Hobgoblin Soldier.json 6.2 KB

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  1. {
  2. "ac": 18,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": -1,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Attack of Opportunity",
  10. "Shield Block",
  11. "Formation"
  12. ],
  13. "creature_family": "Hobgoblin",
  14. "creature_family_markdown": "[Hobgoblin](/MonsterFamilies.aspx?ID=61)",
  15. "dexterity": 3,
  16. "exclude_from_search": false,
  17. "fortitude_save": 5,
  18. "hp": 20,
  19. "hp_raw": "20",
  20. "id": "creature-261",
  21. "image": [
  22. "/Images/Monsters/Hobgoblin_HobgoblinSoldier.png"
  23. ],
  24. "intelligence": 0,
  25. "language": [
  26. "Common",
  27. "Goblin"
  28. ],
  29. "language_markdown": "[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)",
  30. "level": 1,
  31. "markdown": "<title level=\"1\" pfs=\"Standard\">[Hobgoblin Soldier](/Monsters.aspx?ID=261)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nSoldiers make up the bulk of hobgoblin society, whether that society is a village or a military unit.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 15\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 13\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 10\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Hobgoblin_HobgoblinSoldier.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 1\">[Hobgoblin Soldier](/Monsters.aspx?ID=261)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 206</row>\n\n**Perception** +7; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +6, [Stealth](/Skills.aspx?ID=15) +6\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +2\r\n\r\n**Cha** -1\r\n</row>\n\n**Items**\r\n[Hide Armor](/Armor.aspx?ID=7), [Shortbow](/Weapons.aspx?ID=77) (10 arrows), [wooden shield](/Shields.aspx?ID=2) (Hardness 3, HP 12, BT 6)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 18 (20 with shield raised)\r\n\r\n**Fort** +5 \r\n\r\n**Ref** +6 \r\n\r\n**Will** +5 \n\n</row>\r\n\r\n**HP** 20\n\n**Attack of Opportunity** <actions string=\"Reaction\" /><br /> **Shield Block** <actions string=\"Reaction\" /><br /> **Formation** When it’s adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nlongsword +8 ([versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 1d8+3 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nshortbow +8 ([deadly 1d10](/Traits.aspx?ID=174), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d6 piercing\n\n</column>\n\n<document level=\"2\" id=\"creature-family-61\" />",
  32. "name": "Hobgoblin Soldier",
  33. "npc": false,
  34. "perception": 7,
  35. "pfs": "Standard",
  36. "rarity": "common",
  37. "reflex_save": 6,
  38. "release_date": "2019-08-01",
  39. "resistance": {},
  40. "search_markdown": "<traits>\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 206</row>\r\n\r\n**Creature Family** [Hobgoblin](/MonsterFamilies.aspx?ID=61)\r\n\r\n<row gap=\"medium\">\r\n**HP** 20\r\n\r\n**AC** 18\r\n\r\n**Fort** +5\r\n\r\n**Ref** +6\r\n\r\n**Will** +5\r\n\r\n**Perception** +7\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSoldiers make up the bulk of hobgoblin society, whether that society is a village or a military unit.\r\n</summary>",
  41. "sense": "darkvision",
  42. "sense_markdown": "darkvision",
  43. "size": [
  44. "Medium"
  45. ],
  46. "skill": [
  47. "Athletics +6",
  48. "Stealth +6"
  49. ],
  50. "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +6, [Stealth](/Skills.aspx?ID=15) +6",
  51. "source": [
  52. "Bestiary"
  53. ],
  54. "source_raw": [
  55. "Bestiary pg. 206"
  56. ],
  57. "source_category": "Rulebooks",
  58. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 206</row>",
  59. "speed": {
  60. "land": 25,
  61. "max": 25
  62. },
  63. "speed_markdown": "25 feet",
  64. "speed_raw": "25 feet",
  65. "spell_markdown": "",
  66. "stealth": "6",
  67. "strength": 3,
  68. "strongest_save": [
  69. "ref",
  70. "reflex"
  71. ],
  72. "summary": "Soldiers make up the bulk of hobgoblin society, whether that society is a village or a military unit.",
  73. "summary_markdown": "Soldiers make up the bulk of hobgoblin society, whether that society is a village or a military unit.",
  74. "text": " Hobgoblin Soldier Soldiers make up the bulk of hobgoblin society, whether that society is a village or a military unit. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore : DC 13 Specific Lore : DC 10 Hobgoblin Soldier Source Bestiary pg. 206 Perception +7; darkvision Languages Common, Goblin Skills Athletics +6, Stealth +6 Str +3 Dex +3 Con +2 Int +0 Wis +2 Cha -1 Items Hide Armor, Shortbow (10 arrows), wooden shield (Hardness 3, HP 12, BT 6) --- AC 18 (20 with shield raised) Fort +5 Ref +6 Will +5 HP 20 Attack of Opportunity Reaction Shield Block Reaction Formation When it’s adjacent to at least two other allies, the hobgoblin soldier gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects. --- Speed 25 feet Melee Single Action longsword +8 (versatile P), Damage 1d8+3 slashing Ranged Single Action shortbow +8 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing\n",
  75. "trait": [
  76. "Goblin",
  77. "Humanoid",
  78. "LE",
  79. "Medium"
  80. ],
  81. "trait_markdown": "[Goblin](/Traits.aspx?ID=81), [Humanoid](/Traits.aspx?ID=91)",
  82. "trait_raw": [
  83. "Goblin",
  84. "Humanoid"
  85. ],
  86. "type": "Creature",
  87. "url": "/Monsters.aspx?ID=261",
  88. "vision": "Darkvision",
  89. "weakest_save": [
  90. "fort",
  91. "fortitude",
  92. "will"
  93. ],
  94. "weakness": {},
  95. "will_save": 5,
  96. "wisdom": 2
  97. }