Hellknight Paravicar.json 14 KB

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  1. {
  2. "ac": 30,
  3. "alignment": "LN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Steady Spellcasting",
  10. "Universal Obedience"
  11. ],
  12. "creature_family": "Hellknights",
  13. "creature_family_markdown": "[Hellknights](/MonsterFamilies.aspx?ID=200)",
  14. "dexterity": 2,
  15. "exclude_from_search": false,
  16. "fortitude_save": 19,
  17. "hp": 145,
  18. "hp_raw": "145",
  19. "id": "creature-968",
  20. "intelligence": 0,
  21. "language": [
  22. "Common",
  23. "Infernal"
  24. ],
  25. "language_markdown": "[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19)",
  26. "level": 11,
  27. "markdown": "<title level=\"1\" pfs=\"Standard\">[Hellknight Paravicar](/NPCs.aspx?ID=968)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\n_Face covered by a menacing helm and body clad in ornate plate, this figure projects an aura of immutable authority_.\n\n Each order of Hellknights is led by a powerful paravicar, a general in charge of dictating the order's tactics and the administration of its resources. Within the order, the word of these figures is law, and members from the lowliest squire to the most senior knight follow commands from a paravicar with unswerving devotion. Paravicars see their personal dedication to the order's edicts as an example for all members and hold themselves to the same high standards as their underlings. Though they seldom need to call upon them, paravicars use their considerable infernal powers to reinforce their positions in the Hellknight's hierarchy.\n\n In combat, paravicars take direct command of their troops of knights and armigers. Paravicars are experienced campaigners who prefer calculated tactical gambits to hot-headed, risky maneuvers that could leave their forces exposed. If pressed into combat, paravicars use their abilities to demoralize their foes and compel enemies to become their allies or to flee the field.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 28\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 26\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 23\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 11\">[Hellknight Paravicar](/NPCs.aspx?ID=968)</title>\r\n\r\n<traits>\r\n<trait label=\"LN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 121 <sup>2.0</sup></row>\n\n**Perception** +20\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1), [Infernal](/Languages.aspx?ID=19)\r\n\r\n**Skills**\r\n[Arcana](/Skills.aspx?ID=2) +16, [Deception](/Skills.aspx?ID=5) +21, [Intimidation](/Skills.aspx?ID=7) +23, [Religion](/Skills.aspx?ID=13) +21, [Society](/Skills.aspx?ID=14) +16\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +3\r\n\r\n**Cha** +5\r\n</row>\n\n**Items**\r\n_+1 [striking](/Equipment.aspx?ID=280) [crossbow](/Weapons.aspx?ID=67)_ (20 bolts), [lesser healing potion](/Equipment.aspx?ID=186), [_+1 Hellknight plate_](/Armor.aspx?ID=14), _+1 [striking](/Equipment.aspx?ID=280) [morningstar](/Weapons.aspx?ID=8)_\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 30 \r\n\r\n**Fort** +19 \r\n\r\n**Ref** +19 \r\n\r\n**Will** +24 \n\n</row>\r\n\r\n**HP** 145\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\n_morningstar_ +21 ([Magical](/Traits.aspx?ID=103), [versatile P](/Traits.aspx?ID=200)),\r\n**Damage** 2d6+8 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\n_crossbow_ +19 ([Magical](/Traits.aspx?ID=103), [range increment 120 feet](/Traits.aspx?ID=248), [reload 1](/Traits.aspx?ID=254)),\r\n**Damage** 2d8+4 piercing\r\n\r\n**Divine Spontaneous Spells** DC 30, attack +20\r\n- **Cantrips (6th)**\r\n[Detect Magic](/Spells.aspx?ID=66), [Forbidding Ward](/Spells.aspx?ID=126), [Light](/Spells.aspx?ID=171), [Produce Flame](/Spells.aspx?ID=236), [Shield](/Spells.aspx?ID=280), [Sigil](/Spells.aspx?ID=286)\r\n- **1st**\r\n[Bane](/Spells.aspx?ID=18), [Charm](/Spells.aspx?ID=34), [Command](/Spells.aspx?ID=45), [Ray of Enfeeblement](/Spells.aspx?ID=244) (4 slots)\r\n- **2nd**\r\n[Darkvision](/Spells.aspx?ID=60), [Detect Alignment](/Spells.aspx?ID=65), [Faerie Fire](/Spells.aspx?ID=107), [Flaming Sphere](/Spells.aspx?ID=121) (4 slots)\r\n- **3rd**\r\n[Blindness](/Spells.aspx?ID=26), [Crisis of Faith](/Spells.aspx?ID=55), [Enthrall](/Spells.aspx?ID=104), [Fear](/Spells.aspx?ID=110) (4 slots)\r\n- **4th**\r\n[Air Walk](/Spells.aspx?ID=6), [Dimensional Anchor](/Spells.aspx?ID=70), [Discern Lies](/Spells.aspx?ID=74), [Suggestion](/Spells.aspx?ID=315) (4 slots)\r\n- **5th**\r\n[Command](/Spells.aspx?ID=45), [Crushing Despair](/Spells.aspx?ID=57), [Banishment](/Spells.aspx?ID=19), [Heal](/Spells.aspx?ID=148), [Summon Fiend](/Spells.aspx?ID=323) (4 slots)\r\n- **6th**\r\n[Crisis of Faith](/Spells.aspx?ID=55), [Spellwrack](/Spells.aspx?ID=298), [Spirit Blast](/Spells.aspx?ID=301), [Summon Fiend](/Spells.aspx?ID=323), [True Seeing](/Spells.aspx?ID=344) (3 slots)\r\n\r\n**Sorcerer Bloodline Spells** DC 30, 3 Focus Points\r\n- **6th**\r\n[Diabolic Edict](/Spells.aspx?ID=498), [Embrace the Pit](/Spells.aspx?ID=506), [Hellfire Plume](/Spells.aspx?ID=513)\r\n\r\n**Steady Spellcasting** If a reaction would disrupt the Hellknight paravicar's spellcasting, they can attempt a DC 15 flat check. On a success, the action isn't disrupted.\r\n\r\n**Universal Obedience** <actions string=\"Single Action\" /> ([Divine](/Traits.aspx?ID=48), [Manipulate](/Traits.aspx?ID=104)) If the next action the Hellknight paravicar uses is to Cast a sorcerer Spell with the [linguistic](/Traits.aspx?ID=101) trait, the spell affects its target as if the target and the Hellknight paravicar shared a common language. The target must have a language.\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Sergia Novellia</title>\r\n\r\nThe battle to enforce order is the driving force behind all Hellknights, but it's more personal for Sergia Novellia. In her early days as an armiger, she and her companions accidentally fell through a rift to the Plane of Shadow and fell prey to the cruel ministrations of the velstracs. Though eventually rescued by a pair of Nidalese shadowcallers, Sergia returned with scars on both mind and body. She now hides her features behind terrifying armor, though she actually delights in the gruesome appearance it gives her. Sergia serves the rigid Order of the Godclaw to enforce her iron control on both society and herself.\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-200\" />",
  28. "name": "Hellknight Paravicar",
  29. "npc": true,
  30. "perception": 20,
  31. "pfs": "Standard",
  32. "rarity": "common",
  33. "reflex_save": 19,
  34. "release_date": "2019-10-16",
  35. "resistance": {},
  36. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 121 <sup>2.0</sup></row>\r\n\r\n**Creature Family** [Hellknights](/MonsterFamilies.aspx?ID=200)\r\n\r\n<row gap=\"medium\">\r\n**HP** 145\r\n\r\n**AC** 30\r\n\r\n**Fort** +19\r\n\r\n**Ref** +19\r\n\r\n**Will** +24\r\n\r\n**Perception** +20\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFace covered by a menacing helm and body clad in ornate plate, this figure projects an aura of immutable authority . Each order of Hellknights is …\r\n</summary>",
  37. "size": [
  38. "Medium"
  39. ],
  40. "skill": [
  41. "Arcana +16",
  42. "Deception +21",
  43. "Intimidation +23",
  44. "Religion +21",
  45. "Society +16"
  46. ],
  47. "skill_markdown": "[Arcana](/Skills.aspx?ID=2) +16, [Deception](/Skills.aspx?ID=5) +21, [Intimidation](/Skills.aspx?ID=7) +23, [Religion](/Skills.aspx?ID=13) +21, [Society](/Skills.aspx?ID=14) +16",
  48. "source": [
  49. "Character Guide"
  50. ],
  51. "source_raw": [
  52. "Character Guide pg. 121"
  53. ],
  54. "source_category": "Lost Omens",
  55. "source_markdown": "<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 121 <sup>2.0</sup></row>",
  56. "speed": {
  57. "land": 25,
  58. "max": 25
  59. },
  60. "speed_markdown": "25 feet",
  61. "speed_raw": "25 feet",
  62. "spell": [
  63. "Crisis of Faith",
  64. "Spellwrack",
  65. "Spirit Blast",
  66. "Summon Fiend",
  67. "True Seeing",
  68. "Command",
  69. "Crushing Despair",
  70. "Banishment",
  71. "Heal",
  72. "Air Walk",
  73. "Dimensional Anchor",
  74. "Discern Lies",
  75. "Suggestion",
  76. "Blindness",
  77. "Enthrall",
  78. "Fear",
  79. "Darkvision",
  80. "Detect Alignment",
  81. "Faerie Fire",
  82. "Flaming Sphere",
  83. "Bane",
  84. "Charm",
  85. "Ray of Enfeeblement",
  86. "Detect Magic",
  87. "Forbidding Ward",
  88. "Light",
  89. "Produce Flame",
  90. "Shield",
  91. "Sigil",
  92. "Diabolic Edict",
  93. "Embrace the Pit",
  94. "Hellfire Plume"
  95. ],
  96. "spell_markdown": "[Air Walk](/Spells.aspx?ID=6), [Bane](/Spells.aspx?ID=18), [Banishment](/Spells.aspx?ID=19), [Blindness](/Spells.aspx?ID=26), [Charm](/Spells.aspx?ID=34), [Command](/Spells.aspx?ID=45), [Crisis of Faith](/Spells.aspx?ID=55), [Crushing Despair](/Spells.aspx?ID=57), [Darkvision](/Spells.aspx?ID=60), [Detect Alignment](/Spells.aspx?ID=65), [Detect Magic](/Spells.aspx?ID=66), [Diabolic Edict](/Spells.aspx?ID=498), [Dimensional Anchor](/Spells.aspx?ID=70), [Discern Lies](/Spells.aspx?ID=74), [Embrace the Pit](/Spells.aspx?ID=506), [Enthrall](/Spells.aspx?ID=104), [Faerie Fire](/Spells.aspx?ID=107), [Fear](/Spells.aspx?ID=110), [Flaming Sphere](/Spells.aspx?ID=121), [Forbidding Ward](/Spells.aspx?ID=126), [Heal](/Spells.aspx?ID=148), [Hellfire Plume](/Spells.aspx?ID=513), [Light](/Spells.aspx?ID=171), [Produce Flame](/Spells.aspx?ID=236), [Ray of Enfeeblement](/Spells.aspx?ID=244), [Shield](/Spells.aspx?ID=280), [Sigil](/Spells.aspx?ID=286), [Spellwrack](/Spells.aspx?ID=298), [Spirit Blast](/Spells.aspx?ID=301), [Suggestion](/Spells.aspx?ID=315), [Summon Fiend](/Spells.aspx?ID=323), [True Seeing](/Spells.aspx?ID=344)",
  97. "strength": 4,
  98. "strongest_save": [
  99. "will"
  100. ],
  101. "summary": "Face covered by a menacing helm and body clad in ornate plate, this figure projects an aura of immutable authority . Each order of Hellknights is …",
  102. "summary_markdown": "Face covered by a menacing helm and body clad in ornate plate, this figure projects an aura of immutable authority . Each order of Hellknights is …",
  103. "text": " Hellknight Paravicar Face covered by a menacing helm and body clad in ornate plate, this figure projects an aura of immutable authority . Each order of Hellknights is led by a powerful paravicar, a general in charge of dictating the order's tactics and the administration of its resources. Within the order, the word of these figures is law, and members from the lowliest squire to the most senior knight follow commands from a paravicar with unswerving devotion. Paravicars see their personal dedication to the order's edicts as an example for all members and hold themselves to the same high standards as their underlings. Though they seldom need to call upon them, paravicars use their considerable infernal powers to reinforce their positions in the Hellknight's hierarchy. In combat, paravicars take direct command of their troops of knights and armigers. Paravicars are experienced campaigners who prefer calculated tactical gambits to hot-headed, risky maneuvers that could leave their forces exposed. If pressed into combat, paravicars use their abilities to demoralize their foes and compel enemies to become their allies or to flee the field. Recall Knowledge - Humanoid (Society): DC 28 Unspecific Lore : DC 26 Specific Lore : DC 23 Hellknight Paravicar Source Character Guide pg. 121 2.0 Perception +20 Languages Common, Infernal Skills Arcana +16, Deception +21, Intimidation +23, Religion +21, Society +16 Str +4 Dex +2 Con +2 Int +0 Wis +3 Cha +5 Items +1 striking crossbow (20 bolts), lesser healing potion, +1 Hellknight plate , +1 striking morningstar --- AC 30 Fort +19 Ref +19 Will +24 HP 145 --- Speed 25 feet Melee Single Action morningstar +21 (Magical, versatile P), Damage 2d6+8 bludgeoning Ranged Single Action crossbow +19 (Magical, range increment 120 feet, reload 1), Damage 2d8+4 piercing Divine Spontaneous Spells DC 30, attack +20 - Cantrips (6th) Detect Magic, Forbidding Ward, Light, Produce Flame, Shield, Sigil - 1st Bane, Charm, Command, Ray of Enfeeblement (4 slots) - 2nd Darkvision, Detect Alignment, Faerie Fire, Flaming Sphere (4 slots) - 3rd Blindness, Crisis of Faith, Enthrall, Fear (4 slots) - 4th Air Walk, Dimensional Anchor, Discern Lies, Suggestion (4 slots) - 5th Command, Crushing Despair, Banishment, Heal, Summon Fiend (4 slots) - 6th Crisis of Faith, Spellwrack, Spirit Blast, Summon Fiend, True Seeing (3 slots) Sorcerer Bloodline Spells DC 30, 3 Focus Points - 6th Diabolic Edict, Embrace the Pit, Hellfire Plume Steady Spellcasting If a reaction would disrupt the Hellknight paravicar's spellcasting, they can attempt a DC 15 flat check. On a success, the action isn't disrupted. Universal Obedience Single Action (Divine, Manipulate) If the next action the Hellknight paravicar uses is to Cast a sorcerer Spell with the linguistic trait, the spell affects its target as if the target and the Hellknight paravicar shared a common language. The target must have a language. Sergia Novellia The battle to enforce order is the driving force behind all Hellknights, but it's more personal for Sergia Novellia. In her early days as an armiger, she and her companions accidentally fell through a rift to the Plane of Shadow and fell prey to the cruel ministrations of the velstracs. Though eventually rescued by a pair of Nidalese shadowcallers, Sergia returned with scars on both mind and body. She now hides her features behind terrifying armor, though she actually delights in the gruesome appearance it gives her. Sergia serves the rigid Order of the Godclaw to enforce her iron control on both society and herself. ",
  104. "trait": [
  105. "Human",
  106. "Humanoid",
  107. "LN",
  108. "Medium"
  109. ],
  110. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  111. "trait_raw": [
  112. "Human",
  113. "Humanoid"
  114. ],
  115. "type": "Creature",
  116. "url": "/NPCs.aspx?ID=968",
  117. "weakest_save": [
  118. "fort",
  119. "fortitude",
  120. "ref",
  121. "reflex"
  122. ],
  123. "weakness": {},
  124. "will_save": 24,
  125. "wisdom": 3
  126. }