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- {
- "ac": 21,
- "alignment": "N",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": -2,
- "constitution": 6,
- "creature_ability": [
- "Deep Breath",
- "Aquatic Ambush",
- "Capsize",
- "Trample"
- ],
- "creature_family": "Hippopotamus",
- "creature_family_markdown": "[Hippopotamus](/MonsterFamilies.aspx?ID=139)",
- "dexterity": 2,
- "exclude_from_search": false,
- "fortitude_save": 15,
- "hp": 85,
- "hp_raw": "85",
- "id": "creature-699",
- "intelligence": -4,
- "language_markdown": "",
- "level": 5,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Hippopotamus](/Monsters.aspx?ID=699)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nTypical adult hippos move quickly on land and attack stealthily in the water. Though herbivorous, hippos are notoriously aggressive and territorial.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Animal](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Hippopotamus](/Monsters.aspx?ID=699)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 144 <sup>2.0</sup></row>\n\n**Perception** +11; [low-light vision](/MonsterAbilities.aspx?ID=23), [scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)\r\n\r\n**Languages**\n\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +13, [Stealth](/Skills.aspx?ID=15) +11, [Survival](/Skills.aspx?ID=16) +11\r\n\r\n<row gap=\"medium\">\r\n**Str** +6\r\n\r\n**Dex** +2\r\n\r\n**Con** +6\r\n\r\n**Int** -4\r\n\r\n**Wis** +4\r\n\r\n**Cha** -2\r\n</row>\r\n\r\n**Deep Breath** The hippopotamus can hold its breath for 5 minutes.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 21 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +11 \n\n</row>\r\n\r\n**HP** 85\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet, swim 20 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +15 ([deadly d10](/Traits.aspx?ID=174)),\r\n**Damage** 2d8+8 piercing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfoot +13,\r\n**Damage** 1d10+8 bludgeoning\n\n**[Aquatic Ambush](/MonsterAbilities.aspx?ID=2)** <actions string=\"Single Action\" /> 30 feet\r\n\r\n**Capsize** <actions string=\"Single Action\" /> ([Attack](/Traits.aspx?ID=15)) The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an [Athletics](/Skills.aspx?ID=3) check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's [Sailing Lore](/Skills.aspx?ID=8) DC, whichever is higher.\r\n\r\n**[Trample](/MonsterAbilities.aspx?ID=39)** <actions string=\"Three Actions\" /> Medium or smaller, foot, DC 23\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-139\" />",
- "name": "Hippopotamus",
- "npc": false,
- "perception": 11,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 9,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Animal\" url=\"/Traits.aspx?ID=9\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 144 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Hippopotamus](/MonsterFamilies.aspx?ID=139)\r\n\r\n<row gap=\"medium\">\r\n**HP** 85\r\n\r\n**AC** 21\r\n\r\n**Fort** +15\r\n\r\n**Ref** +9\r\n\r\n**Will** +11\r\n\r\n**Perception** +11\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTypical adult hippos move quickly on land and attack stealthily in the water. Though herbivorous, hippos are notoriously aggressive and territorial.\r\n</summary>",
- "sense": " low-light vision , scent (imprecise) 30 feet ",
- "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23), [scent (imprecise) 30 feet](/MonsterAbilities.aspx?ID=33)",
- "size": [
- "Large"
- ],
- "skill": [
- "Athletics +13",
- "Stealth +11",
- "Survival +11"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +13, [Stealth](/Skills.aspx?ID=15) +11, [Survival](/Skills.aspx?ID=16) +11",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 144"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 144 <sup>2.0</sup></row>",
- "speed": {
- "land": 25,
- "max": 25,
- "swim": 20
- },
- "speed_markdown": "25 feet, swim 20 feet",
- "speed_raw": "25 feet, swim 20 feet",
- "spell_markdown": "",
- "stealth": "11",
- "strength": 6,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Typical adult hippos move quickly on land and attack stealthily in the water. Though herbivorous, hippos are notoriously aggressive and territorial.",
- "summary_markdown": "Typical adult hippos move quickly on land and attack stealthily in the water. Though herbivorous, hippos are notoriously aggressive and territorial.",
- "text": " Hippopotamus Typical adult hippos move quickly on land and attack stealthily in the water. Though herbivorous, hippos are notoriously aggressive and territorial. Recall Knowledge - Animal (Nature): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Hippopotamus Source Bestiary 2 pg. 144 2.0 Perception +11; low-light vision, scent (imprecise) 30 feet Languages Skills Athletics +13, Stealth +11, Survival +11 Str +6 Dex +2 Con +6 Int -4 Wis +4 Cha -2 Deep Breath The hippopotamus can hold its breath for 5 minutes. --- AC 21 Fort +15 Ref +9 Will +11 HP 85 --- Speed 25 feet, swim 20 feet Melee Single Action jaws +15 (deadly d10), Damage 2d8+8 piercing Melee Single Action foot +13, Damage 1d10+8 bludgeoning Aquatic Ambush Single Action 30 feet Capsize Single Action (Attack) The hippopotamus tries to capsize an adjacent aquatic vessel of its size or smaller. The hippopotamus must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the hippo) or the pilot's Sailing Lore DC, whichever is higher. Trample Three Actions Medium or smaller, foot, DC 23 ",
- "trait": [
- "Animal",
- "N",
- "Large"
- ],
- "trait_markdown": "[Animal](/Traits.aspx?ID=9)",
- "trait_raw": [
- "Animal"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=699",
- "vision": "Low-light vision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {},
- "will_save": 11,
- "wisdom": 4
- }
|