Hegessik.json 18 KB

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  1. {
  2. "ac": 37,
  3. "alignment": "CN",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 6,
  7. "constitution": 7,
  8. "creature_ability": [
  9. "Entropy Sense",
  10. "Maddening Whispers",
  11. "Protean Anatomy",
  12. "Change Shape",
  13. "Constrict",
  14. "Leaching Glare",
  15. "Telekinetic Reach",
  16. "Warpwave Strike"
  17. ],
  18. "creature_family": "Protean",
  19. "creature_family_markdown": "[Protean](/MonsterFamilies.aspx?ID=82)",
  20. "dexterity": 6,
  21. "exclude_from_search": false,
  22. "fortitude_save": 26,
  23. "hp": 250,
  24. "hp_raw": "250 ( fast healing 10)",
  25. "id": "creature-1019",
  26. "image": [
  27. "/Images/Monsters/Protean_Hegessik.png"
  28. ],
  29. "intelligence": 4,
  30. "language": [
  31. "Abyssal",
  32. "Celestial",
  33. "Protean",
  34. "<%UMR%37%%>telepathy<%END> 100 feet, <%SPELLS%340%%><i>tongues</i><%END>"
  35. ],
  36. "language_markdown": "[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Protean](/Languages.aspx?ID=33); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet, [_tongues_](/Spells.aspx?ID=340)",
  37. "level": 15,
  38. "markdown": "<title level=\"1\" pfs=\"\">[Hegessik](/Monsters.aspx?ID=1019)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nAnchorites of the proteans, hegessiks live solitary lives roaming the dangerous wilds of the [Maelstrom](/Planes.aspx?ID=19). There, they contemplate cosmic truths and dispense wisdom as itinerant mystics. Hegessiks proudly bear their ridges of golden feathers and gleaming gemstones, but it is within their third eye that their wisdom resides. Hegessiks normally have little interaction with the fluctuations of protean society and are more likely to be found liaising with non-protean monitors and followers of those deities—like [Nethys](/Deities.aspx?ID=12) and [Besmara](/Deities.aspx?ID=32)— who share the Maelstrom with proteans.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Monitor](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 34\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 32\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 29\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Protean_Hegessik.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 15\">[Hegessik](/Monsters.aspx?ID=1019)</title>\r\n\r\n<traits>\r\n<trait label=\"CN\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Protean\" url=\"/Traits.aspx?ID=231\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 80</row>\n\n**Perception** +29; [darkvision](/MonsterAbilities.aspx?ID=12), entropy sense (imprecise) 60 feet\r\n\r\n**Languages**\r\n[Abyssal](/Languages.aspx?ID=12), [Celestial](/Languages.aspx?ID=16), [Protean](/Languages.aspx?ID=33); [telepathy](/MonsterAbilities.aspx?ID=37) 100 feet, [_tongues_](/Spells.aspx?ID=340)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +25, [Athletics](/Skills.aspx?ID=3) +27, [Deception](/Skills.aspx?ID=5) +29, [Diplomacy](/Skills.aspx?ID=6) +29, [Intimidation](/Skills.aspx?ID=7) +27, [Religion](/Skills.aspx?ID=13) +29, [Stealth](/Skills.aspx?ID=15) +27, [Survival](/Skills.aspx?ID=16) +27\r\n\r\n<row gap=\"medium\">\r\n**Str** +8\r\n\r\n**Dex** +6\r\n\r\n**Con** +7\r\n\r\n**Int** +4\r\n\r\n**Wis** +6\r\n\r\n**Cha** +6\r\n</row>\r\n\r\n**Entropy Sense** ([divination](/Traits.aspx?ID=47), [divine](/Traits.aspx?ID=48), [prediction](/Traits.aspx?ID=132)) A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of [_nondetection_](/Spells.aspx?ID=209) or that are otherwise shielded from [divinations](/Traits.aspx?ID=47) and [predictions](/Traits.aspx?ID=132).\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 37 \r\n\r\n**Fort** +26 \r\n\r\n**Ref** +23 \r\n\r\n**Will** +29 \r\n\r\n+1 status to all saves vs. [divine](/Traits.aspx?ID=48) magic\r\n</row>\r\n\r\n**HP** 250\r\n([fast healing](/MonsterAbilities.aspx?ID=15) 10)\n\n**Resistances**\r\nprecision 10, protean anatomy 20\r\n\r\n**Weaknesses**\r\nlawful 15\r\n\r\n**Maddening Whispers** ([aura](/Traits.aspx?ID=206), [divine](/Traits.aspx?ID=48), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106)) 30 feet. A susurrus of distracting whispers and dilations in reality surround a hegessik. When a non-[protean](/Traits.aspx?ID=231) ends its turn in the aura, it must attempt a DC 33 Will save. If it fails, it becomes confused for 1 round.<br />**Protean Anatomy** ([divine](/Traits.aspx?ID=48), [transmutation](/Traits.aspx?ID=157)) A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. <br />&amp;emsp;The hegessik is immune to [polymorph](/Traits.aspx?ID=127) effects unless it is a willing target. If [blinded](/Conditions.aspx?ID=1) or [deafened](/Conditions.aspx?ID=8), the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 30 feet, fly 30 feet, swim 30 feet; [_freedom of movement_](/Spells.aspx?ID=128)\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\njaws +30 ([Chaotic](/Traits.aspx?ID=25), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 3d8+14 piercing plus 1d6 chaotic and warpwave strike\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclaw +30 ([Agile](/Traits.aspx?ID=170), [Chaotic](/Traits.aspx?ID=25), [Magical](/Traits.aspx?ID=103), [reach 10 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+14 slashing plus 1d6 chaotic\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntail +30 ([Chaotic](/Traits.aspx?ID=25), [Magical](/Traits.aspx?ID=103), [reach 15 feet](/Traits.aspx?ID=192)),\r\n**Damage** 2d8+14 bludgeoning plus 1d6 chaotic and [Grab](/MonsterAbilities.aspx?ID=18)\r\n\r\n**Divine Innate Spells** DC 38\r\n- **2nd**\r\n[Detect Alignment](/Spells.aspx?ID=65) (at will; lawful only)\r\n- **4th**\r\n[Dimension Door](/Spells.aspx?ID=69) (at will)\r\n- **5th**\r\n[Dimension Door](/Spells.aspx?ID=69)\r\n- **6th**\r\n[Baleful Polymorph](/Spells.aspx?ID=17), [Slow](/Spells.aspx?ID=289) (at will), [Teleport](/Spells.aspx?ID=338) (at will; self only)\r\n- **7th**\r\n[Dispel Magic](/Spells.aspx?ID=78) (at will), [Plane Shift](/Spells.aspx?ID=222)\r\n- **8th**\r\n[Confusion](/Spells.aspx?ID=48), [Divine Aura](/Spells.aspx?ID=81) (chaotic only), [Divine Wrath](/Spells.aspx?ID=86) (chaotic only)\r\n- **Constant (4th)**\r\n[Freedom of Movement](/Spells.aspx?ID=128)\r\n- **Constant (5th)**\r\n[Tongues](/Spells.aspx?ID=340)\r\n\r\n**[Change Shape](/MonsterAbilities.aspx?ID=8)** <actions string=\"Single Action\" /> ([Concentrate](/Traits.aspx?ID=32), [Divine](/Traits.aspx?ID=48), [Polymorph](/Traits.aspx?ID=127), [Transmutation](/Traits.aspx?ID=157)) The hegessik takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.\r\n\r\n**[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 2d8+14 bludgeoning, DC 36\r\n\r\n**Leaching Glare** <actions string=\"Single Action\" /> ([Divine](/Traits.aspx?ID=48), [Enchantment](/Traits.aspx?ID=61)) The hegessik briefly opens its third eye. Non-protean creatures in a 30-foot cone must succeed at a DC 38 Will save or become [stupefied 2](/Conditions.aspx?ID=37) for 1 round (stupefied 3 on a critical failure).\r\n\r\n**Telekinetic Reach** <actions string=\"Two Actions\" /> ([Divine](/Traits.aspx?ID=48), [Evocation](/Traits.aspx?ID=65), [Force](/Traits.aspx?ID=75)) The hegessik manifests psychic versions of its natural attacks and makes a Strike with each of its jaws, claw, and tail, in any order. These Strikes have a reach of 60 feet. These attacks count toward the hegessik's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks.\r\n\r\n**Warpwave Strike** ([Divine](/Traits.aspx?ID=48), [Transmutation](/Traits.aspx?ID=157)) Any creature struck and damaged by a hegessik's jaws Strike must succeed at a DC 36 Fortitude save or be subject to a warpwave (see Warpwave below).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"/images/Icons/Sidebar_2_AdditionalLore.png\">Choruses of One</title>\r\n\r\nHeggesiks are nominally included in the protean caste system, but they almost never join the protean choruses formed around shared philosophies. The hegessiks consider themselves to be outside such cliques, seeking their own enlightenment in the archetypal wildernesses of the [Maelstrom](/Planes.aspx?ID=19).\r\n</aside>\r\n\r\n<document level=\"2\" id=\"creature-family-82\" />",
  39. "name": "Hegessik",
  40. "npc": false,
  41. "perception": 29,
  42. "rarity": "common",
  43. "reflex_save": 23,
  44. "release_date": "2020-12-15",
  45. "resistance": {
  46. "precision": 10
  47. },
  48. "resistance_markdown": "precision 10, protean anatomy 20",
  49. "resistance_raw": "precision 10, protean anatomy 20",
  50. "search_markdown": "<traits>\r\n<trait label=\"Monitor\" url=\"/Traits.aspx?ID=111\" />\r\n<trait label=\"Protean\" url=\"/Traits.aspx?ID=231\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 80</row>\r\n\r\n**Creature Family** [Protean](/MonsterFamilies.aspx?ID=82)\r\n\r\n<row gap=\"medium\">\r\n**HP** 250 ( fast healing 10)\r\n\r\n**AC** 37\r\n\r\n**Fort** +26\r\n\r\n**Ref** +23\r\n\r\n**Will** +29\r\n\r\n**Perception** +29\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAnchorites of the proteans, hegessiks live solitary lives roaming the dangerous wilds of the Maelstrom . There, they contemplate cosmic truths and …\r\n</summary>",
  51. "sense": " darkvision , entropy sense (imprecise) 60 feet",
  52. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12), entropy sense (imprecise) 60 feet",
  53. "size": [
  54. "Large"
  55. ],
  56. "skill": [
  57. "Acrobatics +25",
  58. "Athletics +27",
  59. "Deception +29",
  60. "Diplomacy +29",
  61. "Intimidation +27",
  62. "Religion +29",
  63. "Stealth +27",
  64. "Survival +27"
  65. ],
  66. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +25, [Athletics](/Skills.aspx?ID=3) +27, [Deception](/Skills.aspx?ID=5) +29, [Diplomacy](/Skills.aspx?ID=6) +29, [Intimidation](/Skills.aspx?ID=7) +27, [Religion](/Skills.aspx?ID=13) +29, [Stealth](/Skills.aspx?ID=15) +27, [Survival](/Skills.aspx?ID=16) +27",
  67. "source": [
  68. "Pathfinder #162: Ruins of the Radiant Siege"
  69. ],
  70. "source_raw": [
  71. "Pathfinder #162: Ruins of the Radiant Siege pg. 80"
  72. ],
  73. "source_category": "Adventure Paths",
  74. "source_group": "Agents of Edgewatch",
  75. "source_markdown": "<row gap=\"tiny\">[Pathfinder #162: Ruins of the Radiant Siege](/Sources.aspx?ID=54) pg. 80</row>",
  76. "speed": {
  77. "fly": 30,
  78. "land": 30,
  79. "max": 30,
  80. "swim": 30
  81. },
  82. "speed_markdown": "30 feet, fly 30 feet, swim 30 feet; [_freedom of movement_](/Spells.aspx?ID=128)",
  83. "speed_raw": "30 feet, fly 30 feet, swim 30 feet; freedom of movement ",
  84. "spell": [
  85. "Confusion",
  86. "Divine Aura",
  87. "Divine Wrath",
  88. "Dispel Magic",
  89. "Plane Shift",
  90. "Baleful Polymorph",
  91. "Slow",
  92. "Teleport",
  93. "Dimension Door",
  94. "Detect Alignment",
  95. "Tongues",
  96. "Freedom of Movement"
  97. ],
  98. "spell_markdown": "[Baleful Polymorph](/Spells.aspx?ID=17), [Confusion](/Spells.aspx?ID=48), [Detect Alignment](/Spells.aspx?ID=65), [Dimension Door](/Spells.aspx?ID=69), [Dispel Magic](/Spells.aspx?ID=78), [Divine Aura](/Spells.aspx?ID=81), [Divine Wrath](/Spells.aspx?ID=86), [Freedom of Movement](/Spells.aspx?ID=128), [Plane Shift](/Spells.aspx?ID=222), [Slow](/Spells.aspx?ID=289), [Teleport](/Spells.aspx?ID=338), [Tongues](/Spells.aspx?ID=340)",
  99. "stealth": "27",
  100. "strength": 8,
  101. "strongest_save": [
  102. "will"
  103. ],
  104. "summary": "Anchorites of the proteans, hegessiks live solitary lives roaming the dangerous wilds of the Maelstrom . There, they contemplate cosmic truths and …",
  105. "summary_markdown": "Anchorites of the proteans, hegessiks live solitary lives roaming the dangerous wilds of the Maelstrom . There, they contemplate cosmic truths and …",
  106. "text": " Hegessik Anchorites of the proteans, hegessiks live solitary lives roaming the dangerous wilds of the Maelstrom. There, they contemplate cosmic truths and dispense wisdom as itinerant mystics. Hegessiks proudly bear their ridges of golden feathers and gleaming gemstones, but it is within their third eye that their wisdom resides. Hegessiks normally have little interaction with the fluctuations of protean society and are more likely to be found liaising with non-protean monitors and followers of those deities—like Nethys and Besmara— who share the Maelstrom with proteans. Recall Knowledge - Monitor (Religion): DC 34 Unspecific Lore : DC 32 Specific Lore : DC 29 Hegessik Source Pathfinder #162: Ruins of the Radiant Siege pg. 80 Perception +29; darkvision, entropy sense (imprecise) 60 feet Languages Abyssal, Celestial, Protean; telepathy 100 feet, tongues Skills Acrobatics +25, Athletics +27, Deception +29, Diplomacy +29, Intimidation +27, Religion +29, Stealth +27, Survival +27 Str +8 Dex +6 Con +7 Int +4 Wis +6 Cha +6 Entropy Sense (divination, divine, prediction) A hegessik can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the hegessik the ability to sense creatures within the listed range. The hegessik's entropy sense doesn't detect creatures under the effects of nondetection or that are otherwise shielded from divinations and predictions. --- AC 37 Fort +26 Ref +23 Will +29 +1 status to all saves vs. divine magic HP 250 (fast healing 10) Resistances precision 10, protean anatomy 20 Weaknesses lawful 15 Maddening Whispers (aura, divine, enchantment, mental) 30 feet. A susurrus of distracting whispers and dilations in reality surround a hegessik. When a non-protean ends its turn in the aura, it must attempt a DC 33 Will save. If it fails, it becomes confused for 1 round. Protean Anatomy (divine, transmutation) A hegessik's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. &amp;emsp;The hegessik is immune to polymorph effects unless it is a willing target. If blinded or deafened, the hegessik automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones. --- Speed 30 feet, fly 30 feet, swim 30 feet; freedom of movement Melee Single Action jaws +30 (Chaotic, Magical, reach 10 feet), Damage 3d8+14 piercing plus 1d6 chaotic and warpwave strike Melee Single Action claw +30 (Agile, Chaotic, Magical, reach 10 feet), Damage 2d8+14 slashing plus 1d6 chaotic Melee Single Action tail +30 (Chaotic, Magical, reach 15 feet), Damage 2d8+14 bludgeoning plus 1d6 chaotic and Grab Divine Innate Spells DC 38 - 2nd Detect Alignment (at will; lawful only) - 4th Dimension Door (at will) - 5th Dimension Door - 6th Baleful Polymorph, Slow (at will), Teleport (at will; self only) - 7th Dispel Magic (at will), Plane Shift - 8th Confusion, Divine Aura (chaotic only), Divine Wrath (chaotic only) - Constant (4th) Freedom of Movement - Constant (5th) Tongues Change Shape Single Action (Concentrate, Divine, Polymorph, Transmutation) The hegessik takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal. Constrict Single Action 2d8+14 bludgeoning, DC 36 Leaching Glare Single Action (Divine, Enchantment) The hegessik briefly opens its third eye. Non-protean creatures in a 30-foot cone must succeed at a DC 38 Will save or become stupefied 2 for 1 round (stupefied 3 on a critical failure). Telekinetic Reach Two Actions (Divine, Evocation, Force) The hegessik manifests psychic versions of its natural attacks and makes a Strike with each of its jaws, claw, and tail, in any order. These Strikes have a reach of 60 feet. These attacks count toward the hegessik's multiple attack penalty, but the penalty doesn't increase until after it makes all the attacks. Warpwave Strike (Divine, Transmutation) Any creature struck and damaged by a hegessik's jaws Strike must succeed at a DC 36 Fortitude save or be subject to a warpwave (see Warpwave below). Choruses of One Heggesiks are nominally included in the protean caste system, but they almost never join the protean choruses formed around shared philosophies. The hegessiks consider themselves to be outside such cliques, seeking their own enlightenment in the archetypal wildernesses of the Maelstrom. ",
  107. "trait": [
  108. "Monitor",
  109. "Protean",
  110. "CN",
  111. "Large"
  112. ],
  113. "trait_markdown": "[Monitor](/Traits.aspx?ID=111), [Protean](/Traits.aspx?ID=231)",
  114. "trait_raw": [
  115. "Monitor",
  116. "Protean"
  117. ],
  118. "type": "Creature",
  119. "url": "/Monsters.aspx?ID=1019",
  120. "vision": "Darkvision",
  121. "weakest_save": [
  122. "ref",
  123. "reflex"
  124. ],
  125. "weakness": {
  126. "lawful": 15
  127. },
  128. "weakness_markdown": "lawful 15",
  129. "weakness_raw": "lawful 15",
  130. "will_save": 29,
  131. "wisdom": 6
  132. }