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- {
- "ac": 28,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 6,
- "constitution": 4,
- "creature_ability": [
- "Sunset Dependent",
- "Create Golden Apple"
- ],
- "creature_family": "Nymph",
- "creature_family_markdown": "[Nymph](/MonsterFamilies.aspx?ID=77)",
- "dexterity": 6,
- "exclude_from_search": false,
- "fortitude_save": 15,
- "hp": 175,
- "hp_raw": "175",
- "id": "creature-1250",
- "image": [
- "/Images/Monsters/Nymph_Hesperid.png"
- ],
- "intelligence": 4,
- "language": [
- "Common",
- "Sylvan",
- "Utopian"
- ],
- "language_markdown": "[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10), [Utopian](/Languages.aspx?ID=36)",
- "level": 9,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Hesperid](/Monsters.aspx?ID=1250)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nHesperides are nymphs of sunset, guardians of the colorful golden hues of the setting sun. They live on remote islands, isolated coastal cliffsides, and hidden valleys, all places where the sunset's golden glow can have the strongest effect. Hesperides manipulate sunlight with dancelike motions, allowing them to create graceful ribbons of light at close range and searing rays at a distance. Due to their connection to the beauty of the daily cycle of the setting sun, hesperides feel a satisfaction from methodical routine that can feel alien to wilder, more chaotic fey. \r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Nymph_Hesperid.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 9\">[Hesperid](/Monsters.aspx?ID=1250)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 188</row>\n\n**Perception** +19; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Sylvan](/Languages.aspx?ID=10), [Utopian](/Languages.aspx?ID=36)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +19, [Athletics](/Skills.aspx?ID=3) +11, [Deception](/Skills.aspx?ID=5) +19, [Diplomacy](/Skills.aspx?ID=6) +21, [Intimidation](/Skills.aspx?ID=7) +19, [Nature](/Skills.aspx?ID=10) +19, [Performance](/Skills.aspx?ID=12) +21, [Society](/Skills.aspx?ID=14) +17, [Stealth](/Skills.aspx?ID=15) +17\r\n\r\n<row gap=\"medium\">\r\n**Str** +0\r\n\r\n**Dex** +6\r\n\r\n**Con** +4\r\n\r\n**Int** +4\r\n\r\n**Wis** +4\r\n\r\n**Cha** +6\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 28 \r\n\r\n**Fort** +15 \r\n\r\n**Ref** +21 \r\n\r\n**Will** +19 \n\n</row>\r\n\r\n**HP** 175\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 10\r\n\r\n**Sunset Dependent** A hesperid is mystically bonded to a single remote location with a good view of the sunset—usually an island, coastal cliff, or valley. If they aren't at that location and able to see the sky at sunset on any given day, they become [drained 1](/Conditions.aspx?ID=10), increasing the value by 1 for each missed sunset and reducing by 1 only when they see the sunset. A hesperid can perform a 24-hour ritual to bond to a new location.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, fly 60 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nsunset ribbon +21 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 2d10+6 slashing plus 1d6 fire and 1d6 positive\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nsunset ray +21 ([Magical](/Traits.aspx?ID=103), [range increment 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d12+6 fire plus 1d6 positive\r\n\r\n**Primal Innate Spells** DC 28, attack +20\r\n- **Cantrips (5th)**\r\n[Dancing Lights](/Spells.aspx?ID=58), [Light](/Spells.aspx?ID=171)\r\n- **1st**\r\n[Illusory Disguise](/Spells.aspx?ID=159) (×3)\r\n- **2nd**\r\n[Faerie Fire](/Spells.aspx?ID=107)\r\n- **5th**\r\n[Heal](/Spells.aspx?ID=148), [Searing Light](/Spells.aspx?ID=269)\r\n\r\n**Create Golden Apple** <actions string=\"Two Actions\" /> ([Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the [concentrate](/Traits.aspx?ID=32) trait) to end the effect.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_5_TreasureAndRewards.png\">Dual Guardians</title>\r\n\r\nWhile all nymphs protect areas of natural beauty, hesperides often guard other unusual treasures of a more literal variety, sometimes including items long thought lost. Their steady temperaments and timeless loyalty ensure that they can be trusted to keep whatever they're protecting safe from harm.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-77\" />",
- "name": "Hesperid",
- "npc": false,
- "perception": 19,
- "pfs": "Standard",
- "rarity": "common",
- "reflex_save": 21,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 188</row>\r\n\r\n**Creature Family** [Nymph](/MonsterFamilies.aspx?ID=77)\r\n\r\n<row gap=\"medium\">\r\n**HP** 175\r\n\r\n**AC** 28\r\n\r\n**Fort** +15\r\n\r\n**Ref** +21\r\n\r\n**Will** +19\r\n\r\n**Perception** +19\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHesperides are nymphs of sunset, guardians of the colorful golden hues of the setting sun. They live on remote islands, isolated coastal cliffsides, …\r\n</summary>",
- "sense": " low-light vision ",
- "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +19",
- "Athletics +11",
- "Deception +19",
- "Diplomacy +21",
- "Intimidation +19",
- "Nature +19",
- "Performance +21",
- "Society +17",
- "Stealth +17"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +19, [Athletics](/Skills.aspx?ID=3) +11, [Deception](/Skills.aspx?ID=5) +19, [Diplomacy](/Skills.aspx?ID=6) +21, [Intimidation](/Skills.aspx?ID=7) +19, [Nature](/Skills.aspx?ID=10) +19, [Performance](/Skills.aspx?ID=12) +21, [Society](/Skills.aspx?ID=14) +17, [Stealth](/Skills.aspx?ID=15) +17",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 188"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 188</row>",
- "speed": {
- "fly": 60,
- "land": 30,
- "max": 60
- },
- "speed_markdown": "30 feet, fly 60 feet",
- "speed_raw": "30 feet, fly 60 feet",
- "spell": [
- "Heal",
- "Searing Light",
- "Faerie Fire",
- "Illusory Disguise",
- "Dancing Lights",
- "Light"
- ],
- "spell_markdown": "[Dancing Lights](/Spells.aspx?ID=58), [Faerie Fire](/Spells.aspx?ID=107), [Heal](/Spells.aspx?ID=148), [Illusory Disguise](/Spells.aspx?ID=159), [Light](/Spells.aspx?ID=171), [Searing Light](/Spells.aspx?ID=269)",
- "stealth": "17",
- "strength": 0,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Hesperides are nymphs of sunset, guardians of the colorful golden hues of the setting sun. They live on remote islands, isolated coastal cliffsides, …",
- "summary_markdown": "Hesperides are nymphs of sunset, guardians of the colorful golden hues of the setting sun. They live on remote islands, isolated coastal cliffsides, …",
- "text": " Hesperid Hesperides are nymphs of sunset, guardians of the colorful golden hues of the setting sun. They live on remote islands, isolated coastal cliffsides, and hidden valleys, all places where the sunset's golden glow can have the strongest effect. Hesperides manipulate sunlight with dancelike motions, allowing them to create graceful ribbons of light at close range and searing rays at a distance. Due to their connection to the beauty of the daily cycle of the setting sun, hesperides feel a satisfaction from methodical routine that can feel alien to wilder, more chaotic fey. Recall Knowledge - Fey (Nature): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Hesperid Source Bestiary 3 pg. 188 Perception +19; low-light vision Languages Common, Sylvan, Utopian Skills Acrobatics +19, Athletics +11, Deception +19, Diplomacy +21, Intimidation +19, Nature +19, Performance +21, Society +17, Stealth +17 Str +0 Dex +6 Con +4 Int +4 Wis +4 Cha +6 --- AC 28 Fort +15 Ref +21 Will +19 HP 175 Weaknesses cold iron 10 Sunset Dependent A hesperid is mystically bonded to a single remote location with a good view of the sunset—usually an island, coastal cliff, or valley. If they aren't at that location and able to see the sky at sunset on any given day, they become drained 1, increasing the value by 1 for each missed sunset and reducing by 1 only when they see the sunset. A hesperid can perform a 24-hour ritual to bond to a new location. --- Speed 30 feet, fly 60 feet Melee Single Action sunset ribbon +21 (Agile, Finesse), Damage 2d10+6 slashing plus 1d6 fire and 1d6 positive Ranged Single Action sunset ray +21 (Magical, range increment 60 feet), Damage 2d12+6 fire plus 1d6 positive Primal Innate Spells DC 28, attack +20 - Cantrips (5th) Dancing Lights, Light - 1st Illusory Disguise (×3) - 2nd Faerie Fire - 5th Heal, Searing Light Create Golden Apple Two Actions (Primal, Transmutation) While the hesperid is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid's bonded location, or when the hesperid spends a single action (which has the concentrate trait) to end the effect. Dual Guardians While all nymphs protect areas of natural beauty, hesperides often guard other unusual treasures of a more literal variety, sometimes including items long thought lost. Their steady temperaments and timeless loyalty ensure that they can be trusted to keep whatever they're protecting safe from harm. ",
- "trait": [
- "Fey",
- "Light",
- "Nymph",
- "LN",
- "Medium"
- ],
- "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Light](/Traits.aspx?ID=100), [Nymph](/Traits.aspx?ID=230)",
- "trait_raw": [
- "Fey",
- "Light",
- "Nymph"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1250",
- "vision": "Low-light vision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "cold_iron": 10
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 10",
- "weakness_raw": " cold iron 10",
- "will_save": 19,
- "wisdom": 4
- }
|