Harbormaster.json 7.6 KB

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  1. {
  2. "ac": 17,
  3. "alignment": "N",
  4. "breadcrumbs_spa": [],
  5. "category": "creature",
  6. "charisma": 0,
  7. "constitution": 2,
  8. "creature_ability": [
  9. "Steady Balance",
  10. "Experienced Hand"
  11. ],
  12. "creature_family": "Magistrates",
  13. "creature_family_markdown": "[Magistrates](/MonsterFamilies.aspx?ID=189)",
  14. "dexterity": 2,
  15. "exclude_from_search": false,
  16. "fortitude_save": 8,
  17. "hp": 46,
  18. "hp_raw": "46",
  19. "id": "creature-919",
  20. "image": [
  21. "/Images/NPCs/Magistrate_Harbormaster.png"
  22. ],
  23. "intelligence": 2,
  24. "language": [
  25. "Common"
  26. ],
  27. "language_markdown": "[Common](/Languages.aspx?ID=1)",
  28. "level": 3,
  29. "markdown": "<title level=\"1\" pfs=\"Limited\">[Harbormaster](/NPCs.aspx?ID=919)</title>\r\n\r\n<row gap=\"medium\">\r\n\r\n<column gap=\"medium\" flex=\"1 1 400px\">\r\n\r\nThere are three flows important to any port: the seaward and coastal flows, marked by the rise and fall of the tides, and the flow of trade. A harbormaster is expected to know the former two reflexively and encourage the latter while knowing jurisdictional rules of law. Often old hands of the sea, harbormasters find themselves anchored to a port by commitment, conflict, or reputation.\r\n\r\n<column gap=\"tiny\">\r\n**[Recall Knowledge - Humanoid](/Rules.aspx?ID=563)**\r\n([Society](/Skills.aspx?ID=14)): DC 18\r\n\r\n**[Unspecific Lore](/Rules.aspx?ID=563)**: DC 16\r\n\r\n**[Specific Lore](/Rules.aspx?ID=563)**: DC 13\r\n</column>\r\n\r\n</column>\r\n\r\n<column gap=\"medium\">\r\n<image src=\"/images/NPCs/Magistrate_Harbormaster.png\" />\r\n</column>\r\n\r\n</row>\r\n\r\n<title level=\"2\" right=\"Creature 3\">[Harbormaster](/NPCs.aspx?ID=919)</title>\r\n\r\n<traits>\r\n<trait label=\"N\" url=\"/Rules.aspx?ID=95\" />\r\n<trait label=\"Medium\" />\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 225</row>\n\n**Perception** +6\r\n\r\n**Languages**\r\n[Common](/Languages.aspx?ID=1)\r\n\r\n**Skills**\r\n[Acrobatics](/Skills.aspx?ID=1) +9, [Athletics](/Skills.aspx?ID=3) +9, [Diplomacy](/Skills.aspx?ID=6) +5, [Fishing Lore](/Skills.aspx?ID=8) +8, [Intimidation](/Skills.aspx?ID=7) +5, [Sailing Lore](/Skills.aspx?ID=8) +10\r\n\r\n<row gap=\"medium\">\r\n**Str** +4\r\n\r\n**Dex** +2\r\n\r\n**Con** +2\r\n\r\n**Int** +2\r\n\r\n**Wis** +1\r\n\r\n**Cha** +0\r\n</row>\r\n\r\n**Steady Balance** Whenever the harbormaster rolls a success on a check to [Balance](/Actions.aspx?ID=28), they get a critical success instead. They're not [flat-footed](/Conditions.aspx?ID=16) while Balancing on narrow surfaces and uneven ground. They can attempt an [Acrobatics](/Skills.aspx?ID=1) check instead of a Reflex save to [Grab an Edge](/Actions.aspx?ID=95).\r\n\r\n**Items**\r\n[Fishing Tackle](/Equipment.aspx?ID=20), [Hatchet](/Weapons.aspx?ID=27) (2), ledger, [Manacles](/Equipment.aspx?ID=32), [Spyglass](/Equipment.aspx?ID=54)\r\n\r\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"medium\">\r\n**AC** 17 \r\n\r\n**Fort** +8 \r\n\r\n**Ref** +9 \r\n\r\n**Will** +8 \n\n</row>\r\n\r\n**HP** 46\n\n</column>\r\n\r\n---\r\n\r\n<column gap=\"tiny\">\r\n\r\n**Speed** 25 feet\r\n\r\n**Melee**\r\n<actions string=\"Single Action\" />\r\nhatchet +13 ([Agile](/Traits.aspx?ID=170), [Sweep](/Traits.aspx?ID=194)),\r\n**Damage** 1d6+7 slashing\r\n\r\n**Ranged**\r\n<actions string=\"Single Action\" />\r\nhatchet +11 ([Agile](/Traits.aspx?ID=170), [Sweep](/Traits.aspx?ID=194), [thrown 10 feet](/Traits.aspx?ID=195)),\r\n**Damage** 1d6+7 slashing\n\n**Experienced Hand** The harbormaster has endured their share of adverse conditions at sea. Any creature that's in adverse weather or aboard a vessel on rough water is [flat-footed](/Conditions.aspx?ID=16) to the harbormaster.\r\n\r\n</column>\n\n<document level=\"2\" id=\"creature-family-189\" />",
  30. "name": "Harbormaster",
  31. "npc": true,
  32. "perception": 6,
  33. "pfs": "Limited",
  34. "rarity": "common",
  35. "reflex_save": 9,
  36. "release_date": "2020-02-26",
  37. "resistance": {},
  38. "search_markdown": "<traits>\r\n<trait label=\"Human\" url=\"/Traits.aspx?ID=90\" />\r\n<trait label=\"Humanoid\" url=\"/Traits.aspx?ID=91\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Gamemastery Guide](/Sources.aspx?ID=22) pg. 225</row>\r\n\r\n**Creature Family** [Magistrates](/MonsterFamilies.aspx?ID=189)\r\n\r\n<row gap=\"medium\">\r\n**HP** 46\r\n\r\n**AC** 17\r\n\r\n**Fort** +8\r\n\r\n**Ref** +9\r\n\r\n**Will** +8\r\n\r\n**Perception** +6\r\n</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThere are three flows important to any port: the seaward and coastal flows, marked by the rise and fall of the tides, and the flow of trade. A …\r\n</summary>",
  39. "size": [
  40. "Medium"
  41. ],
  42. "skill": [
  43. "Acrobatics +9",
  44. "Athletics +9",
  45. "Diplomacy +5",
  46. "Fishing Lore +8",
  47. "Intimidation +5",
  48. "Sailing Lore +10"
  49. ],
  50. "skill_markdown": "[Acrobatics](/Skills.aspx?ID=1) +9, [Athletics](/Skills.aspx?ID=3) +9, [Diplomacy](/Skills.aspx?ID=6) +5, [Fishing Lore](/Skills.aspx?ID=8) +8, [Intimidation](/Skills.aspx?ID=7) +5, [Sailing Lore](/Skills.aspx?ID=8) +10",
  51. "source": [
  52. "Gamemastery Guide"
  53. ],
  54. "source_raw": [
  55. "Gamemastery Guide pg. 225"
  56. ],
  57. "source_category": "Rulebooks",
  58. "source_markdown": "<row gap=\"tiny\">[Gamemastery Guide](/Sources.aspx?ID=22) pg. 225</row>",
  59. "speed": {
  60. "land": 25,
  61. "max": 25
  62. },
  63. "speed_markdown": "25 feet",
  64. "speed_raw": "25 feet",
  65. "spell_markdown": "",
  66. "strength": 4,
  67. "strongest_save": [
  68. "ref",
  69. "reflex"
  70. ],
  71. "summary": "There are three flows important to any port: the seaward and coastal flows, marked by the rise and fall of the tides, and the flow of trade. A …",
  72. "summary_markdown": "There are three flows important to any port: the seaward and coastal flows, marked by the rise and fall of the tides, and the flow of trade. A …",
  73. "text": " Harbormaster There are three flows important to any port: the seaward and coastal flows, marked by the rise and fall of the tides, and the flow of trade. A harbormaster is expected to know the former two reflexively and encourage the latter while knowing jurisdictional rules of law. Often old hands of the sea, harbormasters find themselves anchored to a port by commitment, conflict, or reputation. Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore : DC 16 Specific Lore : DC 13 Harbormaster Source Gamemastery Guide pg. 225 Perception +6 Languages Common Skills Acrobatics +9, Athletics +9, Diplomacy +5, Fishing Lore +8, Intimidation +5, Sailing Lore +10 Str +4 Dex +2 Con +2 Int +2 Wis +1 Cha +0 Steady Balance Whenever the harbormaster rolls a success on a check to Balance, they get a critical success instead. They're not flat-footed while Balancing on narrow surfaces and uneven ground. They can attempt an Acrobatics check instead of a Reflex save to Grab an Edge. Items Fishing Tackle, Hatchet (2), ledger, Manacles, Spyglass --- AC 17 Fort +8 Ref +9 Will +8 HP 46 --- Speed 25 feet Melee Single Action hatchet +13 (Agile, Sweep), Damage 1d6+7 slashing Ranged Single Action hatchet +11 (Agile, Sweep, thrown 10 feet), Damage 1d6+7 slashing Experienced Hand The harbormaster has endured their share of adverse conditions at sea. Any creature that's in adverse weather or aboard a vessel on rough water is flat-footed to the harbormaster. ",
  74. "trait": [
  75. "Human",
  76. "Humanoid",
  77. "N",
  78. "Medium"
  79. ],
  80. "trait_markdown": "[Human](/Traits.aspx?ID=90), [Humanoid](/Traits.aspx?ID=91)",
  81. "trait_raw": [
  82. "Human",
  83. "Humanoid"
  84. ],
  85. "type": "Creature",
  86. "url": "/NPCs.aspx?ID=919",
  87. "weakest_save": [
  88. "fort",
  89. "fortitude",
  90. "will"
  91. ],
  92. "weakness": {},
  93. "will_save": 8,
  94. "wisdom": 1
  95. }