Hobgoblin General.json 8.1 KB

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  1. {
  2. "ac": 25,
  3. "alignment": "LE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 2,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "General’s Cry",
  10. "Formation",
  11. "Polearm Critical Specialization"
  12. ],
  13. "creature_family": "Hobgoblin",
  14. "creature_family_markdown": "[Hobgoblin](/MonsterFamilies.aspx?ID=61)",
  15. "dexterity": 3,
  16. "exclude_from_search": false,
  17. "fortitude_save": 12,
  18. "hp": 90,
  19. "hp_raw": "90",
  20. "id": "creature-263",
  21. "image": [
  22. "/Images/Monsters/Hobgoblin_HobgoblinGeneral.png"
  23. ],
  24. "intelligence": 0,
  25. "language": [
  26. "Common",
  27. "Goblin"
  28. ],
  29. "language_markdown": "[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)",
  30. "level": 6,
  31. "markdown": "<title level=\"1\" pfs=\"Standard\">[Hobgoblin General](/Monsters.aspx?ID=263)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nHobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften them. They lead their forces on the field of battle and view this opportunity to excel in a fight at the head of an army as the true reward for a life spent honing one’s skills in battle.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 22\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 20\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 17\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Hobgoblin_HobgoblinGeneral.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 6\">[Hobgoblin General](/Monsters.aspx?ID=263)</title>\r\n\r\n<traits>\r\n<trait label=\"LE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 207</row>\n\n**Perception** +13; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Goblin](/Languages.aspx?ID=6)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +14, [Stealth](/Skills.aspx?ID=15) +12\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +3\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +1\r\n\r\n**Cha** +2\r\n</row>\r\n\r\n**General’s Cry** When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.\r\n\r\n**Items**\r\n[Half Plate](/Armor.aspx?ID=12), [Composite Shortbow](/Weapons.aspx?ID=75) (20 arrows), [_+1 glaive_](/Weapons.aspx?ID=20)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 25 \r\n\r\n**Fort** +12 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +13 \n\n</row>\r\n\r\n**HP** 90\n\n**Formation** When it’s adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_glaive_ +17 ([deadly 1d8](/Traits.aspx?ID=174), [Forceful](/Traits.aspx?ID=180), [Reach](/Traits.aspx?ID=192)),\r\n**Damage** 1d8+10 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\ncomposite shortbow +15 ([Brutal](/Traits.aspx?ID=249), [deadly 1d10](/Traits.aspx?ID=174), [Propulsive](/Traits.aspx?ID=191), [range increment 60 feet](/Traits.aspx?ID=248), [reload 0](/Traits.aspx?ID=254)),\r\n**Damage** 1d6+8 piercing\n\n**Polearm Critical Specialization** On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general’s choice.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-61\" />",
  32. "name": "Hobgoblin General",
  33. "npc": false,
  34. "perception": 13,
  35. "pfs": "Standard",
  36. "rarity": "common",
  37. "reflex_save": 15,
  38. "release_date": "2019-08-01",
  39. "resistance": {},
  40. "search_markdown": "<traits>\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary](/Sources.aspx?ID=2) pg. 207</row>\r\n\r\n**Creature Family** [Hobgoblin](/MonsterFamilies.aspx?ID=61)\r\n\r\n<row gap=\"medium\">\r\n**HP** 90\r\n\r\n**AC** 25\r\n\r\n**Fort** +12\r\n\r\n**Ref** +15\r\n\r\n**Will** +13\r\n\r\n**Perception** +13\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften …\r\n</summary>",
  41. "sense": "darkvision",
  42. "sense_markdown": "darkvision",
  43. "size": [
  44. "Medium"
  45. ],
  46. "skill": [
  47. "Acrobatics +12",
  48. "Athletics +15",
  49. "Intimidation +14",
  50. "Stealth +12"
  51. ],
  52. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +12, [Athletics](/Skills.aspx?ID=3) +15, [Intimidation](/Skills.aspx?ID=7) +14, [Stealth](/Skills.aspx?ID=15) +12",
  53. "source": [
  54. "Bestiary"
  55. ],
  56. "source_raw": [
  57. "Bestiary pg. 207"
  58. ],
  59. "source_category": "Rulebooks",
  60. "source_markdown": "<row gap=\"tiny\">[Bestiary](/Sources.aspx?ID=2) pg. 207</row>",
  61. "speed": {
  62. "land": 25,
  63. "max": 25
  64. },
  65. "speed_markdown": "25 feet",
  66. "speed_raw": "25 feet",
  67. "spell_markdown": "",
  68. "stealth": "12",
  69. "strength": 4,
  70. "strongest_save": [
  71. "ref",
  72. "reflex"
  73. ],
  74. "summary": "Hobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften …",
  75. "summary_markdown": "Hobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften …",
  76. "text": " Hobgoblin General Hobgoblin generals serve as leaders of entire armies and rulers of hobgoblin settlements. A general does not permit the luxuries of rule to soften them. They lead their forces on the field of battle and view this opportunity to excel in a fight at the head of an army as the true reward for a life spent honing one’s skills in battle. Recall Knowledge - Humanoid (Society): DC 22 Unspecific Lore : DC 20 Specific Lore : DC 17 Hobgoblin General Source Bestiary pg. 207 Perception +13; darkvision Languages Common, Goblin Skills Acrobatics +12, Athletics +15, Intimidation +14, Stealth +12 Str +4 Dex +3 Con +2 Int +0 Wis +1 Cha +2 General’s Cry When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to Demoralize a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action. Items Half Plate, Composite Shortbow (20 arrows), +1 glaive --- AC 25 Fort +12 Ref +15 Will +13 HP 90 Formation When it’s adjacent to at least two other allies, the hobgoblin general gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects. --- Speed 25 feet Melee Single Action glaive +17 (deadly 1d8, Forceful, Reach), Damage 1d8+10 slashing Ranged Single Action composite shortbow +15 (Brutal, deadly 1d10, Propulsive, range increment 60 feet, reload 0), Damage 1d6+8 piercing Polearm Critical Specialization On a critical hit, the target of the critical hit is moved 5 feet in a direction of the hobgoblin general’s choice. ",
  77. "trait": [
  78. "Goblin",
  79. "Humanoid",
  80. "LE",
  81. "Medium"
  82. ],
  83. "trait_markdown": "[Goblin](/Traits.aspx?ID=81), [Humanoid](/Traits.aspx?ID=91)",
  84. "trait_raw": [
  85. "Goblin",
  86. "Humanoid"
  87. ],
  88. "type": "Creature",
  89. "url": "/Monsters.aspx?ID=263",
  90. "vision": "Darkvision",
  91. "weakest_save": [
  92. "fort",
  93. "fortitude"
  94. ],
  95. "weakness": {},
  96. "will_save": 13,
  97. "wisdom": 1
  98. }