Harrow Doll.json 12 KB

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  1. {
  2. "ac": 26,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 5,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Uncanny Divination",
  10. "Fortune’s Favor",
  11. "Harrowing Misfortune"
  12. ],
  13. "creature_family_markdown": "",
  14. "dexterity": 4,
  15. "exclude_from_search": false,
  16. "fortitude_save": 16,
  17. "hp": 120,
  18. "hp_raw": "120",
  19. "id": "creature-531",
  20. "image": [
  21. "/Images/Monsters/HarrowDoll.png"
  22. ],
  23. "immunity": [
  24. "bleed",
  25. "death effects",
  26. "disease",
  27. "doomed",
  28. "drained",
  29. "fatigued",
  30. "healing",
  31. "mental",
  32. "necromancy",
  33. "nonlethal",
  34. "paralyzed",
  35. "poison",
  36. "sickened",
  37. "unconscious"
  38. ],
  39. "immunity_markdown": "bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal, paralyzed, poison, sickened, unconscious",
  40. "intelligence": 0,
  41. "language": [
  42. "Common"
  43. ],
  44. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  45. "level": 8,
  46. "markdown": "<title level=\"1\" pfs=\"\">[Harrow Doll](/Monsters.aspx?ID=531)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nHarrow dolls are unique constructs that can make predictions about the future. The more elite circuses and traveling shows frequently feature a harrow doll, and many use the doll’s abilities to learn more about locals to better customize shows to their tastes—or to find easy marks for later cons. Upset patrons that try to harm a harrow doll or reclaim their payment quickly learn that the construct is more than capable of defending itself.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Construct](/Rules.aspx?ID=563)**\r\n([Arcana](/Skills.aspx?ID=2), [Crafting](/Skills.aspx?ID=4)): DC 26\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 24\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 21\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/HarrowDoll.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 8\">[Harrow Doll](/Monsters.aspx?ID=531)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Large\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 81</row>\n\n**Perception** +14; darkvision\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Fortune-Telling Lore](/Skills.aspx?ID=8) +16\r\n\r\n<row gap=\"medium\">\r\n**Str** +3\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** +0\r\n\r\n**Wis** +5\r\n\r\n**Cha** +5\r\n</row>\r\n\r\n**Uncanny Divination** A harrow doll can cast [_augury_](/Spells.aspx?ID=15) as part of a harrow reading, which takes the usual 10 minutes. When casting [_locate_](/Spells.aspx?ID=173), the harrow doll doesn’t need to have previously observed a specific object to learn its direction, but instead can detail the direction only vaguely, using such phrases as “beside a weeping mound” or “beneath the lost sky.” When the harrow doll casts [_mind reading_](/Spells.aspx?ID=194), there is no effect if the target critically succeeds its save. Each time a harrow doll makes a harrow reading, it also changes which saving throw is affected by its fortune’s favor ability.\r\n\r\n**Items**\r\nmetal harrow deck\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 26 \r\n\r\n**Fort** +16 \r\n\r\n**Ref** +16 \r\n\r\n**Will** +17 \n\n</row>\r\n\r\n**HP** 120\n\n**Immunities**\r\nbleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal, paralyzed, poison, sickened, unconscious\r\n\r\n**Resistances**\r\nphysical 5 (except adamantine)\n\n**Fortune’s Favor** ([fortune](/Traits.aspx?ID=76)) Whenever the harrow doll attempts a specific type of saving throw, it rolls twice and takes the higher result. The type of saving throw is determined by the suit that featured most prominently in the doll’s most recent harrow reading: Fortitude (Hammers or Shields), Reflex (Keys or Books), or Will (Stars or Crowns). If the suit of its latest harrow reading is unknown, roll 1d6 at the beginning of combat to randomly determine it.\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nfist +17 ([Agile](/Traits.aspx?ID=170), [Magical](/Traits.aspx?ID=103)),\r\n**Damage** 2d12+6 bludgeoning plus Grab\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nharrow card +18 ([Magical](/Traits.aspx?ID=103), [range increment 60 feet](/Traits.aspx?ID=248)),\r\n**Damage** 2d8+6 slashing plus harrowing misfortune\r\n\r\n**Arcane Innate Spells** DC 27\r\n- **2nd**\r\n[Augury](/Spells.aspx?ID=15) (at will)\r\n- **3rd**\r\n[Locate](/Spells.aspx?ID=173), [Mind Reading](/Spells.aspx?ID=194)\r\n\r\n**Harrowing Misfortune** ([Curse](/Traits.aspx?ID=38), [Misfortune](/Traits.aspx?ID=110)) A creature struck by one of the harrow doll’s cards must attempt a DC 25 Will save or be cursed with misfortune, which forces the creature to roll twice and take the lower result on its next roll of a specific type, determined by the card’s suit (roll 1d6 to randomly determine the suit). A creature can be cursed with only one effect from harrowing misfortune at a time, with a new curse overriding any previous curse. The curse ends after 1 minute or after the specified roll is made, whichever comes first. The suits and their effects are: Hammers (melee attack roll), Keys (Reflex save), Shields (Fortitude save), Books (skill check), Stars (Will save), and Crowns (spell attack roll).\r\n\r\n</column>\r\n\r\n<aside>\r\n<title level=\"2\" noclass=\"true\" icon=\"\">Fortune Telling Prices</title>\r\n\r\nA harrow doll’s box container usually has a coin slot for customers to pay for divinations. The price for a harrow doll to cast augury is typically 1 sp. Harrow dolls can also cast locate for a price of 5 gp.\r\n</aside>",
  47. "name": "Harrow Doll",
  48. "npc": false,
  49. "perception": 14,
  50. "rarity": "uncommon",
  51. "reflex_save": 16,
  52. "release_date": "2020-04-29",
  53. "resistance": {
  54. "bludgeoning": 5,
  55. "physical": 5,
  56. "piercing": 5,
  57. "slashing": 5
  58. },
  59. "resistance_markdown": "physical 5 (except adamantine)",
  60. "resistance_raw": "physical 5 (except adamantine)",
  61. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Construct\" url=\"/Traits.aspx?ID=35\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 81</row>\n\n<row gap=\"medium\">\r\n**HP** 120\r\n\r\n**AC** 26\r\n\r\n**Fort** +16\r\n\r\n**Ref** +16\r\n\r\n**Will** +17\r\n\r\n**Perception** +14\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHarrow dolls are unique constructs that can make predictions about the future. The more elite circuses and traveling shows frequently feature a …\r\n</summary>",
  62. "sense": "darkvision",
  63. "sense_markdown": "darkvision",
  64. "size": [
  65. "Large"
  66. ],
  67. "skill": [
  68. "Fortune-Telling Lore +16"
  69. ],
  70. "skill_markdown": "[Fortune-Telling Lore](/Skills.aspx?ID=8) +16",
  71. "source": [
  72. "Pathfinder #154: Siege of the Dinosaurs"
  73. ],
  74. "source_raw": [
  75. "Pathfinder #154: Siege of the Dinosaurs pg. 81"
  76. ],
  77. "source_category": "Adventure Paths",
  78. "source_group": "Extinction Curse",
  79. "source_markdown": "<row gap=\"tiny\">[Pathfinder #154: Siege of the Dinosaurs](/Sources.aspx?ID=31) pg. 81</row>",
  80. "speed": {
  81. "land": 25,
  82. "max": 25
  83. },
  84. "speed_markdown": "25 feet",
  85. "speed_raw": "25 feet",
  86. "spell": [
  87. "Locate",
  88. "Mind Reading",
  89. "Augury"
  90. ],
  91. "spell_markdown": "[Augury](/Spells.aspx?ID=15), [Locate](/Spells.aspx?ID=173), [Mind Reading](/Spells.aspx?ID=194)",
  92. "spoilers": "Extinction Curse",
  93. "strength": 3,
  94. "strongest_save": [
  95. "will"
  96. ],
  97. "summary": "Harrow dolls are unique constructs that can make predictions about the future. The more elite circuses and traveling shows frequently feature a …",
  98. "summary_markdown": "Harrow dolls are unique constructs that can make predictions about the future. The more elite circuses and traveling shows frequently feature a …",
  99. "text": " Harrow Doll Harrow dolls are unique constructs that can make predictions about the future. The more elite circuses and traveling shows frequently feature a harrow doll, and many use the doll’s abilities to learn more about locals to better customize shows to their tastes—or to find easy marks for later cons. Upset patrons that try to harm a harrow doll or reclaim their payment quickly learn that the construct is more than capable of defending itself. Recall Knowledge - Construct (Arcana, Crafting): DC 26 Unspecific Lore : DC 24 Specific Lore : DC 21 Harrow Doll Source Pathfinder #154: Siege of the Dinosaurs pg. 81 Perception +14; darkvision Languages Common Skills Fortune-Telling Lore +16 Str +3 Dex +4 Con +2 Int +0 Wis +5 Cha +5 Uncanny Divination A harrow doll can cast augury as part of a harrow reading, which takes the usual 10 minutes. When casting locate , the harrow doll doesn’t need to have previously observed a specific object to learn its direction, but instead can detail the direction only vaguely, using such phrases as “beside a weeping mound” or “beneath the lost sky.” When the harrow doll casts mind reading , there is no effect if the target critically succeeds its save. Each time a harrow doll makes a harrow reading, it also changes which saving throw is affected by its fortune’s favor ability. Items metal harrow deck --- AC 26 Fort +16 Ref +16 Will +17 HP 120 Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal, paralyzed, poison, sickened, unconscious Resistances physical 5 (except adamantine) Fortune’s Favor (fortune) Whenever the harrow doll attempts a specific type of saving throw, it rolls twice and takes the higher result. The type of saving throw is determined by the suit that featured most prominently in the doll’s most recent harrow reading: Fortitude (Hammers or Shields), Reflex (Keys or Books), or Will (Stars or Crowns). If the suit of its latest harrow reading is unknown, roll 1d6 at the beginning of combat to randomly determine it. --- Speed 25 feet Melee Single Action fist +17 (Agile, Magical), Damage 2d12+6 bludgeoning plus Grab Ranged Single Action harrow card +18 (Magical, range increment 60 feet), Damage 2d8+6 slashing plus harrowing misfortune Arcane Innate Spells DC 27 - 2nd Augury (at will) - 3rd Locate, Mind Reading Harrowing Misfortune (Curse, Misfortune) A creature struck by one of the harrow doll’s cards must attempt a DC 25 Will save or be cursed with misfortune, which forces the creature to roll twice and take the lower result on its next roll of a specific type, determined by the card’s suit (roll 1d6 to randomly determine the suit). A creature can be cursed with only one effect from harrowing misfortune at a time, with a new curse overriding any previous curse. The curse ends after 1 minute or after the specified roll is made, whichever comes first. The suits and their effects are: Hammers (melee attack roll), Keys (Reflex save), Shields (Fortitude save), Books (skill check), Stars (Will save), and Crowns (spell attack roll). Fortune Telling Prices A harrow doll’s box container usually has a coin slot for customers to pay for divinations. The price for a harrow doll to cast augury is typically 1 sp. Harrow dolls can also cast locate for a price of 5 gp. ",
  100. "trait": [
  101. "Construct",
  102. "Uncommon",
  103. "N",
  104. "Large"
  105. ],
  106. "trait_markdown": "[Construct](/Traits.aspx?ID=35), [Uncommon](/Traits.aspx?ID=159)",
  107. "trait_raw": [
  108. "Construct",
  109. "Uncommon"
  110. ],
  111. "type": "Creature",
  112. "url": "/Monsters.aspx?ID=531",
  113. "vision": "Darkvision",
  114. "weakest_save": [
  115. "fort",
  116. "fortitude",
  117. "ref",
  118. "reflex"
  119. ],
  120. "weakness": {},
  121. "will_save": 17,
  122. "wisdom": 5
  123. }