drained 4.\r\n\r\n**Profane Feast** <actions string=\"Single Action\" /> **Requirements** The howling spawn has a creature [grabbed](/Conditions.aspx?ID=20); **Effect** The howling spawn begins to consume the creature, dealing 2d12+5 piercing damage (DC 30 [basic](/Rules.aspx?ID=329) Fortitude save) and exposing the creature to its paralytic secretion.\r\n\r\n</column>",
- "name": "Howling Spawn",
- "npc": false,
- "perception": 21,
- "pfs": "Standard",
- "rarity": "rare",
- "reflex_save": 21,
- "release_date": "2021-12-22",
- "resistance": {
- "fire": 15
- },
- "resistance_markdown": "[fire](/Traits.aspx?ID=72) 15",
- "resistance_raw": " fire 15",
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Aberration\" url=\"/Traits.aspx?ID=1\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Monsters of Myth](/Sources.aspx?ID=107) pg. 23</row>\n\n<row gap=\"medium\">\r\n**HP** 175\r\n\r\n**AC** 31\r\n\r\n**Fort** +24\r\n\r\n**Ref** +21\r\n\r\n**Will** +18\r\n\r\n**Perception** +21\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWhile Desert's Howl is presumed to be unique, given its inexplicable origin, there have been reports of creatures resembling Desert's Howl that …\r\n</summary>",
- "sense": " darkvision , fear scent 60 feet",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), fear scent 60 feet",
- "size": [
- "Large"
- ],
- "skill": [
- "Athletics +22",
- "Deception +19",
- "Intimidation +23",
- "Stealth +21",
- "Survival +19"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +22, [Deception](/Skills.aspx?ID=5) +19, [Intimidation](/Skills.aspx?ID=7) +23, [Stealth](/Skills.aspx?ID=15) +21, [Survival](/Skills.aspx?ID=16) +19",
- "source": [
- "Monsters of Myth"
- ],
- "source_raw": [
- "Monsters of Myth pg. 23"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Monsters of Myth](/Sources.aspx?ID=107) pg. 23</row>",
- "speed": {
- "climb": 20,
- "fly": 15,
- "land": 35,
- "max": 35,
- "swim": 30
- },
- "speed_markdown": "35 feet, climb 20 feet, fly 15 feet, swim 30 feet",
- "speed_raw": "35 feet, climb 20 feet, fly 15 feet, swim 30 feet",
- "spell": [
- "Hallucination",
- "Dimension Door",
- "Hallucinatory Terrain",
- "Invisibility",
- "Mirror Image"
- ],
- "spell_markdown": "[Dimension Door](/Spells.aspx?ID=69), [Hallucination](/Spells.aspx?ID=144), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Invisibility](/Spells.aspx?ID=164), [Mirror Image](/Spells.aspx?ID=197)",
- "stealth": "21",
- "strength": 7,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "While Desert's Howl is presumed to be unique, given its inexplicable origin, there have been reports of creatures resembling Desert's Howl that …",
- "summary_markdown": "While Desert's Howl is presumed to be unique, given its inexplicable origin, there have been reports of creatures resembling Desert's Howl that …",
- "text": " Howling Spawn While Desert's Howl is presumed to be unique, given its inexplicable origin, there have been reports of creatures resembling Desert's Howl that stalk the sands of Thuvia. Though quite similar to the descriptions of Desert's Howl, they seem to be individuals who haven't yet fully completed their transformation into the terrifying beast. Whether these unfortunate people met a cruel fate similar to that which spawned Desert's Howl or are spawn of the nightmarish creature itself is unclear. Some reports of encounters with these creatures note that it's possible to revert the creature back to its humanoid form by cleansing its mind of nightmarish visions, though there's no solid evidence of such an event ever occurring. Recall Knowledge - Aberration (Occultism): DC 33 Unspecific Lore : DC 31 Specific Lore : DC 28 Howling Spawn Source Monsters of Myth pg. 23 Perception +21; darkvision, fear scent 60 feet Languages Aklo Skills Athletics +22, Deception +19, Intimidation +23, Stealth +21, Survival +19 Str +7 Dex +6 Con +7 Int +3 Wis +4 Cha +3 Fear Scent Howling spawn can sense frightened creatures within 60 feet, using an incredibly accurate sense of psychic smell as a precise sense. --- AC 31 Fort +24 Ref +21 Will +18 HP 175 , regeneration 20 (deactivated by cold) Immunities emotion, fear Resistances fire 15 Weaknesses cold 10 Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 27 Putrid Evanescence Reaction Frequency once per hour; Trigger The howling spawn is damaged by another creature; Effect The howling spawn bursts into a cloud of putrid smoke, ash, and nightmares, becoming invisible and teleporting up to 30 feet away to an unoccupied space it can see. It remains invisible until the end of its next turn or until it uses a hostile action, whichever comes first. --- Speed 35 feet, climb 20 feet, fly 15 feet, swim 30 feet Melee Single Action claw +24 (Agile, reach 10 feet), Damage 2d10+13 slashing plus Grab Ranged Single Action spit +23 (range 30 feet), Damage 1d6 fire plus 1d6 mental and paralytic secretion Occult Innate Spells DC 27 - 2nd Invisibility (self only), Mirror Image - 4th Dimension Door, Hallucinatory Terrain - 5th Hallucination Illusory Ambush Two Actions The howling spawn shimmers with illusions and devastates a foe who lost track of its position. It Strides up to twice its Speed. If it ends its movement within its melee reach of at least one enemy to which it is undetected, it can attempt two claw Strikes against that enemy. The howling spawn remains undetected to the creature it's attacking until after resolving both of the claw attacks. Paralytic Secretion The howling spawn's saliva is a potent paralytic substance that drains the energy from its prey. A creature hit by its spit Strike must succeed at a DC 30 Fortitude save or become drained 1 as well as paralyzed for 1 round. If the target was already drained, it instead increases the condition's value by 1, to a maximum of drained 4. Profane Feast Single Action Requirements The howling spawn has a creature grabbed; Effect The howling spawn begins to consume the creature, dealing 2d12+5 piercing damage (DC 30 basic Fortitude save) and exposing the creature to its paralytic secretion. ",
- "trait": [
- "Aberration",
- "Rare",
- "CE",
- "Large"
- ],
- "trait_markdown": "[Aberration](/Traits.aspx?ID=1), [Rare](/Traits.aspx?ID=137)",
- "trait_raw": [
- "Aberration",
- "Rare"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1724",
- "vision": "Darkvision",
- "weakest_save": [
- "will"
- ],
- "weakness": {
- "cold": 10
- },
- "weakness_markdown": "[cold](/Traits.aspx?ID=27) 10",
- "weakness_raw": " cold 10",
- "will_save": 18,
- "wisdom": 4
- }
|