Horde Lich.json 18 KB

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  1. {
  2. "ac": 35,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 0,
  8. "creature_ability": [
  9. "Rejuvenation",
  10. "Shatter Block",
  11. "Servitor Assembly",
  12. "Servitor Attack",
  13. "Servitor Lunge",
  14. "Servitor Realignment",
  15. "Steady Spellcasting"
  16. ],
  17. "creature_family": "Lich",
  18. "creature_family_markdown": "[Lich](/MonsterFamilies.aspx?ID=68)",
  19. "dexterity": 6,
  20. "exclude_from_search": false,
  21. "fortitude_save": 21,
  22. "hp": 250,
  23. "hp_raw": "250 ( negative healing , rejuvenation)",
  24. "id": "creature-1876",
  25. "image": [
  26. "/Images/Monsters/Lich_HordeLich.png"
  27. ],
  28. "immunity": [
  29. "death effects",
  30. "disease",
  31. "paralyzed",
  32. "poison",
  33. "unconscious"
  34. ],
  35. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
  36. "intelligence": 8,
  37. "language": [
  38. "Abyssal",
  39. "Aklo",
  40. "Common",
  41. "Draconic",
  42. "Dwarven",
  43. "Infernal",
  44. "Jotun",
  45. "Necril",
  46. "Undercommon"
  47. ],
  48. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Dwarven](/Languages.aspx?ID=3), [Infernal](/Languages.aspx?ID=19), [Jotun](/Languages.aspx?ID=8), [Necril](/Languages.aspx?ID=20), [Undercommon](/Languages.aspx?ID=11)",
  49. "level": 15,
  50. "markdown": "<title level=\"1\" pfs=\"Standard\">[Horde Lich](/Monsters.aspx?ID=1876)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAt first glance, a horde lich looks like a skeleton packed with too many bones. In combat, the true purpose of these extra parts becomes clear as limbs peel off, expanding and reassembling into another nimble skeletal form. Regardless of the number, the single lich mind controls them all, and if any of them survive an encounter, they can rebuild the whole given enough time and raw materials. \n\n<title level=\"2\" right=\"\">Creating A Horde Lich</title> A horde lich trades frightful presence, Drain Soul Cage, and paralyzing touch for the servitor abilities listed below and the Shatter Block reaction.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 39\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 37\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 34\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Lich_HordeLich.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Horde Lich](/Monsters.aspx?ID=1876)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 121</row>\n\n**Perception** +25; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Aklo](/Languages.aspx?ID=13), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Dwarven](/Languages.aspx?ID=3), [Infernal](/Languages.aspx?ID=19), [Jotun](/Languages.aspx?ID=8), [Necril](/Languages.aspx?ID=20), [Undercommon](/Languages.aspx?ID=11)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +27, [Arcana](/Skills.aspx?ID=2) +31, [Crafting](/Skills.aspx?ID=4) +29, [Deception](/Skills.aspx?ID=5) +27, [Intimidation](/Skills.aspx?ID=7) +27, [Religion](/Skills.aspx?ID=13) +25, [Stealth](/Skills.aspx?ID=15) +27, [Thievery](/Skills.aspx?ID=17) +27\r\n\r\n<row gap=\"medium\">\r\n**Str** +2\r\n\r\n**Dex** +6\r\n\r\n**Con** +0\r\n\r\n**Int** +8\r\n\r\n**Wis** +4\r\n\r\n**Cha** +6\r\n</row>\n\n**Items**\r\n[scroll of _teleport](/Spells.aspx?ID=338)_, [wand of _dispel magic](/Spells.aspx?ID=78)_ (6th)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 35 \r\n\r\n**Fort** +21 \r\n\r\n**Ref** +27 \r\n\r\n**Will** +27 \r\n\r\n+1 status to all saves vs. [positive](/Traits.aspx?ID=128)\r\n</row>\r\n\r\n**HP** 250\r\n([negative healing](/MonsterAbilities.aspx?ID=42), rejuvenation)\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\n[cold](/Traits.aspx?ID=27) 10, physical 10 (except [magical](/Traits.aspx?ID=103) bludgeoning)\n\n**Rejuvenation** ([arcane](/Traits.aspx?ID=11), [necromancy](/Traits.aspx?ID=117)) When a lich is destroyed, their soul immediately transfers to their _soul cage_. A lich can be permanently destroyed only if their _soul cage_ is found and destroyed.<br />**Shatter Block** <actions string=\"Reaction\" /> **Trigger** A creature scores a critical hit on the horde lich; **Requirements** The horde lich has at least one servitor attached (see Servitor Assembly); **Effect** The critical hit is a normal hit instead. One of the horde lich's servitors detaches from them and is placed in an open, adjacent space, [prone](/Conditions.aspx?ID=31). The servitor takes the damage from the triggering attack.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhand +27 ([Finesse](/Traits.aspx?ID=179), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 5d8 negative\r\n\r\n**Arcane Prepared Spells** DC 39, attack +31\r\n- **Cantrips (8th)**\r\n[Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Electric Arc](/Spells.aspx?ID=97), [Mage Hand](/Spells.aspx?ID=177), [Shield](/Spells.aspx?ID=280)\r\n- **1st**\r\n[Alarm](/Spells.aspx?ID=7), [Command](/Spells.aspx?ID=45), [Illusory Disguise](/Spells.aspx?ID=159), [Unseen Servant](/Spells.aspx?ID=352)\r\n- **2nd**\r\n[Hideous Laughter](/Spells.aspx?ID=150), [Invisibility](/Spells.aspx?ID=164), [Mirror Image](/Spells.aspx?ID=197) (×2)\r\n- **3rd**\r\n[Haste](/Spells.aspx?ID=147), [Paralyze](/Spells.aspx?ID=213), [Slow](/Spells.aspx?ID=289), [Stinking Cloud](/Spells.aspx?ID=309)\r\n- **4th**\r\n[Confusion](/Spells.aspx?ID=48), [Fly](/Spells.aspx?ID=125), [Freedom of Movement](/Spells.aspx?ID=128), [Veil](/Spells.aspx?ID=355)\r\n- **5th**\r\n[Command](/Spells.aspx?ID=45), [Cone of Cold](/Spells.aspx?ID=47), [Crushing Despair](/Spells.aspx?ID=57), [Hallucination](/Spells.aspx?ID=144)\r\n- **6th**\r\n[Disintegrate](/Spells.aspx?ID=76), [Feeblemind](/Spells.aspx?ID=112), [Repulsion](/Spells.aspx?ID=254), [True Seeing](/Spells.aspx?ID=344)\r\n- **7th**\r\n[Power Word Blind](/Spells.aspx?ID=226), [Project Image](/Spells.aspx?ID=237), [Spell Turning](/Spells.aspx?ID=297), [True Target](/Spells.aspx?ID=346)\r\n- **8th**\r\n[Horrid Wilting](/Spells.aspx?ID=152), [Power Word Stun](/Spells.aspx?ID=228), [Uncontrollable Dance](/Spells.aspx?ID=347)\r\n\r\n**Servitor Assembly** <actions string=\"Single Action\" /> ([Manipulate](/Traits.aspx?ID=104)) A horde lich has three servitor bodies folded up and attached to themself, usually in the ribcage, on the arms, and around the legs. The lich detaches one of these servitors and places it in any open, adjacent space. The lich can alternatively take this action to reattach an adjacent servitor.<br /> The lich and their servitors share actions and Hit Points, and the servitors use the same statistics as the lich. Spells and effects that target the lich or their servitors affect all of them equally, but they're still treated as just one creature when targeted by spells and attacks. The horde lich attempts only one save against such effects, but they take a –2 circumstance penalty to defend against effects that target both the lich and one or more detached servitors. Whenever the horde lich Casts a Spell, they can choose to have the spell originate from themself or from any one of their detached servitors. If the horde lich is destroyed, all attached servitors are destroyed as well. If a servitor is dealt a critical hit, it's destroyed (and the horde lich takes the damage as normal).\r\n\r\n**Servitor Attack** <actions string=\"Two Actions\" /> ([Concentrate](/Traits.aspx?ID=32)) Each of the horde lich's detached servitors Strike, with a –2 circumstance penalty on the attack roll. Each of these Strikes counts toward the lich's multiple attack penalty, but the penalty doesn't increase until after all the attacks.\r\n\r\n**Servitor Lunge** <actions string=\"Single Action\" /> **Requirements** The horde lich's last action was a critical hit with a melee Strike, and the horde lich has at least one servitor attached; **Effect** One of the lich's attached servitors detaches adjacent to the target, and the target is [grabbed](/Conditions.aspx?ID=20) by that servitor.\r\n\r\n**Servitor Realignment** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32)) Each of the horde lich's detached servitors can either Interact or take a basic action with the [move](/Traits.aspx?ID=114) trait. The lich chooses which action each of them takes.\r\n\r\n**Steady Spellcasting** If a reaction would disrupt the horde lich's spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn't disrupted.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-68\" />",
  51. "name": "Horde Lich",
  52. "npc": false,
  53. "perception": 25,
  54. "pfs": "Standard",
  55. "rarity": "rare",
  56. "reflex_save": 27,
  57. "release_date": "2022-04-27",
  58. "resistance": {
  59. "bludgeoning": 10,
  60. "cold": 10,
  61. "physical": 10,
  62. "piercing": 10,
  63. "slashing": 10
  64. },
  65. "resistance_markdown": "[cold](/Traits.aspx?ID=27) 10, physical 10 (except [magical](/Traits.aspx?ID=103) bludgeoning)",
  66. "resistance_raw": " cold 10, physical 10 (except magical bludgeoning)",
  67. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 121</row>\r\n\r\n**Creature Family** [Lich](/MonsterFamilies.aspx?ID=68)\r\n\r\n<row gap=\"medium\">\r\n**HP** 250 ( negative healing , rejuvenation)\r\n\r\n**AC** 35\r\n\r\n**Fort** +21\r\n\r\n**Ref** +27\r\n\r\n**Will** +27\r\n\r\n**Perception** +25\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAt first glance, a horde lich looks like a skeleton packed with too many bones. In combat, the true purpose of these extra parts becomes clear as …\r\n</summary>",
  68. "sense": " darkvision ",
  69. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  70. "size": [
  71. "Medium"
  72. ],
  73. "skill": [
  74. "Acrobatics +27",
  75. "Arcana +31",
  76. "Crafting +29",
  77. "Deception +27",
  78. "Intimidation +27",
  79. "Religion +25",
  80. "Stealth +27",
  81. "Thievery +27"
  82. ],
  83. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +27, [Arcana](/Skills.aspx?ID=2) +31, [Crafting](/Skills.aspx?ID=4) +29, [Deception](/Skills.aspx?ID=5) +27, [Intimidation](/Skills.aspx?ID=7) +27, [Religion](/Skills.aspx?ID=13) +25, [Stealth](/Skills.aspx?ID=15) +27, [Thievery](/Skills.aspx?ID=17) +27",
  84. "source": [
  85. "Book of the Dead"
  86. ],
  87. "source_raw": [
  88. "Book of the Dead pg. 121"
  89. ],
  90. "source_category": "Rulebooks",
  91. "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 121</row>",
  92. "speed": {
  93. "land": 25,
  94. "max": 25
  95. },
  96. "speed_markdown": "25 feet",
  97. "speed_raw": "25 feet",
  98. "spell": [
  99. "Horrid Wilting",
  100. "Power Word Stun",
  101. "Uncontrollable Dance",
  102. "Power Word Blind",
  103. "Project Image",
  104. "Spell Turning",
  105. "True Target",
  106. "Disintegrate",
  107. "Feeblemind",
  108. "Repulsion",
  109. "True Seeing",
  110. "Command",
  111. "Cone of Cold",
  112. "Crushing Despair",
  113. "Hallucination",
  114. "Confusion",
  115. "Fly",
  116. "Freedom of Movement",
  117. "Veil",
  118. "Haste",
  119. "Paralyze",
  120. "Slow",
  121. "Stinking Cloud",
  122. "Hideous Laughter",
  123. "Invisibility",
  124. "Mirror Image",
  125. "Alarm",
  126. "Illusory Disguise",
  127. "Unseen Servant",
  128. "Daze",
  129. "Detect Magic",
  130. "Electric Arc",
  131. "Mage Hand",
  132. "Shield"
  133. ],
  134. "spell_markdown": "[Alarm](/Spells.aspx?ID=7), [Command](/Spells.aspx?ID=45), [Cone of Cold](/Spells.aspx?ID=47), [Confusion](/Spells.aspx?ID=48), [Crushing Despair](/Spells.aspx?ID=57), [Daze](/Spells.aspx?ID=61), [Detect Magic](/Spells.aspx?ID=66), [Disintegrate](/Spells.aspx?ID=76), [Electric Arc](/Spells.aspx?ID=97), [Feeblemind](/Spells.aspx?ID=112), [Fly](/Spells.aspx?ID=125), [Freedom of Movement](/Spells.aspx?ID=128), [Hallucination](/Spells.aspx?ID=144), [Haste](/Spells.aspx?ID=147), [Hideous Laughter](/Spells.aspx?ID=150), [Horrid Wilting](/Spells.aspx?ID=152), [Illusory Disguise](/Spells.aspx?ID=159), [Invisibility](/Spells.aspx?ID=164), [Mage Hand](/Spells.aspx?ID=177), [Mirror Image](/Spells.aspx?ID=197), [Paralyze](/Spells.aspx?ID=213), [Power Word Blind](/Spells.aspx?ID=226), [Power Word Stun](/Spells.aspx?ID=228), [Project Image](/Spells.aspx?ID=237), [Repulsion](/Spells.aspx?ID=254), [Shield](/Spells.aspx?ID=280), [Slow](/Spells.aspx?ID=289), [Spell Turning](/Spells.aspx?ID=297), [Stinking Cloud](/Spells.aspx?ID=309), [True Seeing](/Spells.aspx?ID=344), [True Target](/Spells.aspx?ID=346), [Uncontrollable Dance](/Spells.aspx?ID=347), [Unseen Servant](/Spells.aspx?ID=352), [Veil](/Spells.aspx?ID=355)",
  135. "stealth": "27",
  136. "strength": 2,
  137. "strongest_save": [
  138. "ref",
  139. "reflex",
  140. "will"
  141. ],
  142. "summary": "At first glance, a horde lich looks like a skeleton packed with too many bones. In combat, the true purpose of these extra parts becomes clear as …",
  143. "summary_markdown": "At first glance, a horde lich looks like a skeleton packed with too many bones. In combat, the true purpose of these extra parts becomes clear as …",
  144. "text": " Horde Lich At first glance, a horde lich looks like a skeleton packed with too many bones. In combat, the true purpose of these extra parts becomes clear as limbs peel off, expanding and reassembling into another nimble skeletal form. Regardless of the number, the single lich mind controls them all, and if any of them survive an encounter, they can rebuild the whole given enough time and raw materials. Creating A Horde Lich A horde lich trades frightful presence, Drain Soul Cage, and paralyzing touch for the servitor abilities listed below and the Shatter Block reaction. Recall Knowledge - Undead (Religion): DC 39 Unspecific Lore : DC 37 Specific Lore : DC 34 Horde Lich Source Book of the Dead pg. 121 Perception +25; darkvision Languages Abyssal, Aklo, Common, Draconic, Dwarven, Infernal, Jotun, Necril, Undercommon Skills Acrobatics +27, Arcana +31, Crafting +29, Deception +27, Intimidation +27, Religion +25, Stealth +27, Thievery +27 Str +2 Dex +6 Con +0 Int +8 Wis +4 Cha +6 Items scroll of teleport , wand of dispel magic (6th) --- AC 35 Fort +21 Ref +27 Will +27 +1 status to all saves vs. positive HP 250 (negative healing, rejuvenation) Immunities death effects, disease, paralyzed, poison, unconscious Resistances cold 10, physical 10 (except magical bludgeoning) Rejuvenation (arcane, necromancy) When a lich is destroyed, their soul immediately transfers to their soul cage . A lich can be permanently destroyed only if their soul cage is found and destroyed. Shatter Block Reaction Trigger A creature scores a critical hit on the horde lich; Requirements The horde lich has at least one servitor attached (see Servitor Assembly); Effect The critical hit is a normal hit instead. One of the horde lich's servitors detaches from them and is placed in an open, adjacent space, prone. The servitor takes the damage from the triggering attack. --- Speed 25 feet Melee Single Action hand +27 (Finesse, Magical), Damage 5d8 negative Arcane Prepared Spells DC 39, attack +31 - Cantrips (8th) Daze, Detect Magic, Electric Arc, Mage Hand, Shield - 1st Alarm, Command, Illusory Disguise, Unseen Servant - 2nd Hideous Laughter, Invisibility, Mirror Image (×2) - 3rd Haste, Paralyze, Slow, Stinking Cloud - 4th Confusion, Fly, Freedom of Movement, Veil - 5th Command, Cone of Cold, Crushing Despair, Hallucination - 6th Disintegrate, Feeblemind, Repulsion, True Seeing - 7th Power Word Blind, Project Image, Spell Turning, True Target - 8th Horrid Wilting, Power Word Stun, Uncontrollable Dance Servitor Assembly Single Action (Manipulate) A horde lich has three servitor bodies folded up and attached to themself, usually in the ribcage, on the arms, and around the legs. The lich detaches one of these servitors and places it in any open, adjacent space. The lich can alternatively take this action to reattach an adjacent servitor. The lich and their servitors share actions and Hit Points, and the servitors use the same statistics as the lich. Spells and effects that target the lich or their servitors affect all of them equally, but they're still treated as just one creature when targeted by spells and attacks. The horde lich attempts only one save against such effects, but they take a –2 circumstance penalty to defend against effects that target both the lich and one or more detached servitors. Whenever the horde lich Casts a Spell, they can choose to have the spell originate from themself or from any one of their detached servitors. If the horde lich is destroyed, all attached servitors are destroyed as well. If a servitor is dealt a critical hit, it's destroyed (and the horde lich takes the damage as normal). Servitor Attack Two Actions (Concentrate) Each of the horde lich's detached servitors Strike, with a –2 circumstance penalty on the attack roll. Each of these Strikes counts toward the lich's multiple attack penalty, but the penalty doesn't increase until after all the attacks. Servitor Lunge Single Action Requirements The horde lich's last action was a critical hit with a melee Strike, and the horde lich has at least one servitor attached; Effect One of the lich's attached servitors detaches adjacent to the target, and the target is grabbed by that servitor. Servitor Realignment Single Action (Concentrate) Each of the horde lich's detached servitors can either Interact or take a basic action with the move trait. The lich chooses which action each of them takes. Steady Spellcasting If a reaction would disrupt the horde lich's spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn't disrupted. ",
  145. "trait": [
  146. "Rare",
  147. "Undead",
  148. "NE",
  149. "Medium"
  150. ],
  151. "trait_markdown": "[Rare](/Traits.aspx?ID=137), [Undead](/Traits.aspx?ID=160)",
  152. "trait_raw": [
  153. "Rare",
  154. "Undead"
  155. ],
  156. "type": "Creature",
  157. "url": "/Monsters.aspx?ID=1876",
  158. "vision": "Darkvision",
  159. "weakest_save": [
  160. "fort",
  161. "fortitude"
  162. ],
  163. "weakness": {},
  164. "will_save": 27,
  165. "wisdom": 4
  166. }