| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160 |
- {
- "ac": 45,
- "alignment": "LN",
- "breadcrumbs_spa": [],
- "category": "creature",
- "charisma": 10,
- "constitution": 6,
- "creature_ability": [
- "Tied to the Land",
- "Nymph's Beauty",
- "Change Shape",
- "Create Golden Apple",
- "Focus Beauty",
- "Inspiration"
- ],
- "creature_family": "Nymph",
- "creature_family_markdown": "[Nymph](/MonsterFamilies.aspx?ID=77)",
- "dexterity": 9,
- "exclude_from_search": false,
- "fortitude_save": 31,
- "hp": 306,
- "hp_raw": "306",
- "id": "creature-1252",
- "image": [
- "/Images/Monsters/Nymph_QueenHesperid.png"
- ],
- "intelligence": 7,
- "language": [
- "Celestial",
- "Common",
- "Draconic",
- "Sylvan",
- "Utopian"
- ],
- "language_markdown": "[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Sylvan](/Languages.aspx?ID=10), [Utopian](/Languages.aspx?ID=36)",
- "level": 19,
- "markdown": "<title level=\"1\" pfs=\"Standard\">[Hesperid Queen](/Monsters.aspx?ID=1252)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nHesperid queens rule over isolated regions soaked in the light of sunset. They guard countless treasures and secrets, though for those who approach them with respect and offer an intriguing bargain, they're willing to part with knowledge or items beyond those secrets or valuables they've sworn to keep to themselves.\n\n Hesperid queens are relatively likely to have powerful objects under their protection, such as ancient relics or artifacts. As such, they're keenly aware of the danger posed by unscrupulous treasure hunters seeking to obtain these items at any cost, and they use their incredible minds to set up devious countermeasures to protect their wards, even in the event of their own deaths.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Fey](/Rules.aspx?ID=563)**\r\n([Nature](/Skills.aspx?ID=10)): DC 41\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 39\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 36\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Nymph_QueenHesperid.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 19\">[Hesperid Queen](/Monsters.aspx?ID=1252)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 191</row>\n\n**Perception** +34; [low-light vision](/MonsterAbilities.aspx?ID=23)\r\n\r\n**Languages**\r\n[Celestial](/Languages.aspx?ID=16), [Common](/Languages.aspx?ID=1), [Draconic](/Languages.aspx?ID=2), [Sylvan](/Languages.aspx?ID=10), [Utopian](/Languages.aspx?ID=36)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +32, [Arcana](/Skills.aspx?ID=2) +30, [Athletics](/Skills.aspx?ID=3) +28, [Deception](/Skills.aspx?ID=5) +37, [Diplomacy](/Skills.aspx?ID=6) +39, [Intimidation](/Skills.aspx?ID=7) +37, [Nature](/Skills.aspx?ID=10) +32, [Performance](/Skills.aspx?ID=12) +35, [Society](/Skills.aspx?ID=14) +30, [Stealth](/Skills.aspx?ID=15) +32\r\n\r\n<row gap=\"medium\">\r\n**Str** +5\r\n\r\n**Dex** +9\r\n\r\n**Con** +6\r\n\r\n**Int** +7\r\n\r\n**Wis** +7\r\n\r\n**Cha** +10\r\n</row>\r\n\r\n**Tied to the Land** A hesperid queen is intrinsically tied to an isolated region such as an island or island chain, a remote coast, or a secluded valley. As long as the queen is healthy, the environment is exceptionally resilient, allowing the hesperid queen to automatically attempt to [counteract](/Rules.aspx?ID=371) spells and rituals that would harm the environment, such as [blight](/Rituals.aspx?ID=4), with a +37 counteract modifier and a counteract level of 10. When the hesperid queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the hesperid queen swiftly heals the entire region.\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 45 \r\n\r\n**Fort** +31 \r\n\r\n**Ref** +36 \r\n\r\n**Will** +34 \n\n</row>\r\n\r\n**HP** 306\n\n**Weaknesses**\r\n[cold iron](/Equipment.aspx?ID=375) 15\r\n\r\n**Nymph's Beauty** ([aura](/Traits.aspx?ID=206), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [incapacitation](/Traits.aspx?ID=93), [mental](/Traits.aspx?ID=106), [primal](/Traits.aspx?ID=134), [visual](/Traits.aspx?ID=163)) 30 feet. Creatures that start their turn in the aura must succeed at a DC 38 Will save or be transfixed in awe, causing them to be [stunned](/Conditions.aspx?ID=36) for 1 round.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, fly 90 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nsunset ribbon +36 ([Agile](/Traits.aspx?ID=170), [Finesse](/Traits.aspx?ID=179)),\r\n**Damage** 4d10+13 slashing plus 1d6 fire and 1d6 positive\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nsunset ray +36 ([Magical](/Traits.aspx?ID=103), [range increment 120 feet](/Traits.aspx?ID=248)),\r\n**Damage** 4d12+13 fire plus 1d6 positive\r\n\r\n**Primal Prepared Spells** DC 44\r\n- **Cantrips (10th)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Electric Arc](/Spells.aspx?ID=97), [Guidance](/Spells.aspx?ID=142), [Prestidigitation](/Spells.aspx?ID=229), [Read Aura](/Spells.aspx?ID=246)\r\n- **1st**\r\n[Feather Fall](/Spells.aspx?ID=111), [Gust of Wind](/Spells.aspx?ID=143), [Pass Without Trace](/Spells.aspx?ID=215)\r\n- **2nd**\r\n[Animal Messenger](/Spells.aspx?ID=11), [Glitterdust](/Spells.aspx?ID=136), [Water Breathing](/Spells.aspx?ID=370)\r\n- **3rd**\r\n[Earthbind](/Spells.aspx?ID=94), [Haste](/Spells.aspx?ID=147), [Meld into Stone](/Spells.aspx?ID=188)\r\n- **4th**\r\n[Freedom of Movement](/Spells.aspx?ID=128), [Resist Energy](/Spells.aspx?ID=256), [Solid Fog](/Spells.aspx?ID=290)\r\n- **5th**\r\n[Control Water](/Spells.aspx?ID=51), [Death Ward](/Spells.aspx?ID=64), [Hallucinatory Terrain](/Spells.aspx?ID=145)\r\n- **6th**\r\n[Dispel Magic](/Spells.aspx?ID=78), [Slow](/Spells.aspx?ID=289), [True Seeing](/Spells.aspx?ID=344)\r\n- **7th**\r\n[Energy Aegis](/Spells.aspx?ID=100), [Regenerate](/Spells.aspx?ID=248), [Volcanic Eruption](/Spells.aspx?ID=360)\r\n- **8th**\r\n[Punishing Winds](/Spells.aspx?ID=240), [Stoneskin](/Spells.aspx?ID=312), [Wind Walk](/Spells.aspx?ID=376)\r\n- **9th**\r\n[Meteor Swarm](/Spells.aspx?ID=191), [Storm of Vengeance](/Spells.aspx?ID=313), [Sunburst](/Spells.aspx?ID=326)\r\n- **10th**\r\n[Primal Phenomenon](/Spells.aspx?ID=231)\r\n\r\n**Primal Innate Spells** DC 44, attack +36\r\n- **Cantrips (10th)**\r\n[Dancing Lights](/Spells.aspx?ID=58), [Light](/Spells.aspx?ID=171)\r\n- **10th**\r\n[Searing Light](/Spells.aspx?ID=269), [Faerie Fire](/Spells.aspx?ID=107), [Heal](/Spells.aspx?ID=148), [Illusory Disguise](/Spells.aspx?ID=159) (×3)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Polymorph](/Traits.aspx?ID=127), [Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) Hesperid queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium [humanoid](/Traits.aspx?ID=91) form, typically choosing a version of their natural form that more closely resembles a humanoid.\r\n\r\n**Create Golden Apple** <actions string=\"Two Actions\" /> ([Primal](/Traits.aspx?ID=134), [Transmutation](/Traits.aspx?ID=157)) While the hesperid queen is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid queen's bonded location, or when the hesperid queen spends a single action (which has the [concentrate](/Traits.aspx?ID=32) trait) to end the effect.\r\n\r\n**Focus Beauty** <actions string=\"Single Action\" /> ([Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Incapacitation](/Traits.aspx?ID=93), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134), [Visual](/Traits.aspx?ID=163)) The hesperid queen focuses their beauty upon a target within their aura. The creature must attempt a Will save. On a failure, it is affected as if by the queen's beauty aura; a target that wasn't already affected by the aura becomes overwhelmed with visions of bliss and beauty. The creature departs from the hesperid queen's domain as quickly and efficiently as it can for 1 hour, after which time it forgets ever reaching the hesperid queen's domain, how it did so, and everything that happened while it was within the domain.\r\n\r\n**Inspiration** <actions string=\"Three Actions\" /> ([Emotion](/Traits.aspx?ID=60), [Enchantment](/Traits.aspx?ID=61), [Mental](/Traits.aspx?ID=106), [Primal](/Traits.aspx?ID=134)) A hesperid queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the hesperid queen, the creature gains a +1 status bonus to all [Crafting](/Skills.aspx?ID=4) checks, [Performance](/Skills.aspx?ID=12) checks, and Will saves.<br /> If a hesperid queen grants their Inspiration to a [bard](/Classes.aspx?ID=3) and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for [lore muse](/Muses.aspx?ID=1), the bard also gains a +1 status bonus to all [Lore](/Skills.aspx?ID=8) checks; for [maestro muse](/Muses.aspx?ID=2), the status bonus to Performance checks increases to +2 for the purpose of determining the effects of [compositions](/Traits.aspx?ID=31); for [polymath muse](/Muses.aspx?ID=3), the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against [fey](/Traits.aspx?ID=69).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_4_RelatedCreatures.png\">Draconic Rapport</title>\r\n\r\nHesperid queens and [gold dragons](/MonsterFamilies.aspx?ID=173) have an unusual affinity, sometimes working together to guard treasure. The queen might guard such valuables as part of their ward, even as the dragon sees them as their hoard. The competing viewpoints don't bother either party, and such alliances can last millennia.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-77\" />",
- "name": "Hesperid Queen",
- "npc": false,
- "perception": 34,
- "pfs": "Standard",
- "rarity": "uncommon",
- "reflex_save": 36,
- "release_date": "2021-04-07",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Fey\" url=\"/Traits.aspx?ID=69\" />\r\n<trait label=\"Light\" url=\"/Traits.aspx?ID=100\" />\r\n<trait label=\"Nymph\" url=\"/Traits.aspx?ID=230\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 191</row>\r\n\r\n**Creature Family** [Nymph](/MonsterFamilies.aspx?ID=77)\r\n\r\n<row gap=\"medium\">\r\n**HP** 306\r\n\r\n**AC** 45\r\n\r\n**Fort** +31\r\n\r\n**Ref** +36\r\n\r\n**Will** +34\r\n\r\n**Perception** +34\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHesperid queens rule over isolated regions soaked in the light of sunset. They guard countless treasures and secrets, though for those who approach …\r\n</summary>",
- "sense": " low-light vision ",
- "sense_markdown": "[low-light vision](/MonsterAbilities.aspx?ID=23)",
- "size": [
- "Medium"
- ],
- "skill": [
- "Acrobatics +32",
- "Arcana +30",
- "Athletics +28",
- "Deception +37",
- "Diplomacy +39",
- "Intimidation +37",
- "Nature +32",
- "Performance +35",
- "Society +30",
- "Stealth +32"
- ],
- "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +32, [Arcana](/Skills.aspx?ID=2) +30, [Athletics](/Skills.aspx?ID=3) +28, [Deception](/Skills.aspx?ID=5) +37, [Diplomacy](/Skills.aspx?ID=6) +39, [Intimidation](/Skills.aspx?ID=7) +37, [Nature](/Skills.aspx?ID=10) +32, [Performance](/Skills.aspx?ID=12) +35, [Society](/Skills.aspx?ID=14) +30, [Stealth](/Skills.aspx?ID=15) +32",
- "source": [
- "Bestiary 3"
- ],
- "source_raw": [
- "Bestiary 3 pg. 191"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 191</row>",
- "speed": {
- "fly": 90,
- "land": 30,
- "max": 90
- },
- "speed_markdown": "30 feet, fly 90 feet",
- "speed_raw": "30 feet, fly 90 feet",
- "spell": [
- "Primal Phenomenon",
- "Meteor Swarm",
- "Storm of Vengeance",
- "Sunburst",
- "Punishing Winds",
- "Stoneskin",
- "Wind Walk",
- "Energy Aegis",
- "Regenerate",
- "Volcanic Eruption",
- "Dispel Magic",
- "Slow",
- "True Seeing",
- "Control Water",
- "Death Ward",
- "Hallucinatory Terrain",
- "Freedom of Movement",
- "Resist Energy",
- "Solid Fog",
- "Earthbind",
- "Haste",
- "Meld into Stone",
- "Animal Messenger",
- "Glitterdust",
- "Water Breathing",
- "Feather Fall",
- "Gust of Wind",
- "Pass Without Trace",
- "Detect Magic",
- "Electric Arc",
- "Guidance",
- "Prestidigitation",
- "Read Aura",
- "Searing Light",
- "Faerie Fire",
- "Heal",
- "Illusory Disguise",
- "Dancing Lights",
- "Light"
- ],
- "spell_markdown": "[Animal Messenger](/Spells.aspx?ID=11), [Control Water](/Spells.aspx?ID=51), [Dancing Lights](/Spells.aspx?ID=58), [Death Ward](/Spells.aspx?ID=64), [Detect Magic](/Spells.aspx?ID=66), [Dispel Magic](/Spells.aspx?ID=78), [Earthbind](/Spells.aspx?ID=94), [Electric Arc](/Spells.aspx?ID=97), [Energy Aegis](/Spells.aspx?ID=100), [Faerie Fire](/Spells.aspx?ID=107), [Feather Fall](/Spells.aspx?ID=111), [Freedom of Movement](/Spells.aspx?ID=128), [Glitterdust](/Spells.aspx?ID=136), [Guidance](/Spells.aspx?ID=142), [Gust of Wind](/Spells.aspx?ID=143), [Hallucinatory Terrain](/Spells.aspx?ID=145), [Haste](/Spells.aspx?ID=147), [Heal](/Spells.aspx?ID=148), [Illusory Disguise](/Spells.aspx?ID=159), [Light](/Spells.aspx?ID=171), [Meld into Stone](/Spells.aspx?ID=188), [Meteor Swarm](/Spells.aspx?ID=191), [Pass Without Trace](/Spells.aspx?ID=215), [Prestidigitation](/Spells.aspx?ID=229), [Primal Phenomenon](/Spells.aspx?ID=231), [Punishing Winds](/Spells.aspx?ID=240), [Read Aura](/Spells.aspx?ID=246), [Regenerate](/Spells.aspx?ID=248), [Resist Energy](/Spells.aspx?ID=256), [Searing Light](/Spells.aspx?ID=269), [Slow](/Spells.aspx?ID=289), [Solid Fog](/Spells.aspx?ID=290), [Stoneskin](/Spells.aspx?ID=312), [Storm of Vengeance](/Spells.aspx?ID=313), [Sunburst](/Spells.aspx?ID=326), [True Seeing](/Spells.aspx?ID=344), [Volcanic Eruption](/Spells.aspx?ID=360), [Water Breathing](/Spells.aspx?ID=370), [Wind Walk](/Spells.aspx?ID=376)",
- "stealth": "32",
- "strength": 5,
- "strongest_save": [
- "ref",
- "reflex"
- ],
- "summary": "Hesperid queens rule over isolated regions soaked in the light of sunset. They guard countless treasures and secrets, though for those who approach …",
- "summary_markdown": "Hesperid queens rule over isolated regions soaked in the light of sunset. They guard countless treasures and secrets, though for those who approach …",
- "text": " Hesperid Queen Hesperid queens rule over isolated regions soaked in the light of sunset. They guard countless treasures and secrets, though for those who approach them with respect and offer an intriguing bargain, they're willing to part with knowledge or items beyond those secrets or valuables they've sworn to keep to themselves. Hesperid queens are relatively likely to have powerful objects under their protection, such as ancient relics or artifacts. As such, they're keenly aware of the danger posed by unscrupulous treasure hunters seeking to obtain these items at any cost, and they use their incredible minds to set up devious countermeasures to protect their wards, even in the event of their own deaths. Recall Knowledge - Fey (Nature): DC 41 Unspecific Lore : DC 39 Specific Lore : DC 36 Hesperid Queen Source Bestiary 3 pg. 191 Perception +34; low-light vision Languages Celestial, Common, Draconic, Sylvan, Utopian Skills Acrobatics +32, Arcana +30, Athletics +28, Deception +37, Diplomacy +39, Intimidation +37, Nature +32, Performance +35, Society +30, Stealth +32 Str +5 Dex +9 Con +6 Int +7 Wis +7 Cha +10 Tied to the Land A hesperid queen is intrinsically tied to an isolated region such as an island or island chain, a remote coast, or a secluded valley. As long as the queen is healthy, the environment is exceptionally resilient, allowing the hesperid queen to automatically attempt to counteract spells and rituals that would harm the environment, such as blight, with a +37 counteract modifier and a counteract level of 10. When the hesperid queen becomes physically or psychologically unhealthy, however, their warded region eventually becomes twisted or unhealthy as well. In that case, restoring the hesperid queen swiftly heals the entire region. --- AC 45 Fort +31 Ref +36 Will +34 HP 306 Weaknesses cold iron 15 Nymph's Beauty (aura, emotion, enchantment, incapacitation, mental, primal, visual) 30 feet. Creatures that start their turn in the aura must succeed at a DC 38 Will save or be transfixed in awe, causing them to be stunned for 1 round. --- Speed 30 feet, fly 90 feet Melee Single Action sunset ribbon +36 (Agile, Finesse), Damage 4d10+13 slashing plus 1d6 fire and 1d6 positive Ranged Single Action sunset ray +36 (Magical, range increment 120 feet), Damage 4d12+13 fire plus 1d6 positive Primal Prepared Spells DC 44 - Cantrips (10th) Detect Magic, Electric Arc, Guidance, Prestidigitation, Read Aura - 1st Feather Fall, Gust of Wind, Pass Without Trace - 2nd Animal Messenger, Glitterdust, Water Breathing - 3rd Earthbind, Haste, Meld into Stone - 4th Freedom of Movement, Resist Energy, Solid Fog - 5th Control Water, Death Ward, Hallucinatory Terrain - 6th Dispel Magic, Slow, True Seeing - 7th Energy Aegis, Regenerate, Volcanic Eruption - 8th Punishing Winds, Stoneskin, Wind Walk - 9th Meteor Swarm, Storm of Vengeance, Sunburst - 10th Primal Phenomenon Primal Innate Spells DC 44, attack +36 - Cantrips (10th) Dancing Lights, Light - 10th Searing Light, Faerie Fire, Heal, Illusory Disguise (×3) Change Shape Single Action (Polymorph, Primal, Transmutation) Hesperid queens can transform between their original form, which looks much like a typical nymph of their kind, and any Small or Medium humanoid form, typically choosing a version of their natural form that more closely resembles a humanoid. Create Golden Apple Two Actions (Primal, Transmutation) While the hesperid queen is within their bonded location, they can spin golden light around an object they're holding of up to 20 cubic feet in volume and up to 80 Bulk. Doing so condenses the object into a magic apple made of golden light with light Bulk. The golden apple reverts back to its original shape after a full day away from the hesperid queen's bonded location, or when the hesperid queen spends a single action (which has the concentrate trait) to end the effect. Focus Beauty Single Action (Emotion, Enchantment, Incapacitation, Mental, Primal, Visual) The hesperid queen focuses their beauty upon a target within their aura. The creature must attempt a Will save. On a failure, it is affected as if by the queen's beauty aura; a target that wasn't already affected by the aura becomes overwhelmed with visions of bliss and beauty. The creature departs from the hesperid queen's domain as quickly and efficiently as it can for 1 hour, after which time it forgets ever reaching the hesperid queen's domain, how it did so, and everything that happened while it was within the domain. Inspiration Three Actions (Emotion, Enchantment, Mental, Primal) A hesperid queen can inspire a single intelligent creature by giving that creature a token of their favor, typically a lock of their hair. As long as the creature carries the token and remains in good standing with the hesperid queen, the creature gains a +1 status bonus to all Crafting checks, Performance checks, and Will saves. If a hesperid queen grants their Inspiration to a bard and they are that bard's muse, the bard gains an additional benefit depending on their muse theme: for lore muse, the bard also gains a +1 status bonus to all Lore checks; for maestro muse, the status bonus to Performance checks increases to +2 for the purpose of determining the effects of compositions; for polymath muse, the bard gains a +4 status bonus to untrained skill checks; and for all other muses, the Will save bonus increases to +2 against fey. Draconic Rapport Hesperid queens and gold dragons have an unusual affinity, sometimes working together to guard treasure. The queen might guard such valuables as part of their ward, even as the dragon sees them as their hoard. The competing viewpoints don't bother either party, and such alliances can last millennia. ",
- "trait": [
- "Fey",
- "Light",
- "Nymph",
- "Uncommon",
- "LN",
- "Medium"
- ],
- "trait_markdown": "[Fey](/Traits.aspx?ID=69), [Light](/Traits.aspx?ID=100), [Nymph](/Traits.aspx?ID=230), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Fey",
- "Light",
- "Nymph",
- "Uncommon"
- ],
- "type": "Creature",
- "url": "/Monsters.aspx?ID=1252",
- "vision": "Low-light vision",
- "weakest_save": [
- "fort",
- "fortitude"
- ],
- "weakness": {
- "cold_iron": 15
- },
- "weakness_markdown": "[cold iron](/Equipment.aspx?ID=375) 15",
- "weakness_raw": " cold iron 15",
- "will_save": 34,
- "wisdom": 7
- }
|