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- {
- "ac": 31,
- "alignment": "CE",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 4,
- "constitution": 6,
- "creature_ability": [
- "Purity Vulnerability",
- "Stench",
- "Poisonous Pustules"
- ],
- "creature_family": "Demon",
- "creature_family_markdown": "[Demon](/MonsterFamilies.aspx?ID=28)",
- "dexterity": 3,
- "exclude_from_search": false,
- "fortitude_save": 23,
- "hp": 245,
- "hp_raw": "245",
- "id": "creature-601",
- "image": [
- "/Images/Monsters/Demon_Hezrou.png"
- ],
- "intelligence": 4,
- "language": [
- "Abyssal",
- "Celestial",
- "Draconic",
- "<%UMR%37%%>telepathy 100 feet<%END>"
- ],
- "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)",
- "level": 11,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Hezrou (Toad Demon)](/Monsters.aspx?ID=601)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nHezrous dwell in the vast and endless Abyssal swamps, mires, and waterways and are equally at home on land and in the water. A hezrou's presence has an obvious effect on nearby flora and water, causing plant life to twist and knot and infusing water with a foul odor and brackish taste—signs much easier to spot on the Material Plane than in the Abyss. Long exposure to this corruption can cause vile transformations and hideous mutations, and entire miserable communities of corrupted creatures sometimes rise in swamplands where a hezrou dwells. Hezrous themselves prefer simple pleasures, and they often waste their considerable intellect in the pursuit of comfortable places to slumber, squealing meals to eat, or objects of beauty to deface. They do not seek out cults to fawn over them but will not turn away those who seek to worship on their own. Hezrous form from the souls of those who abused and polluted their environs or neighbors, either through the introduction of toxins to the region or the insidious spread of drugs and poisons through a society. \r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fiend](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Demon_Hezrou.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Hezrou](/Monsters.aspx?ID=601)</title>\r\n\r\n<traits>\r\n<trait label=\"CE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Demon\" url=\"/Traits.aspx?ID=42\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 67 <sup>2.0</sup></row>\n\n**Perception** +21; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Draconic](/Languages.aspx?ID=2); [telepathy 100 feet](/MonsterAbilities.aspx?ID=37)\r\n\r\n**Skills**\r\n[Athletics](/Skills.aspx?ID=3) +24, [Arcana](/Skills.aspx?ID=2) +21, [Intimidation](/Skills.aspx?ID=7) +23, [Stealth](/Skills.aspx?ID=15) +20\r\n\r\n<row gap=\"medium\">\r\n**Str** +7\r\n\r\n**Dex** +3\r\n\r\n**Con** +6\r\n\r\n**Int** +4\r\n\r\n**Wis** +5\r\n\r\n**Cha** +4\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 31 \r\n\r\n**Fort** +23 \r\n\r\n**Ref** +18 \r\n\r\n**Will** +22 \r\n\r\n+1 to all saves vs. magic\r\n</row>\r\n\r\n**HP** 245\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=272) 10, good 10\r\n\r\n**Purity Vulnerability** A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via [_purify food and drink_](/Spells.aspx?ID=241)) or a toxin is neutralized (such as via [_neutralize poison_](/Spells.aspx?ID=207)) within 30 feet of a hezrou, the demon takes 6d6 [mental](/Traits.aspx?ID=106) damage.<br />**Stench** ([aura](/Traits.aspx?ID=206), [olfactory](/Traits.aspx?ID=246)) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 27 Fortitude save or become [sickened 1](/Conditions.aspx?ID=34) (plus [slowed 1](/Conditions.aspx?ID=35) for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against [disease](/Traits.aspx?ID=46) and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, swim 30 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +24 ([Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d12+13 piercing plus 1d6 evil and [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +24 ([Agile](/Traits.aspx?ID=170), [Evil](/Traits.aspx?ID=64), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+13 slashing plus 1d6 evil\r\n\r\n**Divine Innate Spells** DC 27\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will), [Divine Wrath](/Spells.aspx?ID=86) (at will), [Gaseous Form](/Spells.aspx?ID=129)\r\n- **5th**\r\n[Abyssal Plague](/Spells.aspx?ID=1), [Dimension Door](/Spells.aspx?ID=69)\r\n- **6th**\r\n[Divine Wrath](/Spells.aspx?ID=86), [Paranoia](/Spells.aspx?ID=214)\r\n\r\n**Rituals** DC 27\r\n\r\n- **1st**\r\n[Abyssal Pact](/Rituals.aspx?ID=21)\r\n- **4th**\r\n[Blight](/Rituals.aspx?ID=4)\r\n\r\n**Poisonous Pustules** <actions string=\"Single Action\" /> ([Poison](/Traits.aspx?ID=126)) **Requirement** The hezrou is grappling a creature; **Effect** Toxic fluids spurt from burst boils and weeping wens on the hezrou's body. A creature [grabbed](/Conditions.aspx?ID=20) or [restrained](/Conditions.aspx?ID=33) by the hezrou takes 2d12+6 poison damage (DC 30 basic Fortitude save).\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-28\" />",
- "name": "Hezrou",
- "npc": false,
- "perception": 21,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 18,
- "release_date": "2020-05-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Amphibious\" url=\"/Traits.aspx?ID=207\" />\r\n<trait label=\"Demon\" url=\"/Traits.aspx?ID=42\" />\r\n<trait label=\"Fiend\" url=\"/Traits.aspx?ID=70\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 2](/Sources.aspx?ID=32) pg. 67 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Demon](/MonsterFamilies.aspx?ID=28)\r\n\r\n<row gap=\"medium\">\r\n**HP** 245\r\n\r\n**AC** 31\r\n\r\n**Fort** +23\r\n\r\n**Ref** +18\r\n\r\n**Will** +22\r\n\r\n**Perception** +21\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHezrous dwell in the vast and endless Abyssal swamps, mires, and waterways and are equally at home on land and in the water. A hezrou's presence has …\r\n</summary>",
- "sense": " darkvision ",
- "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
- "size": [
- "Large"
- ],
- "skill": [
- "Athletics +24",
- "Arcana +21",
- "Intimidation +23",
- "Stealth +20"
- ],
- "skill_markdown": "[Athletics](/Skills.aspx?ID=3) +24, [Arcana](/Skills.aspx?ID=2) +21, [Intimidation](/Skills.aspx?ID=7) +23, [Stealth](/Skills.aspx?ID=15) +20",
- "source": [
- "Bestiary 2"
- ],
- "source_raw": [
- "Bestiary 2 pg. 67"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 2](/Sources.aspx?ID=32) pg. 67 <sup>2.0</sup></row>",
- "speed": {
- "land": 30,
- "max": 30,
- "swim": 30
- },
- "speed_markdown": "30 feet, swim 30 feet",
- "speed_raw": "30 feet, swim 30 feet",
- "spell": [
- "Divine Wrath",
- "Paranoia",
- "Abyssal Plague",
- "Dimension Door",
- "Gaseous Form"
- ],
- "spell_markdown": "[Abyssal Plague](/Spells.aspx?ID=1), [Dimension Door](/Spells.aspx?ID=69), [Divine Wrath](/Spells.aspx?ID=86), [Gaseous Form](/Spells.aspx?ID=129), [Paranoia](/Spells.aspx?ID=214)",
- "stealth": "20",
- "strength": 7,
- "strongest_save": [
- "fort",
- "fortitude"
- ],
- "summary": "Hezrous dwell in the vast and endless Abyssal swamps, mires, and waterways and are equally at home on land and in the water. A hezrou's presence has …",
- "summary_markdown": "Hezrous dwell in the vast and endless Abyssal swamps, mires, and waterways and are equally at home on land and in the water. A hezrou's presence has …",
- "text": " Hezrou (Toad Demon) Hezrous dwell in the vast and endless Abyssal swamps, mires, and waterways and are equally at home on land and in the water. A hezrou's presence has an obvious effect on nearby flora and water, causing plant life to twist and knot and infusing water with a foul odor and brackish taste—signs much easier to spot on the Material Plane than in the Abyss. Long exposure to this corruption can cause vile transformations and hideous mutations, and entire miserable communities of corrupted creatures sometimes rise in swamplands where a hezrou dwells. Hezrous themselves prefer simple pleasures, and they often waste their considerable intellect in the pursuit of comfortable places to slumber, squealing meals to eat, or objects of beauty to deface. They do not seek out cults to fawn over them but will not turn away those who seek to worship on their own. Hezrous form from the souls of those who abused and polluted their environs or neighbors, either through the introduction of toxins to the region or the insidious spread of drugs and poisons through a society. Recall Knowledge - Fiend (Religion): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Hezrou Source Bestiary 2 pg. 67 2.0 Perception +21; darkvision Languages Abyssal, Celestial, Draconic; telepathy 100 feet Skills Athletics +24, Arcana +21, Intimidation +23, Stealth +20 Str +7 Dex +3 Con +6 Int +4 Wis +5 Cha +4 --- AC 31 Fort +23 Ref +18 Will +22 +1 to all saves vs. magic HP 245 Weaknesses cold iron 10, good 10 Purity Vulnerability A hezrou revels in the foulness it exudes and becomes distraught when contaminations are purified. The first time in a round when a contamination is purified (such as via purify food and drink ) or a toxin is neutralized (such as via neutralize poison ) within 30 feet of a hezrou, the demon takes 6d6 mental damage. Stench (aura, olfactory) 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 27 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. --- Speed 30 feet, swim 30 feet Melee Single Action jaws +24 (Evil, Magical, reach 10 feet), Damage 2d12+13 piercing plus 1d6 evil and Grab Melee Single Action claw +24 (Agile, Evil, Magical, reach 10 feet), Damage 2d8+13 slashing plus 1d6 evil Divine Innate Spells DC 27 - 4th Dimension Door (at will), Divine Wrath (at will), Gaseous Form - 5th Abyssal Plague, Dimension Door - 6th Divine Wrath, Paranoia Rituals DC 27 - 1st Abyssal Pact - 4th Blight Poisonous Pustules Single Action (Poison) Requirement The hezrou is grappling a creature; Effect Toxic fluids spurt from burst boils and weeping wens on the hezrou's body. A creature grabbed or restrained by the hezrou takes 2d12+6 poison damage (DC 30 basic Fortitude save). ",
- "trait": [
- "Amphibious",
- "Demon",
- "Fiend",
- "CE",
- "Large"
- ],
- "trait_markdown": "[Amphibious](/Traits.aspx?ID=207), [Demon](/Traits.aspx?ID=42), [Fiend](/Traits.aspx?ID=70)",
- "trait_raw": [
- "Amphibious",
- "Demon",
- "Fiend"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=601",
- "vision": "Darkvision",
- "weakest_save": [
- "ref",
- "reflex"
- ],
- "weakness": {
- "cold_iron": 10,
- "good": 10
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=272) 10, good 10",
- "weakness_raw": " cold iron 10, good 10",
- "will_save": 22,
- "wisdom": 5
- }
|