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- {
- "ac": 25,
- "alignment": "LE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 2,
- "constitution": 2,
- "creature_ability": [
- "General’s Cry",
- "Formation",
- "Polearm Critical Specialization"
- ],
- "creature_family": "Hobgoblin",
- "creature_family_markdown": "[Hobgoblin](/MonsterFamilies.aspx?ID=61)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 12,
- "hp": 90,
- "hp_raw": "90",
- "id": "creature-263",
- "image": [
- "/Images/Monsters/Hobgoblin_HobgoblinGeneral.png"
- ],
- "intelligence": 0,
- "language": [
- "Common",
- "Goblin"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)",
- "level": 6,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Hobgoblin General](/Monsters.aspx?ID=263)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nHobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften them. They lead their forces on the field of battle and view this opportunity to excel in a fight at the head of an army as the true reward for a life spent honing one’s skills in battle.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Hobgoblin_HobgoblinGeneral.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Hobgoblin General](/Monsters.aspx?ID=263)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 207</row>\n\n**Perception** +13; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +14, [Stealth](/Skills.aspx?ID=15) +12\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**General’s Cry** When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.\r\n\r\n**Items**\r\n[Half Plate](/Armor.aspx?ID=12), [Composite Shortbow](/Weapons.aspx?ID=75) (20 arrows), [_+1 glaive_](/Weapons.aspx?ID=20)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 25 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +13 \n\n</row>\r\n\r\n**HP** 90\n\n**Formation** When it’s adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_glaive_ +17 ([deadly 1d8](/Traits.aspx?ID=174), [Forceful](/Traits.aspx?ID=180), [Reach](/Traits.aspx?ID=192)),\r\n**Damage** 1d8+10 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncomposite shortbow +15 ([Brutal](/Traits.aspx?ID=249), [deadly 1d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+8 piercing\n\n**Polearm Critical Specialization** On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general’s choice.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-61\" />",
- "name": "Hobgoblin General",
- "npc": false,
- "perception": 13,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 15,
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 207</row>\r\n\r\n**Creature Family** [Hobgoblin](/MonsterFamilies.aspx?ID=61)\r\n\r\n<row gap=\"medium\">\r\n**HP** 90\r\n\r\n**AC** 25\r\n\r\n**Fort** +12\r\n\r\n**Ref** +15\r\n\r\n**Will** +13\r\n\r\n**Perception** +13\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften …\r\n</summary>",
- "sense": "darkvision",
- "sense_markdown": "darkvision",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +12",
- "Athletics +15",
- "Intimidation +14",
- "Stealth +12"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +14, [Stealth](/Skills.aspx?ID=15) +12",
- "source": [
- "Bestiary"
- ],
- "source_raw": [
- "Bestiary pg. 207"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 207</row>",
- "speed": {
- "land": 25,
- "max": 25
- },
- "speed_markdown": "25 feet",
- "speed_raw": "25 feet",
- "spell_markdown": "",
- "stealth": "12",
- "strength": 4,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Hobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften …",
- "summary_markdown": "Hobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften …",
- "text": " Hobgoblin General Hobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften them. They lead their forces on the field of battle and view this opportunity to excel in a fight at the head of an army as the true reward for a life spent honing one’s skills in battle. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Hobgoblin General Source Bestiary pg. 207 Perception +13; darkvision Languages Common, Goblin Skills Acrobatics +12, Athletics +15, Intimidation +14, Stealth +12 Str +4 Dex +3 Con +2 Int +0 Wis +1 Cha +2 General’s Cry When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action. Items Half Plate, Composite Shortbow (20 arrows), +1 glaive --- AC 25 Fort +12 Ref +15 Will +13 HP 90 Formation When it’s adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects. --- Speed 25 feet Melee Single Action glaive +17 (deadly 1d8, Forceful, Reach), Damage 1d8+10 slashing Ranged Single Action composite shortbow +15 (Brutal, deadly 1d10, Propulsive, range increment 60 feet, reload 0), Damage 1d6+8 piercing Polearm Critical Specialization On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general’s choice. ",
- "trait": [
- "Goblin",
- "Humanoid",
- "LE",
- "Medium"
- ],
- "trait_markdown": "[Goblin](/Traits.aspx?ID=81), [Humanoid](/Traits.aspx?ID=91)",
- "trait_raw": [
- "Goblin",
- "Humanoid"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=263",
- "vision": "Darkvision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {},
- "will_save": 13,
- "wisdom": 1
- }
|