Harpy Skeleton.json 7.5 KB

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  1. {
  2. "ac": 22,
  3. "alignment": "NE",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 4,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Shriek"
  10. ],
  11. "creature_family": "Skeleton",
  12. "creature_family_markdown": "[Skeleton](/MonsterFamilies.aspx?ID=92)",
  13. "dexterity": 4,
  14. "exclude_from_search": false,
  15. "fortitude_save": 11,
  16. "hp": 60,
  17. "hp_raw": "60 ( negative healing )",
  18. "id": "creature-1298",
  19. "image": [
  20. "/Images/Monsters/Skeleton_HarpySkeleton.png"
  21. ],
  22. "immunity": [
  23. "death effects",
  24. "disease",
  25. "mental",
  26. "paralyzed",
  27. "poison",
  28. "unconscious"
  29. ],
  30. "immunity_markdown": "[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)",
  31. "intelligence": -5,
  32. "language_markdown": "",
  33. "level": 5,
  34. "markdown": "<title level=\"1\" pfs=\"Standard\">[Harpy Skeleton](/Monsters.aspx?ID=1298)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nA live harpy's song is compelling and captivating; a harpy skeleton's is anything but, rending the target's mind.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Undead](/Rules.aspx?ID=563)**\r\n([Religion](/Skills.aspx?ID=13)): DC 20\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 18\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 15\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/Monsters/Skeleton_HarpySkeleton.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 5\">[Harpy Skeleton](/Monsters.aspx?ID=1298)</title>\r\n\r\n<traits>\r\n<trait label=\"NE\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 236</row>\n\n**Perception** +9; [darkvision](/MonsterAbilities.aspx?ID=12)\r\n\r\n**Languages**\n\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +11, [Intimidation](/Skills.aspx?ID=7) +13\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +4\r\n\r\n**Con** +2\r\n\r\n**Int** -5\r\n\r\n**Wis** +0\r\n\r\n**Cha** +4\r\n</row>\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 22 \r\n\r\n**Fort** +11 \r\n\r\n**Ref** +15 \r\n\r\n**Will** +9 \n\n</row>\r\n\r\n**HP** 60\r\n([negative healing](/MonsterAbilities.aspx?ID=42))\n\n**Immunities**\r\n[death](/Traits.aspx?ID=40) effects, [disease](/Traits.aspx?ID=46), [mental](/Traits.aspx?ID=106), [paralyzed](/Conditions.aspx?ID=28), [poison](/Traits.aspx?ID=126), [unconscious](/Conditions.aspx?ID=38)\r\n\r\n**Resistances**\r\ncold 5, electricity 5, fire 5, piercing 5, slashing 5\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 20 feet, fly 40 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\ntalon +15 ([Agile](/Traits.aspx?ID=170)),\r\n**Damage** 2d6+7 slashing\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nclub +15,\r\n**Damage** 1d6+7 bludgeoning\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nclub +15 ([thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+7 bludgeoning\n\n**Shriek** <actions string=\"Two Actions\" /> ([Auditory](/Traits.aspx?ID=16), [Concentrate](/Traits.aspx?ID=32), [Emotion](/Traits.aspx?ID=60), [Fear](/Traits.aspx?ID=68), [Mental](/Traits.aspx?ID=106)) The harpy skeleton emits an unearthly, bone-chilling scream that deals 4d10 mental damage to all creatures in a 30-foot cone (DC 26 [basic](/Rules.aspx?ID=329) Will save). A creature that fails its save is [frightened 1](/Conditions.aspx?ID=19) (or frightened 2 on a critical failure). The harpy skeleton can't Shriek again for 1d4 rounds.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-92\" />",
  35. "name": "Harpy Skeleton",
  36. "npc": false,
  37. "perception": 9,
  38. "pfs": "Standard",
  39. "rarity": "common",
  40. "reflex_save": 15,
  41. "release_date": "2021-04-07",
  42. "resistance": {
  43. "cold": 5,
  44. "electricity": 5,
  45. "fire": 5,
  46. "piercing": 5,
  47. "slashing": 5
  48. },
  49. "resistance_markdown": "cold 5, electricity 5, fire 5, piercing 5, slashing 5",
  50. "resistance_raw": "cold 5, electricity 5, fire 5, piercing 5, slashing 5",
  51. "search_markdown": "<traits>\r\n<trait label=\"Mindless\" url=\"/Traits.aspx?ID=108\" />\r\n<trait label=\"Skeleton\" url=\"/Traits.aspx?ID=236\" />\r\n<trait label=\"Undead\" url=\"/Traits.aspx?ID=160\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Bestiary 3](/Sources.aspx?ID=66) pg. 236</row>\r\n\r\n**Creature Family** [Skeleton](/MonsterFamilies.aspx?ID=92)\r\n\r\n<row gap=\"medium\">\r\n**HP** 60 ( negative healing )\r\n\r\n**AC** 22\r\n\r\n**Fort** +11\r\n\r\n**Ref** +15\r\n\r\n**Will** +9\r\n\r\n**Perception** +9\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA live harpy's song is compelling and captivating; a harpy skeleton's is anything but, rending the target's mind.\r\n</summary>",
  52. "sense": " darkvision ",
  53. "sense_markdown": "[darkvision](/MonsterAbilities.aspx?ID=12)",
  54. "size": [
  55. "Medium"
  56. ],
  57. "skill": [
  58. "Acrobatics +11",
  59. "Intimidation +13"
  60. ],
  61. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +11, [Intimidation](/Skills.aspx?ID=7) +13",
  62. "source": [
  63. "Bestiary 3"
  64. ],
  65. "source_raw": [
  66. "Bestiary 3 pg. 236"
  67. ],
  68. "source_category": "Rulebooks",
  69. "source_markdown": "<row gap=\"tiny\">[Bestiary 3](/Sources.aspx?ID=66) pg. 236</row>",
  70. "speed": {
  71. "fly": 40,
  72. "land": 20,
  73. "max": 40
  74. },
  75. "speed_markdown": "20 feet, fly 40 feet",
  76. "speed_raw": "20 feet, fly 40 feet",
  77. "spell_markdown": "",
  78. "strength": 4,
  79. "strongest_save": [
  80. "ref",
  81. "reflex"
  82. ],
  83. "summary": "A live harpy's song is compelling and captivating; a harpy skeleton's is anything but, rending the target's mind.",
  84. "summary_markdown": "A live harpy's song is compelling and captivating; a harpy skeleton's is anything but, rending the target's mind.",
  85. "text": " Harpy Skeleton A live harpy's song is compelling and captivating; a harpy skeleton's is anything but, rending the target's mind. Recall Knowledge - Undead (Religion): DC 20 Unspecific Lore : DC 18 Specific Lore : DC 15 Harpy Skeleton Source Bestiary 3 pg. 236 Perception +9; darkvision Languages Skills Acrobatics +11, Intimidation +13 Str +4 Dex +4 Con +2 Int -5 Wis +0 Cha +4 --- AC 22 Fort +11 Ref +15 Will +9 HP 60 (negative healing) Immunities death effects, disease, mental, paralyzed, poison, unconscious Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5 --- Speed 20 feet, fly 40 feet Melee Single Action talon +15 (Agile), Damage 2d6+7 slashing Melee Single Action club +15, Damage 1d6+7 bludgeoning Ranged Single Action club +15 (thrown 10 feet), Damage 1d6+7 bludgeoning Shriek Two Actions (Auditory, Concentrate, Emotion, Fear, Mental) The harpy skeleton emits an unearthly, bone-chilling scream that deals 4d10 mental damage to all creatures in a 30-foot cone (DC 26 basic Will save). A creature that fails its save is frightened 1 (or frightened 2 on a critical failure). The harpy skeleton can't Shriek again for 1d4 rounds. ",
  86. "trait": [
  87. "Mindless",
  88. "Skeleton",
  89. "Undead",
  90. "NE",
  91. "Medium"
  92. ],
  93. "trait_markdown": "[Mindless](/Traits.aspx?ID=108), [Skeleton](/Traits.aspx?ID=236), [Undead](/Traits.aspx?ID=160)",
  94. "trait_raw": [
  95. "Mindless",
  96. "Skeleton",
  97. "Undead"
  98. ],
  99. "type": "Creature",
  100. "url": "/Monsters.aspx?ID=1298",
  101. "vision": "Darkvision",
  102. "weakest_save": [
  103. "will"
  104. ],
  105. "weakness": {},
  106. "will_save": 9,
  107. "wisdom": 0
  108. }