House Drake.json 13 KB

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  1. {
  2. "ac": 17,
  3. "alignment": "CG",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Ferocious Will",
  10. "Breath Weapon",
  11. "Silver Strike"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 4,
  15. "exclude_from_search": false,
  16. "fortitude_save": 6,
  17. "hp": 16,
  18. "hp_raw": "16",
  19. "id": "creature-1193",
  20. "image": [
  21. "/Images/Monsters/HouseDrake.png"
  22. ],
  23. "immunity": [
  24. "paralyzed",
  25. "sleep"
  26. ],
  27. "immunity_markdown": "[paralyzed](/Conditions.aspx?ID=28), [sleep](/Traits.aspx?ID=145)",
  28. "intelligence": 1,
  29. "language": [
  30. "Common",
  31. "Draconic",
  32. "Infernal"
  33. ],
  34. "language_markdown": "[Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19)",
  35. "level": 1,
  36. "markdown": "<title level=\"1\" pfs=\"Standard\">[House Drake](/Monsters.aspx?ID=1193)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nBeautifully colored in purples and electric blues, these tiny dragons are genuinely brilliant in more ways than one. They are playful and kind, and while they have a long tradition of assisting spellcasters, they prefer to be treated as equals and partners rather than pets. They're quite intelligent and don't appreciate condescension from those who treat them as simple animals.\n\n Tiny dragons have appeared in tales told among traditional Varisian communities for centuries, but only relatively recently have they become known by the name “house drake.” This new name arose in the city of Korvosa, where house drakes have adapted particularly well to urban life. When students of the magic school called the Acadamae failed in their studies and allowed their [imp](/Monsters.aspx?ID=109) familiars to run wild, these tiny dragons found that they were particularly well suited to combating them. Most notably, their teeth become striated with silver due to their peculiar grooming habits, allowing their bites to puncture the imps' magically resistant skin. The two species are well-matched in intellect. Though their clashes typically begin with trying to outwit one another, they often end in messy brawls across rooftops and into alleys. The residents of Korvosa appreciated both the protection and the dragons' charming appearance and demeanor. House drakes are now more common in Korvosa than anywhere else in the world.\n\n House drakes are carnivorous, eating vermin and small birds. Though they're capable of hunting for food, many of them find it a bit dull and prefer to spend their time at other pursuits. They happily accept donations of food. To truly get on a house drake's good side, though, one should offer a gift of silver. Donations to drakes have become regular practice in Korvosa, to the point where “Paid any drakes lately?” has become a common phrase to suggest someone is a bit gullible and soft-hearted. These donations are just that—charity. House drakes avoid taking on anything resembling a “job,” taking pride in their self-sufficiency and ability to choose for themselves how to spend their time.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Dragon](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/HouseDrake.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[House Drake](/Monsters.aspx?ID=1193)</title>\r\n\r\n<traits>\r\n<trait label=\"CG\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Tiny\" />\r\n<trait label=\"Dragon\" url=\"/Traits.aspx?ID=50\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 135</row>\n\n**Perception** +8; [darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Infernal](/Languages.aspx?ID=19)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +7, [Society](/Skills.aspx?ID=14) +4, [Stealth](/Skills.aspx?ID=15) +7, [Survival](/Skills.aspx?ID=16) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** +1\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +1\r\n\r\n**Wis** +3\r\n\r\n**Cha** +2\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +6 \r\n\r\n**Ref** +8 \r\n\r\n**Will** +11 \n\n</row>\r\n\r\n**HP** 16\n\n**Immunities**\r\n[paralyzed](/Conditions.aspx?ID=28), [sleep](/Traits.aspx?ID=145)\n\n**Ferocious Will** <actions string=\"Reaction\" /> ([abjuration](/Traits.aspx?ID=2), [arcane](/Traits.aspx?ID=11), [mental](/Traits.aspx?ID=106)) **Trigger** The house drake succeeds at a saving throw against a [magical](/Traits.aspx?ID=103) [mental](/Traits.aspx?ID=106) effect; **Effect** The house drake sends a blast of magical feedback at the effect's source, dealing 2d6 mental damage (DC 16 [basic](/Rules.aspx?ID=329) Will save) to that creature. On a failed save, the creature is also [slowed 1](/Conditions.aspx?ID=35) for 1 round.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 15 feet, fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +9 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 1d8+1 piercing plus silver strike\r\n\r\n**Arcane Innate Spells** DC 17\r\n- **1st**\r\n[Alarm](/Spells.aspx?ID=7), [Soothe](/Spells.aspx?ID=291)\r\n- **2nd**\r\n[Obscuring Mist](/Spells.aspx?ID=210), [See Invisibility](/Spells.aspx?ID=271)\r\n\r\n**Breath Weapon** <actions string=\"Two Actions\" /> ([Arcane](/Traits.aspx?ID=11), [Conjuration](/Traits.aspx?ID=33), [Mental](/Traits.aspx?ID=106)) The house drake breathes a 10-foot cone of silver mist. Each creature within the mist must succeed at a DC 16 Will save or become [stupefied 2](/Conditions.aspx?ID=37) for 1 round. The house drake can't use Breath Weapon again for 1d4 rounds.\r\n\r\n**Silver Strike** House drakes sharpen their jaws on silver ornamentation until they incorporate bits of silver in their teeth. Their jaws Strike counts as [silver](/Equipment.aspx?ID=379).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Ancient Tails</title>\r\n\r\nSome of the oldest tales told among Varisian travelers speak of tiny dragons sent by [Desna](/Deities.aspx?ID=5) to comfort and aid her followers during a long-forgotten tyranny. With the recent rediscovery of the ancient Thassilonian empire, some suggest that these tales—and thus house drakes themselves—may have first appeared back in that distant age.\r\n</aside>",
  37. "name": "House Drake",
  38. "npc": false,
  39. "perception": 8,
  40. "pfs": "Standard",
  41. "rarity": "common",
  42. "reflex_save": 8,
  43. "release_date": "2021-04-07",
  44. "resistance": {},
  45. "search_markdown": "<traits>\r\n<trait label=\"Dragon\" url=\"/Traits.aspx?ID=50\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 135</row>\n\n<row gap=\"medium\">\r\n**HP** 16\r\n\r\n**AC** 17\r\n\r\n**Fort** +6\r\n\r\n**Ref** +8\r\n\r\n**Will** +11\r\n\r\n**Perception** +8\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nBeautifully colored in purples and electric blues, these tiny dragons are genuinely brilliant in more ways than one. They are playful and kind, and …\r\n</summary>",
  46. "sense": " darkvision , scent (imprecise) 30 feet",
  47. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), [scent](/MonsterAbilities.aspx?ID=33) (imprecise) 30 feet",
  48. "size": [
  49. "Tiny"
  50. ],
  51. "skill": [
  52. "Acrobatics +7",
  53. "Society +4",
  54. "Stealth +7",
  55. "Survival +6"
  56. ],
  57. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +7, [Society](/Skills.aspx?ID=14) +4, [Stealth](/Skills.aspx?ID=15) +7, [Survival](/Skills.aspx?ID=16) +6",
  58. "source": [
  59. "Bestiary 3"
  60. ],
  61. "source_raw": [
  62. "Bestiary 3 pg. 135"
  63. ],
  64. "source_category": "Rulebooks",
  65. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 135</row>",
  66. "speed": {
  67. "fly": 40,
  68. "land": 15,
  69. "max": 40
  70. },
  71. "speed_markdown": "15 feet, fly 40 feet",
  72. "speed_raw": "15 feet, fly 40 feet",
  73. "spell": [
  74. "Obscuring Mist",
  75. "See Invisibility",
  76. "Alarm",
  77. "Soothe"
  78. ],
  79. "spell_markdown": "[Alarm](/Spells.aspx?ID=7), [Obscuring Mist](/Spells.aspx?ID=210), [See Invisibility](/Spells.aspx?ID=271), [Soothe](/Spells.aspx?ID=291)",
  80. "stealth": "7",
  81. "strength": 1,
  82. "strongest_save": [
  83. "will"
  84. ],
  85. "summary": "Beautifully colored in purples and electric blues, these tiny dragons are genuinely brilliant in more ways than one. They are playful and kind, and …",
  86. "summary_markdown": "Beautifully colored in purples and electric blues, these tiny dragons are genuinely brilliant in more ways than one. They are playful and kind, and …",
  87. "text": " House Drake Beautifully colored in purples and electric blues, these tiny dragons are genuinely brilliant in more ways than one. They are playful and kind, and while they have a long tradition of assisting spellcasters, they prefer to be treated as equals and partners rather than pets. They're quite intelligent and don't appreciate condescension from those who treat them as simple animals. Tiny dragons have appeared in tales told among traditional Varisian communities for centuries, but only relatively recently have they become known by the name “house drake.” This new name arose in the city of Korvosa, where house drakes have adapted particularly well to urban life. When students of the magic school called the Acadamae failed in their studies and allowed their imp familiars to run wild, these tiny dragons found that they were particularly well suited to combating them. Most notably, their teeth become striated with silver due to their peculiar grooming habits, allowing their bites to puncture the imps' magically resistant skin. The two species are well-matched in intellect. Though their clashes typically begin with trying to outwit one another, they often end in messy brawls across rooftops and into alleys. The residents of Korvosa appreciated both the protection and the dragons' charming appearance and demeanor. House drakes are now more common in Korvosa than anywhere else in the world. House drakes are carnivorous, eating vermin and small birds. Though they're capable of hunting for food, many of them find it a bit dull and prefer to spend their time at other pursuits. They happily accept donations of food. To truly get on a house drake's good side, though, one should offer a gift of silver. Donations to drakes have become regular practice in Korvosa, to the point where “Paid any drakes lately?” has become a common phrase to suggest someone is a bit gullible and soft-hearted. These donations are just that—charity. House drakes avoid taking on anything resembling a “job,” taking pride in their self-sufficiency and ability to choose for themselves how to spend their time. Recall Knowledge - Dragon (Arcana): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 House Drake Source Bestiary 3 pg. 135 Perception +8; darkvision, scent (imprecise) 30 feet Languages Common, Draconic, Infernal Skills Acrobatics +7, Society +4, Stealth +7, Survival +6 Str +1 Dex +4 Con +2 Int +1 Wis +3 Cha +2 --- AC 17 Fort +6 Ref +8 Will +11 HP 16 Immunities paralyzed, sleep Ferocious Will Reaction (abjuration, arcane, mental) Trigger The house drake succeeds at a saving throw against a magical mental effect; Effect The house drake sends a blast of magical feedback at the effect's source, dealing 2d6 mental damage (DC 16 basic Will save) to that creature. On a failed save, the creature is also slowed 1 for 1 round. --- Speed 15 feet, fly 40 feet Melee Single Action jaws +9 (Agile, Finesse), Damage 1d8+1 piercing plus silver strike Arcane Innate Spells DC 17 - 1st Alarm, Soothe - 2nd Obscuring Mist, See Invisibility Breath Weapon Two Actions (Arcane, Conjuration, Mental) The house drake breathes a 10-foot cone of silver mist. Each creature within the mist must succeed at a DC 16 Will save or become stupefied 2 for 1 round. The house drake can't use Breath Weapon again for 1d4 rounds. Silver Strike House drakes sharpen their jaws on silver ornamentation until they incorporate bits of silver in their teeth. Their jaws Strike counts as silver. Ancient Tails Some of the oldest tales told among Varisian travelers speak of tiny dragons sent by Desna to comfort and aid her followers during a long-forgotten tyranny. With the recent rediscovery of the ancient Thassilonian empire, some suggest that these tales—and thus house drakes themselves—may have first appeared back in that distant age. ",
  88. "trait": [
  89. "Dragon",
  90. "CG",
  91. "Tiny"
  92. ],
  93. "trait_markdown": "[Dragon](/Traits.aspx?ID=50)",
  94. "trait_raw": [
  95. "Dragon"
  96. ],
  97. "type": "Creature",
  98. "url": "/Monsters.aspx?ID=1193",
  99. "vision": "Darkvision",
  100. "weakest_save": [
  101. "fort",
  102. "fortitude"
  103. ],
  104. "weakness": {},
  105. "will_save": 11,
  106. "wisdom": 3
  107. }